PlatinumVixen
2016-02-09, 07:12 AM
So I'm entering a campaign with some friends soon - the DM has elected to play modules due to time constraints and we're starting at level 5. I've been really enjoying the character concepts and such we've set up, but due to the makeup of my party, I'm a little lost as to how I want to build my Incanter's talent list. The Incanter was a personal challenge.
The party make up is currently:
A Sorcadin Dragon Disciple who intends to use his spell list to solely buff himself. Yes, I'm aware that he's a way higher tier than I am and has access to the wizard list and that I would probably be better served by picking something closer to his tier.
A Stalker of some description.
A Rubato Bard.
A Steelfist Commando (who is also dealing with the trapfinding and most of the rogue type stuff.
We don't know what modules we'll be doing, as the DM feels that's cheating. Note that the DM also doesn't really like to think about there being a power disparity between tiers, albeit he's a nice enough guy and greatly rewards roleplay.
Here's the thing: I've been more or less tasked with filling the Cleric and Wizard roles for modules, and I'm having difficulty figuring out how I want to actually accomplish anything close to that.
The party has variously suggested or requested I find ways to take care of healing, undead (I'm not even sure there's a great way to do that part in SoP), battlefield control, group debuffs, miscellaneous buffs the Rubato Bard doesn't have, ranged damage, and/or utility. This is somewhat improbable to do even with ten talents, three feats, and four bonus feats and I don't have a lot of experience with modules - I do have experience with SoP, but up until now it's been in parties with other Spherecasters (and Initiators, don't get me wrong) as opposed to four dedicated melee fighters and i've been able to heavily specialize in one or two spheres - but it wasn't so heavily weighted previously. I feel I should do that here but I'm not even sure where to begin. I'm locked into the unique challenge of trying to make an effective SoP character out of this situation, though I can multiclass (unfortunately I just plain don't enjoy Vancian casters anymore and my choice was made and confirmed when there was only three people in the party)
The Telekinetic/Geomancy/Destruction handbooks are allowed and have been read through. Conjuration is heavily discouraged. My apologies for the somewhat chaotic writing, I'm dealing with some heavy insomnia right now and will happily answer any questions, I've just made and scrapped like twenty different combinations of talents and am a little overwhelmed trying to pick something that feels genuinely useful for the kind of junk modules like to throw. If it helps, my character has sort of a "enchantress from the deep woods" vibe - she's managed to be fairly good in constitution, intelligence, and charisma just by luck of the dice.
(I was specifically asked not to play a Vancian Wizard when the campaign was first being discussed and this fact seems slightly hilarious now because outside of the lack of healing it would probably have made my life a whole lot easier)
EDIT: Only Drop Dead Studios and Dreamscarred Press content has been approved. Straight 3.5e an d 3.0e content isn't allowed.
The party make up is currently:
A Sorcadin Dragon Disciple who intends to use his spell list to solely buff himself. Yes, I'm aware that he's a way higher tier than I am and has access to the wizard list and that I would probably be better served by picking something closer to his tier.
A Stalker of some description.
A Rubato Bard.
A Steelfist Commando (who is also dealing with the trapfinding and most of the rogue type stuff.
We don't know what modules we'll be doing, as the DM feels that's cheating. Note that the DM also doesn't really like to think about there being a power disparity between tiers, albeit he's a nice enough guy and greatly rewards roleplay.
Here's the thing: I've been more or less tasked with filling the Cleric and Wizard roles for modules, and I'm having difficulty figuring out how I want to actually accomplish anything close to that.
The party has variously suggested or requested I find ways to take care of healing, undead (I'm not even sure there's a great way to do that part in SoP), battlefield control, group debuffs, miscellaneous buffs the Rubato Bard doesn't have, ranged damage, and/or utility. This is somewhat improbable to do even with ten talents, three feats, and four bonus feats and I don't have a lot of experience with modules - I do have experience with SoP, but up until now it's been in parties with other Spherecasters (and Initiators, don't get me wrong) as opposed to four dedicated melee fighters and i've been able to heavily specialize in one or two spheres - but it wasn't so heavily weighted previously. I feel I should do that here but I'm not even sure where to begin. I'm locked into the unique challenge of trying to make an effective SoP character out of this situation, though I can multiclass (unfortunately I just plain don't enjoy Vancian casters anymore and my choice was made and confirmed when there was only three people in the party)
The Telekinetic/Geomancy/Destruction handbooks are allowed and have been read through. Conjuration is heavily discouraged. My apologies for the somewhat chaotic writing, I'm dealing with some heavy insomnia right now and will happily answer any questions, I've just made and scrapped like twenty different combinations of talents and am a little overwhelmed trying to pick something that feels genuinely useful for the kind of junk modules like to throw. If it helps, my character has sort of a "enchantress from the deep woods" vibe - she's managed to be fairly good in constitution, intelligence, and charisma just by luck of the dice.
(I was specifically asked not to play a Vancian Wizard when the campaign was first being discussed and this fact seems slightly hilarious now because outside of the lack of healing it would probably have made my life a whole lot easier)
EDIT: Only Drop Dead Studios and Dreamscarred Press content has been approved. Straight 3.5e an d 3.0e content isn't allowed.