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LastCenturion
2016-10-20, 08:57 AM
Grovemender WG
Creature - Elf Druid R
Whenever a land enters the battlefield under your control, you gain 2 life.
As long as you have at least 10 life more than your starting total, play with the top card of your library revealed, and you may play it if it is a land.
0/3 It's... interesting. My first thought was that it's underpowered, because it's a worse version of Courser of Kruphix, but it's not that bad. If it was an enchantment creature I think it would both make more sense and be more usable, but maybe that's just me.


Challenge: Another card that feeds itself, or another two-color card.

Tainted Warrior - 1CB
Creature - Fighter Horror - U
Infect
If Tainted Warrior blocks or is blocked by a creature with a -1/-1 counter on it, Tainted Warrior has deathtouch.
2/4

jo nas
2016-10-20, 10:32 AM
Tainted Warrior - 1CB
Creature - Fighter Horror - U
Infect
If Tainted Warrior blocks or is blocked by a creature with a -1/-1 counter on it, Tainted Warrior has deathtouch.
2/4

This card is mono color. Other than that, it's a solid uncommon. I'm not sure if the deathtouch is really that necessary, especially as deathtouch+infect is a little confusing. The formatting is a little off - does it gain the deathtouch until end of turn only?

No challenge, so...
Self-consuming Flame 1RB
Creature - Elemental R
Trample, haste, undying.
Sacrifice ~ at the beginning of your end step.
3/1

Since my previous challenge was not met, I'll ask again for a nonland card without mana cost, but this time with a reminder text (no mana cost is not the same as a mana cost of 0)

Gauntlet
2016-10-20, 10:51 AM
Self-consuming Flame 1RB
Creature - Elemental R
Trample, haste, undying.
Sacrifice ~ at the beginning of your end step.
3/1

Since my previous challenge was not met, I'll ask again for a nonland card without mana cost, but this time with a reminder text (no mana cost is not the same as a mana cost of 0)

Probably doesn't need to be Rare. It's Spark Elemental, for two more mana, that is a 4/2 next turn if your opponent doesn't block. I guess it's okay in an all-in aggro deck in a metagame with a lot of control. 75% of the time this is going to swing in, trade with the enemy two drop / removal spell, then die at the end of the turn. The rest of the time it's either awful (because it can't swing into something) or amazing (if your opponent has no interaction / creatures).

Downward Spiral - (Color indicator: B/R)
Enchantment - Rare

At the beginning of each player's upkeep, if that player has no cards in hand, put a horror counter on Downward Spiral.
Remove two horror counters from Downward Spiral: Return up to two target creature, instant or sorcery cards from your graveyard to your hand, then discard a card at random.
Madness BR

Challenge - Another card that plays with a mechanic currently in Standard.

jo nas
2016-10-20, 05:22 PM
Probably doesn't need to be Rare. It's Spark Elemental, for two more mana, that is a 4/2 next turn if your opponent doesn't block. I guess it's okay in an all-in aggro deck in a metagame with a lot of control. 75% of the time this is going to swing in, trade with the enemy two drop / removal spell, then die at the end of the turn. The rest of the time it's either awful (because it can't swing into something) or amazing (if your opponent has no interaction / creatures).



ugh, my fault. I forgot that it would die immediately if it's blocked. :shame:

Djinn_in_Tonic
2016-10-21, 09:44 AM
Downward Spiral - (Color indicator: B/R)
Enchantment - Rare

At the beginning of each player's upkeep, if that player has no cards in hand, put a horror counter on Downward Spiral.
Remove two horror counters from Downward Spiral: Return up to two target creature, instant or sorcery cards from your graveyard to your hand, then discard a card at random.
Madness BR

I'll admit: it took me a while to fully appreciate all the elements you're playing with here. It's actually quite an elegant design, although it's a bit hard to parse the ramifications of at first. The incredible Madness synergy is really cool, and I like the fact that you HAVE to have the discard engine to make a Madness deck work to even play the thing in the first place. It's a fantastic way to inform even newer players who don't grasp the subtle complexity of the card of the decks and situations where it's useful.

My only criticism is that this feels like a very pure black card to me. I get that instant/sorcery recursion is a bit more of Red's bag, but discarding, a "horror" counter, and benefiting from having an empty hand all feel overwhelmingly black.


Challenge - Another card that plays with a mechanic currently in Standard.

Goblin Saboteur - RR
Creature -- Goblin
Skulk
Discard an instant or sorcery card from your hand: Goblin Saboteur gains +3/+0 and "At the beginning of the end step, flip a coin. If tails, sacrifice Goblin Saboteur."
Goblins would be fantastic saboteurs...if only they could learn not to sit and watch the pretty explosions.
1/2

Challenge: Another card that uses or synergizes with Madness.

r2d2go
2016-10-21, 04:50 PM
I can see how it'd be used for Madness fuel, but it still seems pretty mediocre. If you've got instants and sorceries in a mono-red deck, you probably get more out of them just by playing them. This does get you basically a bolt to the face without paying the mana, but the downside is too high to make it worth it most of the time. At the same time, you can potentially play this in some sort of burn deck and dump your hand turn 3, and just instantly win, so making this any stronger is questionable. I think the solution is to make it on-attack, and increase the buff to +4? Not sure if that'd actually help, but it seems good.

Edit: Wait, that makes the skulk terrible. On attacked-and-unblocked (like Ninjitsu)?

Wild Lunatic R
Creature - Human Shaman
T, Discard three cards: Draw two cards.
Madness 0
1/1

Challenge: Another 1/1 for 1, or another card that gives potential card advantage. Bonus points for both.

Blue Ghost
2016-10-21, 05:11 PM
I quite like this. It's oddball, and pulls heavily toward a chaotic, heavy madness strategy. Madness 0 is interesting. It could be quite dangerous, but considering this is an engine piece rather than a payoff, I think it works. Missing rarity.

Encroaching Vermin B
Creature - Rat (U)
Whenever Encroaching Vermin deals combat damage to a player, create a 1/1 black Rat creature token.
1/1

Next: Another thing that makes tokens.

mythmonster2
2016-10-21, 06:05 PM
If you get this off on turn 1 and your opponent can't answer it for a few turns, it can make a big impact, but it loses effectiveness as soon as they get anything bigger than a 1/1 on the field. In other words, a pretty decent aggro card. I like it.

Elemental of War- 3BR
Creature- Elemental- R
When Elemental of War enters the battlefield, each opponent creates 3 1/1 black and red Warrior tokens.
Elemental of War's power and toughness are equal to the amount of creatures on the battlefield.
*/*

Make another elemental of an unconventional "element".

Dr.Gunsforhands
2016-10-21, 08:12 PM
It looks like a fun card in Conspiracy. It also seems quite capable of biting you in the butt or suddenly dying by accident, and simply calling it a War Elemental feels a little sparse for such a goofy concept... but it seems like it could exist and be fun to play and in the end that's all you need. The main change I'd suggest would be to make this thing mono-red; it's clearly trying to be a variant of Keldon Warlord or Ravnica's Hunted series, and neither of those are extra-black.

Fart Elemental 3G
Creature - Elemental R
Fart Elemental enters the battlefield with X+1 +1/+1 counters on it, where X is the number of creatures you control with greater toughness than power.
Whenever another creature with greater toughness than power enters the battlefield under your control, put a +1/+1 counter on Fart Elemental.
Vigilance, Trample
0/3

Creeping Compost BG
Creature - Elemental R
Whenever a land card is put into a graveyard from anywhere, put a +1/+1 counter on Creeping Compost.
Dredge 4 (If you would draw a card while you have 4 or more cards in your library, you may instead put the top 4 cards of your library into your graveyard. If you do, return this card from your graveyard to your hand.)
1/1

Challenge! DESTROY A LAND!

r2d2go
2016-10-22, 12:48 AM
...does Dredge really need another Big/Big for Too Little? :smalltongue:

Seriously, though, this seems really strong, probably overly so - with fetchlands and self-mill, this probably ends up being better than a Tarmogoyf. Sure, it still gets Abrupt Decayed, StP'd, etc, but it's usually better than a goyf. Even at 0/1 for BG, it'd be really strong in formats that enable it. I think it needs to cost 3.

Hostile Exploration 4RG
Sorcery - R
Destroy up to two target lands. For each land destroyed this way, you may search your library for a basic land of the same basic land type and put it onto the battlefield. Then shuffle your library.

Challenge: Another high-cost card. Or, another card that lets you ramp. Bonus points for both.

TiaC
2016-10-22, 02:01 AM
Nicely put together card, it's elegant in the way good designs are. However, I find it a little weak. It could stand to be uncommon and to search for any basic lands I'd say.

Act of Renewal 4GG
Sorcery R
You may put any number of land cards from your graveyard onto the battlefield.

Make a common sorcery that isn't removal.

Ninjaman
2016-10-22, 09:26 AM
So a Splendid Reclemation that puts the cards into play untapped, that sounds potentially dangerous, but probably fine. Would be awesome with Squandered Resources.

Peek into the Unknown - 3U
Sorcery - C
Look at target player's hand.
Draw two cards.

Another card that serves as a larger version of an existing card.

Dr.Gunsforhands
2016-10-22, 12:31 PM
Peek into the Unknown is... yeah, it's fine. It's not too interesting, but I'm one million percent sure it will be printed one day, possibly with that exact name. Maybe in a set where Cards In Your Opponent's Hand Matter Somehow.

Altar's Heavy 2WW
Instant - R
Exile all artifacts and enchantments.
...so much so, it sank into the ground and was never seen again.

Challenge! A large artifact creature with an ability that feels (or is) blue and/or white.

r2d2go
2016-10-22, 05:28 PM
Peek into the Unknown is... yeah, it's fine. It's not too interesting, but I'm one million percent sure it will be printed one day, possibly with that exact name. Maybe in a set where Cards In Your Opponent's Hand Matter Somehow.

Altar's Heavy 2WW
Instant - R
Exile all artifacts and enchantments.
...so much so, it sank into the ground and was never seen again.

Challenge! A large artifact creature with an ability that feels (or is) blue and/or white.

I think I'm missing something with the name, but... It seems really situational? In some formats/sets/matchups it's an instant-speed board wipe for 4, which is insane, but I presume it's not in whatever set this is in, or it'd be super overpowered. So, you get a somewhat indiscriminate removal spell - usually, you'll just use it to blow up a thing or two, and that's pretty good. Means you probably don't run any artifacts or enchantments yourself, but that can be fine. It's a great card in the right set.

Automated Arbiter 6
Artifact Creature - Sphinx Construct R
Flying
Whenever an opponent casts an artifact spell, counter it unless its controller pays 2.
"APPLICATION DENIED. NEXT!"
4/4

Challenge: Another permanent that counters something. Or, another sphinx. Bonus points for both.

Ebon_Drake
2016-10-23, 06:07 AM
Dr G's card was a reference to Altar's Light. I rolled my eyes so hard when I got that pun.

Automated Arbiter is very cool and something I'd want to play, although it's strength and cheesiness again depends on how relevant artifacts are in the format. I'd wonder if it would have an impact on Vintage, since it hoses moxen, loti etc rather badly? I'm guessing it would. It has a Lodestone Golem/Trinisphere feel to it (and would be particularly oppressive in combination with those) and the mana cost is irrelevant in vintage since you can just Tinker into it. It's probably safe enough outside of MTG's most broken format since it's slow enough not to outright cripple your opponent's development, although it could possibly do with being bumped up to mythic.

Spellrender Sphinx 4UUU
Creature - Sphinx (M)
Flying, Flash
When ~ enters the battlefield, counter all spells.
Evoke 2UU
Such is the sphinx's speed and strength, it leaves the Aether tattered in its wake.
5/6

Challenge: another speedy creature. Flash, Haste, Dash, whatever. Gotta go fast!

Dr.Gunsforhands
2016-10-23, 09:49 PM
The Spellrender Sphinx doesn't seem to be terribly unbalanced in either mode, and there was once a type of mono-blue control deck that would kill for something that can act as a counterspell or a finisher. It raises the question of whether you want to give mono-blue control a chance to return, but we're probably not in much danger of that these days outside of Highlander. It's just a big, flashy card that usually wins you the game as most Mythic 7-drops do. I like it.

Leeroy Jenkins 2RR
Legendary Creature - Human Knight MR
Haste, Menace
When Leeroy Jenkins enters the battlefield, target opponent creates two 1/1 red Dragon creature tokens.
6/2

Swiftfoot Kobold 0
Creature - Kobold U
(This card is red.)
Haste
At the beginning of your upkeep, sacrifice Swiftfoot Kobold unless you control a mountain and another red creature.
They'll charge easily toward battle, or toward the nearest cliff if you don't keep a close eye on them.
1/1

Challenge! Something that makes you count something over the course of your turn.

r2d2go
2016-10-24, 01:36 AM
1/1 haste for 0 seems really strong. Sacrificing it at the end of turn is a good way to balance it, but the relatively easy way to keep it makes me concerned - tacking this on to an aggressive deck with anthem buffs (say, Goblin Warleader, oEr Hellrider) might just be too strong.

Thunderdreamer 3UR
Creature - Elemental R
When ~ enters the battlefield, draw a card, then discard a card for each instant or sorcery cast this turn.
~ has power and toughness equal to the number of instants and sorceries in your graveyard.
Evoke UR
Brainstorms are less pleasant when they manifest more literally.
*/*

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Challenge: Another card that mimics a high-storm scale mechanic without using it. Or, another elemental.

Gauntlet
2016-10-24, 05:59 AM
Thunderdreamer 3UR
Creature - Elemental R
When ~ enters the battlefield, draw a card, then discard a card for each instant or sorcery cast this turn.
~ has power and toughness equal to the number of instants and sorceries in your graveyard.
Evoke UR
Brainstorms are less pleasant when they manifest more literally.
*/*

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Challenge: Another card that mimics a high-storm scale mechanic without using it. Or, another elemental.

There's a bit of a wording issue here, in that it looks like it draws you one card, then you discard (storm count) card. It should say "Draw a card for each instant or sorcery cast this turn, then discard that many cards". Evoke is cool, although the number of times you'd want to just loot seems pretty small, unless you're combo-ing a whole lot. I don't think it's good enough to see play unless there's a dedicated Standard storm deck - it could probably afford to only cost 2UR to hardcast given that it has zero abilities once in play other than being big.

Master of the Gate - 4BBB
Creature - Demon - Mythic

Flying
When Master of the Gate enters the battlefield, exile up to seven nonland cards from your graveyard.
At the beginning of your upkeep, you may cast a spell exiled with Master of the Gate without paying its mana cost. If you can't, you lose the game.

7/7

Challenge - Another card which uses the same number multiple times.

LastCenturion
2016-10-24, 08:25 AM
Master of the Gate - 4BBB
Creature - Demon - Mythic

Flying
When Master of the Gate enters the battlefield, exile up to seven nonland cards from your graveyard.
At the beginning of your upkeep, you may cast a spell exiled with Master of the Gate without paying its mana cost. If you can't, you lose the game.

7/7

Hmm. It seems pretty decent as a finisher, but if you don't have some amazing cards in your graveyard it's probably not worth it. A sac outlet can let you dodge dying, which is good.


Challenge - Another card which uses the same number multiple times.

Aetherian Army - 2W
Creature - Aether Warrior - U
Storm, Haste
Echo 2W
1/1

The idea is that you storm out with this and swing in for a lot, and also get a bunch of blockers. The Echo cost should apply to every instance of the creature, meaning most of these guys last one turn only.

Challenge: Some other misplaced keyword that still makes sense, but not an evergreen one (so no deathtouch on instants, which would also be a functional reprint. Don't make functional reprints.)

Jormengand
2016-10-24, 09:59 AM
Storm does not exist on creatures because copies of spells (even spells with a permanent type) stop existing when they're not on the stack. Further, storm is the poster-child for mechanics which aren't coming back, with echo hitting an 8/10 on the storm scale. Haste isn't a white ability and there's no reason for the card not to be red. Assuming it did work, it would still be awful. Compare grapeshot, which deals as much damage, costs less, and you get to choose where the damage goes.

Incidentally "Use a mechanic wrong, deliberately" mechanics aren't very fun. But here we are:

Stormsea Sentry 2U
Creature - Human Soldier U
When you cast Stormsea Sentry, draw a card.
Flashback 1U (You may cast this spell from your graveyard for its flashback cost. If you do, put it into exile instead of the battlefield)
2/1

Yes, I realise that unearth exists, but I specifically don't want a 2/1 charger appearing when you return it.

Next: A card that uses a keyword which is 6 or below on the Storm Scale (https://mtgcolorpie.files.wordpress.com/2012/11/storm-scale-11-25-12.png).

r2d2go
2016-10-24, 12:38 PM
...it's pretty good. That's all I can really say - 2/1 cantrip for 3 with a small but significant upside is good. Not overpowered or underpowered, nothing crazy going on.

Echoglider 2WW
Creature - Elemental U
Flying, Flash
When ~ enters the battlefield, exile another target creature until ~ leaves the battlefield.
Evoke 1W
2/2

Challenge: More instant-speed removal. Or, another white flier. Bonus points for both.

Djinn_in_Tonic
2016-10-24, 01:06 PM
Echoglider 2WW
Creature - Elemental U
Flying, Flash
When ~ enters the battlefield, exile another target creature until ~ leaves the battlefield.
Evoke 1W
2/2

This seems fine, although the Evoke is INCREDIBLY niche. Still, for 1W on a flexible utility creature, that's probably fine. I think it's a solid card though: it's one I'd personally play just for the utility use.

Actually...reading this again, I *think* the way it resolves is that Elemental hits the battlefield, exiling something else and putting the mandatory sacrifice on top of the stack. Then the mandatory sacrifice triggers, putting the return of the original creature back on the stack. That means all this is really good for is evading Enchantment effects or cleansing damage, yes? If so, that's a MUCH more niche use than enabling dodging spells, so it's a bit more questionable.


Challenge: More instant-speed removal. Or, another white flier. Bonus points for both.

Spiritual Reclaimation -- 1WW
Instant
Exile target black creature. Create a 1/1 White Spirit creature token with Flying.
We cannot save the body, but we can redeem the soul.

Would probably have to be printed in a slightly black-dominant set, I think.

Challenge: Another spell that creates tokens, of any sort.

r2d2go
2016-10-24, 10:25 PM
Pretty sure the way it works (in response to a spell targeting a creature is):

Spell enters stack
Echoglider enters stack
Echoglider leaves stack, enters battlefield

From here, since Evoke adds a triggered ETB ability, both ETBs go off at the same time. When that happens, since you control both, you get to choose the order they go on the stack.

If you choose to stack the sacrifice on top:

Echoglider exile goes on the stack.
Echoglider sacrifice goes on the stack
Echoglider sacrifice resolves
By the new "until" wording, the creature is not exiled (see Banisher Priest rulings (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394353))
Spell resolves

However, if you choose to sacrifice second:

Echoglider sacrifice goes on the stack
Echoglider exile goes on the stack
Echoglider exile resolves, exiling creature
Echoglider sacrifice resolves, second part of its ability triggers, enters stack.
Ability resolves, creature returns to the battlefield, is a new object
Spell resolves, doesn't see the same object, fizzles

Djinn_in_Tonic
2016-10-24, 11:55 PM
Pretty sure the way it works (in response to a spell targeting a creature is):

Spell enters stack
Echoglider enters stack
Echoglider leaves stack, enters battlefield

From here, since Evoke adds a triggered ETB ability, both ETBs go off at the same time. When that happens, since you control both, you get to choose the order they go on the stack.

