Akennedy
2007-06-17, 07:45 AM
The Scoundrel
“Better lucky than skilled.”
- Sylva Andreas, A renowned scoundrel
A scoundrel is no more than a petty thief, a wandering drifter or a wanted criminal. In every population, they steal, deceive and lie to get what they want, be it bread, loaf of – or a meat, hunk of. When opportunity and chance expose themselves, a scoundrel is always there to seize the moment.
A scoundrel makes a little mysticism and a touch of cleverness go a long way. They contribute their skills to saving the party from traps and bring in a little money from the local merchants.
Adventures: Scoundrels adventure to see the sights of towns and cities and to steal from them as well. (unfinished)
GAME RULE INFORMATION
Scoundrels have the following game statistics.
Abilities: Intelligence determines how powerful the scoundrel’s spells are and how hard they are to resist. Dexterity is also important to the scoundrel for his stealthy skills and armor. Constitution will also let the scoundrel take more abuse.
Alignment: Any neutral.
Hit Die: d6
Class Skills
The scoundrel’s class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Features
All of the following are class features pf the scoundrel.
Weapon and Armor Proficiency: A Scoundrel is proficient with all simple weapons, plus the longsword, rapier, sap, and shortbow (both versions). Scoundrels are proficient with light armor and not shields. A scoundrel wearing light armor does not incur an arcane spell failure since the somatic components for a scoundrel’s spells are relatively simple to that of a wizard or sorcerer.
Spells: A scoundrel casts arcane spells in a similar manner to sorcerers, spontaneously. He only knows a handful of spells, which he does not need to prepare each morning, he stores his known spells in his mind. A Modify Memory spell can alter the scoundrel’s knowledge of spells known.
To learn or cast a spell, a scoundrel must have the intelligence score of at least 10 + the spell level. The Difficulty Class for a saving throw against a scoundrel’s spell is 10 + the spell’s level + the scoundrel’s intelligence modifier.
The scoundrel knows and casts a certain amount of spells, which are drawn from the list below.
Trapfinding: As rogue ability.
Sneak Attack: As rogue ability.
Evasion: As rogue ability.
Deft Blow: Having trained all your life using dexterity to get in-and-out of situations, it doesn’t make any sense using brute strength to overcome a foe. A scoundrel now replaces his strength modifier with his dexterity modifier when dealing damage.
Skillful Strike: On confirming a critical hit with a weapon the scoundrel is proficient with, a scoundrel may add his sneak attack damage onto his critical strike damage (sneak attack damage is not multiplied, but can be added to a sneak attack already in place).
Bonus Luck/Ambush Feat: Through rigorous training and experience, a scoundrel picks up a little bit of knowledge along the way to get himself out of a sticky situation. Beginning at the 4th level and every 4 levels hereafter, a scoundrel may choose any Luck or Ambush feat from the Complete Scoundrel which he meets the prerequisites for.
Bonus Skill Trick: A scoundrel learns to use all of his skills efficiently, quickly. Every even-numbered level, a scoundrel learns a skill trick that he meets the prerequisites for.
