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View Full Version : "How Borked Is CR?" Test Thread. Arcanist, Cosi invited. Beheld too.



johnbragg
2016-02-10, 04:47 PM
The challenge was suggested to pick a selection of monsters and evaluate if their CR is right. I'm picking CR 5 and CR 10, because that's around the end of low level play where there is some mundane-caster balance (except for Druids) and around the end of mid-level play where Angel Summoner and BMX bandit becomes really obvious.

I'm using the Pathfinder table because it's easily available. (I've never seen an argument that Paizo was much better, or worse, than WOTC at CR, and I found it first on google.)

EDIT: Replaced with SRD CR 5 and CR 10 list

CR 5 air elemental (large), army ant swarm, basidirond, basilisk, bearded devil, cloaker, cyclops, dire lion, djinni, earth elemental (large), fire elemental (large), giant frilled lizard, giant moray eel, gibbering mouther, green hag, half-celestial unicorn, ice golem, manticore, mummy, nightmare, ochre jelly, orca, phase spider, troll, water elemental (large), winter wolf, wraith. 27 CR 5 monsters.

CR 10 bebilith, brachiosaurus, clay golem, couatl, fire giant, giant flytrap, guardian naga, rakshasa, red dragon (young), silver dragon (young), white dragon (adult). 11 CR 10 monsters.

A neutral party has selected, fairly randomly, a monster list.

EDIT: I missed the edit where Cosi said he was working on a 5-random-monster evaluation of the CR system.

EDIT: I declare, decree and stipulate that, despite using a Pathfinder list of monsters, only 3.5 rules shall apply. I'm pretty sure that all of the listed monsters appear in WOTC Monster Manuals. If not, I will remove that creature from the discussion.

Beheld
2016-02-10, 04:59 PM
I'm using the Pathfinder table because it's easily available. (I've never seen an argument that Paizo was much better, or worse, than WOTC at CR, and I found it first on google.)

I object on the grounds that I was a primary party in the argument and that I can't have any part of the conversation if it's Pathfinder so we should use 3.5. But we can still just use CR 5 and CR 10 from 3.5.

There's also the issue of testing mechanism, my go to would be to make a party of Rogue, Wizard, Cleric, and Big Dumb Fighter.

Not sure how much actual optimization would be necessary or wanted, but certainly Rogue, Wizard, Cleric can just take 5 and 10 levels in those classes and be fine, Big Dumb Fighter, if Core, should probably be Barbarian 1/Fighter 2/Paladin 3/Moar Barbarian Levels and/or Ranger 2. Truthfully, we could just replace him with a Druid especially at level 10, since we know regular fighting types are just vehicles for Wizard spells at that point.

Casters should probably not use minion tricks like Dread Warrior, Animate Dead, Druid Wilderness Force, or Shadow Army.

Florian
2016-02-10, 05:02 PM
Do me a favor and define what "beating a challenge" means in this context.

To explain that: Sometimes itīs enough to hit something hard enough to make it retread, so your way is clear, other times, you have to beat something to a bloody pulp as it doesnīt know the concept of defeat.

Beheld
2016-02-10, 05:08 PM
Do me a favor and define what "beating a challenge" means in this context.

To explain that: Sometimes itīs enough to hit something hard enough to make it retread, so your way is clear, other times, you have to beat something to a bloody pulp as it doesnīt know the concept of defeat.

In this case, beating challenges too easily is also a fail for CR system, though harder to manage. But since we are talking about the CR system, beating most of the monsters is going to result in their deaths, or them running away mostly dead.

johnbragg
2016-02-10, 05:16 PM
IS it feasible to look at the list, and declare some number of those monsters, "Yeah, that's about right at that CR?" Subject to contradiction followed by argument and/or testing. But I think we've played the game enough to say, yes, that's a solid encounter for a "typical" 5th or 10th level party.

(I assumed at the beginning that the discussion would start with a list of "these look right, not those." I didn't think I was asking people to simulate almost 40 encounters for this project).

Florian
2016-02-10, 05:22 PM
In this case, beating challenges too easily is also a fail for CR system, though harder to manage. But since we are talking about the CR system, beating most of the monsters is going to result in their deaths, or them running away mostly dead.

Just interested. Most PF AP monsters have a "morale" entry listed that specifies when that exact monster is considered "beaten". Remember the talk we had a while ago about the difference between CR and EL.


IS it feasible to look at the list, and declare some number of those monsters, "Yeah, that's about right at that CR?" Subject to contradiction followed by argument and/or testing. But I think we've played the game enough to say, yes, that's a solid encounter for a "typical" 5th or 10th level party.

Looking at those lists, thereīs nothing on them that makes me excited in any way. That mainly means that the are "on spot" for their CR and no real challenge at all besides being road-bump that should waste some resources and thatīs all.

Cosi
2016-02-10, 05:23 PM
Honestly, none of that looks particularly bad. The only thing that look potentially worrying on the CR 5 list are the Orche Jelly (oozes are all puzzle monsters, OTOH they move slower than you have have no ranged attacks) and the Wraith if you don't have a magic weapon yet somehow. There's nothing particularly lethal on the CR 10 list, but there is some stuff that's probably under-CRed (golem, melee bruisers in general). Possibly the dragons, but problems with those are less issues with CR in general and more issues with the designers using a different formula for dragon CRs (most stuff is CRed to be equal to one PC of level X, but dragons were supposed to be equal to four).

eggynack
2016-02-10, 06:14 PM
I don't think you should use PF monsters. My understanding is that their CR is a bit closer to good. Here's (http://monsterfinder.dndrunde.de/) a source for 3.5 monsters, one that can be sorted by CR. Should do the job just fine, and isn't assailable on the grounds of completely different sources. If you want to use only some monsters out of the full set, I'd just use this random number generator (https://www.random.org/), with the total number of monsters listed at the CR as the top end. For example, CR 5 has 107 monsters listed, and I got a 48, so that'd point to an adult kython. The monster finder doesn't have all sources, but it has a lot of the big ones, so it does the job well enough. No reason to toy around with crossing the edition streams, and allowing in all that inclusion bias and general oddity.

johnbragg
2016-02-10, 06:22 PM
I don't think you should use PF monsters. My understanding is that their CR is a bit closer to good. Here's (http://monsterfinder.dndrunde.de/) a source for 3.5 monsters, one that can be sorted by CR. Should do the job just fine, and isn't assailable on the grounds of completely different sources. If you want to use only some monsters out of the full set, I'd just use this random number generator (https://www.random.org/), with the total number of monsters listed at the CR as the top end. For example, CR 5 has 107 monsters listed, and I got a 48, so that'd point to an adult kython. The monster finder doesn't have all sources, but it has a lot of the big ones, so it does the job well enough. No reason to toy around with crossing the edition streams, and allowing in all that inclusion bias and general oddity.