If you choose to stack the sacrifice on top:

Echoglider exile goes on the stack.
Echoglider sacrifice goes on the stack
Echoglider sacrifice resolves
By the new "until" wording, the creature is not exiled (see Banisher Priest rulings (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394353))
Spell resolves

However, if you choose to sacrifice second:

Echoglider sacrifice goes on the stack
Echoglider exile goes on the stack
Echoglider exile resolves, exiling creature
Echoglider sacrifice resolves, second part of its ability triggers, enters stack.
Ability resolves, creature returns to the battlefield, is a new object
Spell resolves, doesn't see the same object, fizzles

Not sure. There's this rule:

400.7g A resolving spell or activated ability can perform actions on an object that moved from one zone to another while that spell was being cast or that ability was being activated, if that object moved to a public zone.

And Exile is listed as a public zone, so it technically moves from one public zone to another while the spell is being cast, yes? Does mean you CAN target cards bounced temporary into Exile? It seems like a weird fiddly rules situation, which isn't making me particularly thrilled with the core design, and I can't find anything that works like this to compare it to.

Nevermind. I found that Acrobatic Maneuver (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417574) does the same thing and CAN dodge spells, so we're good.

Blue Ghost
2016-10-25, 12:37 PM
All sets are color-balanced nowadays, so a black-dominant set is probably not going to be a thing. But color-hate cards are occasionally printed. Spiritual Reclamation is an interesting take on color hate. It's quite a bit more expensive and harder to cast than counterparts like Surge of Righteousness or Glare of Heresy, but it also has a stronger effect overall. The 3 cost would make it more difficult to use, and thus diminish its potency as a sideboard tool. But I can't say for sure that expensive color-hate cards don't have a place. Could be worth testing. Needs rarity; looks like an uncommon.

Raven's Feast 2B
Instant (U)
Whenever a creature dies this turn, create a 1/1 black Bird creature token with flying.
Rebound

Next: Another card with rebound.

r2d2go
2016-10-25, 02:25 PM
It's interesting, but probably too strong? The instant speed means you can use it during combat to generate a few birds, and it curves nicely into a followup wrath. Also, because it doesn't specify nontoken, it goes infinite with any sac outlet. I think it definitely needs to be nontoken, and maybe also have increased color weight (1BB, though 1WB might work better).

Skybound Blessing 1WW
Instant - U
Target creature gets +2/+2 and Flying until end of turn.
Rebound

Challenge: Another combat trick. Or, another evasion-granting card. Bonus points for both, but it has to do both at the same time (e.g. the above doesn't work without rebound, since if you get the evasion you're not getting the trick).

ben-zayb
2016-10-25, 05:40 PM
This is practically better than Taigam's Strike, and just a hair worse than Artful Maneuver + Emerged Unscathed.

Hexshank 2WB
Instant C
Until end of turn, if combat damage would be dealt to target creature, target player loses that much life instead.

Challenge: Make another hex/curse-inspired card. Or another common. Bonus for both!


Flicker was introduced in Urza's Destiny, so I think people should know how "Flicker effect" works by now.

Dr.Gunsforhands
2016-10-25, 07:56 PM
It's kind of a weird version of damage redirection, right? Since it only refers to combat damage, I don't think it does much more than Boros Fury-Shield (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=89006), and requiring two colors is a tough sell for a common. Somehow the name doesn't feel right either... it sounds like you should be stabbing something with a six-sided screwdriver. :smalltongue:

Poorly-worded Contract 2BB
Enchantment - Aura Curse R
Enchant Player
When enchanted player leaves the game, create an 8/8 Demon Spirit creature token with flying.

Burning Sensation R
Enchantment - Aura C
Enchant Creature
When Burning Sensation enters the battlefield, it deals 1 damage to enchanted creature.
When enchanted creature dies, Burning Sensation deals 1 damage to target creature or player.

Challenge! A slow burn.

mythmonster2
2016-10-25, 08:07 PM
This seems... pretty weak, to be honest. At best, it's a less versatile Twin Bolt that costs 1 less, but I'm not sure that's really enough to make up for it. The worst case scenario is that you put this on a creature it doesn't kill, and you get to deal 1 damage to a player or a creature whenever that creature dies.

Curse of Embers- 1R
Enchantment- Aura Curse- U
Enchant player
Whenever a noncreature source deals damage to enchanted player, Curse of Embers deals 1 damage to enchanted player.

Challenge: Another curse!

r2d2go
2016-10-26, 03:15 AM
It's probably too strong for burn - while it's a dead draw late, it's usually 5 damage if you play it turn 2, which is pretty insane. It'd have to be printed in a set without a viable burn deck, I'd think. But if there's no viable burn deck, why would you play it? I'm not sure this would ever fit into that perfect slot between "not overpowered" and "useful" well enough to justify its printing.

Weirdwarping 1R
Enchantment - Aura Curse R
Enchant Player
Whenever enchanted player casts a creature spell, it gets +X/-X until end of turn, where X is its toughness minus 1.
"While its use in enhancing Weird combatants is dubious, the destabilizing nature of the spell shows promise as a primer for more traditional armaments." - Project Weirdwarp, Entry 1037

Challenge: Another card that works with other cards to great effect. Or, a card that deals 1 damage. Bonus points for both.

Gauntlet
2016-10-26, 07:03 AM
Weirdwarping 1R
Enchantment - Aura Curse R
Enchant Player
Whenever enchanted player casts a creature spell, it gets +X/-X until end of turn, where X is its toughness minus 1.
"While its use in enhancing Weird combatants is dubious, the destabilizing nature of the spell shows promise as a primer for more traditional armaments." - Project Weirdwarp, Entry 1037

Challenge: Another card that works with other cards to great effect. Or, a card that deals 1 damage. Bonus points for both.

I don't think modifying P/T of a card on the stack works properly, since when it enters the battelfield changes zones so it's a new object and so the p/t changes never actually do anything.

If we assume that it's worded such that it functions, it's interesting, but I get the impression it's either great (in combination with pinging, or Curse of Death's Hold style effects) or pretty much completely irrelevant otherwise. Being a curse doesn't fit the fluff particularly.

Only affecting creatures that are cast (so not placed by abilities, and not tokens) is a strange restriction. Having it trigger when creatures ETB also makes it way easier to template.


Resonance Engine - 4
Artifact - Rare

Creature spells cost 1 less to cast for each creature on the battlefield that shares a creature type with that spell.
Whenever a creature enters the battlefield, Resonance Engine deals 1 damage to each creature.

Challenge - A card that cares about creature types.

r2d2go
2016-10-26, 01:05 PM
Yeah, I meant for it to trigger ETB. It was originally a Possibility Storm type thing and I forgot to change it.

Blue Ghost
2016-10-26, 01:58 PM
The first ability on Resonance Engine is really cool, and I approve of it. The second ability might be a bit too oppressive, as it completely shuts down 1-toughness creatures and token decks, but I could see it working. I don't think the two should go on the same card though. There is a limited amount of synergy between them, but the flavor, mechanics, and encouraged playstyle are all different enough that they're better off on separate cards.

Ulvenwald Hunter 2G
Creature - Human Warrior (U)
When Ulvenwald Hunter enters the battlefield, choose a creature type.
Whenever Ulvenwald Hunter blocks or is blocked by a creature of the chosen type, it gets +2/+2 until end of turn.
2/3

Next: Something that costs 1 mana.

Djinn_in_Tonic
2016-10-26, 04:04 PM
Ulvenwald Hunter 2G
Creature - Human Warrior (U)
When Ulvenwald Hunter enters the battlefield, choose a creature type.
Whenever Ulvenwald Hunter blocks or is blocked by a creature of the chosen type, it gets +2/+2 until end of turn.
2/3

I really like this. It's a nice card against specific threats or tribal decks, captures the feeling of a hunter nicely, and seems appropriately costed and stat-balanced. Definitely playable.


Next: Something that costs 1 mana.

Spellwarper - (U)
Creature - Wizard (C)
Whenever an opponent casts a spell, put the top card of his or her library into his or her graveyard.
0/1

Challenge: Something that interacts with mill or graveyard/library size, without directly CAUSING mill.

Jormengand
2016-10-26, 04:08 PM
I think you have to use "becomes blocked" but either way, it's... decent. It hoses tribal decks fairly efficiently, but it's not massively amazing compared to other 2/3 for 3 uncommons (citadel castellan is a good example). It's pretty playable.

Inevitable End B
Enchantment - Aura U
Enchant creature.
At the beginning of enchanted creature's controller's upkeep, put a -1/-1 counter on enchanted creature.

It's a pretty good mill card, liable to mill for one or two a turn, whereas for example Jace's Erasure is only one per turn unless you take pains to make it do more, and is expensive by comparison.

Undying Power 2BB
Enchantment - MR
Players can cast spells from their graveyard by paying {1} in addition to the spell's mana cost, spells from their allies' graveyards by paying {2} in addition to the spell's mana cost, and spells from their opponents' graveyards by paying {3} in addition to the spell's mana cost.
Players can spend mana as though it were mana of any colour to cast spells from graveyards.

Next: Another global enchantment.

Ionbound
2016-10-26, 05:42 PM
On the one hand, it's symmetrical, so it's probably okay for four. On the other, I can think of a couple ways to break the symmetry (mass mana ramp being first and foremost) that simply makes this card absurd. It's a very elegant design though, just not one that would see print, ever.

Aether Lock-1WWUU

Enchantment-R

Counter each spell cast unless it's controller pays X where X is the number of enchantments on the battlefield.

Challenge! U/G Control card!

Djinn_in_Tonic
2016-10-26, 06:16 PM
Aether Lock-1WWUU

Enchantment-R

Counter each spell cast unless it's controller pays X where X is the number of enchantments on the battlefield.

While I love control, I can't say I like this at all. W/U is a super enchantment heavy color, and the moment you get an advantage with an enchantment deck you effectively lock out ALL plays your opponent can make. And there are enough 2-3 mana W/U enchantment creatures that you can play an enchantment EVERY turn until you drop this, which locks out basically everything for a LONG time. Even worse if you can find some way to disable it during your turn.

So, sadly, I wouldn't ever want to see this hit print. It's game-stalling but mediocre when you don't have a lot of enchantments, and game-ending in the BAD way when it's not (i.e. tedious, hard to remove, and no fun for either player).


Challenge! U/G Control card!

Wave of Trees - GU
Enchantment - (R)
Forestfall: Return target creature to its owner's hand unless its controller pays 2.
The endless growth pushed towards the sea, displacing immeasurable quantities of water...

Challenge: Make a creature with 0 power.

Gauntlet
2016-10-27, 05:13 AM
Wave of Trees - GU
Enchantment - (R)
Forestfall: Return target creature to its owner's hand unless its controller pays 2.
The endless growth pushed towards the sea, displacing immeasurable quantities of water...

Challenge: Make a creature with 0 power.

Pretty much makes your opponent keep two mana open permanently unless they don't care about their creatures getting bounced, which is fine. It's also interesting for bouncing your own creatures - Wood Elves + this is a repeatabale Nature's Lore which is cool. Triggering the effect with fetchlands on your opponent's turn could be interesting, too.

Greatgrove Mystic - 1G
Creature - Elf Shaman
T: Another target Elf or Beast creature gets +2/+2 and gains hexproof until end of turn.
0/2

Challenge: A card from the plane of Alara.

LastCenturion
2016-10-27, 08:20 AM
Pretty much makes your opponent keep two mana open permanently unless they don't care about their creatures getting bounced, which is fine. It's also interesting for bouncing your own creatures - Wood Elves + this is a repeatabale Nature's Lore which is cool. Triggering the effect with fetchlands on your opponent's turn could be interesting, too.

Greatgrove Mystic - 1G
Creature - Elf Shaman
T: Another target Elf or Beast creature gets +2/+2 and gains hexproof until end of turn.
0/2

Challenge: A card from the plane of Alara.

Hmm... I guess I like it? I can't tell if it's really powerful or if it's really weak, so it's probably okay. Missing a rarity, so I'm guessing common or uncommon. It's neither super powerful or super complicated, so a lower rarity makes sense.

Champion of Naya - 1WRG
Creature - Elf Shaman - U
Protection from Blue and Black
Spells you cast have protection from Blue and Black
3/2

Dr.Gunsforhands
2016-10-28, 12:32 AM
Ah, the ol', "your spells can't be countered," trick. Seems good, if a bit hard to cast for the constructed players that want it. Come to think of it, a 3-color gold card at any rarity but rare is generally a no-no. There's not much reason for this not to be mono-green. You also have the option of using Alara's signature G(r/w) kind of combination.

Twinbond Enchantress 2W
Creature - Human Druid R
Whenever an Aura enchantment enters the battlefield under your control, you may have it enchant an additional permanent that it could enchant.
2/3

Challenge! Aura for creatures with some kind of sacrifice ability! Go!

Djinn_in_Tonic
2016-10-28, 12:47 AM
Twinbond Enchantress 2W
Creature - Human Druid R
Whenever an Aura enchantment enters the battlefield under your control, you may have it enchant an additional permanent that it could enchant.
2/3

I...I want to love this card, but it creates all sorts of rules questions. Is it still one card? What if one permanent gets bounced or removed from play? Is it "attached" to both creatures? What if you Bestow a creature but only have one target? Can you choose the same permanent twice?

All of those rules aside, this seems a bit strong for a 2/3 for 2W. I'd rather see this as a 1/2, or with a 2WW or 2WG cost -- and maybe both: it's a VERY powerful effect with a lot of utility strength behind it, especially in white where you have a lot of buff auras AND a lot of debuff auras. Turning Pacifism alone into a 2-creature disable for 2 mana is REALLY good value.


Challenge! Aura for creatures with some kind of sacrifice ability! Go!

Twin Spirit - (B/W)
Enchantment - Aura (R)
Enchant Creature
When you sacrifice enchanted creature to pay the activation cost of an instant, sorcery, or activated ability that requires sacrificing a single creature, put a copy of that effect on the stack as if you had activated the effect a second time (with an identical sacrifice).

^May need help on the wording of this one. It's...weird.

Challenge: Another 1-mana card with a split mana cost.

Dr.Gunsforhands
2016-10-28, 01:05 AM
I...I want to love this card, but it creates all sorts of rules questions. Is it still one card? What if one permanent gets bounced or removed from play? Is it "attached" to both creatures? What if you Bestow a creature but only have one target? Can you choose the same permanent twice?

Yes, the aura stays attached to the other permanent, yes, you just don't use the ability, and no. Respectively. :smalltongue:

And yeah, you're probably right in that it's too cheap. The power and toughness don't matter much since its combat capabilities aren't the part we care about.

TiaC
2016-10-28, 01:05 AM
It's... weird? I'd like the effect more on a creature so it would do something without a sac outlet. (Perhaps "If you sacrifice enchanted creature and no other creatures to pay a cost of a instant, sorcery, or activated ability, put a copy of that effect on the stack without paying any costs")

(G/R) Rpa Drik
Creature U
Rpa Drik gets +2/+1 as long as you control a basic Forest and a basic Mountain.
1/1

(It might be too powerful, but they reprinted Kird Ape not too long ago)

Make a tutor.

Djinn_in_Tonic
2016-10-28, 01:39 AM
The aura stays attached to the other permanent

This is the deal-breaker for me. That means a card has to retain a board presence while ALSO being returned to a hand. I'd suggest making the card actually create "Aura tokens" or copies that persist after it's been removed instead of splitting a single card. Otherwise it gets WEIRD.

r2d2go
2016-10-28, 02:15 AM
If by "not too long ago" you mean "in Eternal Masters, the set that was made to reprint Legacy staples" then yeah, I suppose. That doesn't change the fact that as a new card in a regular set, this is way too powerful. By the time it swings, it's usually a 3/2 for 1, arguably better than Kird Ape's 2/3, and at uncommon, you're going to see a lot of people in limited groaning as they get their face beat in by turn 5 to another R/G aggro deck.

Other than issues with power... well, it's a pretty simple card. It's good that you made it basics only, and it might be funny in an Un-set (maybe with half a P/T less), though what I'm assuming is a misspelling (kird arp?) would probably be fixed or turned into something more hilarious.

Kendal, Izzet Professor 1UR
Creature - Human Wizard R
When ~ enters the battlefield, search your library for at least three instants or sorceries with different converted mana costs and exile them. Then shuffle your library.
X, T - Choose an instant or sorcery exiled with ~ at random. If its converted mana cost is less than X, you may cast a copy of it.
His lectures are some of the best in Ravnica - if you survive one.
2/2

Challenge: Another card that has controlled randomness. Or, another 2/2 for 3.

Dr.Gunsforhands
2016-10-28, 04:31 PM
This is the deal-breaker for me. That means a card has to retain a board presence while ALSO being returned to a hand. I'd suggest making the card actually create "Aura tokens" or copies that persist after it's been removed instead of splitting a single card. Otherwise it gets WEIRD.

Huh? I must have misunderstood the question. Nothing special happens when the aura is bounced; it's not enchanting anything at that point. I just meant that the aura doesn't go to the graveyard as a state-based effect as long as it's enchanting at least one thing.

I'm kind of making this up as I go, of course. :smalltongue:

Since players don't like relying on randomness, Kendall is usually going to just use the cheapest of his three options and pretend the other two things you had to exile don't exist; given the way he works, he's more than powerful enough that you may as well not bother with the random aspect. Even if it's not what you had in mind, he's a better Isochron Scepter that tutors for its own payload - that is to say, unquestionably bonkers. That said, maybe he's not quite busted enough to prevent him from being printed... after all, he doesn't have haste and he dies to Shock.

Keranos' Forecaster 2U
Creature - Human Wizard R
When this creature enters the battlefield, Scry 2.
At the beginning of your upkeep, you may pay 2R. If you do, choose target creature, then reveal the top card of your library. Deal damage to the chosen creature equal to that card's converted mana cost.
2/2

Challenge! More Weather! Or Sports! Or maybe another news segment?

r2d2go
2016-10-29, 05:16 PM
Was a little confused on the critique, so I figured I'd try to clarify my end as much as possible. When you use Kendall's ability, you randomly pick one of the cards, then, if it's got lower CMC than the amount you paid, you can cast a copy of it. You can put, say, Counterspell, Cancel and Controvert on Kendall, effectively getting "4, T, counter target spell". But that's much more expensive than Isochron, at least.

Dr.Gunsforhands
2016-10-29, 07:21 PM
Argh, I misread the card text, then. My brain effectively interpreted it as, "Select a card exiled with Kendall with converted mana cost X or less at random," meaning it would only pick from among the ones you paid enough for. Your version is, of course, less powerful than that... but my take on how the randomness really works still stands, and your example illustrates why. While getting a few bonus effects from the more expensive spells is nice, as far as the players I'm thinking of are concerned you may as well exile just one card and raise the cost to activate the ability by 2... Except in Highlander-like formats, where the list is usually going to start with Ancestral Recall and Demonic Tutor. Of course, this version's utility goes up significantly for players who are willing to roll for one of several effects for fun, so that's nice.

Blue Ghost
2016-10-30, 12:05 PM
Repeatable removal is very powerful, but probably not out of bounds for a rare. Flavor here is quite good. He's good at calling down lightning, but not so good at forecasting it. The scry 2 does help with that a bit, though I don't think it's strictly necessary. The randomness factor will appeal to some people, and a turn-off to others, especially competitive players who don't like having this much RNG in their tournament matches. For that reason, I'd want to make sure that this card isn't competitively viable.

Matca Ace 2R
Creature - Human Warrior (U)
T: Target opponent may tap an untapped creature he or she controls. If he or she does not, Matca Ace deals 4 damage to him or her.
"GOAL!"
2/2

Can this be common? It feels common powerlevel-wise, but might be a bit too complex for common.

