Albions_Angel
2016-02-10, 11:47 AM
Hi all
So most 0th level spells are fun, but either you feel you have to take a certain few, or that you have to ration them. And frankly, they are OFTEN (yes, I know some are very powerful) so weak, that they dont deserve the pain of "oh, do I dry my party, or do I let us drop a temperature band but maybe cast resistance later, or light, or flare, no, I didnt prepare flare. And I need a slot for detect magic, but that meant I couldnt take create water". And so on. Then you are past using them and you NEVER USE THEM AGAIN... usually.
So, there are 3 options.
You dont have to prepare them, but are still restricted in how often you can cast them
You still have to prepare them, but can cast them at will.
Make them 5e cantrips AND remove the need to prepare them.
The issue with option 1 is you flood your players with too many options and they freeze up. It also doesnt solve some problems, for example dusk blades already know all their 0th level spells by level 3.
Option 2 seems like a good idea. It forces choice. You cant take all the spells and use them whenever, you still have to specialize. But then what do you do about things like at will resistance. From old posts, half the people think its fine, while the other half think its broken as hell.
Option 3 is easiest to implement. But seems the most broken, and would need some spells to be shifted to 1st level, which then negates the ease of implementation.
A system in which I ran this would be low op. Keep that in mind.
Thoughts?
So most 0th level spells are fun, but either you feel you have to take a certain few, or that you have to ration them. And frankly, they are OFTEN (yes, I know some are very powerful) so weak, that they dont deserve the pain of "oh, do I dry my party, or do I let us drop a temperature band but maybe cast resistance later, or light, or flare, no, I didnt prepare flare. And I need a slot for detect magic, but that meant I couldnt take create water". And so on. Then you are past using them and you NEVER USE THEM AGAIN... usually.
So, there are 3 options.
You dont have to prepare them, but are still restricted in how often you can cast them
You still have to prepare them, but can cast them at will.
Make them 5e cantrips AND remove the need to prepare them.
The issue with option 1 is you flood your players with too many options and they freeze up. It also doesnt solve some problems, for example dusk blades already know all their 0th level spells by level 3.
Option 2 seems like a good idea. It forces choice. You cant take all the spells and use them whenever, you still have to specialize. But then what do you do about things like at will resistance. From old posts, half the people think its fine, while the other half think its broken as hell.
Option 3 is easiest to implement. But seems the most broken, and would need some spells to be shifted to 1st level, which then negates the ease of implementation.
A system in which I ran this would be low op. Keep that in mind.
Thoughts?