OK, later tonight I'll revise the list to the CR 5's and 10's from the SRD. I think the best test of the system is on the most common monsters. (I could be wrong--it's the uncommon monsters where you maybe need it more. But I'll start with the CR 5 and 10 SRD.)

Florian
2016-02-10, 06:31 PM
OK, later tonight I'll revise the list to the CR 5's and 10's from the SRD. I think the best test of the system is on the most common monsters. (I could be wrong--it's the uncommon monsters where you maybe need it more. But I'll start with the CR 5 and 10 SRD.)

Consider two things from PF first and then work from there:
- Thereīs an actual chart on how to allocate stats and such on monsters. You can find it in Pathfinder Unchained.
- Thereīs a marked difference between "solo" and "support" type of monsters and you notice that difference.

Note that I donīt say that they managed it better, but at least they learned some lessons.

Look at older 3,5/3,0 monsters and notice that the both over and undervalue some things:
- Monsters that could do longer-lasting or permanent damage, like undead, are generally overvalued whilst being pretty easy to destroy
- Simpler monsters are generally undervalued because of that simplicity. That Damn Crab? I chose you!

eggynack
2016-02-10, 06:32 PM
OK, later tonight I'll revise the list to the CR 5's and 10's from the SRD. I think the best test of the system is on the most common monsters. (I could be wrong--it's the uncommon monsters where you maybe need it more. But I'll start with the CR 5 and 10 SRD.)
You may want to broaden things a bit more. Monsters from the MM II, III, and the fiend folio are some of the ones most often cited as objectionable, I think. Ultimately, what you search depends on your hypothesis. If your hypothesis is that CR isn't borked, you're going to want to sample more from stuff like the MM II. If your hypothesis is that it is borked, then I dunno what book is considered least borked. Might need a pretty broad sample in that situation.

Florian
2016-02-10, 06:39 PM
In addition, CR does not really function without EL. The fun y thing is, CR is not the important part here, EL is. As that is tailored towards your actual player and the gm should know those, that tends to be mostly accurate unless you, as a gm, where pretty much drunk or stoned when building an encounter.

Troacctid
2016-02-10, 06:45 PM
MM2 and Fiend Folio are 3.0 material, though.

eggynack
2016-02-10, 06:52 PM
MM2 and Fiend Folio are 3.0 material, though.
Still a part of the game though, and an oft criticized one. I dunno. I guess I fall a bit more in the, "CR probably isn't so bad, so the sample should pull more from bad stuff," camp. Really though, is there any reason to cut off what 3.5 legal books we're sampling from at all? As long as we look at randomly selected creatures, and not all creatures, it shouldn't take much longer than using just a few books at all, and won't have all that much bias.

Beheld
2016-02-10, 07:29 PM
MM2 and Fiend Folio are 3.0 material, though.

I think if you are really looking at "DM pulls a monster out of his hat to play against the party" then MM 1, MM II, MM III should all be included.

I can't remember MM IV off the top of my head, but one of them I recall having very few actual monsters, because most everything was just "X with class levels" we should use the other one.

Certainly if I want a Demon or Devil, I check the Fiendish Codexes and Fiend Folio, and if I want undead, I check Libris Mortis, and if I want a Dragon, I check Draconomicon, but if I just want "a monster" I check the MMs.

I'm fine with making this a collective project that takes months if we get something actually useful out of it by doing all the monsters in all those books of some specific CRs. But I can certainly see why others may not want to do that.


In addition, CR does not really function without EL. The fun y thing is, CR is not the important part here, EL is. As that is tailored towards your actual player and the gm should know those, that tends to be mostly accurate unless you, as a gm, where pretty much drunk or stoned when building an encounter.

Ugh... Not this nonsense again. It was terrible last time too, but it's literally infinity times more terrible this time. We are specifically talking about how well CR allows you to pull specific monsters of a CR up, and say "this monster is good enough for this party, and I don't need to do any other work" Saying "CR doesn't matter because all CR 10 monsters are EL 46 encounters because my party is crappy" is meaningless on a grand scale.

We are specifically testing the ability to pull out CR monsters and run them against parties without work, the CR system is the only thing that matters for that at all. Yeah, if the monsters says it comes in packs or whatever, you do the calculations for EL based on the table in the DMG and that's it, because the entire purpose is to test the ability to pull monsters out and use them without having to rebalance things.

JNAProductions
2016-02-10, 07:33 PM
The Ekolid isn't very well-CRed. Not sure what book it's from, but it's much tougher than CR 3 should be.

Edit: Or is it CR 4? Either way, much too powerful for it's CR, 3 or 4.

johnbragg
2016-02-10, 07:36 PM
Still a part of the game though, and an oft criticized one. I dunno. I guess I fall a bit more in the, "CR probably isn't so bad, so the sample should pull more from bad stuff," camp. Really though, is there any reason to cut off what 3.5 legal books we're sampling from at all? As long as we look at randomly selected creatures, and not all creatures, it shouldn't take much longer than using just a few books at all, and won't have all that much bias.