Next: Something Halloween-y, but not black.

mythmonster2
2016-10-30, 12:40 PM
I had some reservations about the color because of tapping, but it fits in with cards like Browbeat, so that's fine. The only thing I could think about changing could be making the creature a 1/1 or 2/1, since keeping an opponent's creature tapped or dealing 4 damage a turn is pretty good. I like it, overall.

Festival of Masks- 3WR
Sorcery- U
Council's Dilemma- Starting with you, each player votes for trick or treat. For each trick vote, each opponent takes 2 damage. For each treat vote, you gain 6 life.
Some enjoy the festival as a whimsical day for merrymaking. Some enjoy it as a guilt-free day of chaos.

Make another voting card!

r2d2go
2016-11-01, 12:56 AM
It seems cool, and has potential, but I think it ends up being mediocre or worse in almost all circumstances. In a 1v1 situation it's usually gain 4 life, deal 2 to your opponent. In multiplayer, it's probably gain 0-2 life, deal 4-6 to your opponents when you want lifegain, and gain a whole bunch of life when you want damage. In the end, I just don't think it'll ever be good enough.

Artificer's Oversight 4UU
Instant - R
Council's Dilemma - Starting with you, each player votes for Confiscation or Fabrication. For each Confiscation vote, gain control of target artifact. For each Fabrication vote, search your library for an artifact and put it into your hand. Then shuffle your library.

Challenge: Another card built for EDH. Or, another 6+ cost instant.

Gauntlet
2016-11-01, 04:24 AM
Artificer's Oversight 4UU
Instant - R
Council's Dilemma - Starting with you, each player votes for Confiscation or Fabrication. For each Confiscation vote, gain control of target artifact. For each Fabrication vote, search your library for an artifact and put it into your hand. Then shuffle your library.

Challenge: Another card built for EDH. Or, another 6+ cost instant.

Voting happens on resolution, and determines how many artifacts are stolen, so this needs to not target. It should just be 'gain control of an artifact of your choice' or similar. Instant speed effects like this are pretty strong - this feels more like a sorcery to me.

Vines' Vigor - 3GGG
Instant - Rare
Destroy up to two target noncreature permanents.
Search your library for up to two lands and put them onto the battlefield.

Challenge: A noncreature Rare that puts the caster at a card disadvantage.

LastCenturion
2016-11-01, 06:59 AM
Vines' Vigor - 3GGG
Instant - Rare
Destroy up to two target noncreature permanents.
Search your library for up to two lands and put them onto the battlefield.

It's good, but I think it needs to make the lands enter tapped, or else it's unbalanced. If it's in a set with a bunch of cards like it then it's probably fine, but this would see a lot of play across all formats imo.


Challenge: A noncreature Rare that puts the caster at a card disadvantage.

Azorius Guildhall - 3
Artifact - Gate - R
Azorius Guildhall enters the battlefield tapped.
When Azorius Guildhall enters the battlefield, exile two instant or sorcery cards from your hand.
{W/U}, T, Sacrifice this artifact: You may cast one card exiled with Azorius Guildhall without paying its mana cost. If you don't, add WU to your mana pool.

Challenge: a card that benefits a red midrange deck.

Blue Ghost
2016-11-01, 12:45 PM
You can't have a nonland Gate. Subtypes are restricted to a specific permanent type (the reason the Tribal type was made). I think it should be kept that way, since otherwise you either risk weird interactions or have to resort to clunky phrasing like "Forest land" instead of "Forest" (part of the reason the Tribal type was discontinued).
The "exile two instant or sorcery cards from your hand" clause is confusing. It's phrased as a mandatory trigger, but how is it going to be enforced from a hidden zone? What happens if you fail to find? Can you exile a single card? I'm sure those questions can be answered from the comprehensive rules, but my point is that if how the card works in the base case isn't immediately obvious to the average player with reasonable rules knowledge, there's a bit of a problem. Not necessarily a dealbreaker, but definitely a warning sign. At the very least, you should find ways to make the function more intuitive.
A convoluted method to cheat out spells doesn't feel Azorius, nor is it white in any capacity. If this were affiliated with any guild, I feel the best choice would be Izzet. But I don't see why this needs to be affiliated with a guild at all. I can't imagine what a cycle of these would look like.
The mana generation ability feels tacked on. There are mana rocks with non-mana functions, but those generally complement the main mana function by giving you something to do in the case of mana flood. In this case, the non-mana function is the main focus of the card, and complex enough that anything else added on to it feels extraneous.
My suggestion is to drop the mana-generating function, remove the guild and color affiliation and the Gate subtype, and clean up the wording. And then it would be quite a decent card.

Spiketail Tyrant 2RR
Creature - Manticore (R)
Whenever Spiketail Tyrant deals combat damage to a creature, it deals that much damage to another target creature.
4/4

Next: Something that's Vintage-playable without breaking Standard.

r2d2go
2016-11-01, 01:15 PM
Strong in limited, but I think it's not quite at the power or complexity deserving rare. Then again, it certainly doesn't feel uncommon... I think giving it a little more power (maybe 3/3 first strike?) would help push it to a solid rare spot. Probably not necessary, it just feels a little awkward as-is.

Stutterstorm UR
Instant - R
Counter target spell you don't control unless its controller pays 1 and has ~ deal 1 damage to them.
Overload - Exile a red card and a blue card from your hand.

I'm no Vintage expert, but I heard 0 mana counterspells and Storm are big deals.

Challenge: Another card that counters spells. Or, a Weird (the creature subtype). Bonus points for both.

Gauntlet
2016-11-02, 11:54 AM
Stutterstorm UR
Instant - R
Counter target spell you don't control unless its controller pays 1 and has ~ deal 1 damage to them.
Overload - Exile a red card and a blue card from your hand.

I'm no Vintage expert, but I heard 0 mana counterspells and Storm are big deals.

Challenge: Another card that counters spells. Or, a Weird (the creature subtype). Bonus points for both.

Needing a red card and a blue card is probably a bit of an issue. Naturally, it's good against Storm, but there's quite a risk of not having the right cards in hand to cast this. It's also pretty unimpressive against non-Storm opponents, and (unlike Flusterstorm) it can be countered itself by a single Force of Will or similar.
The idea of a non-mana Overload cost is very interesting, though.

Manawarp Weird 1UR
Creature - Weird R

UR: Change the target of any number of target spells or abilities to Manawarp Weird.
Whenever Manawarp Weird becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Manawarp Weird.
1/4

Challenge: Create an Orzhov or Golgari card.

Warmatt
2016-11-02, 02:34 PM
A lovely little redirector, and would be awesomely effective against a Green/White deck, stealing all the buffs.


Faith Generator 5
Artifact- R
Extort
Whenever you Extort, gain you gain E
T, Tap up to X creatures you control- You gain X W/B, where X is equal to the power of the tapped creatures. This mana can only be spent for Extort.
"Among the Orzhov faith is just another form of power."

Sure, Energy is a Kaldesh thing. On the other hand, an engine that runs off 'faith', well, that suits there theme, does it not?


Next challenge; A religious/faith themed artifact with Crew.

r2d2go
2016-11-02, 06:20 PM
Well, first let's get the templating issues and such out of the way. Tap up to X creatures is a little weird - yes, you eventually get to the "x is their power" but on its own it means you can set X to any number above the number of creatures tapped. Also, all it really does is stop you from tapping 0 power creatures for... no reason. It also doesn't stop you from tapping tapped creatures. It should instead be "Tap untapped creatures you control with total power X". Additionally, you cannot generate hybrid mana - you have to say W or B. Also, minor typos (e.g. "gain you gain E" should be "you get E").

As for power level, it seems to generate an absurd amount of mana, but really, it lets you get your creature's damage through without combat if you have sufficient extort. It's kind of like a worse version of "creatures you control have unblockable and lifelink". That's probably fine for 5 mana.

Lastly, the design. It's nifty, turning your worshipping masses into a lot of life draining. However, the E seems totally extraneous, and WotC said they tried to make energy sources also be energy users. I would cut it entirely, to be honest - the idea of a "Faith Generator" is captured by the extort making just fine.

Missionary Cruiser 3
Artifact - Vehicle U
When ~ enters the battlefield, choose a color. ~ has X power and toughness, where X is your devotion to the chosen color.
Crew 2
Is it still faith if a god is literally taking the wheel?
X/X

Challenge: Another card that has an X value. Or, another machine. Bonus points for both.

Warmatt
2016-11-02, 06:45 PM
Okay, that is a nice way to combine both :smalltongue: Will say, that it actually makes great work in Theros settings, just add in the devotion based cards, and watch the gods run the opposition over!


Vampire Batzord 5
Artifact- Vehicle U
Flying, Lifelink
Whenever you gain life, place a +1/+1 counter on ~
Crew 3
"Sure, mostly it sparkles. But it's still a robotic vampire."
2/2


Next Challenge; An Enchantment Artifact.

Dr.Gunsforhands
2016-11-02, 08:11 PM
The bat-copter is... hmm. It's actually really weird! In the right deck, it can get huge in a hurry, but as a vehicle it's hardly worth it until it has a few counters, and costing 5 curtails your ability to pump it incidentally over the course of a game. So, it could probably get away with costing less, but it has the capacity sneak up on an opponent who isn't paying attention. The flavor feels off, though. A vampire-telethopter is entertaining, but that would be okay with just flying and lifelink; I'm not sure what kind of vehicle gets better from using such mighty inventions as Angel's Feather.:smalltongue:

Chalice of Pharika 1GB
Legendary Enchantment Artifact - R
Blocking creatures you control have deathtouch.
GB, T: Regenerate target creature. You gain 1 life.

Challenge! Something to do with one servo.

Gauntlet
2016-11-03, 07:11 AM
Chalice of Pharika 1GB
Legendary Enchantment Artifact - R
Blocking creatures you control have deathtouch.
GB, T: Regenerate target creature. You gain 1 life.

Challenge! Something to do with one servo.

Seems reasonable, although it does appear to be absolutely insufferable to play against in some matchups. It'll encourage board stalls since it makes your creatures way better on the defense than on the offense.
The 'you gain 1 life.' clause is a bit of a pain - it makes you want to activate the Chalice even if a creature isn't about to die, so you gain the life, but then your opponent could remove the creature in response. I'd prefer to have it only give life if the creature actually regenerates, but make it bigger - say "If that creature regenerates this turn, you gain life equal to its toughness" or something?

Manic Tinkering UR
Sorcery - Rare
As an additional cost to cast Manic Tinkering, sacrifice an artifact.
Create a token that's a copy of target artifact or creature, except it's an artifact in addition to its other types. That token has "At the beginning of your end step, sacrifice an artifact."

Challenge: A Card with Undaunted (This spell costs 1 less to cast for each opponent).

Warmatt
2016-11-03, 02:10 PM
A very nice little card that grabs you a copy, but requires a constant flow of raw materials to keep the device in good repair. I like.


Final Defender 5W
Creature- Human Soldier R
Defender, First Strike, Undaunted
Fateful Hour- When you have 5 or less life, ~ gains +2/+4 and may block up to X additional number of creatures, where X is the number of creatures in your graveyard and exile pile.
"He cannot move, for he is the last line of defense. Behind him, the innocents take refuge, because there is nowhere else to run."
3/6

Jormengand
2016-11-03, 02:44 PM
I don't have the heart to trawl through and fix the formatting. Undaunted is a bad mechanic to use on a non-global, lasting ability, like having a 5-drop creature with near-curve stats (and defender/first strike are about bad and good enough to cancel as far as quality is concerned) and an absolutely ridiculous fateful hour (allowing it to block and kill creatures with total toughness 5 or less, and then block additional creatures with total power 9 or less, and survive).

Challenge to the Void 5W
Sorcery R
Undaunted (This costs {1} less to play for each opponent)
Each player names a card. Exile each nonland permanent without a chosen name.

Next: Another card that instructs players to name a card.

r2d2go
2016-11-04, 12:30 AM
Might be a little too strong - We've seen a board wipe for 7 with Undaunted, so at 6, this should probably be less powerful than "Destroy all creatures". Letting each person keep a permanent is risky, but if you're running this, it's probably the same or better (especially with Exile being generally more expensive than Destroy), which makes me think this should be at least W more.

Unfounded Suspicions 3B
Sorcery - U
Undaunted (This spell costs 1 less to cast for each opponent.)
Name a nonland card. Each player reveals their hand, then discards each card with that name.

Challenge: Another card that's made for multiplayer. Or, another card that causes discard.

Gauntlet
2016-11-04, 05:21 AM
It's only really better than Cabal Therapy if you are playing against multiple opponents who have similar decks - in a 4 player game being able to go 'everyone discards their Sol Ring' is good on turn one, but it quickly gets less relevant from there. Unless you're playing in a very specific meta I can't see this being very useful.

Rakdos Channeler BBRR
Creature - Human Shaman Berserker - Rare

Whenever Rakdos Channeler enters the battlefield or attacks, each player discards a card at random.
Whenever a player discards a land card, put a +1/+1 counter on Rakdos Channeler.
Whenever a player discards a nonland card, Rakdos Channeler is indestructible this turn.
She's the soul of the party.
3/1

Challenge: An unreliable but powerful card.

ben-zayb
2016-11-04, 08:49 AM
W/G want their abilities (combat trigger, +1/+1 counters, and indestructible) back. Discarding at random would be R or B, so this looks more as any of R/B and any of W/G. No reason to be RR or BB, too

Shipwreck Isles
Legendary Land - Island R
2UU, T: Tap a creature an opponent controls at random. It doesn't untap during its controller's untap step as long as ~ is on the battlefield.

Make another land, or another card with randomness. Bonus for both!

r2d2go
2016-11-04, 10:05 AM
That seems... really reliable, actually, in that it's better than an island in most ways, and its ability is hilariously strong. Yes, it's random, but it permanently taps a dude, and can keep doing it. I'd love this in almost any blue deck I play. Izzet counterburn? Anger of the Gods and use this to lock down their surviving fatty. Sen Triplets EDH? Why not, it'll let me lock down the one indestructible dude left after I board wipe. Delver? Why not, on rare occasion it'll let me tap their flier and swing for lethal. That's the problem - There's little reason not to run one or two of these, other than Price of Progress and basic-land searching. I'd like it better if it came in tapped, but was slightly stronger in a different way. Maybe use the more standard "It doesn't untap until ~ untaps, you may choose not to untap this during your untap step", but then make it cheaper. Something like that.

Izzet Academy
Land - U
T - Add 1 to your mana pool.
UR, T - Choose a player. ~ deals 1 damage to a random creature they control, then they draw a card.
Power is knowledge.

Challenge: Another card that pings (deals 1 damage). Or, another card that draws. Bonus points for a high-cost instant or sorcery that does both.

Gauntlet
2016-11-04, 10:17 AM
Shipwreck Isles
Legendary Land - Island R
2UU, T: Tap a creature an opponent controls at random. It doesn't untap during its controller's untap step as long as ~ is on the battlefield.

Make another land, or another card with randomness. Bonus for both!

So it's a strictly better Island in that it can be found with a fetchland, comes in untapped, taps for blue. It's legendary, so you don't want lots of them, but it's fetchable so that's fine.

If your opponent has one creature this is straight up removal, that also happens to not target. For each creature you're keeping locked down, you're less likely to get the next one immediately, but still - mostly unconditional removal on a land which doesn't cost anything to put in your deck feels ridiculous. Karakas sees legacy play and can't be found by a Flooded Strand. This land taps down a threat midgame, then makes your opponent extend into a wrath, at which point they have no threats out and you can 100% answer the first followup they drop again.

I'd say this card would be even better in Modern, since there's no land destruction really, but that's probably wrong since hard control is a lot worse there - and this card is best in midrange/control mirrors which isn't the place where blue control is lacking. It would definitely see play absolutely everywhere though. At least have it come in tapped!


Izzet Academy
Land - U
T - Add 1 to your mana pool.
UR, T - Choose a player. ~ deals 1 damage to a random creature they control, then they draw a card.
Power is knowledge.

Challenge: Another card that pings (deals 1 damage). Or, another card that draws. Bonus points for a high-cost instant or sorcery that does both.

Seems okay, but giving an opponent a card is a pretty big downside unless you're trading 1-for-1, so this wouldn't see much use unless there are a lot of 1-toughness things in the format. Giving your opponent cards is pretty worrying in limited, too.
Oh wait, it can target yourself. I guess it's amazing, then, as long as your guys aren't 1/1s. UR, T: draw a card is very strong on a land - see Desolate Lighthouse.

Fortunately my card for ben-zayb also works for r2d2go, so I guess it can stay.

Holdout Watchpost
Land - Rare (Mirran watermark)
T: add C to your mana pool.
1R, T, sacrifice Holdout Watchpost: Holdout Watchpost deals 1 damage to each attacking creature.
The resistance's watchposts are frequently attacked, but the swarms often don't find themselves fighting quite what they expected.

Challenge: Another card based on the aftermath of a Magic storyline.

Dr.Gunsforhands
2016-11-04, 02:00 PM
These kinds of cards are insidious. Once upon a time, there were a few lands that could double as deterrence or removal, like Quicksand, but they were never what you'd call a common occurrence. It's good that it's Rare, then, but these days cards like that either don't exist or have a very high activation cost to underscore the fact that you're supposed to activate it later in the game when you don't need land so much. Even if the card that the activation copies is pretty lame, the fact that it can slip into a deck without taking up a spell slot could make it feel like a mandatory inclusion, especially if there are token decks around. Are phyrexians known for making swarms of things? I thought Infect was about the big tramplers.

ERASE 8
Sorcery - MR (Slightly modified Fate Reforged set symbol)
Each player exiles all cards in his or her hand and graveyard and the top 20 cards of his or her library.
If you cast ERASE from your hand, exile all permanents.
"This is what happens when people like me take it easy."
- Sans

Challenge! Skeleton! Go!

Warmatt
2016-11-04, 02:10 PM
Ah, a lovely little thing that just seems to erase everything, and works as an excellent board wipe, with the cravat that it hammers both players, so can be a double edged sword.... less so with some exile themed decks? Not sure.


Moldybones 3(B/G)
Creature- Skeleton U
As long as you control a swamp, ~ has +1/+1 and menace
As long as you control a forest, ~ has +1/+1 and 'Sacrifice a Creature- Regenerate ~'
"In swamp or fen, those moldy bones are hard to lay to rest."
1/1


Next Challenge; A lich/Skeleton Wizard.

r2d2go
2016-11-05, 11:53 PM
Ah, a lovely little thing that just seems to erase everything, and works as an excellent board wipe, with the cravat that it hammers both players, so can be a double edged sword.... less so with some exile themed decks? Not sure.


Moldybones 3(B/G)
Creature- Skeleton U
As long as you control a swamp, ~ has +1/+1 and menace
As long as you control a forest, ~ has +1/+1 and 'Sacrifice a Creature- Regenerate ~'
"In swamp or fen, those moldy bones are hard to lay to rest."
1/1


Next Challenge; A lich/Skeleton Wizard.

This seems like it'd be really annoying in limited. It seems mediocre at 1/1 for 4 at first, but then you realize it's basically a 3/3 menace with "sacrifice a creature - regenerate" for 2BG with some upside. I feel like just making it 2BG wouldn't be insane.

