HoodedHero007
2016-02-12, 07:34 PM
You have your dragons for all of the corner alignments, but why aren't there any NE, NG, LN, CN, or TN dragons?
Thankfully, I have dreamed up a couple (only 1 has been finished so far). So without futher ado, I present to you...
The Darkness Dragon
AN: I did not make this with Crenshinibon in mind, so R.A. Salvatore, if you're reading this, don't sue me
Darkness Dragon Wyrmling
Medium Dragon, Neutral Evil
AC: 17
HP:75
Speed: 30ft Fly 80ft
STR
DEX
CON
INT
WIS
CHA
20 (+5)
15 (+2)
16 (+3)
16 (+3)
12 (+1)
16 (+3)
Saving Throws: Dex +4 Con +5 Wis +3 Cha +5
Senses: Blindsight 10ft. Darkvision 60ft. Passive perception 14
Skills: Perception +8 Stealth +4
Languages: Draconic
Challenge 6 (2,300 XP)
Dark Aura. The dragon leaches light from a 10 ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Actions
Bite. Melee Weapon attack. +7 to hit, reach 5ft., one target
Hit: 10 (1d10 + 5) piercing damage plus 3 (1d6) necrotic damage
Inhale Light (Recharge 5-6). The dragon inhales light in a 15 ft. cone. Each creature in that cone must succeed on a DC 14 constitution saving throw, taking 24 (7d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
Young Darkness Dragon
Large Dragon, Neutral Evil
AC: 18
HP:178
Speed: 40ft Fly 100ft
STR
DEX
CON
INT
WIS
CHA
24 (+7)
16 (+3)
22 (+6)
18 (+4)
14 (+2)
20 (+5)
Saving Throws: Dex +7 Con +10 Wis +6 Cha +9
Senses: Blindsight 30ft. Darkvision 120ft. Passive perception 18
Languages: Common, Draconic
Challenge 12 (8,400 XP)
Dark Aura. The dragon leaches light from a 15 ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Actions
Multiattack. The Dragon makes three attacks: one with it’s bite and two with it’s claws.
Bite. Melee Weapon attack: +11 to hit, reach 10ft., one target
Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) necrotic damage
Claw. Melee Weapon Attack: +11 to hit, reach 5ft., one target.
Hit: 14 (2d6+7) slashing damage
Inhale Light (Recharge 5-6). The dragon inhales light in a 30 ft. cone. Each creature in that cone must succeed on a DC 17 constitution saving throw, taking 56 (16d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
Adult Darkness Dragon
Huge Dragon, Neutral Evil
AC: 19
HP:256
Speed: 40ft Fly 120ft
STR
DEX
CON
INT
WIS
CHA
28 (+9)
18 (+4)
26 (+8)
19 (+4)
16 (+3)
22 (+6)
Saving Throws: Dex +10 Con +14 Wis +9 Cha +12
Senses: Blindsight 60ft. Darkvision 120ft. Passive perception 23
Languages: Common, Draconic
Challenge 19 (22,000 XP)
Dark Aura. The dragon leaches light from a 20ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Dragon can use it’s Frightful Presence. It then makes three attacks: one with it’s bite and two with it’s claws.
Bite. Melee Weapon attack: +15 to hit, reach 10ft., one target
Hit: 20 (2d10 + 9) piercing damage plus 7 (2d6) necrotic damage
Claw. Melee Weapon Attack: +15 to hit, reach 5ft., one target.
Hit: 16 (2d6+9) slashing damage
Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
Hit: 18 (2d8 + 9) bludgeoning damage.
Inhale Light (Recharge 5-6). The dragon inhales light in a 60 ft. cone. Each creature in that cone must succeed on a DC 21 constitution saving throw, taking 63 (18d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone . The dragon can then fly up to half its flying speed.
Ancient Darkness Dragon
Gargantuan Dragon, Neutral Evil
AC: 22
HP: 546
Speed: 40ft Fly 140ft
STR
DEX
CON
INT
WIS
CHA
31 (+10)
20 (+5)
30 (+10)
21 (+5)
18 (+4)
22 (+6)
Saving Throws: Dex +12 Con +17 Wis +11 Cha +13
Senses: Blindsight 60ft. Darkvision 120ft. Passive perception 26
Languages: Common, Draconic
Challenge 26 (90,000 XP)
Dark Aura. The dragon leaches light from a 30ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Dragon can use it’s Frightful Presence. It then makes three attacks: one with it’s bite and two with it’s claws.
Bite. Melee Weapon attack: +17 to hit, reach 10ft., one target
Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) necrotic damage
Claw. Melee Weapon Attack: +17 to hit, reach 5ft., one target.
Hit: 17 (2d6+10) slashing damage
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.
Hit: 19 (2d8 + 10) bludgeoning damage.
Inhale Light (Recharge 5-6). The dragon inhales light in a 90 ft. cone. Each creature in that cone must succeed on a DC 21 constitution saving throw, taking 91 (26d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone . The dragon can then fly up to half its flying speed .