I'd argue that looking at the entire CR 5 and CR 10 sample from the SRD, and sorting by "everyone agrees this CR is okay" "everyone agrees this CR is wrong" and "this CR is disputed" is an important piece of information.





Name (http://monsterfinder.dndrunde.de/results.php?id=4076603568&skip=0&order=name)
CR (http://monsterfinder.dndrunde.de/results.php?id=4076603568&skip=0&order=cr)
Size (http://monsterfinder.dndrunde.de/results.php?id=4076603568&skip=0&order=size)
Type (subtype) (http://monsterfinder.dndrunde.de/results.php?id=4076603568&skip=0&order=type)
HD (http://monsterfinder.dndrunde.de/results.php?id=4076603568&skip=0&order=hd)
Al.
Environment
Home plane
Book


Achaierai (http://monsterfinder.dndrunde.de/details.php?id=3&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
outsider(evil, extraplanar, lawful)
6
LE
Any
Any Lawful
SRD


Animated Object, Huge (http://monsterfinder.dndrunde.de/details.php?id=12&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Huge
construct
8
N
Any
Material
SRD


Arrowhawk, Adult (http://monsterfinder.dndrunde.de/details.php?id=22&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
outsider(air, extraplanar)
7
N
Any
Elemental Air
SRD


Barghest, Greater (http://monsterfinder.dndrunde.de/details.php?id=29&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
outsider(evil, extraplanar, lawful, shapechanger)
9
LE
Any
Any Evil
SRD


Basilisk (http://monsterfinder.dndrunde.de/details.php?id=30&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
magical beast
6
N
Warm Deserts
Material
SRD


Cloaker (http://monsterfinder.dndrunde.de/details.php?id=44&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
aberration
6
CN
Any Underground
Material
SRD


Devil: Bearded Devil (barbazu) (http://monsterfinder.dndrunde.de/details.php?id=64&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
outsider(evil, extraplanar, lawful)
6
LE
Any
Baator (Nine Hells)
SRD


Dire Lion (http://monsterfinder.dndrunde.de/details.php?id=86&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
animal
8
N
Warm Plains
Material
SRD


Elemental, Air, Large (http://monsterfinder.dndrunde.de/details.php?id=102&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
elemental(air, extraplanar)
8
N
Any
Elemental Air
SRD


Elemental, Earth, Large (http://monsterfinder.dndrunde.de/details.php?id=108&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
elemental(earth, extraplanar)
8
N
Any
Elemental Earth
SRD


Elemental, Fire, Large (http://monsterfinder.dndrunde.de/details.php?id=114&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
elemental(extraplanar, fire)
8
N
Any
Elemental Fire
SRD


Elemental, Water, Large (http://monsterfinder.dndrunde.de/details.php?id=120&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
elemental(extraplanar, water)
8
N
Any
Elemental Water
SRD


Genie, Djinni (http://monsterfinder.dndrunde.de/details.php?id=137&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
outsider(air, extraplanar)
7
CG
Any
Elemental Air
SRD


Gibbering Mouther (http://monsterfinder.dndrunde.de/details.php?id=151&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
aberration
4
N
Any Underground
Material
SRD


Hag: Green Hag (http://monsterfinder.dndrunde.de/details.php?id=165&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
monstrous humanoid
9
CE
Temperate Marshes
Material
SRD


Hieracosphinx (http://monsterfinder.dndrunde.de/details.php?id=293&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
magical beast
9
CE
Warm Deserts
Material
SRD


Hydra, 6-headed (http://monsterfinder.dndrunde.de/details.php?id=175&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Huge
magical beast
6
N
Temperate Marshes
Material
SRD


Manticore (http://monsterfinder.dndrunde.de/details.php?id=209&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
magical beast
6
LE
Warm Marshes
Material
SRD


Monstrous Spider, Huge (http://monsterfinder.dndrunde.de/details.php?id=443&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Huge
vermin
8
N
Temperate Forests
Material
SRD


Mummy (http://monsterfinder.dndrunde.de/details.php?id=225&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
undead
8
LE
Any
Material
SRD


Nightmare (http://monsterfinder.dndrunde.de/details.php?id=232&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
outsider(evil, extraplanar)
6
NE
Any
Any Evil
SRD


Ochre Jelly (http://monsterfinder.dndrunde.de/details.php?id=246&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
ooze
6
N
Temperate Marshes
Material
SRD


Phase Spider (http://monsterfinder.dndrunde.de/details.php?id=252&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
magical beast
5
N
Warm Hills
Material
SRD


Rast (http://monsterfinder.dndrunde.de/details.php?id=257&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
outsider(extraplanar, fire)
4
N
Any
Elemental Fire
SRD


Ravid (http://monsterfinder.dndrunde.de/details.php?id=258&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
outsider(extraplanar)
3
N
Any
Positive Energy
SRD


Shadow Mastiff (http://monsterfinder.dndrunde.de/details.php?id=275&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Medium
outsider(extraplanar)
4
NE
Any
Shadow
SRD


Skeleton, Ettin (http://monsterfinder.dndrunde.de/details.php?id=284&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
undead
10
NE
Cold Hills
Material
SRD


Snake, Constrictor, Giant (http://monsterfinder.dndrunde.de/details.php?id=394&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Huge
animal
11
N
Warm Forests
Material
SRD


Spider Eater (http://monsterfinder.dndrunde.de/details.php?id=294&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Large
magical beast
4
N
Temperate Forests
Material
SRD


Sprite: Pixie (http://monsterfinder.dndrunde.de/details.php?id=297&backlink=%2Fresults.php%3Fid%3D4076603568%26skip%3 D0)
5
Small
fey
1
NG
Temperate Forests
Material
SRD

johnbragg
2016-02-10, 07:39 PM
And the CR 10 list





Name (http://monsterfinder.dndrunde.de/results.php?id=1932707407&skip=0&order=name)
CR (http://monsterfinder.dndrunde.de/results.php?id=1932707407&skip=0&order=cr)
Size (http://monsterfinder.dndrunde.de/results.php?id=1932707407&skip=0&order=size)
Type (subtype) (http://monsterfinder.dndrunde.de/results.php?id=1932707407&skip=0&order=type)
HD (http://monsterfinder.dndrunde.de/results.php?id=1932707407&skip=0&order=hd)
Al.
Environment
Home plane
Book