Runebone Necromancer 2BB
Creature - Skeleton Wizard
Sacrifice a non-skeleton creature with power X - create a tapped X/X black skeleton creature token.
Other skeletons you control get +1/+1 and "Sacrifice a skeleton - regenerate this creature".
Sacrifice a skeleton - regenerate Runebone Necromancer.
2/2

Challenge: Another card that likes high-power creatures. Or, another lord (buff for all creatures of a type). Bonus points for both!

Vogie
2016-11-08, 03:52 PM
This seems like it'd be really annoying in limited. It seems mediocre at 1/1 for 4 at first, but then you realize it's basically a 3/3 menace with "sacrifice a creature - regenerate" for 2BG with some upside. I feel like just making it 2BG wouldn't be insane.

Runebone Necromancer 2BB
Creature - Skeleton Wizard
Sacrifice a non-skeleton creature with power X - create a tapped X/X black skeleton creature token.
Other skeletons you control get +1/+1 and "Sacrifice a skeleton - regenerate this creature".
Sacrifice a skeleton - regenerate Runebone Necromancer.
2/2

Challenge: Another card that likes high-power creatures. Or, another lord (buff for all creatures of a type). Bonus points for both!

I'm fairly certain that'd be templated as "Sacrifice a non-skeleton creature: create a X/X black skeleton creature token, where X is the power the sacrificed creature. That token enters the battlefield tapped." But otherwise, neat! possibly a bit overpowered though for the cost, as all non-skeleton creatures would be able to effectively dodge any removal.

Mirrored Phalanx 2WR
Creature - Human Soldier 2/3 U
Whenever ~ attacks, soldiers you control gain +X/+0 until end of turn, where X is the highest power among soldiers you control.

Challenge: Create a Red enchantment that cares about artifacts

ben-zayb
2016-11-08, 08:44 PM
Creature type should be capitalized. It might be better as a mono-red rare, as I feel uneasy about this being uncommon, even with a WR cost.

Reforged in Wrath 2R
Enchantment - Aura U
Enchant noncreature artifact
Enchanted artifact becomes a red Equipment artifact with "Equipped creature gains +3/+0, has trample, and must attack or block each turn if able" and "Equip 3"
Caution: Not a craft made with love!

Made another card based on an emotion.

r2d2go
2016-11-08, 10:27 PM
Seems pretty weak - I mean, for 2R and equip 3, I'd expect an artifact to have about those stats. Loxodon Warhammer is strong but it's close to strictly better than the resulting equipment for this. Maybe +X/+X, where X is the artifact's CMC? Since most artifacts are going to function just fine even when equipped, that actually gets you a reasonable payoff for running some weird deck with artifacts, creatures, and this enchantment.

Cheerful Companion W
Enchantment Creature - Wolf Avatar R
At the end of turn, if you control a human, you may gain 1 life.
"Is it a puppy?"
"No, it's better."
2/1

(compare to Soldier of the Pantheon (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373529))

Challenge: Another one of those 2/1 for 1s that enable aggro. Or another card that gains life. Bonus points for both!

Warmatt
2016-11-08, 10:39 PM
A cheap 2/1 that gets you life as long as you control a human? Nice little thing that should work nicely in most sets to quickly start earning you life from turn 2 on. And fragile, so not to hard to get rid of either.


Golden Pug (W/B)
Creature- Dog C
At the end of turn, if you control a creature with Extort, gain 1 life.
"You will not believe what those googly eyes can sucker you into."
2/1


Next challenge; A creature with variable abilities.

Gauntlet
2016-11-10, 06:21 AM
Golden Pug (W/B)
Creature- Dog C
At the end of turn, if you control a creature with Extort, gain 1 life.
"You will not believe what those googly eyes can sucker you into."
2/1


Next challenge; A creature with variable abilities.

2/1s for 1 are great, but probably shouldn't be at common. I believe the creature type for dogs in MTG is 'Hound', also. Probably fine as far as balance, although normally Extort goes in decks that are a lot more midrange-ish than anything that would want an aggressive 1-drop like this.

Jousting Champion - 1WW
Creature - Human Knight - Rare

Jousting Champion has Vigilance if you control two or more Soldiers.
When Jousting Champion attacks, it gains first strike until end of turn.
When Jousting Champion blocks, it gains indestructible until end of turn.

3/1

Challenge: Another Knight. Bonus points if it's not mono-white.

Vogie
2016-11-10, 09:36 AM
2/1s for 1 are great, but probably shouldn't be at common. I believe the creature type for dogs in MTG is 'Hound', also. Probably fine as far as balance, although normally Extort goes in decks that are a lot more midrange-ish than anything that would want an aggressive 1-drop like this.

Jousting Champion - 1WW
Creature - Human Knight - Rare

Jousting Champion has Vigilance if you control two or more Soldiers.
When Jousting Champion attacks, it gains first strike until end of turn.
When Jousting Champion blocks, it gains indestructible until end of turn.

3/1

Challenge: Another Knight. Bonus points if it's not mono-white.

Halohunter Knight 1BB
Creature - Human Knight Rare
First Strike
~ has deathtouch as long as any opponent controls an Angel.
~ can block Angels as though it had reach.
2/2

Challenge: A non-green elf

Blue Ghost
2016-11-10, 01:48 PM
You didn't review the previous card, so I'll go ahead and do that.

Jousting Champion: First strike and indestructibility are both defensive abilities, and first strike can be viewed as a weaker version of indestructible. So having both apply to the same creature in different circumstances is somewhat awkward and inelegant, in my opinion. Having a peripheral part of the card caring about a different creature type also feels rather weird.

Halohunter Knight: This is pretty good. Will need to go in a set where angels have a significant amount of presence, but provided that's the case, it's a clean, flavorful design. Could use some flavor text.

Mire Elf B
Creature - Elf (U)
T: Tap or untap target Swamp. That Swamp's controller loses 1 life.
1/1

Next: An artifact that can become a creature.

LastCenturion
2016-11-10, 05:35 PM
Mire Elf B
Creature - Elf (U)
T: Tap or untap target Swamp. That Swamp's controller loses 1 life.
1/1

It's pretty decent. It's weaker than Arbor Elf, but it's also a little bit off-color. The offensive aspect also helps it seem more black. It's pretty weak in the late game.


Next: An artifact that can become a creature.

Balloon Basket - 1
Artifact - Vehicle - C
Crew 1
Flying
1/1

Challenge: Another card that's nearly a reprint, but with Kaladesh mechanics. (This one is Goblin Balloon Brigade)

r2d2go
2016-11-10, 06:03 PM
I mean... it's really bad. In a world where 1/1 fliers for 1 have been printed a few times and weren't even that good, even in limited, it's pretty much unplayable. I get the reference, but it's almost worse than Goblin Balloon Brigade, which is an accomplishment. I think 2/1 would be reasonable, or 1/3.

Aetherwarp Artillery 5
Artifact - R
Whenever a creature enters the battlefield, you get E.
Sacrifice a creature, pay E: ~ deals 1 damage to target creature or player.
Deadly to operators and targets alike.

Challenge: Another card that powers itself. Or, a common. Bonus points for both.

Djinn_in_Tonic
2016-11-10, 06:06 PM
Balloon Basket - 1
Artifact - Vehicle - C
Crew 1
Flying
1/1

I mean, it's fine, but super weak, as 1/1 flying creatures for 1 already exist. It's also not really Goblin Balloon Brigade, as that's a functional 1/1 that just requires mana to gain flying, not use of a creature. So...eh, is my call. Possibly unplayable unless you REALLY need a weak flying creature for some reason.


Challenge: Another card that's nearly a reprint, but with Kaladesh mechanics. (This one is Goblin Balloon Brigade)

Servo-Golem -- (6)
Artifact Creature -- Construct (R)
Servo-Golem enters play with 2 +1/+1 counters on it.
Fabricate 3.
1, sacrifice a Servo creature you control: put a +1/+1 counter on Servo-Golem.
1, remove a +1/+1 counter from Servo-Golem: create a 1/1 colorless Servo artifact creature.
0/0

It's a slightly more modular Penvatus. I also dropped the cost by 1, as I think Pentavus is...fairly weak, all things considered.

Challenge: Another card that can benefit itself or other cards, but not at the same time.

Dr.Gunsforhands
2016-11-11, 07:27 PM
I mean, it's fine, but super weak, as 1/1 flying creatures for 1 already exist. It's also not really Goblin Balloon Brigade, as that's a functional 1/1 that just requires mana to gain flying, not use of a creature. So...eh, is my call. Possibly unplayable unless you REALLY need a weak flying creature for some reason.



Servo-Golem -- (6)
Artifact Creature -- Construct (R)
Servo-Golem enters play with 2 +1/+1 counters on it.
Fabricate 3.
1, sacrifice a Servo creature you control: put a +1/+1 counter on Servo-Golem.
1, remove a +1/+1 counter from Servo-Golem: create a 1/1 colorless Servo artifact creature.
0/0

It's a slightly more modular Penvatus. I also dropped the cost by 1, as I think Pentavus is...fairly weak, all things considered.

Challenge: Another card that can benefit itself or other cards, but not at the same time.

I was going to go on about how it needs to be a 1/1 because of the way Fabricate works, but you got around that by adding another sentence. Still, even with the mild annoyance of having to add 1 to the number of counters on it, I think this would be an easier read as a 1/1 with Fabricate 4. Power-wise, you already knew what you were going for. If you think Pentavus needed a huge buff, this is the card for you. If you think 6 mana for a bunch of quasi-regenerating tokens is actually pretty scary - especially if you can break combat math by adding more servos from your other artificers - then maybe it's a little too much after all. Also, it's called a -golem in its name, yet isn't actually a golem? That seems problematic. :smalltongue:

Railgate Post 2
Artifact - Vehicle U
Defender
W: Other creatures you control gain Vigilance until end of turn.
Crew 2
3/5

Cobblecrawler 3
Artifact - Vehicle C
Crew 1 (Tap a creature you control with power 1 or greater: this artifact becomes an artifact creature until end of turn.)
Scavenge 5 (5, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3

Challenge! What's your favorite mechanic you'd like to see come back? If you have one, either put it in a different context and show how it can still hold up, or make some slight adjustments to it so it makes more sense in a new setting.

TiaC
2016-11-11, 09:40 PM
Provided that it works like it looks like it should, that's a cool card. Seems fine for limited.

Mind Sink UB
Sorcery U
Target player discards a card at random and loses 1 life.
Replicate: Discard a card.

Make a combo card that uses energy.

LastCenturion
2016-11-11, 10:05 PM
Mind Sink UB
Sorcery U
Target player discards a card at random and loses 1 life.
Replicate: Discard a card.

It's okay, I guess. You can use it to dump your hand and make your opponent dump theirs, or as a late-game finisher that resists counterspelling.


Make a combo card that uses energy.

Consulate Jailer - WR
Creature - Vedalken Warrior - C
When ~ enters the battlefield, you get EE
Whenever ~ attacks, you may pay EE. If you do, put a -1/-1 counter on target creature.
1/3

Challenge: Something that either affects the Stack or has Split Second.

Dr.Gunsforhands
2016-11-11, 10:59 PM
I don't think I can really get behind calling -1/-1 counters, 'jail.' Mechanically, this clearly seems like a black Aetherborn creature, blasting people with some questionably-legal energy weapon that was apparently imported from Phyrexia... and the only person who wants Infect in the same place as energy and fabricate is the one selling counters at her crafting booth. If you want a jailer-type Vedalken creature, red, white and blue might all use energy to tap something down on attack, or you could even bring back Detain as a Consulate mechanic.

Sumira Muitus (https://twitter.com/roborosewater/status/658720899705782272) RGG
Creature - Human Warrior R
Skip (https://translate.google.com/#auto/en/sumira) the stack (https://translate.google.com/#auto/en/muitus). (Spells and abilities resolve immediately when cast, triggered or activated.)
3/4

Challenge! Something that cares about how many artifacts a player has, but is not itself an artifact.

digiman619
2016-11-11, 11:36 PM
I don't think I can really get behind calling -1/-1 counters, 'jail.' Mechanically, this clearly seems like a black Aetherborn creature, blasting people with some questionably-legal energy weapon that was apparently imported from Phyrexia... and the only person who wants Infect in the same place as energy and fabricate is the one selling counters at her crafting booth. If you want a jailer-type Vedalken creature, red, white and blue might all use energy to tap something down on attack, or you could even bring back Detain as a Consulate mechanic.

Sumira Muitus (https://twitter.com/roborosewater/status/658720899705782272) RGG
Creature - Human Warrior R
Skip the stack. (Spells and abilities resolve immediately when cast, triggered or activated.)
3/4

Challenge! Something that cares about how many artifacts a player has, but is not itself an artifact.

I get R and G indirectly hating on blue, but that really needs to be a mythic. Really neat otherwise.

Shattering Wind 7RR
Sorcery R
Shattering Wind cost 1 less to cast for each artifact an opponent controls.
Destroy all artifacts

Next up: Colorshift a legendary creature.

Ionbound
2016-11-13, 07:58 PM
Huh. Looks a lot like Blasphemous Act for artifacts, which is pretty cool. I like it a lot.

Thalia, Lady of Darkness-1RB

Creature-Vampire Soldier-MR

Double Strike

Whenever you cast a spell, if it would cost more than it's mana cost, you may pay it's mana cost instead.

I found her, broken and hopeless, after the battle. You should thank me, Sigarda. I gave her purpose again. ~Olivia Voldaren

3/2

(My idea is that in an alternate timeline where Emrakul was still sealed and Innistrad saved, but the Order of Saint Traft was wiped out to a man, Olivia found Thalia and turned her. Later Sigarda noticed that she or her corpse was missing and went looking, finding Vampire!Thalia serving under Olivia)

Challenge! Create another fallen hero/heroine!

BasketOfPuppies
2016-11-13, 08:33 PM
How would this work with X-costs? Other than that glaring issue, I like it.

Gideon, the Risen 3BB
Legendary Creature- Zombie M
When ~ etb or attacks, zombies you control gain lifelink and indestructible until end of turn.
"What? It's not like his body was doing us any good just laying around. You should be thanking me"- Liliana
3/3
Challenge! Make an un-card.

Ionbound
2016-11-13, 08:36 PM
@Basket: It's a may effect, so X cards would function as normal.

mythmonster2
2016-11-13, 10:22 PM
You're missing a P/T, BasketOfPuppies.

Dr.Gunsforhands
2016-11-13, 11:17 PM
It's just as well. Zombie Gideon would still probably be a planeswalker... though I guess we won't know for sure until we see the Zombie Elspeth that we already know exists. In any case, regardless of stats, he might need to cost more than 5 just because he's so high-impact. If it's changed to other zombies, it'll be a lot easier to deal with and call fair.

Mill Troll 2B
Creature - Troll C
X, T: Each player puts the top X cards of his or her library into his or her graveyard.
1B: Regenerate Mill Troll.
Remember: symmetrical effects are always fair.http://static-cdn.jtvnw.net/emoticons/v1/25/1.0
2/2

Challenge! A troll?

Warmatt
2016-11-14, 12:03 AM
So, a deck burn card that hits both players, that can be reused and regenerated if it gets taken out? A lovely and insane little troll, with so much evil potential.


Poll Troll 3WUB
Enchantment Creature- Troll MR
Whenever a vote is triggered, you may pay WUB. If you do so, flip a coin. If heads, the control of ~ becomes the caster of the card that triggered the vote. If tails, create any mixture of 3 X/X Black, White, Blue, Red or Green horror tokens. X equals the number of votes cast.
1B; Regenerate ~
"Elections bring out the worst trolls."
3/3


Next challenge; A card that triggers a vote

Gauntlet
2016-11-15, 08:08 AM
Poll Troll 3WUB
Enchantment Creature- Troll MR
Whenever a vote is triggered, you may pay WUB. If you do so, flip a coin. If heads, the control of ~ becomes the caster of the card that triggered the vote. If tails, create any mixture of 3 X/X Black, White, Blue, Red or Green horror tokens. X equals the number of votes cast.
1B; Regenerate ~
"Elections bring out the worst trolls."
3/3


Next challenge; A card that triggers a vote

Seems like it's an enchantment for no real reason.
So.. before people vote, you can pay three mana to either give the creature to someone else, or make three x/x tokens where x is the number of players (normally)? Seems... strange. You're paying six mana for a regenerating 3/3 that does nothing unless you play a few very specific cards, and then half the time it doesn't help you anyway, while requiring even more mana putting into it before it actually does anything.

Crackdown 2RW
Sorcery - Rare
Starting with you, each player votes for Order or Chaos.
Each player who voted Order creates two 1/2 Enforcer creature tokens. They have '1, T: Tap target creature.'
Each player who voted Chaos creates two 2/1 Looter creature tokens. They have 'This creature attacks each turn if able.' and 'Whenever this creature attacks, other attacking creatures you control get +1/+0 until end of turn.'

Challenge: Make a card which costs entirely colored mana to cast.

Warmatt
2016-11-15, 09:17 AM
No, you pay the three mana, and then you either steal the elections effect, or get a bunch of outraged horror that the favored candidate did not win of course. I did not word that correctly, and will admit to being on aspirin at the time x-x


Was meant to be a parody of the recent American election to be honest.

r2d2go
2016-11-15, 01:48 PM
No, you pay the three mana, and then you either steal the elections effect, or get a bunch of outraged horror that the favored candidate did not win of course. I did not word that correctly, and will admit to being on aspirin at the time x-x


Was meant to be a parody of the recent American election to be honest.

Yeah, your intention was not what the text means. It's pretty hard to do what you wanted, actually, because once you resolve the council trigger and start voting, you can't interact with it as an object on the stack.

Crackdown is probably too weak. It makes slightly better Goldmeadow Harriers and slightly worse Goblin Wardrivers, so even if it only gave you creatures, it'd be mediocre at best. In a big multiplayer game you *can* make the symmetry into an advantage, working together to lock down or run down a high-threat opponent. Is that worth it in this case? Considering none of it has haste and the harriers cost mana to activate, probably not.

Subject 09 UR
Creature - Weird Wizard R
Whenever you draw a card, ~ gets +1/+1 until end of turn.
T - Draw a card, then discard a card.
In department 09, the best subjects become researchers, and the worst researchers become subjects.
1/1

Challenge: Another card that loots (draws and discards). Or, another functional bear (2/2 for 2). Bonus points for both.

Vogie
2016-11-15, 03:05 PM
Yeah, your intention was not what the text means. It's pretty hard to do what you wanted, actually, because once you resolve the council trigger and start voting, you can't interact with it as an object on the stack.

Crackdown is probably too weak. It makes slightly better Goldmeadow Harriers and slightly worse Goblin Wardrivers, so even if it only gave you creatures, it'd be mediocre at best. In a big multiplayer game you *can* make the symmetry into an advantage, working together to lock down or run down a high-threat opponent. Is that worth it in this case? Considering none of it has haste and the harriers cost mana to activate, probably not.

Subject 09 UR
Creature - Weird Wizard R
Whenever you draw a card, ~ gets +1/+1 until end of turn.
T - Draw a card, then discard a card.
In department 09, the best subjects become researchers, and the worst researchers become subjects.
1/1

Challenge: Another card that loots (draws and discards). Or, another functional bear (2/2 for 2). Bonus points for both.

That's interesting - it's effectively an overly-complicated 2/2 (as you'd always draw a card at the beginning of your turn, and can tap it while blocking), but it definitely feels blue. It's not really a red card, although you could change it to from Loot to Rummage (T, Discard a card: Draw a card) to make it lock into the current iteration of the of the color wheel (Looting is Blue & Rummaging is Red)
Also, I'm fairly certain Weird were artificial creations of energy, so the flavor text doesn't make sense to me.

