RMS Oceanic
2007-06-17, 11:50 AM
Idea One
Hearing how fun and effective a Rogue 3/Swashbuckler X build with Daring Outlaw from Complete Scoundrel can be, I've decided to give it a try with a Human in a normal game that starts at level 6. A total loss of only 1 BAB and that d10 HD looks pretty tasty. I have two ideas for his style of combat, however:
1. Exotic Weapon Proficiency - Elven Courtblade (Two-handed sword, 1d10 damage, Weapon Finessable, Critical 18-20), Combat Expertise, Improved Feint - In order to improve my sneak attack frequency.
2. Exotic Weapon Proficiency - Elven Lightblade (Identical to Rapier, but a Light Weapon), Two-Weapon Fighting - To increase my sneak attack damage when the opportunity arises.
Which combat style would be more effective for this build? Either way, my stats will be going into dexterity-intelligence-charisma-constitution-strength-wisdom, in that order.
Idea Two
In a Gestalt game that starts at level six, I want to try a Dwarven Knight//Fighter, with interest in advancing to Dwarven Defender. Which class should I abandon? I'm leaning towards Knight, so I can get that Fighter ability from Complete Champion to sacrifice base will save for a bonus to AC, which works well with the Knight as a tank, and the Will save progressions of both the knight and the Defender. It also means I'm not having redundant d12 hit dice. My stat priority will be constitution-charisma-strength-intelligence-wisdom-dexterity.
A couple of other things to consider for this build:
1. Would it be too much of a stretch to persuade my DM to accept Improved Toughness (rather than just Toughness) as a DD prerequisite?
2. What kind of weapon/armor configuration would I go for? Would Waraxe/Shield/Adamantine Fullplate be the best choice?
Thanks for your input.
Hearing how fun and effective a Rogue 3/Swashbuckler X build with Daring Outlaw from Complete Scoundrel can be, I've decided to give it a try with a Human in a normal game that starts at level 6. A total loss of only 1 BAB and that d10 HD looks pretty tasty. I have two ideas for his style of combat, however:
1. Exotic Weapon Proficiency - Elven Courtblade (Two-handed sword, 1d10 damage, Weapon Finessable, Critical 18-20), Combat Expertise, Improved Feint - In order to improve my sneak attack frequency.
2. Exotic Weapon Proficiency - Elven Lightblade (Identical to Rapier, but a Light Weapon), Two-Weapon Fighting - To increase my sneak attack damage when the opportunity arises.
Which combat style would be more effective for this build? Either way, my stats will be going into dexterity-intelligence-charisma-constitution-strength-wisdom, in that order.
Idea Two
In a Gestalt game that starts at level six, I want to try a Dwarven Knight//Fighter, with interest in advancing to Dwarven Defender. Which class should I abandon? I'm leaning towards Knight, so I can get that Fighter ability from Complete Champion to sacrifice base will save for a bonus to AC, which works well with the Knight as a tank, and the Will save progressions of both the knight and the Defender. It also means I'm not having redundant d12 hit dice. My stat priority will be constitution-charisma-strength-intelligence-wisdom-dexterity.
A couple of other things to consider for this build:
1. Would it be too much of a stretch to persuade my DM to accept Improved Toughness (rather than just Toughness) as a DD prerequisite?
2. What kind of weapon/armor configuration would I go for? Would Waraxe/Shield/Adamantine Fullplate be the best choice?
Thanks for your input.