Lorifyx
2016-02-14, 11:15 PM
In my current campaign I am playing a Neutral Evil Cleric to a god of death, destruction, art (movement), and Chaos. Of course there simply was no option but to become a necromancer. However I have come to my first issue, and a pleasant issue at that, I have just reanimated my first death knight, a level six fighter named Steve. I am going to below list what I currently have for him and some things my character has, and I am looking for advice for any things I can buy to give to my death knight.
Steve stats
24 strength
18 dex
na con
13 int
16 wis
16 cha
83 hp
Size- Large
skill points in listen search spot and swim
his ac is currently 24,with a chain shirt, and an iron shield.
Currently his only weapon is the bloodeater longsword, a dm homebrew weapon which functions as a normal +1 longsword, however before he rolls to attack you can have it deal 1 hp to himself to give an additional +1 to hit, or 2 to himself for an additional one damage on hit.
His Feats are currently power attack, dodge, cleave, improved crit longsword, power crit longsword (2x)
I believe that with two power crits on longsword he has +8 to a crit range of 2 meaning his crit range is ten, then with improved crit his crit range is full 1-20, please correct me if I wrong here.
So again this thread is mostly for any magical items I should buy for him to use either in or out of combat, I made him to be a meat shield for me while I cast spells, but then again I currently have just under 200 hp (our dm let us use a deck of many things early on and I got a bunch of wishes and stat bonuses because i decided to draw 6 cards, and ended up with a con of like 26 at level two)
Steve stats
24 strength
18 dex
na con
13 int
16 wis
16 cha
83 hp
Size- Large
skill points in listen search spot and swim
his ac is currently 24,with a chain shirt, and an iron shield.
Currently his only weapon is the bloodeater longsword, a dm homebrew weapon which functions as a normal +1 longsword, however before he rolls to attack you can have it deal 1 hp to himself to give an additional +1 to hit, or 2 to himself for an additional one damage on hit.
His Feats are currently power attack, dodge, cleave, improved crit longsword, power crit longsword (2x)
I believe that with two power crits on longsword he has +8 to a crit range of 2 meaning his crit range is ten, then with improved crit his crit range is full 1-20, please correct me if I wrong here.
So again this thread is mostly for any magical items I should buy for him to use either in or out of combat, I made him to be a meat shield for me while I cast spells, but then again I currently have just under 200 hp (our dm let us use a deck of many things early on and I got a bunch of wishes and stat bonuses because i decided to draw 6 cards, and ended up with a con of like 26 at level two)