Struck By Lightning 2RUU
Sorcery U
Draw three cards.
~ deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Discard three cards at the beginning of the next end step

Challenge: Another Combined/Fused card (as the above card is Arc Lightning + Ideas Unbound)

r2d2go
2016-11-15, 09:13 PM
Quick note: Weirds are the composition of two elements (http://magic.wizards.com/en/articles/archive/arcana/sketches-thunderheads-2006-03-16), diametrically opposed (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292731), smushed together (http://magic.wizards.com/en/articles/archive/depth-look-izze-hey-look-2006-03-01) into "semi-sentient paradox pets", originally by Niv Mizzet. Some (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369062) are also powerful wizards. The idea here is that weirds in project 09 occasionally become researcher wizards themselves, and the researchers occasionally get caught in the flux of clashing energies and die. The card is one of the former.

Dr.Gunsforhands
2016-11-16, 07:13 PM
Struck By Lightning is... fine? Surprisingly good, really. It's an interesting case, since the combined cost makes you less able to spend all of your Ideas Unbound cards. Looting for 3 isn't bad on its own, though, and in the best case it's like an Ideas Unbound that draws four cards and one of them is a decent removal spell that you wanted to use anyway.

Worldmind 4GGUU
Sorcery - R
Draw 8 cards.
Divination + Harmonize + Ancestral Recall = Value!

Challenge! Something that counters a triggered ability.

LastCenturion
2016-11-16, 07:47 PM
Worldmind 4GGUU
Sorcery - R
Draw 8 cards.

it's... alright? The cost is eight, but you're going to need more mana when you cast it in order to not have to pitch at least one card the turn you play it. That much card draw is powerful, but the four colored cost sort of mitigates it. I'm also not quite sure what it merges.


Challenge! Something that counters a triggered ability.

Distract - U
Instant - C
Counter target triggered or activated ability

Distract - 1U
Instant - C
While this is on the stack, triggered abilities do not trigger. Triggered abilities already on the stack are countered.
"Hey look!"

Challenge: A planeswalker with counterspells.

Fortuna
2016-11-16, 08:10 PM
Isn't that just Stifle?

LastCenturion
2016-11-16, 08:31 PM
Isn't that just Stifle?

Err... Yeah. I broke the thread's titular rule. Sorry? I didn't realize that Stifle was a card. I changed it now.

Vogie
2016-11-17, 09:48 AM
Distract - 1U
Instant - C
While this is on the stack, triggered abilities do not trigger. Triggered abilities already on the stack are countered.
"Hey look!".

This is really narrow, so it'd likely be a Rare. Using the Eldrazi Titans, Torpor Orb (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233069)and Swift Silence (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107284)as a template, it'd likely be something like "Casting Distract doesn't cause abilities to trigger. Counter all triggered abilities."

Would probably also benefit for something else you could do with it, be it cycling (including upcycling or downcycling), reinforce... something to offset the rigid nature of it.




Challenge: A planeswalker with counterspells

Teferi, Reality Sculptor 3UU
Planeswalker - Teferi MR
You may activate Teferi's loyalty abilities on any player's turn any time you could cast an instant.
(+1) Scry 1
(-2) Exile target spell without suspend and put three time counters on it. That spell gains suspend.
(-3) Until end of turn, target creature loses all abilities and becomes a green Sheep with base power and toughness 0/1.
Starting loyalty: 4

Challenge - An instant or sorcery that would fit in to an "Avengers" themed Commander deck.

Edit: Updated

Jormengand
2016-11-17, 11:24 AM
Needs a cost and loyalty, but there's nothing intrinsically wrong with it otherwise, except that it's clearly going to be UG and you probably want to run it with something R for the sheep-and-ping combo.

Avengers, Assemble! 4W
Sorcery - R
Converge - For each colour of mana you spent to cast Avengers, Assemble!, you may search your library for a planeswalker card of that colour, reveal it, and put it into your hand.

Especially with the recent four-colour-commander theme, this may become useful in walker decks.

Next: A card which interacts with planeswalkers.

Warmatt
2016-11-17, 01:53 PM
A very nice little deck searcher, allowing you to get a number of planeswalkers into your hand quickly... or quickly enough anyway.

Okay, will freely admit, my idea is based on the Planechase set, but hey, Paneswalkers :smalltongue:



Gather the Eternal Energies 7
Legendary Enchantment- MR
Whenever the chaos symbol is rolled; Place a Charge Counter on ~
Whenever the planeswalker symbol is rolled; Place X loyalty counters on target planeswalker, where X is the number of charge counters on ~. Then remove all charge counters from ~. Any player may use this ability, on their turn only.


Next challenge; A plane for a new Planechase set!

r2d2go
2016-11-17, 03:19 PM
A very nice little deck searcher, allowing you to get a number of planeswalkers into your hand quickly... or quickly enough anyway.

Okay, will freely admit, my idea is based on the Planechase set, but hey, Paneswalkers :smalltongue:



Gather the Eternal Energies 7
Legendary Enchantment- MR
Whenever the chaos symbol is rolled; Place a Charge Counter on ~
Whenever the planeswalker symbol is rolled; Place X loyalty counters on target planeswalker, where X is the number of charge counters on ~. Then remove all charge counters from ~. Any player may use this ability, on their turn only.


Next challenge; A plane for a new Planechase set!

If you're going to make a card for a Planechase, you should probably explain or at least link what's going on. Not everyone (and in fact, very few of the MtG players I know) will have any idea what's going on here.

The card, from my understanding of Planechase after a brief read, is really weak. It gets a counter 1/6 of the time, and gets to use them 1/6 of the time, lets your enemies get the same benefits, does nothing unless you have a surviving Planeswalker, and even when it does go off, it's not likely to actually get you an ult off. For 7 mana, that's pretty unplayable, even when you're rolling 2-3 dice a turn.

As for mechanical issues: I'm not sure why it's an enchantment and not an artifact. Charge counters are more artifact-y, as is having it cost only colorless mana. Also, the templating on the second ability is really weird and possibly nonfunctional. It's a triggered ability, not an activated ability, and the use of a semicolon is confusing and very nonstandard. I think it should be "Whenever a player rolls {Planeswalker Symbol}, that player may put X loyalty counters on target planeswalker, where X is the number of charge counters on ~. Then remove all charge counters from ~." - the rolling part may be incorrect wording for how planar die rolls are represented, but otherwise I believe that's the correct wording.

Krark-Clan Gambler R
Creature - Goblin R
T - The next time you flip a coin, roll a die, or choose a target at random this turn, you choose the result.
2/1

Challenge: Another 2/1 for 1. Or, another card that taps for an activated ability. Bonus points for both.

Jormengand
2016-11-17, 04:26 PM
Dice are only rolled in un-magic. Notwithstanding that, it's pretty powerful with a lot of cards, such as Bottle of Suleiman in Commander and Capricious Efreet in Modern (though technically that's not a target at random, but very little actually is). Fiery Gambit decks could easily become a thing with this little fella. Hells, even Goblin Test Pilot becomes really nasty. There are a lot of super-powerful effects gated behind random chance, and messing with that could be really evil.

Just for fun, chicken egg is a good turn 2 play with this, and goblin bowling team essentially becomes a 7/1 for 4 (assuming that you have to choose a result that you can actually roll on the die, otherwise it becomes a lot better). Worth it? Probably not, but could be useful once in a while. Goblin Tutor becomes insane, Growth Spurt becomes a better, instant-speed Larger than Life, Jack-In-the-Mox becomes a lot more useful but still not amazing, oh, and Jumbo Imp becomes quickly ludicrous and a game winner on its own. Strategy, Schmategy allows you to pick from a variety of potentially-great effects (it's nice to be able to hose artifact decks, especially with Kaladesh just out). In general, it's a great play in un-magic in some kind of BRG die-roll deck. But then, who plays competetive un-magic?

Stormlance Battery R
Creature - Construct Spellshaper R
R, discard a card, T: Stormlance Battery deals 2 damage to target creature or player.
3R, discard a card, T: Until end of turn, creatures you control gain "T: this creature deals 1 damage to target creature or player"
2/1

Next: Another spellshaper.

Dr.Gunsforhands
2016-11-18, 12:14 AM
It's pretty powerful for such an efficient 1-drop, which should get people excited. As a construct, shouldn't it be an artifact creature? The name is impressive, so it could probably get away with costing more, and I could see it with a more offbeat construct-like statline to go with it.

Magus of the Walk 1U
Creature - Human Spellshaper MR
1U, T, discard a card, exile Magus of the Walk: Take an extra turn after this one.
"This is where we part ways."
1/1

Challenge! A new mana dork!

Fortuna
2016-11-18, 03:25 AM
Hm. I'm struggling to find a way to break this; it's harder to recur than Time Warp, honestly, and overall costs 2UU and two cards as opposed to 3UU and one. It does have the advantage that it can be activated turn three, but do you really want to spend all of turn two and most of turn three taking an extra turn? The only advantage I can see is that you can copy it with clones, but you'll be burning through cards that way; I'm not sure if this would ever see play.

Far-Rover Mystic 1G
Creature - Satyr Druid U
When Far-Rover Mystic attacks, if you control a land which shares a land type with a land the defending player controls, Far-Rover Mystic can't be blocked this turn.
T: Add one mana of any color no land you control can produce to your mana pool.
1/1

Challenge: Another card with conflicting incentives.

ericgrau
2016-11-19, 12:06 PM
Looks like a hybrid between an early game mana dork and a late game finisher that you buff up for the kill. Both are good in typical green decks and I can see running 2 or 3 of these in many decks, along with dual lands (not necessarily true duals). Not 4 because you don't want to be stuck with 2 in your opening hand when you'd rather have a focused mana dork. And not 0 because while a focused mana dork or finisher seems better, it's not when you draw it at the wrong time. This card makes your green+whatever color(s) ramp more flexible, I like it.

I also see it is good for mana fixing as a mana dork. It doesn't always but when it doesn't fix mana it means your mana is already fixed and probably doesn't need more fixing.

So, not as conflicting as you might think. Actually super synergistic.

1B
Living Sacrifice
Sorcery
As an additional cost to cast Living Sacrifice, sacrifice a creature.
Add an amount of (B) to your mana pool equal to the sacrificed creature's power at the time it was sacrificed.

Challenge: More black mana generation.

Dr.Gunsforhands
2016-11-21, 11:22 AM
EDIT: Forgot the most important note! You don't need to specify, 'when,' it looks at the creature's power. Cards that refer to creatures that just died or were sacrificed look at their Last Known Information, which is to say that they already account for counters and auras and stuff.

This seems to be designed for a set where it clearly represents the theme of some faction or another, but Culling the Weak would be much too powerful. With good art and flavor text and an appropriate faction-themed name, this version could be printed at common and get last-picked in limited with no regrets. But hey, if you're playing a really aggressive deck that really needs a sacrifice outlet, maybe it gets in?

Sorrowmire Thrull 1B
Creature - Thrull C
Haunt
When Sorrowmire Thrull enters the battlefield or the creature it haunts dies, add BB to your mana pool.
1/1

Challenge! Something with a repeatable 1-mana ability. Firebreathing counts, but you should still probably make it interesting somehow.

BasketOfPuppies
2016-11-21, 01:03 PM
With the mana from haunt I feel like it would enter your mana pool during combat, limiting its usefulness to instants. Other than that, it seems like a GILBIC, which are important.

Zurgo, Death Incarnate 3RB
Legendary Creature- Orc Warrior
Trample, haste
R/B: ~ gains +1/+0 until end of turn. At the beginning of the next upkeep, ~ gains -0/-1 until end of turn
He exists only to perpetuate death, he doesn't care whose.
7/2

Remake another Khans legendary.

Blue Ghost
2016-11-22, 12:29 AM
The drawback isn't likely to be relevant very often, since if the opponent has a blocker, Zurgo's going to die regardless. It does prevent you from repeatedly getting in pumped unblocked attacks, but you probably don't need to get in too many times to kill someone.
In a vacuum, this is pretty nice. A strong aggro finisher, for those aggro decks that care to go up to 5 mana. But it seems rather lackluster compared to the original Zurgo. Original Zurgo is a tough act to follow, being an excellent design that captures the flavor of the unstoppable conquering warlord in a powerful way. Tying your card to Zurgo makes it more disappointing than it needs to be.

Daghatar, the Traitor Khan 2GW
Legendary Creature - Human Soldier (R)
Vigilance
When Daghatar, the Traitor Khan enters the battlefield, exile all cards in your graveyard. Put a +1/+1 counter on Daghatar for each creature card exiled this way.
When Daghatar, the Traitor Khan dies, reveal cards from the top of your library equal to the number of +1/+1 counters on Daghatar. You may put a creature card revealed this way onto the battlefield. Put the rest on the bottom of your library in any order.
2/2

Next: Make another creature from Magic lore, either one with an existing card or without.

Dr.Gunsforhands
2016-11-23, 08:56 PM
Was this guy supposed to be a traitor to the Abzan, or to Atarka? I mean, he interacts with the graveyard, so he sounds like he should be an Abzan card; green/white doesn't usually do the whole self-mill thing. Still, both of those abilities would work on a mono-green card, and he has vigilance and benefits from the sacrifices of earlier weenies, so it kinda works. I was going to say that it seems tough to get him to go off properly, but even two or three targets in the graveyard can be enough for the death trigger to start scaring your opponents.

Teysa's Ghost Council 2BBWW
Legendary Creature - Spirit MR
When Teysa's Ghost Council enters the battlefield, each opponent loses 2 life. You gain life equal to the life lost this way.
2BW: Exile Teysa's Ghost Council and target creature. At the beginning of the next end step, return both of them to the battlefield under your control, then their respective owners gain control of them.
Death did not free her from her responsibilities, but it has certainly taught her how to delegate them.
4/4

Challenge! Another card that interacts with enters-the-battlefield abilities.

LastCenturion
2016-11-23, 09:36 PM
Teysa's Ghost Council 2BBWW
Legendary Creature - Spirit MR
When Teysa's Ghost Council enters the battlefield, each opponent loses 2 life. You gain life equal to the life lost this way.
2BW: Exile Teysa's Ghost Council and target creature. At the beginning of the next end step, return both of them to the battlefield under your control, then their respective owners gain control of them.
Death did not free her from her responsibilities, but it has certainly taught her how to delegate them.
4/4

Hmm. I like it, but it's a little bit costly, mana-wise. Six mana to cast, and another four for the ability is a lot for Modern. The ability is rather nice, but it (as I think you've thought) is likely to work mostly as a joint flicker with a different creature. Keep the mana up for combat tricks, then at the end of an opponents turn drain them for two and trigger another ETB effect.


Challenge! Another card that interacts with enters-the-battlefield abilities.

Challenge to Combat - 1G
Instant - U
Exile target creature you control and target creature you don't control. At the beginning of target opponent's next end step, return them to the battlefield tapped, then they fight each other.
"Say it to my face then why don't you!?"

Challenge: Another card from a Kaladesh story. This one is from "In This Very Arena".

r2d2go
2016-11-23, 11:02 PM
It's a little weird - flicker is more white than anything else, and it doesn't accomplish too much. The fact that the person's end step who they fight on could control neither creature involved is also a little unusual. Basically, it works fine - takes two dudes off the battlefield and then has them duke it out. It just goes about it in a clunky way.

Scrap Sling R
Instant - U
As an additional cost to cast ~, sacrifice an artifact.
Deal X damage to target creature or player, where X is the converted mana cost of the sacrificed artifact.

Challenge: Another card that makes stuff break. Or, another uncommon instant. Bonus points for both.

Sgt. Cookie
2016-11-25, 03:57 PM
It's simple, it's effective, it makes Goblin Pope happy. Feels more of a late-game, last-shot thing, though. But in an artefact heavy block, such as the current one, it probably has more than enough high-value artefacts to chow down on that it could be a game-ender there and then!

Will of Archmage 1UU
Instant - U
Impede (If you cast this spell in response to another spell being cast, this spell resolves before the interrupted spell is paid for.)
All mana pools empty.

Challenge! Make a Common instant that is not removal.

Jormengand
2016-11-25, 06:23 PM
That kind of effect should be rare or mythic, and not keyworded, notwithstanding the fact that it's essentially tantamount to "Counter target spell unless its controller pays its mana cost (again)", except that it's actually impossible to use because mana doesn't use the stack and you can't therefore cast it until the entire casting of the spell you're trying to counter is done (because your opponent will have priority the whole time). Essentially, it just doesn't work.

Draining Shield 2W
Instant C
Prevent all combat damage that would be dealt by target attacking creature this turn and you gain life equal to its power.

Next: A mythic, but not a legendary.

mythmonster2
2016-11-25, 07:13 PM
Unfortunately, a strictly better version of this card exists (http://combodeck.net/Card/Awe_Strike), and for only W.

Fleeting Divinity- 3WW
Enchantment- (MR)
When Fleeting Divinity enters the battlefield, put 3 divinity counters on it. At the beginning of your upkeep, remove a divinity counter from Fleeting Divinity.
As long as Fleeting Divinity has a divinity counter on it, you can't lose the game and your opponents can't win the game.
When Fleeting Divinity has no divinity counters on it, sacrifice it.

Make another card that has something to do with godhood!

LastCenturion
2016-11-25, 07:26 PM
Fleeting Divinity- 3WW
Enchantment- (MR)
When Fleeting Divinity enters the battlefield, put 3 divinity counters on it. At the beginning of your upkeep, remove a divinity counter from Fleeting Divinity.
As long as Fleeting Divinity has a divinity counter on it, you can't lose the game and your opponents can't win the game.
When Fleeting Divinity has no divinity counters on it, sacrifice it.

I don't see why you can't just use vanishing and the text from Platinum Angel. Come to think of it, I think I've seen this same thing somewhere before, in the challenge from the other thread about bringing back dead keywords. Either way, it's pretty good. Maybe not playable outside of limited, but pretty good. It would benefit from Flash.


Make another card that has something to do with godhood!

Rival the Gods - 1WR
Sorcery - U
Destroy all creatures with power 6 or greater. You lose one life for each creature destroyed in this way.

Challenge: A cold-flavored Red card.

Dr.Gunsforhands
2016-11-25, 09:04 PM
Interesting plan! Efficient but specialized. It's clearly in white's wheelhouse. The drawback feels a bit black because it refers to life loss, but thinking of it as anger damage because of your hubris or even just as parting shots I guess it go either way... or maybe it should just go in the white/black slot or even just be mono-white. It certainly feels great either way.

Cryoshock (r/u)
Instant - C
Choose target creature.
If R was spent to cast Cryoshock, Cryoshock deals 2 damage to that creature.
If U was spent to cast Cryoshock, tap that creature and it doesn't untap during its controller's next untap step.
If someone cheats this out without paying, they still get to choose a creature but this doesn't do anything to it. It's a security feature!

Challenge! Another card that functions differently depending on some circumstance.

Fortuna
2016-11-26, 02:21 AM
Combo with Trinisphere! :smalltongue: It works, although it could just as easily be a split card, so it would only be seen in a set without them.

Resonance Eruption 1R
Sorcery (C)
Target creatures deals damage to itself equal to its power if its power is odd. That creature can't block this turn if its power is even.

Challenge: Make a card with my new mechanic, encroach.

Encroach (Each opponent gets an emblem with “At the beginning of your upkeep each opponent creates a 1/1 black and green Rat creature token” and “2: Exile this emblem”.)

r2d2go
2016-11-26, 02:27 AM
This seems really strong for a common - cheap removal either way, that usually trades up against bears and the like, or temporary halts a huge threat. I'd put this at Uncommon, to be honest, what with the power and complexity. Maybe if it were (r/u)(r/u)?