Animated Object, Colossal (http://monsterfinder.dndrunde.de/details.php?id=14&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Colossal
construct
32
N
Any
Material
SRD


Couatl (http://monsterfinder.dndrunde.de/details.php?id=46&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
outsider(native)
9
LG
Warm Forests
Material
SRD


Demon: Bebilith (http://monsterfinder.dndrunde.de/details.php?id=51&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Huge
outsider(chaotic, evil, extraplanar)
12
CE
Any
Abyss
SRD


Formian Myrmarch (http://monsterfinder.dndrunde.de/details.php?id=131&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
outsider(extraplanar, lawful)
12
LN
Any
Mechanus
SRD


Giant, Fire (http://monsterfinder.dndrunde.de/details.php?id=144&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
giant(fire)
15
LE
Warm Mountains
Material
SRD


Golem, Clay (http://monsterfinder.dndrunde.de/details.php?id=154&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
construct
11
N
Any
Material
SRD


Hydra, 11-headed (http://monsterfinder.dndrunde.de/details.php?id=180&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Huge
magical beast
11
N
Temperate Marshes
Material
SRD


Hydra, cryo/pyro, 9-headed (http://monsterfinder.dndrunde.de/details.php?id=186&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Huge
magical beast
9
N
Cold/Warm Marshes
Material
SRD


Monstrous Scorpion, Gargantuan (http://monsterfinder.dndrunde.de/details.php?id=437&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Gargantuan
vermin
20
N
Warm Deserts
Material
SRD


Naga: Guardian Naga (http://monsterfinder.dndrunde.de/details.php?id=228&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
aberration
11
LG
Temperate Plains
Material
SRD


Rakshasa (http://monsterfinder.dndrunde.de/details.php?id=256&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Medium
outsider(native)
7
LE
Warm Marshes
Material
SRD


Razor Boar (http://monsterfinder.dndrunde.de/details.php?id=259&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
magical beast
15
N
Temperate/Warm Forests/Mountains
Material
SRD


Salamander, Noble (http://monsterfinder.dndrunde.de/details.php?id=268&backlink=%2Fresults.php%3Fid%3D1932707407%26skip%3 D0)
10
Large
outsider(extraplanar, fire)
15
E
Any
Elemental Fire
SRD

Florian
2016-02-10, 07:43 PM
@Beheld.

As usual, youīre giving a very "Technocrat" answer to it. EL is a part of the core rules as it actually explain why and how CR functions. Knowing you, you will ignore that as a large part here is "eyeballing" it and thatīs a thing you donīt seem to do well. Re-read the rules and get over it.

johnbragg
2016-02-10, 07:45 PM
Does anyone object to approaching the CR 10's first? Since there are only 13 of them, we might get somewhere before the entire argument and conversation goes in the toilet.

I'll try to use this post to track agreement and disagreement.

All
Florian

1. Colossal Animated Object
Florian Aye, Beheld "Depends"

2. Couatl
Florian Aye, Beheld Aye

3. Bebilith
Florian Aye, Beheld Aye

4. Formian Myrmarch
Florian Aye, Beheld Aye

5. Fire Giant
Florian Aye, Beheld Aye

6. Clay Golem
Florian Aye, Beheld Nay

7. Hydra, 11 headed
Florian Aye, Beheld Aye

8. Hydra, Pyro/cyro
Florian Aye, Beheld Maybe

9. Gargantuan Scorpion
Florian Aye, Beheld Nay

10. Guardian Naga
Florian Aye, Beheld Nay

11. Rakshasha
Florian Aye, Beheld Nay

12. Razor Boar
Florian Aye, Beheld pass

13. Noble Salamander
Florian aye, Beheld Aye

Florian
2016-02-10, 07:51 PM
Looking at those lists, thereīre some critters that make Sneak Attack harder but nothing that canīt be ultimately countered. Thereīs none that can do any serious drain or other lasting effects and none where youīd need special attack modes to put them down.

Only edge cases I can see so far are the Pixie and Hydras as they have very good defensive modes that youīd have to beat/disable first. The Gibbering Mouther might actually be hard for its CR, though.

johnbragg
2016-02-10, 07:52 PM
Looking at those lists, thereīre some critters that make Sneak Attack harder but nothing that canīt be ultimately countered. Thereīs none that can do any serious drain or other lasting effects and none where youīd need special attack modes to put them down.

Only edge cases I can see so far are the Pixie and Hydras as they have very good defensive modes that youīd have to beat/disable first.

Shall I put you down as accepting all but the Pixie and Hydras as good CR 10s? Or are you saying that they're a little soft to be CR 10?

Beheld
2016-02-10, 07:55 PM
As usual, youīre giving a very "Technocrat" answer to it. EL is a part of the core rules as it actually explain why and how CR functions. Knowing you, you will ignore that as a large part here is "eyeballing" it and thatīs a thing you donīt seem to do well. Re-read the rules and get over it.

I eyeball things just fine, thanks for the baseless insults. The point is that if what you are testing is the ability to pull a monster out of a book and use it unchanged, declaring that all CR 10 monsters are an EL between 1 and 468 is not helpful, and does nothing at all for the conversation, and no matter how much you grind your willful obtuseness about this point into the discussion, it will never become even remotely relevant.

If eyeballing a CR 10 monsters results in you saying "this monster is clearly too strong for a 10th level party" 50% of the time, then clearly the CR system is garbage and we can move on with our life. If eyeballing results in deciding that it runs fine against a level 10 party 99% of the time, and then when you play it against those parties, it turns you you were right about that eyeball 95% of the time, then CR system is 94.8 percent accurate, and that's really good and we should all throw a party about how great the CR system is.

