JPlayah
2016-02-17, 02:47 PM
Twilight Protector
It's Shen from League of Legends. This class is designed for players who want to tank damage and keep enemies off their teammates' backs, and it throws in some ninja flavor as well. Feedback is appreciated. It could definitely use some stuff at higher levels, but I'm not quite sure what to add.
Alignment: Any.
Hit Die: d12.
Starting Gold: 4d4×15 gp (150 gp).
Starting Age: Simple.
Table: The Twilight Protector
Hit die: d12
Level
Base
Attack Bonus
Saving Throws
Special
Fort
Ref
Will
1st
+0
+2
+2
+2
Ki Power, Life Mark
2nd
+1
+3
+3
+3
3rd
+2
+3
+3
+3
Dome of Protection
4th
+3
+4
+4
+4
Mystic Barrier 1
5th
+3
+4
+4
+4
Twilight Dash
6th
+4
+5
+5
+5
7th
+5
+5
+5
+5
Stand United
8th
+6/+1
+6
+6
+6
Mystic Barrier 2
9th
+6/+1
+6
+6
+6
10th
+7/+2
+7
+7
+7
11th
+8/+3
+7
+7
+7
12th
+9/+4
+8
+8
+8
Mystic Barrier 3
13th
+9/+4
+8
+8
+8
14th
+10/+5
+9
+9
+9
15th
+11/+6/+1
+9
+9
+9
16th
+12/+7/+2
+10
+10
+10
Mystic Barrier 4
17th
+12/+7/+2
+10
+10
+10
18th
+13/+8/+3
+11
+11
+11
19th
+14/+9/+4
+11
+11
+11
20th
+15/+10/+5
+12
+12
+12
Mystic Barrier 5
Class Skills (4 + Int modifier per level, ×4 at 1st level): Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Class FeaturesAll the following are class features of the twilight protector.
Weapon and Armor Proficiency: Twilight protectors are proficient with all simple and martial weapons, with all armor, and with shields (including tower shields).
Ki Power (Su): A twilight protector can channel his ki to manifest special powers of protection and mobility. He can use his ki powers a number of times per day equal to one-half his class level (minimum 1) plus his Wisdom bonus (if any). These daily uses stack with any that the twilight protector may have from another class with this ability (such as the ninja class). Unlike a ninja, a twilight protector can use his ki powers regardless of the armor he is wearing or the amount of weight he is carrying.
A twilight protector’s ki powers are Life Mark, Dome of Protection, Twilight Dash, and Stand United.
Life Mark (Su): A twilight protector can spend one daily use of his ki power as a standard action in order to summon and throw a spirit sword at a living creature within 30 feet of himself, making a ranged touch attack to hit. If the spirit sword hits, it deals untyped damage equal to ½ the twilight protector’s class level + the twilight protector’s Wisdom bonus (minimum 1 point of damage) and applies a life mark to the target for 3 rounds. Whenever the twilight protector or one of his allies deals damage to a life marked target, that character gains fast healing X for 3 rounds, where X is 1/20 the twilight protector’s maximum hit points (minimum fast healing 1).
Dome of Protection (Su): Beginning at 3rd level, a twilight protector can spend one daily use of his ki power as a standard action in order to create a small orb of energy which floats in a space within 30 feet of the twilight protector. The orb lasts for up to 3 rounds or until activated by the twilight protector as a free action during his turn while he is within 5 feet of it. Once activated, the orb expands outward into a 15 foot radius dome before vanishing. When this occurs, the twilight protector and all of his allies who are in the area gain temporary hit points equal to the twilight protector’s class level + the twilight protector’s Wisdom bonus. Temporary hit points gained this way last for 1 round.
Mystic Barrier (Su): Beginning at 4th level, a twilight protector is surrounded by a mystical force which reduces all damage that he takes by 1 point for every 4 class levels that he has.
Twilight Dash (Su): Beginning at 5th level, a twilight protector can spend one daily use of his ki power as a move action in order to perform a dash which carries him forward in a line up to 30 feet. The twilight protector becomes incorporeal during this movement, and all enemies that he passes through must succeed on a Will save (DC 10 + ½ the twilight protector’s class level + the twilight protector’s Wisdom modifier) or be forced to put all of their efforts into attacking the twilight protector for 1 round. Those creatures avoid taking any obviously suicidal actions during this time, but they must make every effort to move towards the twilight protector until they are within striking distance, then attack the twilight protector with any weapons they have available (including spells or magic items, if they have them). Creatures which are unable to get close enough to the twilight protector get as close as they can, then spend the rest of their turns gesturing angrily at him. This is a mind-affecting compulsion effect.
Stand United (Su): Beginning at 7th level, a twilight protector can spend two daily uses of his ki power as a full-round action in order to protect an ally and then teleport to that character’s side. When he activates this ability, the twilight protector must concentrate on the ally he wishes to protect. The twilight protector does not need to be able to see his ally’s location or even know exactly where that ally is. He can use this ability on any character that he considers an ally, provided that character is within 1 mile of him. This ability grants the twilight protector’s ally a number of temporary hit points equal to ½ the twilight protector’s class level multiplied by the twilight protector’s Wisdom modifier, which last for up to 3 rounds. At the beginning of his next turn, the twilight protector teleports to an empty space within 30 feet of his ally. If he can see his ally, the twilight protector can choose precisely where he will teleport to. Otherwise, he ends up in a random space which is as close as possible to his ally.