It's not strictly better, since it only works on one instance of damage. If a creature has Double Strike, notably, it only blocks the first strike. It's better, yes, but not strictly so, and the instances where you do noncombat damage are almost as rare as double strikers.

Court Order 2(U/W)
Instant - U
Draw X cards, then discard X cards, where X is the amount of blue mana spent on ~.
Tap X creatures, where X is the amount of white mana spent on ~.

Challenge: Another flexible card. Or, another two-color card. Bonus points if it's something that'd fit this cycle, or the Doctor's!

Dr.Gunsforhands
2016-11-26, 02:38 PM
It took me a minute to figure out you were talking about my card and not Fortuna's, since every aspect of the review makes sense for both until the cost suggestion part.

Court Order's a cool card! No one combination of mana you can pay feels worth it at all, but added versatility means that there are more and more weird cases where it can be exactly what you need. It can work in limited, where neither you nor your opponent can count on a very specific plan.

Here's one for you, Fortuna. Your mechanic is really complicated and shouldn't be a keyword, but that doesn't mean we can't make a cycle out of it:

Encroaching Rats B
Creature - Rat C
When this enters the battlefield, each player creates 2 1/1 black Rat creature tokens.
1/1

Meanwhile, for Artoo:

Plague Strike 1(g/b)
Instant - C
Target creature gains deathtouch until end of turn. If G was spent to cast Plague Strike, create a 1/1 green Insect creature token. If B was spent to cast Plague Strike, create a 1/1 black Rat creature token.

Challenge! Review both cards, then make an insect or insect-generator.

Djinn_in_Tonic
2016-11-26, 03:35 PM
Encroaching Rats B
Creature - Rat C
When this enters the battlefield, each player creates 2 1/1 black Rat creature tokens.
1/1

Interesting, in that it gives your opponent more aggression, or effectively wipes itself and makes one 1/1. Good attempt at balance there. However, I'm concerned about the power of this with effects that trigger on creatures entering the battlefield, "all creatures you control gain +X/+x" effects, and sacrifice triggers though -- it seems like when it IS efficient it's TOO efficient, perhaps?

Definitely a cool idea though.


Plague Strike 1(g/b)
Instant - C
Target creature gains deathtouch until end of turn. If G was spent to cast Plague Strike, create a 1/1 green Insect creature token. If B was spent to cast Plague Strike, create a 1/1 black Rat creature token.

I really like this although, again, it might be a little too strong? The instant-speed 1/1 is already playable.

Perhaps this might be better if it triggers off the target creature successfully killing something with Deathtouch? Keeps the power, but does cut a bit of the utility of using this as a 1/1 for 1 in a pinch.


Challenge! Review both cards, then make an insect or insect-generator.

Why not both?

Swarming Mirefly - 1BG
Creature - Insect (U)
At the beginning of your upkeep, create a 1/1 black insect creature token unless any player pays 1 life.
If you don't swat them quickly...
1/1

Challenge: Another token generator.

r2d2go
2016-11-27, 12:57 AM
I feel like I'm missing something - this is pretty much strictly worse than 1/1, at the beginning of your upkeep, each opponent loses 1 life. Which is pretty bad. The flavor text sounds like it was supposed to make copies of itself?

Ravenous Maggots BB
Creature - Insect R
At the beginning of your upkeep, exile a card from target graveyard. If you do, create a token copy of ~. If you don't, sacrifice ~.
They will always find something to feed upon. Always.
1/1

It seems strong but I think it's too slow for any constructed format.

Challenge: Another card that hurts itself. Or, another 1/1. Bonus points for both.

Dr.Gunsforhands
2016-11-27, 01:44 AM
Poor maggots. Too slow for constructed, too fast for limited because it's so hard to fill up your graveyard consistently. Still, I can conceive of trying to make it interact with something and be more than the sum of its parts. Put it in your mill deck as tech against reanimator! Make an Eldrazi Processor deck and re-use the cards! They're pretty well-designed and could find a place in the big scheme of things, even if they're not very powerful on their own. There are some small mechanical gripes - you usually target the card you're exiling rather than a zone - but the idea is fun and makes sense for hungry corpse-wormies.

Dead Kobold 0
Creature - Kobold R
Dead Kobold is red.
When Dead Kobold enters the battlefield, it gets -1/-1 until end of turn.
2/1

Explosive Plague-bearer B
Creature - Zombie R
B: All creatures get -1/-1 until end of turn.
1/1

Challenge! An X Spell.

digiman619
2016-11-27, 02:22 AM
Up: That being a one-drop is a bit pushed IMO, but cool.

Astral Introspection XUUU
Instant R
Scry X, then draw two cards. If X is 5 or greater, draw X cards instead.

Next: A Spell with the mana cost XRRUU

Vogie
2016-11-28, 10:20 AM
Astral Introspection XUUU
Instant R
Scry X, then draw two cards. If X is 5 or greater, draw X cards instead.


That may be too powerful for an instant, however, that triple-U cost is formidable, and it does fit in with a Blue Sun's Zenith-level card, without the ability to reload itself or kill opponents.


Next: A Spell with the mana cost XRRUU


Commune with the Infinite XRRUU
Sorcery MR
Scry X. Then exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Add X mana in any combination of R and/or U to your mana pool.



Next: A Gateless creature from Ravnica

Djinn_in_Tonic
2016-11-28, 12:03 PM
Commune with the Infinite XRRUU
Sorcery MR
Scry X. Then exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Add X mana in any combination of R and/or U to your mana pool.

...this FEELS like a bad card, but I'm not sure it actually is. Late-game you're really looking at 7-8 mana for what amounts to a diabolic tutor and a three-to-four mana spell from a very limited selection.

Then again, the ability to mill your own deck of cards you DON'T need is powerful, but I don't think the effect is actually strong enough (given the small number) to make that really work.

All in all I'm not sure this does what you want it to well enough to be playable without huge amounts of mana that Red/Blue isn't good at generation, and not reliable enough to ensure you even CAN play more than one (or even any) of the cards you draw.


Next: A Gateless creature from Ravnica

Rallying Preacher - 1WW
Creature - Human Cleric (U)
If your opponent controls a Gate, other creatures you control get +1/+1 and have vigilance.
"They look down from their towers and palaces upon us...but we are greater by far then they!"
1/3

Challenge: Another card based on a condition of your opponent (in this case controlling a certain type of land).

Jormengand
2016-11-28, 01:49 PM
The wording has to be "If an opponent" or "If each opponent", because you can have multiple opponents. In a set with gates in, the condition will usually be true, else it will usually be false. This makes it pretty powerful in standard (SBT Always Watching on a stick) and useless outside of it (a 1/3 for 1WW stick).

Knight of the Silver Scale 2UR
Creature - Human Pegasus Knight R
Flying, Dethrone, Dethrone (Whenever this creature attacks a player with the most life or tied for the most life, put 2 +1/+1 counters on it. If a creature has more than one instance of Dethrone, each triggers separately.)
To be of the silver scale is to fight for the balance between opposing forces.
2/2

Next: Another knight.

Dr.Gunsforhands
2016-11-28, 06:46 PM
Is this guy supposed to be part of a ten-card knight cycle? Because I suspect that every two-color combination can get that combination of abilities. At least, Red+Anything would probably get away with Double Dethrone. Anyway, it's pretty powerful, but it's only really good if you're way behind, so it means you have to make interesting decisions in the turns leading up to the attack. Unless you're in a conspiracy set, in which case it's just regular good.

Knight Knight 2W
Artifact Creature - Knight U
Vigilance
At the beginning of combat on your turn, each opponent may pay 2. For each player that does, Knight Knight can't attack that player this turn.
"No, I'm not human. Yes, I do sleep. No, the armor doesn't come off. Does that about cover it?"
3/4

Challenge! A common with a new keyword of your devising.

r2d2go
2016-11-29, 10:22 AM
Is this guy supposed to be part of a ten-card knight cycle? Because I suspect that every two-color combination can get that combination of abilities. At least, Red+Anything would probably get away with Double Dethrone. Anyway, it's pretty powerful, but it's only really good if you're way behind, so it means you have to make interesting decisions in the turns leading up to the attack. Unless you're in a conspiracy set, in which case it's just regular good.

Knight Knight 2W
Artifact Creature - Knight U
Vigilance
At the beginning of combat on your turn, each opponent may pay 2. For each player that does, Knight Knight can't attack that player this turn.
"No, I'm not human. Yes, I do sleep. No, the armor doesn't come off. Does that about cover it?"
3/4

Challenge! A common with a new keyword of your devising.

It's a pretty nifty psuedo-defender. Works great with the typical boardstates of limited, letting you get in some early damage while people set up, or defends for you the whole game. So, great in limited, almost certainly not good enough for constructed... Unless you'e got a knight tribal Commander deck, in which case, maybe? It's somewhat better in a multiplayer game, but it'd be the budget-est of budget cards getting thrown in there.

Izzet Reconstructor UR
Creature - Human Wizard C
2UR, Sacrifice ~ - Duplicate target instant or sorcery spell. (Copy it. You may choose new targets for the copy.)
Feebleminded, yes. Expendable, certainly. And yet, they are vital to reconstruction efforts. - Niv Mizzet
2/2

Challenge: Another bear (2/2 for 2) or another new keyword. Bonus points for continuing the cycle.

Gauntlet
2016-11-29, 11:20 AM
Izzet Reconstructor UR
Creature - Human Wizard C
2UR, Sacrifice ~ - Duplicate target instant or sorcery spell. (Copy it. You may choose new targets for the copy.)
Feebleminded, yes. Expendable, certainly. And yet, they are vital to reconstruction efforts. - Niv Mizzet
2/2

Challenge: Another bear (2/2 for 2) or another new keyword. Bonus points for continuing the cycle.

2/2 for 2 with a spell-base ability is pretty standard - see Goblin Electromancer. It does seem more like an uncommon than a common for complexity reason, although at uncommon the cost could probably be reduced to 1UR without much issue.

Rakdos Lookout BR
Creature - Human Rogue U
Skulk
Frenzied (Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.)
They are meant to look for Azorius patrols, but most of the time they end up watching the party instead.
2/2

Challenge: A Squire (a 1/2 for 2 mana).

Blue Ghost
2016-11-29, 01:57 PM
Frenzied and duplicate have both been commonly used in the past without keywords, so the ship has sailed on keywording them. The only reason I can think of to keyword them would be if they were to become evergreen, but neither one seems evergreen material.
Skulk and frenzied are actively antisynergistic, so having both on the same card is a bit questionable. But I suppose it could work; skulk helps you get the first hit, after which you don't care much about evasion anymore.

Korozda Rotweaver 1G
Creature - Elf Druid (U)
T: You may tap or untap target Swamp.
1/2

Next: A card that changes control.

ben-zayb
2016-11-29, 03:37 PM
It will just be a mana dork outside combo decks. It's fine as a common, IMO. In a Ravnica-based block, at least it does something on 40% of the guilds.

Zorayda, Fury of the Meek 1WR
Legendary Creature - Angel Berserker Knight R
Flying, Haste, Lifelink
Each player with the least life total controls ~.
Skip your first main phase each turn.
6/5

Another card that skips a player's phase or step.

Vogie
2016-11-29, 05:15 PM
It will just be a mana dork outside combo decks. It's fine as a common, IMO. In a Ravnica-based block, at least it does something on 40% of the guilds.

Zorayda, Fury of the Meek 1WR
Legendary Creature - Angel Berserker Knight R
Flying, Haste, Lifelink
Each player with the least life total controls ~.
Skip your first main phase each turn.
6/5

Another card that skips a player's phase or step.

I could see this as a much more fun and useful Karona, but it's just too undercosted. Even if it was a flying 6/1 haste, it would cost at least 5. The closest creature to this is the Butcher of the Horde, and the require sacrifices and costs 1RWB.
The templating for the middle first nonkeyword ability would probably be closer to Ghazbán Ogre - "At the beginning of each upkeep, if a player has less life than each other player, the player with the least life gains control of CARDNAME"

Mudscape 3WW
Enchantment R
If a player controls no creatures with flying, that player skips his or her combat step.
Sacrifice all lands you control: Exile Mudscape. Any player may activate this ability.

Challenge: A two-color Magus (referencing the "Magus of the ______" super-cycle starting in Future Sight)

Dr.Gunsforhands
2016-11-29, 07:50 PM
That drawback feels like a passive-aggressive reminder that your opponents can always concede the game if they want to. So, that leaves the first line. It feels pretty scary, but how bad is it, really? It's really just a weaker version of Moat (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159308), yet it's somehow even more swingy than its outdated predecessor since many players can suddenly pull themselves out with a topdeck or get slammed back down with a single point of failure. It might be really fun in a multiplayer format, actually. I'm not sure if a double-white card really fits the stuck-in-the-mud theme, but it kind of reminds me of an old story about destroying an army of chariots, so you can make an argument with the right art and story.

Magus of the Joto 1G
Creature - Bear Druid C
Players may cast spells from their hands.
2/2

Magus of the Feed (https://twitter.com/RoboRosewater/status/738083291337789440) RB
Creature - Zombie Wizard R
Players can't gain life.
T: Target opponent loses 1 life.
1/2

Someone! Fix another RoboRosewater card! It might be fun!

Djinn_in_Tonic
2016-11-29, 08:47 PM
Magus of the Feed (https://twitter.com/RoboRosewater/status/738083291337789440) RB
Creature - Zombie Wizard R
Players can't gain life.
T: Target opponent loses 1 life.
1/2

I'm not sure this feels very red to me (I'd pin this as pure black), but otherwise I don't have any problems with it. It would definitely feel more red as "target opponent takes 1 damage," and have a roughly similar effect.


Someone! Fix another RoboRosewater card! It might be fun!

...this is actually a lot of fun. Those cards are crazy.

Vampiric Cavern (https://pbs.twimg.com/media/Crl8o2tWYAQlmf4.jpg)
Land (R)
Tap, pay 1 life: Add 1 to your mana pool.
B, Tap: Sacrifice a creature. Add BBBB to your mana pool.

Challenge: Either another RoboRosewater card, or another land that can replicate an instant or sorcery (this one is Culling the Weak).

TiaC
2016-11-29, 09:00 PM
This is scarily effective ramp. It can easily be 5 mana on turn 2, which would let you play some of the nastier demons. I'm going to say it's overpowered.

Sumahu, the World Reborn (https://twitter.com/RoboRosewater/status/792075214314168320) 5GGG
Legendary Creature - Avatar
Trample
When Sumahu, the World Reborn enters the battlefield, if you cast it from your hand, return all creature and land cards from your graveyard to your hand.
6/6

You can keep going with RoboRosewater or you can make a common, 2-mana, combat trick.

Dr.Gunsforhands
2016-11-29, 11:22 PM
Sumahu's pretty sweet! The stats aren't their big selling point, obviously, so 5/5 and 6/6 would both work. The anti-reanimation clause might not actually be necessary, since putting that stuff back in your hand is usually not what the reanimator deck wants. It could be the equivalent of drawing a lot of cards, though, so you might still be right on that front too.

Bey's Benediction (https://twitter.com/RoboRosewater/status/765983305388859392) WW
Instant - U
Creatures you control gain first strike until end of turn.

Challenge! I DEMAND MORE ROBO. Or just redesigns of bad cards from really old sets if that's more your thing. If that's even LESS your thing, then make a card that has the flavor of automatic generation without actually referencing any card in particular.

r2d2go
2016-11-30, 01:09 AM
It's probably a little too weak - it's a nifty combat trick, sure, but how often in constructed games will this kill things? Without a power buff, trades become free kills, but you can't safely attack with anything you couldn't safely attack with before. Should probably cost 1W at least - that gives it the possibility of being used in colors that buff power (red and green mostly), letting it be somewhat more effective in limited. Costing W probably wouldn't break it, to be honest.

https://pbs.twimg.com/media/Cl_ZXlgVAAAELFp.jpg:large

Inthyx, Conquered Changeling 2GGG
Legendary Creature - Spider R
Reach
Whenever another creature enters the battlefield under your opponents control, Inthyx gains its creature types until end of turn.
G - Tap target creature that shares a creature type with Inthyx.
While it was difficult to maintain the balance between guiding Inthyx and avoiding becoming its next victim, its masters soon learned to appreciate its powerful art.
3/6

Challenge: Another roborosewater card fixed for flavor. Or, another green fatty. If you can manage to find something that fits both, bonus points galore :smalltongue:

LastCenturion
2016-11-30, 08:20 AM
Inthyx, Conquered Changeling 2GGG
Legendary Creature - Spider R
Reach
Whenever another creature enters the battlefield under your opponents control, Inthyx gains its creature types until end of turn.
G - Tap target creature that shares a creature type with Inthyx.
While it was difficult to maintain the balance between guiding Inthyx and avoiding becoming its next victim, its masters soon learned to appreciate its powerful art.
3/6

I like it. It's not super powerful--although a little overcosted--but it's a nice way to dodge hasters and flash blockers. It reminds me of Authority of the Consuls.

Actually, it's REALLY GOOD at getting past blockers. Wait for them to not have anything untapped, then swing in. They throw down an angel or something to kill your guy, you tap it before blocks.


Challenge: Another roborosewater card fixed for flavor. Or, another green fatty. If you can manage to find something that fits both, bonus points galore :smalltongue:

Stormscape Banisher (https://pbs.twimg.com/media/CyUJPZ0UoAEy5mL.jpg) - 3RGG
Creature - Elf Warrior - U
Indestructible
Creatures you control have shroud
When a creature dies, if Stormscape Banisher dealt damage to it this turn, deal 1 damage to that creature's owner.
5/5

Challenge: Continue the RoboRosewater! Alternatively (if you must) make something with the... uh... what keyword was it again? Whichever keyword gives the thing all creature types! Changeling or Shapeshifter or something! That one!

Fortuna
2016-11-30, 03:46 PM
Maybe it would be a good idea to make a new thread for the RoboRosewater game?

braveheart
2016-11-30, 05:02 PM
He's not all that interesting though I'd throw him in a deck that already had the colors for edh

Grand Menagerie 2GG
Creature - Shapeshifter - R
Changeling (This card is every creature type.)
Creatures you control get +1/+1 for each creature type they share with another creature you control.
1/1


Make either a 5 color non creature spell, or a wizard

Blue Ghost
2016-11-30, 07:32 PM
This raises the obvious question: What happens if you have two changelings? Do they get the +1/+1 for every type in the game? Discounting the possibility of another changeling, this essentially reads "creatures you control get +1/+1 for every creature type they have", since having changeling means that you don't have to do anything to match creature types. That kind of defeats the purpose of the sharing creature types restriction.

Apprentice Polymorphist 1U
Creature - Human Wizard (R)
U: Put the top card of your library into your graveyard. If it's a permanent card, Apprentice Polymorphist becomes a copy of that card until end of turn. Otherwise, sacrifice Apprentice Polymorphist. Activate this ability only as a sorcery.
1/1

Next: An Aetherborn.

LastCenturion
2016-11-30, 07:42 PM
This raises the obvious question: What happens if you have two changelings? Do they get the +1/+1 for every type in the game? Discounting the possibility of another changeling, this essentially reads "creatures you control get +1/+1 for every creature type they have", since having changeling means that you don't have to do anything to match creature types. That kind of defeats the purpose of the sharing creature types restriction.

I would guess that the two changelings are both arbitrarily large. Every creature type, not just every printed creature type. I could be wrong though.


