YCombinator
2016-02-13, 12:07 AM
Setup:
I am running a custom campaign. Characters are level 1 and have a slim chance of reaching level 2 by the time they reach this encounter. It was a requirement of their character history that they be on their way to Silverymoon, and they were all captured on the way. They have escaped capture from the Drow. I borrowed Out of the Abyss chapter 1 for this.
Upon reaching Silverymoon, the characters are informed by a very strict guard that no one is allowed into the city. There has been a huge amount of Drow attacks on the city and it is in lock down. They are all suspected of being spies and turned away. What awaits them on the inside of the city is a massive power struggle of several factions as the city teeters toward instability.
Getting in:
I am trying to predict all of the ways my characters could react to this encounter and how I'll respond. I could use a little help fleshing out the details, difficulty checks, and things to watch out for. Also any fun traps or aids you've heard of perhaps.
Option: The players attempt to charge the gate and fight their way though.
Looking at an easy combat with a high potential to turn into a hard combat half way though. Basically 1 melee Noble (CR 1/8) and 2 melee Guards (CR 1/8) at the gate, 2 more ranged Guards on the wall above in range. If a fight begins, they're looking at a thug and two more guards coming to their allies aid. The city guard is not fighting to kill but to incapacitate. Characters passive perception will realize this as soon as a hit from any guardsman lands on them.
Outcome: If they win, they will be fugitives within the city and will need to remain in hiding or clear their name. If they lose they will end up in the city jail and need to stand trial or break out.
Option: Players attempt to bribe the guards. They don't have much with them so this might be a little tricky. I don't know what the DC should be for this and if they'll need to get all three guards in ear shot persuaded or just the nobel. When I say DC, I just mean how hard this should be. I often don't role for charisma checks.
Outcome: Success, characters enter the city unmolested. Failure, characters are denied entry but suspicion of them is increased. They will be followed by a spy.
Option: Players attempt to sneak into the city. Man I could use some input on this one. They could do anything. Climb the wall, sneak in through the river. Tunnel. I should have perception for tower guards and DC for the wall climb worked out.
If they wait... and are stuck outside the city, several things might happen.
Option: Characters delay and encounter a member of the Harpers (peaceful arcane spies) or Zhentarium (the black network) sneaking around outside the city walls.
Outcome: The characters might be able to gain the character's favor in exchange for help entering the city. If the characters fail a persuasion they will be no better off and perhaps remembered negatively when they encounter that party in the future inside the city.
Option: Characters delay and are attacked by the Drow who are going after the city. This could be a hard / deadly encounter but the guard will come to their aid assuming they have not had an actual fight with the guard yet.
Outcome: A successful battle with guards surviving to tell the tale will result in the characters being admitted to the city with an immediate audience with the high ruler. Failure on this encounter could result in death or a desperate need to run flee leaving the guard to die.
I am running a custom campaign. Characters are level 1 and have a slim chance of reaching level 2 by the time they reach this encounter. It was a requirement of their character history that they be on their way to Silverymoon, and they were all captured on the way. They have escaped capture from the Drow. I borrowed Out of the Abyss chapter 1 for this.
Upon reaching Silverymoon, the characters are informed by a very strict guard that no one is allowed into the city. There has been a huge amount of Drow attacks on the city and it is in lock down. They are all suspected of being spies and turned away. What awaits them on the inside of the city is a massive power struggle of several factions as the city teeters toward instability.
Getting in:
I am trying to predict all of the ways my characters could react to this encounter and how I'll respond. I could use a little help fleshing out the details, difficulty checks, and things to watch out for. Also any fun traps or aids you've heard of perhaps.
Option: The players attempt to charge the gate and fight their way though.
Looking at an easy combat with a high potential to turn into a hard combat half way though. Basically 1 melee Noble (CR 1/8) and 2 melee Guards (CR 1/8) at the gate, 2 more ranged Guards on the wall above in range. If a fight begins, they're looking at a thug and two more guards coming to their allies aid. The city guard is not fighting to kill but to incapacitate. Characters passive perception will realize this as soon as a hit from any guardsman lands on them.
Outcome: If they win, they will be fugitives within the city and will need to remain in hiding or clear their name. If they lose they will end up in the city jail and need to stand trial or break out.
Option: Players attempt to bribe the guards. They don't have much with them so this might be a little tricky. I don't know what the DC should be for this and if they'll need to get all three guards in ear shot persuaded or just the nobel. When I say DC, I just mean how hard this should be. I often don't role for charisma checks.
Outcome: Success, characters enter the city unmolested. Failure, characters are denied entry but suspicion of them is increased. They will be followed by a spy.
Option: Players attempt to sneak into the city. Man I could use some input on this one. They could do anything. Climb the wall, sneak in through the river. Tunnel. I should have perception for tower guards and DC for the wall climb worked out.
If they wait... and are stuck outside the city, several things might happen.
Option: Characters delay and encounter a member of the Harpers (peaceful arcane spies) or Zhentarium (the black network) sneaking around outside the city walls.
Outcome: The characters might be able to gain the character's favor in exchange for help entering the city. If the characters fail a persuasion they will be no better off and perhaps remembered negatively when they encounter that party in the future inside the city.
Option: Characters delay and are attacked by the Drow who are going after the city. This could be a hard / deadly encounter but the guard will come to their aid assuming they have not had an actual fight with the guard yet.
Outcome: A successful battle with guards surviving to tell the tale will result in the characters being admitted to the city with an immediate audience with the high ruler. Failure on this encounter could result in death or a desperate need to run flee leaving the guard to die.