Ammutseba
2016-02-13, 05:40 PM
This is really just a thought exercise for now, but I want to get your thoughts so I can develop the idea a bit further. So...
Gestalt 3.5 campaign, four players, starts at level 8. The premise is you're a part of a strike team on a mission from Faerinaal to infiltrate Nessus and rescue an important eladrin prisoner. Shortly after your arrival in Avernus, Asmodeus closed off the borders to the Nine Hells, preventing planar travel from the outside or between the layers that don't use one of the gates already in place within the plane, so your party will have to descend the nine pits the old fashioned way.
I don't currently have any intention to run this as a campaign, otherwise I would have put it over in the campaign section. Right now, this is just for discussion and the presentation of ideas.
1. What game system are you running and if applicable what edition? Dungeons and Dragons, 3.5 edition.
2. What 'type' or variant of game will it be? What is the setting for the game? Gestalt. The Nine Hells of Baator.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Ostensibly four, alternates irrelevant. Any character you build should have three other party characters in mind.
4. What's the gaming medium? Conceptual exercise.
5. What is the characters' starting status? ECL 8.
6. How much gold or other starting funds will the characters begin with? Standard.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No monster classes, no homebrew classes. Fullcasters discouraged. Prestige classes permitted.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? No homebrew races, racial HD limit 1.
9. By what method should Players generate their attributes/ability scores and Hit Points? 32 point-buy, 3.5 rules. Hit points are maximum at 1st level, average thereafter.
10. Does your game use alignment? What are your restrictions, if so? Alignments are used. No restrictions, pending that Faerinaal would be able to trust your character implicitly.
11. Do you allow multi-classing, or have any particular rules in regards to it? Multiclassing allowed.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Irrelevant.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Leadership and similar feats that grant cohorts and followers are not allowed. Feats that grant familiars and psicrystals are.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes, two paragraphs. All characters start in Darkspine, Avernus, just after the Bone Maw, a permanent gate leading into and out of Baator, closes.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Hack & slash, roleplay, infiltration, exploration and social encounters would be common gameplay elements.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? A&EG, BoED, BoVD, Cityscape, Complete series, DMG, DMG2, Draconomicon, Dragon Magic, DotU, Dungeonscape, Elder Evils, Exemplars of Evil, EPH, Fiend Folio, FC1, FC2, Frostburn, Heroes of Horror, Libris Mortis, LoM, MIC, MoI, MotP, Miniatures Handbook, Planar Handbook, PHB, PHB2, Races of series, Sandstorm, Stormwrack, ToB, ToM, Unearth Arcana; Eberron setting books; 3.5 Dragon magazine. I might consider additional resources, if you suggest them.
What else would you like to know? And more importantly, what would you build?
Gestalt 3.5 campaign, four players, starts at level 8. The premise is you're a part of a strike team on a mission from Faerinaal to infiltrate Nessus and rescue an important eladrin prisoner. Shortly after your arrival in Avernus, Asmodeus closed off the borders to the Nine Hells, preventing planar travel from the outside or between the layers that don't use one of the gates already in place within the plane, so your party will have to descend the nine pits the old fashioned way.
I don't currently have any intention to run this as a campaign, otherwise I would have put it over in the campaign section. Right now, this is just for discussion and the presentation of ideas.
1. What game system are you running and if applicable what edition? Dungeons and Dragons, 3.5 edition.
2. What 'type' or variant of game will it be? What is the setting for the game? Gestalt. The Nine Hells of Baator.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Ostensibly four, alternates irrelevant. Any character you build should have three other party characters in mind.
4. What's the gaming medium? Conceptual exercise.
5. What is the characters' starting status? ECL 8.
6. How much gold or other starting funds will the characters begin with? Standard.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No monster classes, no homebrew classes. Fullcasters discouraged. Prestige classes permitted.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? No homebrew races, racial HD limit 1.
9. By what method should Players generate their attributes/ability scores and Hit Points? 32 point-buy, 3.5 rules. Hit points are maximum at 1st level, average thereafter.
10. Does your game use alignment? What are your restrictions, if so? Alignments are used. No restrictions, pending that Faerinaal would be able to trust your character implicitly.
11. Do you allow multi-classing, or have any particular rules in regards to it? Multiclassing allowed.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Irrelevant.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Leadership and similar feats that grant cohorts and followers are not allowed. Feats that grant familiars and psicrystals are.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes, two paragraphs. All characters start in Darkspine, Avernus, just after the Bone Maw, a permanent gate leading into and out of Baator, closes.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Hack & slash, roleplay, infiltration, exploration and social encounters would be common gameplay elements.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? A&EG, BoED, BoVD, Cityscape, Complete series, DMG, DMG2, Draconomicon, Dragon Magic, DotU, Dungeonscape, Elder Evils, Exemplars of Evil, EPH, Fiend Folio, FC1, FC2, Frostburn, Heroes of Horror, Libris Mortis, LoM, MIC, MoI, MotP, Miniatures Handbook, Planar Handbook, PHB, PHB2, Races of series, Sandstorm, Stormwrack, ToB, ToM, Unearth Arcana; Eberron setting books; 3.5 Dragon magazine. I might consider additional resources, if you suggest them.
What else would you like to know? And more importantly, what would you build?