Apprentice Polymorphist 1U
Creature - Human Wizard (R)
U: Put the top card of your library into your graveyard. If it's a permanent card, Apprentice Polymorphist becomes a copy of that card until end of turn. Otherwise, sacrifice Apprentice Polymorphist. Activate this ability only as a sorcery.
1/1

Uhh... It's good in Delve and Dredge, it's good in permanent-heavy decks, it's bad in most nonpermanent decks without a ton of graveyard synergy, which is most Blue really. The color is definitely right for the card (although maybe U/R would work for the random effect) but it doesn't synergize with its own color. Also, activating the ability only as a sorcery doesn't make sense to me.


Next: An Aetherborn.

Thanatophobic Reveler - 6R
Artifact Creature - Aetherborn - R
Mechanical Reveler has -1/-1 for each creature card in each player's graveyard.
15/15

Challenge: Another Death's Shadow effect (a creature that's really big but gets smaller depending on certain conditions)

Warmatt
2016-11-30, 08:20 PM
That is an awesome card, that looks awesome in if you can get it out quickly, but as soon as things start blocking it, it starts to wear down fast. And if you play it after enough has already done into the graveyards, well, it's a risk-reward card. I like.


Harchong Serf Conscript WW
Creature- Human Serf C
~ gets +1/+1 for each God, Cleric, and Shaman you control
~ has 1/3 as long as you control a Lord
T- Place a Copy of ~ onto the field, then populate.
"The brutality of the Harchongese nobles treatment of their serfs is proverbial. As is the serfs loyalty to the church."
1/3

Faith-Bringer God Machine 8
Artifact Creature- Construct R
~ gains protection from the color of clerics you control
If you control no clerics, ~ is not a creature.
10/10

Next challenge; An Inquisitor!

TiaC
2016-11-30, 08:23 PM
Limiting it to just creature cards means that this is still going to be quite big when it hits the field. However, it doesn't have any sort of evasion. I also find red an odd color for the effect, which I would say is far more black.

Illusionary Titan UUU
Creature - Illusion R
Whenever Illusionary Titan blocks or becomes blocked, it gets -6/-5 until end of turn
6/6


Make a Conspiracy-style draft card.

LastCenturion
2016-11-30, 08:24 PM
Harchong Serf Conscript WW
Creature- Human Serf C
~ gets +1/+1 for each God, Cleric, and Shaman you control
~ has 1/3 as long as you control a Lord
T- Place a Copy of ~ onto the field, then populate.
"The brutality of the Harchongese nobles treatment of their serfs is proverbial. As is the serfs loyalty to the church."
1/3

This doesn't fit the challenge. I meant you have something with absurd base stats that is smaller based on a certain value. The idea comes from Death's Shadow (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=death%27s+shadow), a 1 mana 13/13 that has -X/-X, where X is your Life Total. Your card has bad stats for the cost and buffs itself conditionally, which is like the exact inverse.

Warmatt
2016-11-30, 08:26 PM
I edited it in as a 'Joke' entry. I, ah, sort of missed that actually, and made to correct my mistake x-x

Dr.Gunsforhands
2016-11-30, 08:33 PM
Thanatophobic Reveler - 6R
Artifact Creature - Aetherborn - R
Mechanical Reveler has -1/-1 for each creature card in each player's graveyard.
15/15

Whoof. This guy's a doozy. I get that it's kind of unfinished; you clearly switched gears in the middle of designing it and I don't know whether you intended to make this a black creature or whether you intended to make it a golem or something. The ability actually feels more black, even if most of black's archetypes want you to do the opposite of what this wants you to do. This card is usually going to be a 10/10 or so unless your opponent is playing a graveyard-interaction deck, meaning it kills your opponent in a couple of hits, which might be a bit sketchy... but at least it doesn't have menace or trample on its own, so it still works best in a gimmick deck.

Shrinking Shade 3B
Creature - Shade C
Skulk
1: Shrinking Shade gets -1/-1 until end of turn.
3/3

Illusory Titan is a pretty good design, even if it's hard to make it work. I like it alright!

EDIT x2: Oh I need to actually make another card huh

Rat Prince 1B
Creature - Rat U
Draft this card face-up.
Whenever you draft Rat Prince or another Rat card, you may reveal it. Note the number of Rat cards revealed this way.
Rat Prince enters the battlefield with X +1/+1 counters on it, where X is the highest number of Rat cards you revealed with a card named Rat Prince during the draft.
0/0

Challenge! Weird evasion!

LastCenturion
2016-11-30, 08:53 PM
Apparently my challenge was confusing to a lot of people, so let me clarify: I meant a card that scales itself down. Not a card that gets a single debuff in certain situations, not a card that debuffs Death's Shadow, a card that debuffs itself an amount based on something else.

Also, if there are only five or so creature cards in the graveyard by turn 7, it's probably getting counterspelled. That, or you're about to lose to a combo.

The design wasn't unfinished, by the way. Perhaps I should have made it black, but I knew what I was going for from the start.

BasketOfPuppies
2016-11-30, 09:16 PM
The design wasn't unfinished, by the way. Perhaps I should have made it black, but I knew what I was going for from the start.

I think that what's throwing most people off is the out of color ability and the name being different in the name and the rules text.

LastCenturion
2016-11-30, 09:22 PM
I think that what's throwing most people off is the out of color ability and the name being different in the name and the rules text.

Ah yes. I forgot I changed the name halfway through, and I didn't notice the inconsistency. Thanks for pointing it out.

mythmonster2
2016-11-30, 10:02 PM
Rat Prince 1B
Creature - Rat U
Draft this card face-up.
Whenever you draft Rat Prince or another Rat card, you may reveal it. Note the number of Rat cards revealed this way.
Rat Prince enters the battlefield with X +1/+1 counters on it, where X is the highest number of Rat cards you revealed with a card named Rat Prince during the draft.
0/0

Challenge! Weird evasion!

I like this, really rewards you for going all-in on the Rat plan. Of course, would require sufficient rat support and you basically signal to everyone else what your plan is... unless you draft this on purpose to get other people to start picking suboptimal rats so they have worse picks. The mind games alone make this fun. Possibly the only problem is that if you get at least three other rats, this card might start getting a bit too good. Can't think of a way to change it without making it too weak, though.

Confounding Raptor- 2G
Creature- Lizard (U)
Confounding Raptor can't be blocked by creatures with abilities.
Don't think. Just strike.
3/3

Inspiration from Muraganda Petroglyphs and its "vanilla matters" theme. Ironically, this card couldn't block itself or qualify for its theme. Either way, challenge: Make another dinosaur!

Warmatt
2016-12-01, 12:11 AM
A very interesting little weird evasion, as most of the useful blockers tend to have some sort of ability on them. I like it ^-^


Queen Rex 5RG
Creature- Lizard Lord R
Haste, Battlecry
Whenever ~ or a lizard you control deals combat damage, place a +1/+1 counter on them
"She is queen by the most basic right there is. Might."
5/5


Next Challenge; An anthem card

r2d2go
2016-12-01, 01:57 AM
A very interesting little weird evasion, as most of the useful blockers tend to have some sort of ability on them. I like it ^-^


Queen Rex 5RG
Creature- Lizard Lord R
Haste, Battlecry
Whenever ~ or a lizard you control deals combat damage, place a +1/+1 counter on them
"She is queen by the most basic right there is. Might."
5/5


Next Challenge; An anthem card

It's a relatively, nice, simple "lord", though using "lord" as a subtype is a little weird. For the most part, it's a 5/5 haste battlecry that grows itself, which is a fine bomb for limited. There are small templating issues (should probably be "~ or another lizard you control deals combat damage, place a +1/+1 counter on that creature", I think), and a slightly awkward design (anthem buff and a lord ability), but overall, it's not bad. And the flavor text is pretty great.

Ghost-Council's Anthem 3WB
Enchantment - R
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.

Challenge: Another enchantment. Or, another guild card. Bonus points for both.

digiman619
2016-12-01, 04:14 AM
Queen Rex 5RG
Creature- Lizard Lord R
Haste, Battlecry
Whenever ~ or a lizard you control deals combat damage, place a +1/+1 counter on them
"She is queen by the most basic right there is. Might."
5/5


Queen Rex

Somewhere, a Latin major is crying...

BasketOfPuppies
2016-12-01, 07:04 AM
Somewhere, a Latin major is crying...

That would be me.

ben-zayb
2016-12-01, 07:12 AM
It's certainly powerful, costed about right, and spot-on with the color. However, it really doesn't feel like an Orzhov card at all. Orzhov is usually more of life loss/gain and destruction theme, IMO.

Warleaders' Creed 3WR
Enchantment - R
Each attacking creature you control gets +2/+1 and has first strike.
Each blocking creature you control gets +1/+2 and has lifelink.

Make another combat-based card, or another card to continue the cycle.

Jormengand
2016-12-01, 07:14 AM
Guys, stop oppressing the bigender lizard. It's not nice. :smalltongue:


Ghost Council's Anthem is a weaker, cheaper Elesh Norn in enchantment form, in two colours. I guess it's fine, if a bit bland.

Electrocharge Rig 1UR
Enchantment - Aura U
Enchant creature.
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on enchanted creature.

I feel the card isn't massively self-synergistic, also, you're aware that any creature which actually benefits from the toughness boost will die at end of combat anyway?

Sparkmage's Creation 3UR
Enchantment R
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Whenever an opponent casts an instant or sorcery spell, Sparkmage's Creation deals 2 damage to that player or target creature that player controls.

Next: Another blue card which makes things (or just itself) bigger.

Gauntlet
2016-12-01, 07:45 AM
Sparkmage's Creation 3UR
Enchantment R
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Whenever an opponent casts an instant or sorcery spell, Sparkmage's Creation deals damage to that player or target creature that player controls.

Next: Another blue card which makes things (or just itself) bigger.

A single +1/+1 counter isn't particularly large payoff, considering other similar effects like Jeskai Ascendancy.
You haven't said how much damage the second half deals, so I can't judge its power level, but only happening when opponents cast instants and sorceries means it isn't under your control which means the payoff would need to be very strong (3 damage or more I guess?) to be worth it as a card, and even then it might be useless.

Defiant Disciple - R(U/W)
Creature - Human Monk - Rare

Prowess
Other creatures you control get +1/+1 and have first strike if Defiant Disciple's power is 3 or greater.

1/2

Challenge: Another card with a semi-hybrid cost, or another blue card that cares about the combat step.

Blue Ghost
2016-12-01, 01:54 PM
Universal anthem effects are only in white, so this doesn't work as blue/white hybrid. It's much easier to get this to 3 power with auras than by triggering prowess consistently, but having the prowess option doesn't hurt.

Diversionary Tactics 3U
Instant (U)
For each attacking creature you control, return target creature defending player controls to its owner's hand.

Next: A top-down design. Make it flavorful!

ben-zayb
2016-12-01, 03:05 PM
It's nifty, but the name and being strictly combat-related suggests it should include Red or White.

Premeditated Murder 4B
Instant U
Each Clue you sacrifice while casting this spell pays for 2.
Destroy target creature, then exile ~.

Make another card that uses Clues, or another card that exiles something. Bonus for both

Dr.Gunsforhands
2016-12-01, 04:32 PM
I do like that it exiles itself. You're cleaning up the evidence! The clues are also clearly supposed to represent that, but I feel like that part is kind of... eh. Clues were such a setting-specific mechanic that it still feels odd using them in any other context, but even aside from that... How are the clues actively helping with the murder? And if it's so premeditated, why is it at instant-speed?

Child's Jellyfish Drawing 0
Artifact - Clue C
2, exile this artifact: draw a card.
You didn't have to EAT it!

Challenge! Someting more edible.

Vogie
2016-12-01, 04:35 PM
Premeditated Murder 4B
Instant U
Each Clue you sacrifice while casting this spell pays for 2.
Destroy target creature, then exile ~.

This is missing something for that effect. An "As an additional cost, you may sacrifice any number of Clues. Each clue you tap while casting this spell pays for 2".

Also, if it was really premeditated, wouldn't it be a sorcery? Flavor!


Make another card that uses Clues, or another card that exiles something. Bonus for both

Under Investigation WUB
Enchantment - Aura
Enchant Player
If enchanted player would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")).
Sacrifice 3 clues: Exile target attacking creature enchanted player controls. Any player may play this ability.

Challenge: A card with one of the Multiplayer-nod keywords (Surge or Undaunted ).

BasketOfPuppies
2016-12-01, 04:55 PM
I do like that it exiles itself. You're cleaning up the evidence! The clues are also clearly supposed to represent that, but I feel like that part is kind of... eh. Clues were such a setting-specific mechanic that it still feels odd using them in any other context, but even aside from that... How are the clues actively helping with the murder? And if it's so premeditated, why is it at instant-speed?

Child's Jellyfish Drawing 0
Artifact - Clue C
2, exile this artifact: draw a card.
You didn't have to EAT it!

Challenge! Someting more edible.


This is missing something for that effect. An "As an additional cost, you may sacrifice any number of Clues. Each clue you tap while casting this spell pays for 2".

Also, if it was really premeditated, wouldn't it be a sorcery? Flavor!



Under Investigation WUB
Enchantment - Aura
Enchant Player
If enchanted player would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")).
Sacrifice 3 clues: Exile target attacking creature enchanted player controls. Any player may play this ability.

Challenge: A card with one of the Multiplayer-nod keywords (Surge or Undaunted ).

Child's Jellyfish Drawing- I don't see a use for this, other than just getting a random artifact. It seems that subbing it for anything would be preferential

Under Investigation- very reminiscent of Notion Thief, though other than that callback I see no reason for this to be Black. I like the alternative use for clues, I felt like SOI was missing that.

Delicious Cards 4
Artifact U
Surge 2
Consume a card in your hand- deal 1 damage to target player
Consume a permanent you both own and control- deal 4 damage to target player
(To consume a card you must ingest at least part of it)
[silver bordered]

Challenge- another silver bordered card!

Blue Ghost
2016-12-01, 05:17 PM
A silver-bordered card must be judged on how much fun it is to play. While it might be fun to joke about eating cards, I don't think many people would actually find it fun to do it for real. Un-cards that require you to physically damage or destroy your cards have historically been very unpopular, and a game should not require its players to ingest inedible substances. Also, surge serves no purpose on this.

Pun-ishing Fire 2R
Enchantment (U)
Whenever you play a card, you may make a pun related to it. If you do, Pun-ishing Fire deals 1 damage to target creature or player.

Next: A Gremlin.

Warmatt
2016-12-01, 09:19 PM
So, a joking card that rewards the punsters. I like :smallbiggrin:


Gremlin Rust Rider 3R
(Picture is a Gremlin mounted on a D&D Rust Monster)
Creature- Gremlin Knight R
Protection from artifacts
Artifact Creatures have -1/1 for each charge counter on ~
Equipment gives -1/1 for each charge counter on ~
Sacrifice an artifact- Place a charge counter on ~
"For rust and ruin!"
3/4


Next challenge; A Kaldesh themed card with Level Up!

r2d2go
2016-12-02, 01:34 AM
Alright, let's break this down. First off, it's a 3/4 for 4 with Pro-Artifacts - that's not bad, and probably gets picked pretty early in limited just for stats, especially in Kaladesh or other artifact sets. Next, you've got a global artifact-hate effect - weird, more of black's thing, but okay. You've also got an equipment-hate ability that probably needs to say "Equipment gets "equipped creature gets -1/-1 for each charge counter on Gremlin Rust Rider".", which is incredibly niche and honestly doesn't hurt most equipment all that much. Lastly, the charge mechanism... requires you to run artifacts?! So if you want anything beyond a vanilla body, you run this as artifact hate... in an artifact deck. Basically, it's weird and unprintable without major changes.

Scrap Scavenger RR
Creature - Artificer R
Level Up - R, Exile target artifact from a graveyard.
Scrap Scavenger gets +1/+0 for each card exiled with it. 2/2
Level 2-3: First Strike 1/2
Level 4+: Double Strike 0/2

Reminder text: (Level up (Cost) - (Cost): Put a level counter on this. Level up only as a sorcery.)

Another reminder: You keep all abilities as you level up. So, at level 4, this is a 4/2 double strike (and first strike, if it ever matters). Edit @ next page: Huh. You're right - while the oracle reminders only state "The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.", going into the comprehensive rules reveals that this only applies to abilities without a level number in front of it. Also, apparently the initial level range is unneeded. Fixed.

Challenge: Another level up creature. Or, another bear (2/2 for 2).

mythmonster2
2016-12-02, 03:53 AM
This feels pretty weak, to be honest. You have to exile four cards and spend 6 mana to get an unevasive 4/2 double strike that can get bigger with more investment? It'd be pretty hard to set up in Limited and not really worth it in Constructed. Then again, I am pretty bad at analyzing Constructed playable stuff, so maybe this could slot into an artifact-heavy aggro deck, or even as a sideboard against an artifact-heavy deck. Also, I think you do need to write out the ability for each level: look at cards like Hada Spy Patrol or Ikiral Outrider, where it has Vigilance written on each line.

Growing One- CC
Creature- Eldrazi (R)
Level Up C
Level 1-6: Trample
Growing One gets +1/+1 for each level counter on it. 2/2
Level 7+: Trample
Growing One gets +1/+1 for each level counter on it. At the beginning of your upkeep, double the number of level counters on Growing One. 2/2
2/2

Turned out to be harder than I thought to make up a level-up card. Most of them are either: small ability gets bigger, or vanilla creature gets bigger and gets a keyword.
Challenge: Make a tribal card! (Doesn't necessarily have to have the Tribal type)

Blue Ghost
2016-12-02, 08:30 PM
I do like level up, even though it's not a popular mechanic, but it does have some added complexity. This design in particular can be done much more cleanly with +1/+1 counters. It could work in a hypothetical set that uses level up instead of +1/+1 counters, but I'd rather have a level up design that the leveler frame is actually suited for, and save this for a normal +1/+1 counter set.
Balance-wise, double colorless mana is really hard to achieve in the early game. I could see this using generic mana in its base cost and colorless mana only for its level up ability.

Reclamation Frenzy 2R
Sorcery (R)
Destroy up to one target artifact for each Gremlin you control. For each artifact destroyed this way, put a +1/+1 counter on a Gremlin you control.

Next: A Gremlin.

Dr.Gunsforhands
2016-12-02, 09:43 PM
That definitely seems like something the gremlins would do, yes. :smalltongue: It's not a very competitive card in the big scheme of things, but that's hardly the point; you want to use the card not because it's optimal but because it's just rad.

Reservoir Gremlins 2B
Creature - Gremlin R (or U if printed in a less artifact-heavy set)
At the beginning of your upkeep, each opponent loses 1 life for each artifact he or she controls.
Until that day, nobody realized quite how much their survival had come to depend on free access to aether.
...or:
"Ugh, the water here always tastes like something's been swimming in it."
...or:
"Ugh, the water here always tastes like toxic fluid leaking from a quietly-sabotaged artifact."
3/2

Challenge! An damage-resistant artifact creature.

Warmatt
2016-12-03, 02:45 AM
A black gremlin that punishes artifact heavy decks, in a lovely little manner. A very leady gremlin it would seem!


Nature Processor Unit 5
Artifact Creature- Construct R
Protection from Green
When ~ attacks, target opponent sacrifices a land
"The wild is worthless... until harvested and processed into useable materials."
4/3


Next challenge; A white demon or black angel!

r2d2go
2016-12-03, 06:16 AM
Really strong, but is it too strong? Probably. It's not going to safely attack more than once most of the time, but that's fine - destroying a land and dealing 4 damage to something is worth 5. Against green, though, it actually just makes your opponent cry. I feel like this should be a "baneslayer" type card - mythic rare, with more keywords that don't do much but justify it. Then it wouldn't be much stronger but at least it wouldn't mess with limited too much, and probably be too slow for constructed.

