kyz
2007-06-17, 09:50 AM
Okay, so, I am working on a character for a gestalt campaign. ECL 15. I am rolling with the concept of Avariel (always wanted an opportunity to play a flying race) cleric6/Radiant Servant of Pelor9//LA3/Scout12 (as of right now).
I have it pretty much altogether except not kinda since I suck at picking feats. I guess I'll go ahead and list mah stats and then the feats I have and get advice.
Stats with Racial Modifiers and gained ability score points added in: Str 10, Dex 20, Con 10, Int 12, Wis 20, Cha 16.
Feats I currently have:
-Flyby Attack [1]
-Domain Spontaneity [3]
-Divine Spell Power [6]
-Improved Flight (Avg->Good) [9]
-Exotic Weapon Prof. [Greatspear][12]
-Shot on the Run [15]
-Point Blank Shot [First scout bonus feat]
-Dodge [Second scout bonus feat]
-Mobility [This scout bonus feat]
Greatspear Prof. is for Dive Attack goodness (double damage from a 2d6). Improved flight is so that I can hover in one place (cost me a feat either way and this improved more than Hover does).
Domains are Sun, Healing, and Glory (gained from RSoP) if that matters.
My concept involves being, well, healer and decent damage dealer with spells, ranged, and melee (+3d6 Skirmish+x2 Dive attack=goodness?).
So, any suggestions? I am iffy about dodge and mobility, but shot on the run can be useful, I think. Maybe? I am also not entirely sure about flyby attack.
And, yes, I have stayed away from divine metamagic. Why? Because I have never really done much in the way of playing a caster of any sort before and so I wasn't entirely sure about jumping into metamagic and what, afraid I'd either waste it or get cheesy without trying.
I have it pretty much altogether except not kinda since I suck at picking feats. I guess I'll go ahead and list mah stats and then the feats I have and get advice.
Stats with Racial Modifiers and gained ability score points added in: Str 10, Dex 20, Con 10, Int 12, Wis 20, Cha 16.
Feats I currently have:
-Flyby Attack [1]
-Domain Spontaneity [3]
-Divine Spell Power [6]
-Improved Flight (Avg->Good) [9]
-Exotic Weapon Prof. [Greatspear][12]
-Shot on the Run [15]
-Point Blank Shot [First scout bonus feat]
-Dodge [Second scout bonus feat]
-Mobility [This scout bonus feat]
Greatspear Prof. is for Dive Attack goodness (double damage from a 2d6). Improved flight is so that I can hover in one place (cost me a feat either way and this improved more than Hover does).
Domains are Sun, Healing, and Glory (gained from RSoP) if that matters.
My concept involves being, well, healer and decent damage dealer with spells, ranged, and melee (+3d6 Skirmish+x2 Dive attack=goodness?).
So, any suggestions? I am iffy about dodge and mobility, but shot on the run can be useful, I think. Maybe? I am also not entirely sure about flyby attack.
And, yes, I have stayed away from divine metamagic. Why? Because I have never really done much in the way of playing a caster of any sort before and so I wasn't entirely sure about jumping into metamagic and what, afraid I'd either waste it or get cheesy without trying.