Uncanny Dodge: As barbarian ability.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 0 0 +2 0 Trapfinding, Sneak Attack +1d6
2 +1 0 +3 0 Evasion, Bonus Skill Trick
3 +2 +1 +3 +1 Sneak Attack +2d6
4 +3 +1 +4 +1 Deft Blow, Skillful Strike, Bonus Luck/Ambush Feat, Bonus Skill Trick
5 +3 +1 +4 +1 Uncanny Dodge
6 +4 +2 +5 +2 Sneak Attack +3d6, Bonus Skill Trick
7 +5 +2 +5 +2
8 +6/+1 +2 +6 +2 Bonus Luck/Ambush Feat, Bonus Skill Trick
9 +6/+1 +3 +6 +3 Sneak Attack +4d6
10 +7/+2 +3 +7 +3 Bonus Skill Trick
11 +8/+3 +3 +7 +3
12 +9/+4 +4 +8 +4 Sneak Attack +5d6, Bonus Luck/Ambush Feat, Bonus Skill Trick
13 +9/+4 +4 +8 +4
14 +10/+5 +4 +9 +4 Bonus Skill Trick
15 +11/+6/+1 +5 +9 +5 Sneak Attack +6d6
16 +12/+7/+2 +5 +10 +5 Bonus Luck/Ambush Feat, Bonus Skill Trick
17 +12/+7/+2 +5 +10 +5
18 +13/+8/+3 +6 +11 +6 Sneak Attack +7d6, Bonus Skill Trick
19 +14/+9/+4 +6 +11 +6
20 +15/+10/+5 +6 +12 +6 Bonus Luck/Ambush Feat, Bonus Skill Trick
-------Spells per Day-------
Level...0...1...2...3...4...5...6
1........3....-...-...-...-...-...-
2........4....1...-...-...-...-...-
3........4....2...-...-...-...-...-
4........4....3...1...-...-...-...-
5........4....4...2...-...-...-...-
6........4....4...3...-...-...-...-
7........4....4...3...1...-...-...-
8........4....4...4...2...-...-...-
9........4....4...4...3...-...-...-
10.......4....4...4...3...1...-...-
11.......4....4...4...4...2...-...-
12.......4....4...4...4...3...-...-
13.......4....4...4...4...3...1...-
14.......5....4...4...4...4...2...-
15.......5....5...4...4...4...3...-
16.......5....5...5...4...4...3...1
17.......5....5...5...5...4...4...2
18.......5....5...5...5...5...4...3
19.......5....5...5...5...5...5...4
20.......5....5...5...5...5...5...5
-------Spells Known-------
Level...0...1...2...3...4...5...6
1........4....-...-...-...-...-...-
2........5....2...-...-...-...-...-
3........6....3...-...-...-...-...-
4........6....3...2...-...-...-...-
5........6....4...3...-...-...-...-
6........6....4...3...-...-...-...-
7........6....4...4...2...-...-...-
8........6....4...4...3...-...-...-
9........6....4...4...3...-...-...-
10.......6....4...4...4...2...-...-
11.......6....4...4...4...3...-...-
12.......6....4...4...4...3...-...-
13.......6....4...4...4...4...2...-
14.......6....4...4...4...4...3...-
15.......6....4...4...4...4...3...-
16.......6....5...4...4...4...4...2
17.......6....5...5...4...4...4...3
18.......6....5...5...5...4...4...3
19.......6....5...5...5...5...4...4
20.......6....5...5...5...5...5...4
“Better lucky than skilled.”
- Sylva Andreas, A renowned scoundrel
A scoundrel is no more than a petty thief, a wandering drifter or a wanted criminal. In every population, they steal, deceive and lie to get what they want, be it bread, loaf of – or a meat, hunk of. When opportunity and chance expose themselves, a scoundrel is always there to seize the moment.
A scoundrel makes a little mysticism and a touch of cleverness go a long way. They contribute their skills to saving the party from traps and bring in a little money from the local merchants.
Adventures: Scoundrels adventure to see the sights of towns and cities and to steal from them as well. (unfinished)
GAME RULE INFORMATION
Scoundrels have the following game statistics.
Abilities: Intelligence determines how powerful the scoundrel’s spells are and how hard they are to resist. Dexterity is also important to the scoundrel for his stealthy skills and armor. Constitution will also let the scoundrel take more abuse.
Alignment: Any neutral.
Hit Die: d6
Class Skills
The scoundrel’s class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Features
All of the following are class features pf the scoundrel.
Weapon and Armor Proficiency: A Scoundrel is proficient with all simple weapons, plus the longsword, rapier, sap, and shortbow (both versions). Scoundrels are proficient with light armor and not shields. A scoundrel wearing light armor does not incur an arcane spell failure since the somatic components for a scoundrel’s spells are relatively simple to that of a wizard or sorcerer.
Spells: A scoundrel casts arcane spells in a similar manner to sorcerers, spontaneously. He only knows a handful of spells, which he does not need to prepare each morning, he stores his known spells in his mind. A Modify Memory spell can alter the scoundrel’s knowledge of spells known.
To learn or cast a spell, a scoundrel must have the intelligence score of at least 10 + the spell level. The Difficulty Class for a saving throw against a scoundrel’s spell is 10 + the spell’s level + the scoundrel’s intelligence modifier.
The scoundrel knows and casts a certain amount of spells, which are drawn from the list below.
Trapfinding: As rogue ability.
Sneak Attack: As rogue ability.
Evasion: As rogue ability.
