hacksnake
2016-02-11, 02:24 PM
I posted to RAW thread; not sure I agree with the answer and I think due to rules in that thread I'm supposed to take it into a new thread rather than seek clarification / debate there. Hopefully that's correct.
Q293 When facing multiple Gibbering Mouthers the PCs need to pass multiple Gibbering checks every turn they take, correct?
Ex: 5 Gibbering Mouthers = start of turn PC must pass 5x DC10 Wisdom saving throws?
A293 No. With the DMG errata multiple instances of a game mechanic with the same name do not stack.
Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section: “Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the ‘Combining Magical Effects’ section of chapter 10 in the Player’s Handbook.”
I think Combining Game Effects would mean that you can't fail two saves and be under the effects of two Gibberings at once. Somehow you'd have to determine which was 'more potent'.
I don't see how this actually prevents two attempts to gibber in the same turn. If you fail the first save then you aren't under the effects of that ability so there is no ongoing duration to overlap.
I also read it that two fire elementals could enter and leave your space in 1 round dealing 2d10 damage from Fire Form initial damage. Although at the start of your turn you take only 1d10 ongoing fire damage from being ignited (i.e. - you are only ignited once although you take multiple blasts of the initial fire damage). It says right in there that the target can be subjected to the trait multiple times just that the effects don't stack "ongoing fire damage doesn’t increase".
Back to the Gibbering Mouthers I think you would be subjected to multiple gibbering traits, need to roll save for each, and only if you failed two saves does this rule come into play to say "Well, no, even though you failed twice you're only under the effect once". Earlier I hadn't even considered the possibility of failing two saves and how it'd work. I think I assumed failures wouldn't stack.
So what am I missing? Is this answer correct?
Edit: a word; better wording for my point w/r/t the fire elemental example.
Q293 When facing multiple Gibbering Mouthers the PCs need to pass multiple Gibbering checks every turn they take, correct?
Ex: 5 Gibbering Mouthers = start of turn PC must pass 5x DC10 Wisdom saving throws?
A293 No. With the DMG errata multiple instances of a game mechanic with the same name do not stack.
Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section: “Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the ‘Combining Magical Effects’ section of chapter 10 in the Player’s Handbook.”
I think Combining Game Effects would mean that you can't fail two saves and be under the effects of two Gibberings at once. Somehow you'd have to determine which was 'more potent'.
I don't see how this actually prevents two attempts to gibber in the same turn. If you fail the first save then you aren't under the effects of that ability so there is no ongoing duration to overlap.
I also read it that two fire elementals could enter and leave your space in 1 round dealing 2d10 damage from Fire Form initial damage. Although at the start of your turn you take only 1d10 ongoing fire damage from being ignited (i.e. - you are only ignited once although you take multiple blasts of the initial fire damage). It says right in there that the target can be subjected to the trait multiple times just that the effects don't stack "ongoing fire damage doesn’t increase".
Back to the Gibbering Mouthers I think you would be subjected to multiple gibbering traits, need to roll save for each, and only if you failed two saves does this rule come into play to say "Well, no, even though you failed twice you're only under the effect once". Earlier I hadn't even considered the possibility of failing two saves and how it'd work. I think I assumed failures wouldn't stack.
So what am I missing? Is this answer correct?
Edit: a word; better wording for my point w/r/t the fire elemental example.