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qube
2007-06-16, 10:18 AM
I'm looking into the mapping problem
(how to easely work with a map in games) and I was wandering, between the code brackets, what characters are supported?

qube
2007-06-16, 10:23 AM
lets try the 'brute force' way
numbers characters alt + 1 to 99

0123456789
0* ☺☻♥♦♣♠•◘○
1* ◙♂♀♪♫☼►◄↕‼
2* ¶§▬↨↑↓→←∟↔
3* ▲▼ !"#$%&'(
4* )*+,-./01
5* 23456789:;
6* <=>?@ABCDE
7* FGHIJKLMNO
8* PQRSTUVWXY
9* Z[\]^_`abc

qube
2007-06-16, 10:35 AM
character alt 100 - 199

0123456789
0* defghijklm
1* nopqrstuvw
2* xyz{|}~⌂Çü
3* éâäàåçêëèï
4* îìÄÅÉæÆôöò
5* ûùÿÖÜø£Ø׃
6* áíóúñѪº¿®
7* ¬½¼¡«»░▒▓│
8* ┤ÁÂÀ©╣║╗╝¢
9* ¥┐└┴┬├─┼ãÃ
character alt 200 - 255

0123456789
0* ╚╔╩╦╠═╬¤ðÐ
1* ÊËÈıÍÎÏ┘┌█
2* ▄¦Ì▀ÓßÔÒõÕ
3* µþÞÚÛ↨Ùýݯ´
4* *±‗¾¶§÷¸°¨
5* ·¹³²■

qube
2007-06-16, 10:45 AM
strange, is ascii art missing 2 single edges ?


--- single edge ---
borders: │ ─ or | -
corners: ┐ └
tristates: ┴ ┬ ├ ┤
cross: ┼

--- double edge ---
borders: ║ ═
corners: ╗ ╝ ╚ ╔
tristates: ╣ ╩ ╦ ╠
cross: ╬

qube
2007-06-16, 10:57 AM
I'm guessing these can make easy 5ft corridors ...


borders: ║ ═
corners: ╗ ╝ ╚ ╔
tristates: ╣ ╩ ╦ ╠
cross: ╬

rooms with special floors can be ░ ▒ ▓ █
╔═══╦═════╗
╚╦══╬═══╗ ║
║ ║ ╔═╝ ║
▒▒▒▒▒║▓▓▓▓
═╦═▒▒▒▒▒╩▓▓▓▓
║ ▒▒▒▒▒ ▓▓▓▓
╚═════════╝