Deft Blow: Having trained all your life using dexterity to get in-and-out of situations, it doesn’t make any sense using brute strength to overcome a foe. A scoundrel now replaces his strength modifier with his dexterity modifier when dealing damage.
Skillful Strike: On confirming a critical hit with a weapon the scoundrel is proficient with, a scoundrel may add his sneak attack damage onto his critical strike damage (sneak attack damage is not multiplied, but can be added to a sneak attack already in place).
Bonus Luck/Ambush Feat: Through rigorous training and experience, a scoundrel picks up a little bit of knowledge along the way to get himself out of a sticky situation. Beginning at the 4th level and every 4 levels hereafter, a scoundrel may choose any Luck or Ambush feat from the Complete Scoundrel which he meets the prerequisites for.
Bonus Skill Trick: A scoundrel learns to use all of his skills efficiently, quickly. Every even-numbered level, a scoundrel learns a skill trick that he meets the prerequisites for.
Uncanny Dodge: As barbarian ability.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 0 0 +2 0 Trapfinding, Sneak Attack +1d6
2 +1 0 +3 0 Evasion, Bonus Skill Trick
3 +2 +1 +3 +1 Sneak Attack +2d6
4 +3 +1 +4 +1 Deft Blow, Skillful Strike, Bonus Luck/Ambush Feat, Bonus Skill Trick
5 +3 +1 +4 +1 Uncanny Dodge
6 +4 +2 +5 +2 Sneak Attack +3d6, Bonus Skill Trick
7 +5 +2 +5 +2
8 +6/+1 +2 +6 +2 Bonus Luck/Ambush Feat, Bonus Skill Trick
9 +6/+1 +3 +6 +3 Sneak Attack +4d6
10 +7/+2 +3 +7 +3 Bonus Skill Trick
11 +8/+3 +3 +7 +3
12 +9/+4 +4 +8 +4 Sneak Attack +5d6, Bonus Luck/Ambush Feat, Bonus Skill Trick
13 +9/+4 +4 +8 +4
14 +10/+5 +4 +9 +4 Bonus Skill Trick
15 +11/+6/+1 +5 +9 +5 Sneak Attack +6d6
16 +12/+7/+2 +5 +10 +5 Bonus Luck/Ambush Feat, Bonus Skill Trick
17 +12/+7/+2 +5 +10 +5
18 +13/+8/+3 +6 +11 +6 Sneak Attack +7d6, Bonus Skill Trick
19 +14/+9/+4 +6 +11 +6
20 +15/+10/+5 +6 +12 +6 Bonus Luck/Ambush Feat, Bonus Skill Trick
-------Spells per Day-------
Level...0...1...2...3...4...5...6
1........3....-...-...-...-...-...-
2........4....1...-...-...-...-...-
3........4....2...-...-...-...-...-
4........4....3...1...-...-...-...-
5........4....4...2...-...-...-...-
6........4....4...3...-...-...-...-
7........4....4...3...1...-...-...-
8........4....4...4...2...-...-...-
9........4....4...4...3...-...-...-
10.......4....4...4...3...1...-...-
11.......4....4...4...4...2...-...-
12.......4....4...4...4...3...-...-
13.......4....4...4...4...3...1...-
14.......5....4...4...4...4...2...-
15.......5....5...4...4...4...3...-
16.......5....5...5...4...4...3...1
17.......5....5...5...5...4...4...2
18.......5....5...5...5...5...4...3
19.......5....5...5...5...5...5...4
20.......5....5...5...5...5...5...5
-------Spells Known-------
Level...0...1...2...3...4...5...6
1........4....-...-...-...-...-...-
2........5....2...-...-...-...-...-
3........6....3...-...-...-...-...-
4........6....3...2...-...-...-...-
5........6....4...3...-...-...-...-
6........6....4...3...-...-...-...-
7........6....4...4...2...-...-...-
8........6....4...4...3...-...-...-
9........6....4...4...3...-...-...-
10.......6....4...4...4...2...-...-
11.......6....4...4...4...3...-...-
12.......6....4...4...4...3...-...-
13.......6....4...4...4...4...2...-
14.......6....4...4...4...4...3...-
15.......6....4...4...4...4...3...-
16.......6....5...4...4...4...4...2
17.......6....5...5...4...4...4...3
18.......6....5...5...5...4...4...3
19.......6....5...5...5...5...4...4
20.......6....5...5...5...5...5...4