Florian
2016-02-10, 08:00 PM
Shall I put you down as accepting all but the Pixie and Hydras as good CR 10s? Or are you saying that they're a little soft to be CR 10?

Define soft in that context.
I donīt see anything on that list that you canīt solo with any given class and without any foreknowledge besides the Pixie and Hydra.

Letīs talk about CR a bit here: "Equal CR" is not really a challenge. Itīs a quarter of a challenge and thatīs how itīs supposed to be. It should be "soft". EL+4 is what a challenge should be and only if it doesnīt turn into a binary encounter.

Florian
2016-02-10, 08:22 PM
I eyeball things just fine, thanks for the baseless insults. The point is that if what you are testing is the ability to pull a monster out of a book and use it unchanged, declaring that all CR 10 monsters are an EL between 1 and 468 is not helpful, and does nothing at all for the conversation, and no matter how much you grind your willful obtuseness about this and every other point into the discussion, it will never become even remotely relevant.

If eyeballing a CR 10 monsters results in you saying "this monster is clearly too strong for a 10th level party" 50% of the time, then clearly the CR system is garbage and we can move on with our life. If eyeballing results in deciding that it runs fine against a level 10 party 99% of the time, and then when you play it against those parties, it turns you you were right about that eyeball 95% of the time, then CR system is 94.8 percent accurate, and that's really good and we should all throw a party about how great the CR system is.

Pissed because someone uses an aggressive tone with you?

Or might it actually be because you do not actually want to understand the CR to EL transformation because what it implies?

Make no mistake, I hold the system mastery you show in high regard, but I also think that it exactly showcases what EL is about.

CR works because of "no assumptions". It canīt be a topic if defensive options can be bypassed or offensives options can be defended against. That is what we have EL for.

CR breaks mostly not because of monsters but because of things with character levels using builds. At that point, all rules are off.

Troacctid
2016-02-10, 08:28 PM
All we really need to do is compare them against each other, yeah? The most important thing is for them to be consistent.

If we want to throw PCs (or NPCs with class levels) in the mix, I suggest sample PC builds from PH2 as examples of unoptimized characters.

Florian
2016-02-10, 08:52 PM
All we really need to do is compare them against each other, yeah? The most important thing is for them to be consistent.

If we want to throw PCs (or NPCs with class levels) in the mix, I suggest sample PC builds from PH2 as examples of unoptimized characters.

Nah, thatīs petty much not how it works.
Simply look at what options are available and what is needed to counter them. If both are en par, CR is good. CR breaks when thereīs a disparity here.

Take a look at the Pixie, CR5. The main issue here is invisibility. Glitterdust and See Invisibility are readily available options, so the CR stands.

The really interesting cases are when options are not available at the level indicated by the CR.

Beheld
2016-02-10, 09:05 PM
If we want to throw PCs (or NPCs with class levels) in the mix, I suggest sample PC builds from PH2 as examples of unoptimized characters.

I recommend not using those garbage builds and just agreeing to really basic characters. I think "Barbarian 1 with extra rage, then levels of Fighter" or whatever is just so much better than "Whirlwind attack Barbarian" a character that two weapon fights with a weapon he isn't proficient with and takes skill focus Tumble. Or "all the rogue builds" zero of whom actually try to get extra attacks, and one of who explicitly tries to give up all his iterative attacks to attack once.


Or might it actually be because you do not actually want to understand the CR to EL transformation because what it implies?

I understand perfectly what the "transformation" is about, both what it actually is about, and also what you claim it is about. But it doesn't matter. This is not a conversation where you whine about how CR 10 monsters are all EL 46 encounters so your fighter feels better, this is about how good the results are for DMs to pull a random CR X monster out, and play it against a standard/average/random Party level X.

If you want to declare to high heavens that no one should ever ever ever ever ever be allowed to do that, and that all DMs should burn their books and melt their dice before filling in a random encounter with a random monster of CR X, you can do that somewhere else. But whether or not people should do it is not a question that is even remotely prior to figuring out how it works.

If it turns out the answer to the question is "don't do that, because it's terrible" that will be great evidence for your completely different argument that has no bearing on the outcome of this discussion whatsoever. But when people are explicitly seeking to test the ability of DMs to pull out CR X monsters and use them, declaring that it is impermissible for this to be tested because you have authoritatively decided no DM is allowed to do that is not useful or helpful at all, it is just you demanding that we talk about a completely different topic because you don't want to see the results of this one. Tough luck.

Beheld
2016-02-10, 09:33 PM
1. Colossal Animated Object

This is a Puzzle Monster. It's colossal. Either you encounter it somewhere where you don't care, or your express goal is to stop it from flattening [place], or it's in a giant cavern underground where it can still reach all the sides. In case a) you just ignore it and it costs no resources, and is arguably too easy, in case b) and c) it's just a question of resources expended. You can probably get by with a Mirage Arcana if you have that ready in b), and c) can be bypassed with some kind of teleport or burrowing. On the other hand, you might have to explode the poor thing to save the city, or stop and reprepare spells to get past the cavern, both of which might cost a great deal in resources (time or spells or HP or limited use abilities) that you might care about.

2. Couatl
Just harrasses you until you figure out a way to find it and kill it, but all the abilities are appropriate around this CR. Check.

3. Bebilith
It's a good ambush monster, and then once it's ambushed you blow it up. Not bad. Check.

4. Formian Myrmarch
Truthfully, these aren't really for level 10 PCs. Level 13 or so PCs are supposed to face a war party more than just one of these. but as far as it goes, if it teleports in which some charmed muscle it's a viable PC hunter encounter, where they pissed of some Formians in the past, and this is the revenge strike. It's a pretty decent encounter, I mean, nothing the Formian itself does to you is a big deal, but has the ability to stalk you, deliver some enemies, action deny you, harass you a bit, and then run away. PCs aren't going to lose, but they are going to want to plane for future assaults, and that's a good encounter. Check+

5. Fire Giant
It's a CR 10 Bruiser that throws rocks at you, it's about as good as can be expected from that at this level. Check+

6. Clay Golem
It needs a master... Alone this thing is either chump change or it's going to beat up the PCs with unhealable damage, depending on whether or not they know how to deal with it (mostly ignore it and lock it in a box of stone or illusion). With a Master it's actually fine, but on it's own I have to give it: X.