Thankfully, I have dreamed up a couple (only 1 has been finished so far). So without futher ado, I present to you...
The Darkness Dragon
AN: I did not make this with Crenshinibon in mind, so R.A. Salvatore, if you're reading this, don't sue me
Darkness Dragon Wyrmling
Medium Dragon, Neutral Evil
AC: 17
HP:75
Speed: 30ft Fly 80ft
STR
DEX
CON
INT
WIS
CHA
20 (+5)
15 (+2)
16 (+3)
16 (+3)
12 (+1)
16 (+3)
Saving Throws: Dex +4 Con +5 Wis +3 Cha +5
Senses: Blindsight 10ft. Darkvision 60ft. Passive perception 14
Skills: Perception +8 Stealth +4
Languages: Draconic
Challenge 6 (2,300 XP)
Dark Aura. The dragon leaches light from a 10 ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Actions
Bite. Melee Weapon attack. +7 to hit, reach 5ft., one target
Hit: 10 (1d10 + 5) piercing damage plus 3 (1d6) necrotic damage
Inhale Light (Recharge 5-6). The dragon inhales light in a 15 ft. cone. Each creature in that cone must succeed on a DC 14 constitution saving throw, taking 24 (7d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
Young Darkness Dragon
Large Dragon, Neutral Evil
AC: 18
HP:178
Speed: 40ft Fly 100ft
STR
DEX
CON
INT
WIS
CHA
24 (+7)
16 (+3)
22 (+6)
18 (+4)
14 (+2)
20 (+5)
Saving Throws: Dex +7 Con +10 Wis +6 Cha +9
Senses: Blindsight 30ft. Darkvision 120ft. Passive perception 18
Languages: Common, Draconic
Challenge 12 (8,400 XP)
Dark Aura. The dragon leaches light from a 15 ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Actions
Multiattack. The Dragon makes three attacks: one with it’s bite and two with it’s claws.
Bite. Melee Weapon attack: +11 to hit, reach 10ft., one target
Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) necrotic damage
Claw. Melee Weapon Attack: +11 to hit, reach 5ft., one target.
Hit: 14 (2d6+7) slashing damage
Inhale Light (Recharge 5-6). The dragon inhales light in a 30 ft. cone. Each creature in that cone must succeed on a DC 17 constitution saving throw, taking 56 (16d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
Adult Darkness Dragon
Huge Dragon, Neutral Evil
AC: 19
HP:256
Speed: 40ft Fly 120ft
STR
DEX
CON
INT
WIS
CHA
28 (+9)
18 (+4)
26 (+8)
19 (+4)
16 (+3)
22 (+6)
Saving Throws: Dex +10 Con +14 Wis +9 Cha +12
Senses: Blindsight 60ft. Darkvision 120ft. Passive perception 23
Languages: Common, Draconic
Challenge 19 (22,000 XP)
Dark Aura. The dragon leaches light from a 20ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Dragon can use it’s Frightful Presence. It then makes three attacks: one with it’s bite and two with it’s claws.
Bite. Melee Weapon attack: +15 to hit, reach 10ft., one target
Hit: 20 (2d10 + 9) piercing damage plus 7 (2d6) necrotic damage
Claw. Melee Weapon Attack: +15 to hit, reach 5ft., one target.
Hit: 16 (2d6+9) slashing damage
Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
Hit: 18 (2d8 + 9) bludgeoning damage.
Inhale Light (Recharge 5-6). The dragon inhales light in a 60 ft. cone. Each creature in that cone must succeed on a DC 21 constitution saving throw, taking 63 (18d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone . The dragon can then fly up to half its flying speed.
Ancient Darkness Dragon
Gargantuan Dragon, Neutral Evil
AC: 22
HP: 546
Speed: 40ft Fly 140ft
STR
DEX
CON
INT
WIS
CHA
31 (+10)
20 (+5)
30 (+10)
21 (+5)
18 (+4)
22 (+6)
Saving Throws: Dex +12 Con +17 Wis +11 Cha +13
Senses: Blindsight 60ft. Darkvision 120ft. Passive perception 26
Languages: Common, Draconic
Challenge 26 (90,000 XP)
Dark Aura. The dragon leaches light from a 30ft. sphere centered on itself. Whenever an effect would deal radiant damage to it, instead it heals the dragon equal to the amount of damage that would have been dealt.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Dragon can use it’s Frightful Presence. It then makes three attacks: one with it’s bite and two with it’s claws.
Bite. Melee Weapon attack: +17 to hit, reach 10ft., one target
Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) necrotic damage
Claw. Melee Weapon Attack: +17 to hit, reach 5ft., one target.
Hit: 17 (2d6+10) slashing damage
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.
Hit: 19 (2d8 + 10) bludgeoning damage.
Inhale Light (Recharge 5-6). The dragon inhales light in a 90 ft. cone. Each creature in that cone must succeed on a DC 21 constitution saving throw, taking 91 (26d6) necrotic damage on a failed save and half as much on a successful one, the dragon then gains HP equal to the damage it dealt.
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone . The dragon can then fly up to half its flying speed .