It's Shen from League of Legends. This class is designed for players who want to tank damage and keep enemies off their teammates' backs, and it throws in some ninja flavor as well. Feedback is appreciated. It could definitely use some stuff at higher levels, but I'm not quite sure what to add.
Alignment: Any.
Hit Die: d12.
Starting Gold: 4d4×15 gp (150 gp).
Starting Age: Simple.
Table: The Twilight Protector
Hit die: d12
Level
Base
Attack Bonus
Saving Throws
Special
Fort
Ref
Will
1st
+0
+2
+2
+2
Ki Power, Life Mark
2nd
+1
+3
+3
+3
3rd
+2
+3
+3
+3
Dome of Protection
4th
+3
+4
+4
+4
Mystic Barrier 1
5th
+3
+4
+4
+4
Twilight Dash
6th
+4
+5
+5
+5
7th
+5
+5
+5
+5
Stand United
8th
+6/+1
+6
+6
+6
Mystic Barrier 2
9th
+6/+1
+6
+6
+6
10th
+7/+2
+7
+7
+7
11th
+8/+3
+7
+7
+7
12th
+9/+4
+8
+8
+8
Mystic Barrier 3
13th
+9/+4
+8
+8
+8
14th
+10/+5
+9
+9
+9
15th
+11/+6/+1
+9
+9
+9
16th
+12/+7/+2
+10
+10
+10
Mystic Barrier 4
17th
+12/+7/+2
+10
+10
+10
18th
+13/+8/+3
+11
+11
+11
19th
+14/+9/+4
+11
+11
+11
20th
+15/+10/+5
+12
+12
+12
Mystic Barrier 5
Class Skills (4 + Int modifier per level, ×4 at 1st level): Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Class FeaturesAll the following are class features of the twilight protector.
Weapon and Armor Proficiency: Twilight protectors are proficient with all simple and martial weapons, with all armor, and with shields (including tower shields).
Ki Power (Su): A twilight protector can channel his ki to manifest special powers of protection and mobility. He can use his ki powers a number of times per day equal to one-half his class level (minimum 1) plus his Wisdom bonus (if any). These daily uses stack with any that the twilight protector may have from another class with this ability (such as the ninja class). Unlike a ninja, a twilight protector can use his ki powers regardless of the armor he is wearing or the amount of weight he is carrying.
A twilight protector’s ki powers are Life Mark, Dome of Protection, Twilight Dash, and Stand United.
Life Mark (Su): A twilight protector can spend one daily use of his ki power as a standard action in order to summon and throw a spirit sword at a living creature within 30 feet of himself, making a ranged touch attack to hit. If the spirit sword hits, it deals untyped damage equal to ½ the twilight protector’s class level + the twilight protector’s Wisdom bonus (minimum 1 point of damage) and applies a life mark to the target for 3 rounds. Whenever the twilight protector or one of his allies deals damage to a life marked target, that character gains fast healing X for 3 rounds, where X is 1/20 the twilight protector’s maximum hit points (minimum fast healing 1).
Dome of Protection (Su): Beginning at 3rd level, a twilight protector can spend one daily use of his ki power as a standard action in order to create a small orb of energy which floats in a space within 30 feet of the twilight protector. The orb lasts for up to 3 rounds or until activated by the twilight protector as a free action during his turn while he is within 5 feet of it. Once activated, the orb expands outward into a 15 foot radius dome before vanishing. When this occurs, the twilight protector and all of his allies who are in the area gain temporary hit points equal to the twilight protector’s class level + the twilight protector’s Wisdom bonus. Temporary hit points gained this way last for 1 round.
Mystic Barrier (Su): Beginning at 4th level, a twilight protector is surrounded by a mystical force which reduces all damage that he takes by 1 point for every 4 class levels that he has.
Twilight Dash (Su): Beginning at 5th level, a twilight protector can spend one daily use of his ki power as a move action in order to perform a dash which carries him forward in a line up to 30 feet. The twilight protector becomes incorporeal during this movement, and all enemies that he passes through must succeed on a Will save (DC 10 + ½ the twilight protector’s class level + the twilight protector’s Wisdom modifier) or be forced to put all of their efforts into attacking the twilight protector for 1 round. Those creatures avoid taking any obviously suicidal actions during this time, but they must make every effort to move towards the twilight protector until they are within striking distance, then attack the twilight protector with any weapons they have available (including spells or magic items, if they have them). Creatures which are unable to get close enough to the twilight protector get as close as they can, then spend the rest of their turns gesturing angrily at him. This is a mind-affecting compulsion effect.
Stand United (Su): Beginning at 7th level, a twilight protector can spend two daily uses of his ki power as a full-round action in order to protect an ally and then teleport to that character’s side. When he activates this ability, the twilight protector must concentrate on the ally he wishes to protect. The twilight protector does not need to be able to see his ally’s location or even know exactly where that ally is. He can use this ability on any character that he considers an ally, provided that character is within 1 mile of him. This ability grants the twilight protector’s ally a number of temporary hit points equal to ½ the twilight protector’s class level multiplied by the twilight protector’s Wisdom modifier, which last for up to 3 rounds. At the beginning of his next turn, the twilight protector teleports to an empty space within 30 feet of his ally. If he can see his ally, the twilight protector can choose precisely where he will teleport to. Otherwise, he ends up in a random space which is as close as possible to his ally.