7. Hydra, 11 headed
Fine. A bit subject to plan, don't be within 40ft and be faster than it, but acceptable closet troll.

8. Hydra, Pyro/cyro
If Resist Energy negates the breathe weapon, this is probably an acceptable closet troll/ambush monster, if not, it's probably and X.

9. Gargantuan Scorpion
Puzzle Monster, and too big, I vote X.

10. Guardian Naga
Check.

11. Rakshasha
These guys are just hard as but to kill, but don't really do anything either. I guess it's fine as a weird tank/manipulator, so I give it: Check.

12. Razor Boar
Pass? I didn't see that in my search and it doesn't sound interesting enough to look up right now.

13. Noble Salamander
Check.

8 Definite Checks.
1 Pass
2 Eithers, Pyro/Cryo Hydra and Animated Object.
1 probably X Clay Golem.
1 Definite Mega X, Scorpion.

Cosi
2016-02-10, 11:12 PM
There should probably be separate categories for under-CRed and over-CRed monsters. The fact that high level bruisers basically stop mattering once you get flight means that those monsters aren't a meaningful fight, but nothing particularly bad happens to the game if you throw one at the party - they just get some easy XP and loot. On the other hand, the fact that low level parties have a lot of trouble dealing with incorporeal enemies means that an Allip can TPK far too easily.

Florian
2016-02-11, 03:44 AM
There should probably be separate categories for under-CRed and over-CRed monsters. The fact that high level bruisers basically stop mattering once you get flight means that those monsters aren't a meaningful fight, but nothing particularly bad happens to the game if you throw one at the party - they just get some easy XP and loot. On the other hand, the fact that low level parties have a lot of trouble dealing with incorporeal enemies means that an Allip can TPK far too easily.

Not really factors. Environment is no intrinsic feature of a creatures therefore your abilities to interact with said environment canīt be taken int account.
Shadows and Allips are interesting insofar that you might have all the right spells prepared to defeat them, but rather that it can entirely possible that you lack the means to cure the STR/WIS damage.

johnbragg
2016-02-11, 05:03 AM
1. Colossal Animated Object

This is a Puzzle Monster. It's colossal. Either you encounter it somewhere where you don't care, or your express goal is to stop it from flattening [place], or it's in a giant cavern underground where it can still reach all the sides. In case a) you just ignore it and it costs no resources, and is arguably too easy, in case b) and c) it's just a question of resources expended. You can probably get by with a Mirage Arcana if you have that ready in b), and c) can be bypassed with some kind of teleport or burrowing. On the other hand, you might have to explode the poor thing to save the city, or stop and reprepare spells to get past the cavern, both of which might cost a great deal in resources (time or spells or HP or limited use abilities) that you might care about.

Well, if it's in a space where the party doesn't have to fight it, it's a background piece of the campaign world, not an encounter.


12. Razor Boar
Pass? I didn't see that in my search and it doesn't sound interesting enough to look up right now.

Big ("Large") bruiser with vorpal tusks, DR 10, fast healing 10, SR 21. Oh, and a 50' speed and a Trample attack. (My idea in using the SRD was to hit the common monsters, and here we have something that neither Beheld nor I have ever heard of. Oh well.)


Cosi:
You have a point about over- and under-CR'd monsters, but I want to keep this focused on "What % of the CR ratings are borked."

Florian
2016-02-11, 06:55 AM
You have a point about over- and under-CR'd monsters, but I want to keep this focused on "What % of the CR ratings are borked."

The way to find out would be to create a set of benchmarks and compare monsters against that.
Thinks to look for would be:
- Defensive options that come up too early or too late
- Spells and SLA that come too early or too late, compared to regular class levels
- Too much or missing internal synergies
- Attack options that come up too early to be defended against

WotC designed some creatures in a style of "elite" monsters, intentionally being designed to be harder than usual. Dragons, Demons, Devils. That should be taken into account here, too.

I think weīll end up with two CR-ranged where a very high percentage of the ratings could be considered to be "borked", that being the CR1-5 and the CR 12-15 ranges.
The reasoning here being that on the low-level range, a lot of monsters have the problem of having options that outclass what characters can reasonably offer, while in the end-game range, most builds have shifted into high gear and their synergies have all come online, so they outclass regular monsters.

johnbragg
2016-02-11, 07:03 AM
The way to find out would be to create a set of benchmarks and compare monsters against that.
Thinks to look for would be:
- Defensive options that come up too early or too late
- Spells and SLA that come too early or too late, compared to regular class levels
- Too much or missing internal synergies
- Attack options that come up too early to be defended against

WotC designed some creatures in a style of "elite" monsters, intentionally being designed to be harder than usual. Dragons, Demons, Devils. That should be taken into account here, too.

I think weīll end up with two CR-ranged where a very high percentage of the ratings could be considered to be "borked", that being the CR1-5 and the CR 12-15 ranges.
The reasoning here being that on the low-level range, a lot of monsters have the problem of having options that outclass what characters can reasonably offer, while in the end-game range, most builds have shifted into high gear and their synergies have all come online, so they outclass regular monsters.

Well, since I'm a dope, I picked 5 and 10. Hopefully we can work with that. If this thread produces some resolution, maybe we can take a stab at CR 3 and 13, say. ALthough a deeper sample (creatures randomly picked from MM I-III plus vs just SRD) has also been proposed.

Florian
2016-02-11, 08:31 AM
Well, since I'm a dope, I picked 5 and 10. Hopefully we can work with that. If this thread produces some resolution, maybe we can take a stab at CR 3 and 13, say. ALthough a deeper sample (creatures randomly picked from MM I-III plus vs just SRD) has also been proposed.

Letīs talk basics here a moment: CR = APL should be easy, CR = APL +4 should be very hard.
Going RAW here, that means a Group of lvl 1 characters should be able to handle a CR5 solo critter and a level 6 group should be able to handle a CR10 solo critter. If the CR works like its expected to, a monster should function equally well as Boss or Minion. (Yeah, the lvl1 party is unrealistic, but itīs still RAW)

Baring exploits, letīs look at when "counters" come online. APL equals CL for this. (Only a rough look at the core cleric spells)

1 - Remove Fear
3 - Remove Paralysis, Lesser Restoration
5 - Remove Blindness/Deafness/Curse/Disease
7 - Freedom of Movement, Neutralize Poison, Restoration
9 - Break Enchantment, and so on...

I think that picking out random monsters and comparing them to that list quickly shows whether a CR can be used for the intended level range or if its "borked". If a creature needs you to have "counters" that are actually not available until a higher character level is reached, somethings wrong here, like having anything with a serious drain attack before Restoration becomes available at lvl 7.

Lans
2016-02-11, 09:01 AM
Letīs talk basics here a moment: CR = APL should be easy, CR = APL +4 should be very hard.
Going RAW here, that means a Group of lvl 1 characters should be able to handle a CR5 solo critter and a level 6 group should be able to handle a CR10 solo critter. If the CR works like its expected to, a monster should function equally well as Boss or Minion. (Yeah, the lvl1 party is unrealistic, but itīs still RAW)

Would you like to compare a party of 1st level characters to the CR 5s?

johnbragg
2016-02-11, 09:14 AM
Letīs talk basics here a moment: CR = APL should be easy, CR = APL +4 should be very hard.
Going RAW here, that means a Group of lvl 1 characters should be able to handle a CR5 solo critter and a level 6 group should be able to handle a CR10 solo critter.

What? No. A CR 1 encounter is supposed to be an average challenge (25% of resources) for a 1st level party of 4.

I know we're talking pure 3.5 and not PAthfinder, Pathfinder stuff is easier to find online and link to, so http://paizo.com/pathfinderRPG/prd/gamemastering.html .
AFAIK, this is directly adapted from WOTC sources and not a PAizo innovation. Am I wrong? Have me and my three different gaming groups all been CRing wrong for 16 years?




Table: Encounter Design
Difficulty
Challenge Rating Equals…


Easy
APL –1


Average
APL


Challenging
APL +1


Hard
APL +2


Epic
APL +3










Baring exploits, letīs look at when "counters" come online. APL equals CL for this. (Only a rough look at the core cleric spells)

1 - Remove Fear
3 - Remove Paralysis, Lesser Restoration
5 - Remove Blindness/Deafness/Curse/Disease
7 - Freedom of Movement, Neutralize Poison, Restoration
9 - Break Enchantment, and so on...

I think that picking out random monsters and comparing them to that list quickly shows whether a CR can be used for the intended level range or if its "borked". If a creature needs you to have "counters" that are actually not available until a higher character level is reached, somethings wrong here, like having anything with a serious drain attack before Restoration becomes available at lvl 7.

Unless the design philosophy is that, barring a TPK, all of those conditions are reversible once the party the wounded gets back to civilization, with the party generally able to afford spellcasting-for-hire one notch above their daily resources.

Florian
2016-02-11, 09:35 AM
@Johnbragg:

Part of this discussion sadly has to happen in a vacuum, similar to discussing the Tier-system, else things will fall apart quickly. That means, among other things, not taking any kind of environment into account, no specific items, no scrolls and potions that change when to access what spells, and so on. Just focus on the constants that are given.

Example: Black Dragon in a swamp, by night during a hail storm will lead to a very different result than the same dragon sitting in a basic cave without any features and unable to fly.

As for APL, the PF-Version is vastly different, as it factors in RP and NSC using a different calculation, leading to different results as the old DMG 3,5 one provides.

johnbragg
2016-02-11, 09:56 AM
@Johnbragg:
As for APL, the PF-Version is vastly different, as it factors in RP and NSC using a different calculation, leading to different results as the old DMG 3,5 one provides.

But the APL = CR for a 4-person party isn't different. That's the point. If you're matching CRs against solo class levels, that's not what the CR was originally measuring. By the book, a CR 1 orc barbarian (bumped from Cr 1/2 to 1 for PC vs NPC class) is a 50/50 proposition against a 1st level PC, so by the crude math you'd be dead after 2 encounters like that. Not an "average encounter" that you're expected to handle 4 of in one day and expect to survive. Orc barbarian vs a 1st level fighter/mage/cleric/thief party four times, somebody (or bodies) gets hurt, spells get cast and you need to rest and recover for the night.

You said "Going RAW here, that means a Group of lvl 1 characters should be able to handle a CR5 solo critter... " That's not how the CR system is supposed to work. A CR 3 ogre is supposed to be a very tough encounter for a 1st level party, a basilisk or a manticore or a mummy or a 6-headed hydra is supposed to be a TPK. And it is, so at least that part works great.

Likewise, a 5th level party is supposed to more or less handle 4 CR 5 encounters in a day before needing to rest-and-recover; a 10th level party 4 CR 10 encounters.

EDIT: Oh, and at least back in the day, "rest and recuperate" sometimes meant "carry the unconscious/dead/blinded/mummy rotting party member back to town and scrape up the money for an expensive curing spell."

Florian
2016-02-11, 10:11 AM
@Johnbragg:

Iīll PM you on the APL issue as I think this will derail this thread too much.

johnbragg
2016-02-11, 10:18 AM
@Johnbragg:

Iīll PM you on the APL issue as I think this will derail this thread too much.

OK. But as Grand High Archproclaimer and Supreme Warlord of this thread, "is CR borked" shall be taken to mean "Does CR N accurately reflect an average challenge for a party of 4 ECL N PCs, such that 4 CR N encounters in 1 day leaves the party significantly down on resources, resources being spells, hit points, and possibly consumable items." As WOTC intended.

OldTrees1
2016-02-11, 12:01 PM
You said "Going RAW here, that means a Group of lvl 1 characters should be able to handle a CR5 solo critter... " That's not how the CR system is supposed to work. A CR 3 ogre is supposed to be a very tough encounter for a 1st level party, a basilisk or a manticore or a mummy or a 6-headed hydra is supposed to be a TPK. And it is, so at least that part works great.

Technically the DMG includes EL = AP+4 and Lords of Madness includes EL = APL+5/APL+3 IIRC

Florian
2016-02-11, 12:22 PM
Technically the DMG includes EL = AP+4 and Lords of Madness includes EL = APL+5/APL+3 IIRC

Expanding on that, the tables actually go from APL-4 to APL+4 in the 3.0/3,5 DMG. (Zero EXP to Impossible to beat)

johnbragg
2016-02-11, 12:25 PM
Technically the DMG includes EL = AP+4 and Lords of Madness includes EL = APL+5/APL+3 IIRC

TEchnically, the DMG lists an experience award for APL 1 vs CR 10. (Table 2-6, page 38). It's been so long since I actually looked at that table I rediscovered a nugget. Awards for APL 1-3 are the same. I don't know if any of my groups EVER played that way.

But the relevant text says

A monsters's Challenge Rating (CR) tells you the level of the party for which that monster is a good challenge. A monster of CR 5 is an appropriate challenge for a group of 5th level characters. Page 49

DMG page 50 says of "Overpowering" encounters, APL + 5: "The PCs should run. IF they don't, they will almost certainly lose."

Beheld
2016-02-11, 01:14 PM
Letīs talk basics here a moment: CR = APL should be easy, CR = APL +4 should be very hard.
Going RAW here, that means a Group of lvl 1 characters should be able to handle a CR5 solo critter and a level 6 group should be able to handle a CR10 solo critter. If the CR works like its expected to, a monster should function equally well as Boss or Minion. (Yeah, the lvl1 party is unrealistic, but itīs still RAW)

If by "Handle" you mean "have a 50% chance to TPK to" then yes, but if by "handle" you mean "have a low chance of death" then no. The CR/EL/Party Level rules show that an EL party level+4 encounter is an even fight with 50% chance of each party winning. This is even explicitly stated in the 3.0 DMG, thought the wording was changed and is now merely implicit.


Would you like to compare a party of 1st level characters to the CR 5s?

That is a bad idea. Technically, a party of 1st level characters has a 50% chance of TPK and 50% chance of winning against an EL 5 encounter. But because of the way CRs are designed, such a challenge is probably better as a collection of CR 1-3 monsters making an EL 5 encounter, since CR 5s are balanced against level 5 PCs, they break the RNG on level 1. Look at for example, Sleep and Color Spray, which change from kill spells to literally non functional, or imagine someone attacking a larger pile of HP with an AC 5 or more points higher, and suddenly 50% chance to hit becomes 20% chance to hit.

The higher EL encounters are usually better of as collections of at level monsters in my experience, not that you should be sending 50% TPK chances at your party very often anyway.


Part of this discussion sadly has to happen in a vacuum, similar to discussing the Tier-system, else things will fall apart quickly. That means, among other things, not taking any kind of environment into account, no specific items, no scrolls and potions that change when to access what spells, and so on. Just focus on the constants that are given.

This is a terrible idea. The MM entries specify environments for most creatures. Environment is literally essential to some monsters. Likewise, PCs without the specific items essential to their class are going to look pathetic.

Florian
2016-02-11, 02:02 PM
@Beheld:

Propose a different basis for what this should be done on, then.
The problem I see here is, that like with the Tier system, there must be one set of "World rules" to be used for the whole discussion that canīt be changed once implemented, else the results mean nothing.

I tried for a pretty neutral stance on the subject by using as little information as needed beyond stuff that can be agreed upon to be guaranteed.

Beheld
2016-02-11, 02:32 PM
Propose a different basis for what this should be done on, then.

Monsters are in their natural environment or in the places they would actually be encountered. Whatever hypothetical PCs have WBL spent on the things their build would obviously have, which for the most part isn't going to be consumables.

Florian
2016-02-11, 02:48 PM
Whatever hypothetical PCs have WBL spent on the things their build would obviously have, which for the most part isn't going to be consumables.

I actually do have to disagree with you on this one, based on missing common ground.
We both are experienced gamers, so we both should know the attempts to standardize some things (Vow of Poverty, Automatic Bonus Progression) and itīs also fair to say that we can "beat" that any minute without thinking much about it. But, and that is important, they way we did that will differ based on personal style, preferences and the actual group we play with.
Those factors are something that are simply impossible to formulate a common base on that everyone can agree upon.

Troacctid
2016-02-11, 03:07 PM
That's why I suggested adopting the PHB2 sample PCs. They're a good representation of the kind of low-optimization group that the writers would have expected.

Beheld
2016-02-11, 03:10 PM
That's why I suggested adopting the PHB2 sample PCs. They're a good representation of the kind of low-optimization group that the writers would have expected.

They really aren't. Low optimization doesn't mean idiots. I can't even imagine that there exists in the history of D&D, a Barbarian that TWFs with weapons he isn't proficient with.

Florian
2016-02-11, 03:23 PM
That's why I suggested adopting the PHB2 sample PCs. They're a good representation of the kind of low-optimization group that the writers would have expected.

While I totally understand your point there, I donīt see that this could lead anywhere. That just would define what the "power bottom" would be. Itīs no big thing to agree that the "Ceiling" is way above that and significantly alters the game.
If both should be factored in, that would be by finding the dubious middle-ground that CR is actually based upon.

Troacctid
2016-02-11, 03:23 PM
They really aren't. Low optimization doesn't mean idiots. I can't even imagine that there exists in the history of D&D, a Barbarian that TWFs with weapons he isn't proficient with.

Most classes have at least one build that's weird like that. Use one of the other builds. The Destroyer Barbarian is plenty reasonable.

Edit: Barbarians are proficient with the kukri though.