Phyrexian Mockery 3(W/P)(B/P)
Creature - Angel Demon R
Flying, Lifelink, Trample
The local organisms protest the compleation of the newest compound unit. Fortunately, it is very efficient at removing protesters.
3/3

Challenge: Another creature with lots of 3s. Or, something that gives card advantage. Bonus points for both.

Warmatt
2016-12-03, 11:56 AM
Was hoping for just one for the other, a sort of.... strange demon or angel that would have been outside of the normal bounds for their card types. On that note, an awesome combination card, that would be able to quickly recover the life costs with lifelink. As such, in addition to the flying and trample.... that is one demonic angel... or that angelic demon?


Nexus Guardian (W/P)(B/P)(G/P)(R/P)(U/P)
Legendary creature- Avatar Solider MR
As long as you control a plains, ~ has +1/+1 and Vigilance
As long as you control a swamp, ~ has +1/+1 and Lifelink
As long as you control a forest, ~ has +1/+1 and Reach
As long as you control a mountain, ~ has +1/+1 and Doublestrike
As long as you control an island, ~ has +1/+1 and Hexproof
1/1


Not entirely sure it fits for card advantage, but it is a modular creature that either costs you 5 mana of various colors, or 10 life. It goes from a simple 1/1... to a 6/6 with host of keywords of the lands are drawn. Basically, in a two color deck, if it costs you 1 mana and 8 life to cast on turn one, it becomes a 3/3 if there is a second colored land in your hand ready to go.

Tom the Mime
2016-12-03, 03:56 PM
Interesting concept but keywords need to be balanced more. Double strike in particular is way stronger and in BR beatdown, swinging T2 with a 3/3 double striker with lifelink would be terrifying. They wouldn't care about the loss of life and even if they did, they get it back quickly. Replace them with first strike and maybe menace and it seems more balanced. Lifelink makes it too easy to get the life back and doesn't seem very black on this card. Probably want to make sure it's not in a set with nonbasic lands with dual subtypes though.

Forgetfulness 3U
Instant U
Counter target spell. If it would go to the graveyard instead return it to it's owners hand. Tap all lands that spells controller controls, then empty their mana pool.

Draw a card

Challenge: Make a card related to space. Astronomer, alien, spaceship? Your choice.

Dr.Gunsforhands
2016-12-03, 08:11 PM
This is usually a 4-mana Time Walk, except it lets your opponent keep their land drop and their combat phase. As such, it might actually be okay! It probably feels a lot worse to your opponent than it actually is. If you're behind, this is only a speed bump, but if you're ahead, this lets you rub it in their faces as they fail to come back. It might need to be reserved for rare as a result of the bad feelings, but I suspect it could fit more commonly in some specialty sets where everything is weird and competitive.

Ixa'taka Observatory
Land - U
T: add C to your mana pool.
T, reveal a green card from your hand: add one mana of any color to your mana pool.

Challenge! An artifact that cares about a card you reveal from your hand.

mythmonster2
2016-12-03, 08:53 PM
Interesting little land here. Feels pretty well balanced, maybe just a bit too powerful early on, but it should be fine. An observatory strikes me as more blue than green-related, though.

Infinity Foundry- 8
Legendary Artifact- MR
5, T: Reveal a creature card from your hand. Create a token that is a copy of that card except it is an artifact in addition to its other types.

Make another card that copies something!

ben-zayb
2016-12-04, 12:47 AM
5 generic mana for limitless copy looks powerful and can be abused with untap tricks, but then again it's MR. I think basing it off Panoptic Mirror would make it less so.

Playful Haunt 2UU
Creature - Spirit R
Soulbond
As long as ~ is paired with another creature, it is a copy of that creature, except it has soulbond and this ability.
Matching clothes! Yay!
1/1

Make another card that has to do with Soulbond, or another card with "Yay!" somewhere

Djinn_in_Tonic
2016-12-05, 02:11 PM
Playful Haunt 2UU
Creature - Spirit R
Soulbond
As long as ~ is paired with another creature, it is a copy of that creature, except it has soulbond and this ability.
Matching clothes! Yay!
1/1

Seems nicely balanced -- it's a Vesuvan Doppleganger for one less mana, but a secondary vulnerability in the other creature. I quite like that design.


Make another card that has to do with Soulbond, or another card with "Yay!" somewhere

Dark Bargainer - (1BB)
Creature - Demon (R)
Flying, Soulbond
As long as Dark Bargainer is paired with another creature, that creature gets +1/+1.
Sacrifice a creature soulbonded to Dark Bargainer: Put two +1/+1 counters on Dark Bargainer.
2/1

It's a bit weird to have an asymmetric Soulbond, but there are also no rules AGAINST it and it seems to fit the theme, so...

Challenge: Make another care that encourages sacrifice.

Warmatt
2016-12-05, 02:33 PM
Okay, that's an interesting demon. Gives a bonus to the one that is bonded.... but when the debt comes due.... souls make for good buffing :smalltongue:


Stygian Priest 2(B/W)(R/B)
Creature- Human Wizard R
Sacrifice a human; Choose one (X equals the sacrificed humans toughness)-
Create a X/X black demon demon token
Deal X damage to target creature
Target creature gains -X/+0
"They were the sorcerous priesthood of Set, of that ancient realm of Stygia. And their infamy survived in whispered fragments, even unto the modern age."
2/3


Next challenge; A card that LIKES to be sacrificed.... bonus points if human or panda.

Jormengand
2016-12-05, 02:50 PM
You can say "Choose one, where X is the sacrificed creature's toughness", but having it as reminder text doesn't work because there's no card/comp rules text telling you that it is. Dealing damage to creatures in black isn't common but does exist; asymmetrical, indefinite power drain doesn't. I dread to think what a "Demon demon token" is. In any case, it's an odd set of effects which mainly seems based around trading humans for something of around equal value, which is a little boring.

Sacrificial Lamb B
Creature - Human U
When you sacrifice Sacrificial Lamb, add B to your mana pool and you gain 1 life.
0/1

Next: Another 0/1 creature.

Warmatt
2016-12-05, 03:02 PM
Typo actually, was meant to be a demon creature token. As for that? It's a Black, White and Red card. Demon summoning for black, damage for red, and power drain for white.


And that is a nice little sacrifice card, that really fits the theme. With a whole host of other abilities that require sacrifice, the extra mana and life is always welcome, and as a human, would be awesome in vampire decks as the fodder!


Fundamentalist Preacher WW
Creature- Human Cleric UC
Other white humans you control have Exalted
"If you but believe, you shall be exalted in her eyes!"
0/1


Next challenge; Something based on the latest Order of the Stick Strip

Jormengand
2016-12-05, 03:37 PM
Typo actually, was meant to be a demon creature token. As for that? It's a Black, White and Red card. Demon summoning for black, damage for red, and power drain for white.

You can cast it for 2BB, so it has to be able to do only the things a card you can cast for 2BB can do.

Other white humans is oddly specific, and the name seems like the kind of social commentary that it shouldn't be. Exalted is a relatively weak benefit for a creature that dies to everything, and unless you're sneaking flying or trample into white humans (some of the supporting angels might help) it's not great. There are better 2-drops you want to be running in white humans, like Consul's Lieutenant, Thalia's Lieutenant and Hanweir Militia Captain.

Cleave 3R
Sorcery - R
Cleave deals 2 damage to target creature. If lethal damage is dealt this way, repeat this process.

Next: Another card with "Repeat this process" written on it.

Dr.Gunsforhands
2016-12-05, 07:12 PM
It's a fun design. It was tricky to figure out how this is functionally different from, "deal 2 damage to each creature an opponent controls." Bouncing it off of your own tokens doesn't really help, since it still won't hit anything more than once. Both versions still work best post-combat, usually. Compared to Chandra's Pyrohelix, this is almost always a huge upgrade, but it might be acceptable as a Rare bomb with some added fun value as you imagine a self-propelled axe bouncing all over the place. Still, it should probably have RR in its cost, if only for flavor reasons. It needs a more dramatic name, too.

Crash WWUUBRG
Instant
Repeat this process. (This crashes MTGO for both players.)

Queue Up BB
Sorcery - R
Choose X, then draw X cards. You lose life equal to X squared.
The triple-queue is an acquired taste. Probably too sophisticated for you.

Day of Schism 2RRR
Sorcery
For each creature target opponent controls, flip a coin. If you win the flip, untap that creature and gain control of it until end of turn. It gains haste until end of turn.

Reality Show BB
Sorcery - R
Choose a creature target opponent controls.
Flip a coin. If you win the flip, the chosen creature's controller sacrifices it. Otherwise, if that player controls any creatures that have not yet been chosen this way, choose one of them and repeat this process.
Tonight! One! Of these creatures! Will DIE!!!*

Challenge! Make a card that evokes an emotion by way of its mechanics.

Blue Ghost
2016-12-06, 01:29 AM
It's at the intersection between destroying a creature of your choice and destroying a random creature. I'm not sure it's worth the hassle of all the repeated coin flipping, but perhaps the process is good for adding excitement. It's certainly flavorful.

Archlord of Despair 5BB
Creature - Demon (M)
Flying
When Archlord of Despair enters the battlefield, target player discards his or her hand.
Abandon all hope.
5/5

Next: A card that evokes joy.

Vogie
2016-12-06, 02:38 PM
It's at the intersection between destroying a creature of your choice and destroying a random creature. I'm not sure it's worth the hassle of all the repeated coin flipping, but perhaps the process is good for adding excitement. It's certainly flavorful.

Archlord of Despair 5BB
Creature - Demon (M)
Flying
When Archlord of Despair enters the battlefield, target player discards his or her hand.
Abandon all hope.
5/5

Next: A card that evokes joy.

That's probably underpriced, as Wit's End is already a 5BB sorcery with that effect. It wouldn't have to cost that much more, though.

Joy Elemental 3GW
Creature Elemental Spirit 2/5 U
Vigilance
When ~ enters the battlefield, You gain 1 life for each land you control.
Evoke 3G


Challenge: a rare Card that gives a specific known limited-only common card a constructed use. (I mean cards like Chaplains Blessing or Expedite)

Djinn_in_Tonic
2016-12-06, 04:24 PM
That's probably underpriced, as Wit's End is already a 5BB sorcery with that effect. It wouldn't have to cost that much more, though.

Joy Elemental 3GW
Creature Elemental Spirit 2/5 U
Vigilance
When ~ enters the battlefield, You gain 1 life for each land you control.
Evoke 3G

I like the idea of emotions having an Evoke cost, and I like the effect this has, but I think it's a little weak. 3W will get you a 2/4 Vigilance that gives other Clerics Vigilance and, while 4W will get you a 2/5 Vigilance in Ardent Militia, I feel that's not a very good card.

I think that, since the life gain will typically come out to 4-5 life (which is 1-2 mana) and the card is 5 mana and two colors, you might want to beef it up a little somewhere. My inclination is to make it a 3/5, and to reduce the Evoke cost to 1-2 mana instead, as the effect won't be very strong when played for that cost, and the 1 mana difference makes it almost always worth waiting. I don't think that would make it an overpowered card, but it might become a card you're okay with drafting in that situation.

Also, you need a rarity! :smallbiggrin:


Challenge: a rare Card that gives a specific known limited-only common card a constructed use. (I mean cards like Chaplains Blessing or Expedite)

Since I don't know limited-only commons that well, I went with one of the ones you suggested. With this you can build a stall-based extort or lifegain deck, lock down your opponent, and nuke them in the later game with the cards you previously used to stall them out.

Twisted Chaplain - 2BW
Creature - Human Cleric (R)
Extort
BW, Tap: Exile a card in your graveyard named Chaplain's Blessing. If you do, target player loses 5 life.
1/3

----------------

Challenge: Another card that interacts with or encourages graveyard exiling (or one that likes to be exiled).

Warmatt
2016-12-06, 08:00 PM
A nice little extort card, that can be exiled as a means of revenge to harm the enemies of the greatest church of all time! Message and titled purchased of course.


Devourer in the Outer Dark 8
Legendary Creature- Demon Horror MR
As long as ~ is exiled, at the beginning of your turn, level up.
~ may be cast from exile
2/2
///////////////////////////////////////////////////////////////////////////
Level 2-5
Trample, Lifelink
5/5
//////////////////////////////////////////////////////////////////////////
Level 6+
Trample, Lifelink, Hexproof, Flying
Whenever a card is exiled, place X +1/+1 counters on ~, where X is the exiled cards CMC
8/8


Next challenge! An Angel Horror!

Also, yes, I'm aware that it would not fit on a standard card. However, I REALLY wanted to make an eldritch level up card that was technically not an Eldrazi.

Djinn_in_Tonic
2016-12-06, 08:13 PM
A nice little extort card, that can be exiled as a means of revenge to harm the enemies of the greatest church of all time! Message and titled purchased of course.

...not sure I get this critique. You make it sound as if the card exiles itself, which it definitely doesn't. :smallconfused:

Warmatt
2016-12-06, 08:27 PM
In my defense, I have been operating on caffeine for the last thirty seven hours, trying to get some end of term projects done. So! Less versatile then I thought at first, but at the same time, a flavorful interaction, and a very nice way to represent the fall and decay of the church in Innistrad, turning a blessing of mercy past into a weapon.

r2d2go
2016-12-06, 09:48 PM
There's a few issues with this. First, it's a card with no way of leveling up without outside help, and is terrible without leveling. Second, I believe counters don't persist between zones unless you specify they do. Lastly, if you do wait 6 turns after exiling this, the ability is kind of weird and usually either does very little or just makes the guy ridiculously huge, to the point where you might as well call it a Marit Lage style card and start it off at 20/20.

I think a version of this without the gimmicky parts could be very cool (keeps counters in exile, levels up by exiling itself until your next upkeep). As is, it's probably too ridiculous.

Atraxian Prototype 3WUBG
Creature - Angel Horror R
Flying, Deathtouch, Vigilance, Protection from Artifacts and from Enchantments
Whenever a creature ~ dealt damage to this turn dies, put a +1/+1 counter on each creature you control.
"Powerful, but inefficient. Your successors will learn from your mistakes."
5/5

Challenge: Another card made for the new(ish) commander set. Or, another big creature. Bonus points for both, and referencing 2+ cards (e.g. this is meant to be reminiscent of Atraxa, Baneslayer, and Archangel of Thune)

BasketOfPuppies
2016-12-07, 07:18 AM
Challenge: a rare Card that gives a specific known limited-only common card a constructed use. (I mean cards like Chaplains Blessing or Expedite)

I run Expedite in my Shu Yun deck...

Dr.Gunsforhands
2016-12-07, 06:33 PM
The prototype is big and has an interesting ability, but the pile of keywords kind of distracts from it. I like the feeling of deathtouch and vigilance because they help trigger the counters, but what on earth does it need protection from artifacts for? I can only imagine that Atraxa was originally going to give it hexproof, but suddenly decided, no, precisely here is where we draw the line for some reason.

Fleecewatch Goyf 4WG
Creature - Llhurgoyf U
Hexproof
6/7

Fleecewatch Goyf WG
Creature - Llhurgoyf U
3/4

Challenge! One card, two creatures.

Jormengand
2016-12-07, 10:16 PM
3/4s for 2 come with heavy drawbacks, even the one in two colours. Just playing one outright seems a bit much. Plus, vanilla creatures really ought to have some flavour text

Cathar Champions 3WW
Creature - Human Soldier U
You may sacrifice two human soldiers instead of paying Cathar Champions' mana cost.
Elite soldiers can be trained, but most often their training comes from the battlefield.
4/5

Next: Another coloured, nonblack sacrifice card.

Djinn_in_Tonic
2016-12-07, 10:57 PM
Cathar Champions 3WW
Creature - Human Soldier U
You may sacrifice two human soldiers instead of paying Cathar Champions' mana cost.
Elite soldiers can be trained, but most often their training comes from the battlefield.
4/5

The fact that you could easily get this out on turn 2 worries me immensely. What worries me even more is Doomed Traveler x2 into this for a 4/5 and two 1/1 creatures with flying on turn 2...with 1 mana to spare, even.

I feel it might need a power/toughness or converted mana cost requirement to the sacrifices to make it balanced, since right now I think it's probably just WAY too strong given the number of cheap-yet-playable Human Soldiers in the game. Going to slightly adjust this in my card below.


Next: Another coloured, nonblack sacrifice card.

Ulvenwald Alpha - 3GG
Creature - Wolf
Trample
You may pay G and sacrifice two humans instead of paying Ulvenwald Alpha's mana cost.
4/4

---------------------

Challenge: Either continue the cycle (remember, it seems to be Innistrad-based), or create another card with an alternate cost to play it.

r2d2go
2016-12-07, 11:30 PM
It's a lot worse than the Champion, which is good, I think. I think it's just the right balance of early power and serious drawback. Nice!

Stromkirk Savage BB
Creature - Vampire Horror R
Lifelink
You may sacrifice any number of humans instead of paying Stromkirk Savage's mana cost. Stromkirk Savage enters the battlefield with a +1/+1 counter for each human sacrificed this way.
2/2

(turns out, my interpretation of the cycle doesn't work at uncommon complexity, so I just decided to only fulfill the alternate challenge :smallfrown:)

Challenge: Another bear (2/2 for 2). Or, a limited bomb. Bonus points for both.

Ionbound
2016-12-08, 12:11 AM
Uh, not sure how broken this is, but it seems pretty busted, as most free things are, especially because it gets bigger as virtue of being free.

Kemba, Thane of Razors-1BW

Legendary Creature-Cat Vampire-MR

Whenever a creature dealt damage by ~ this turn would die, return it to the battlefield under your control. It becomes a vampire in addition to it's other types.

Whenever an opponent would take damage or lose life outside of the combat step, but a +1/+1 counter on target creature you control.

3/2

Challenge! Create another Phyrexian corruption of a Mirrian card.

mythmonster2
2016-12-08, 12:32 AM
Well, this definitely fills the limited bomb prompt: I'd splash a third color just for this. Even in Constructed, though, I feel like this could get a bit dangerous. A 3/2 is easy enough to deal with, but all it takes is one spell that makes someone lose life (and Black does get plenty of incidental life-loss) and now you've got a much-harder-to-remove 4/3. Add another spell on top of that and you might be approaching critical mass. Then again, Constructed tends to be a bit beyond me, so maybe this would be too vulnerable to removal.

Corrupted Conviction (http://combodeck.net/Card/True_Conviction)- 3BBB
Encantment- R
Creatures you control have first strike and infect.
"A thousand worlds lie open for Phyrexia. Let us greet them."

Create a "good guy" black card!

Warmatt
2016-12-08, 01:06 AM
A very nice corruption of a white card, that fits awesomely, and adds a lovely little way to debuff a target, making it awesome on defense.


Ragnar of the Screaming Abyss 3B
Legendary Creature- Human Warrior MR
Protection from Demons and Devils
1B, pay 2 life- ~ gains Provoke Demons and Devils until the end of the turn (All Demons and Devils capable of blocking ~ do so)
"He stared into the Abyss... and made it scream, for he was more broken."
3/3


Next challenge; A decent (morally) politician!

Djinn_in_Tonic
2016-12-08, 01:07 AM
Corrupted Conviction (http://combodeck.net/Card/True_Conviction)- 3BBB
Encantment- R
Creatures you control have first strike and infect.
"A thousand worlds lie open for Phyrexia. Let us greet them."

I like this quite a bit, but I do feel it's weaker than its counterpart. It kills players as quickly, but doesn't sync up to normal life loss, which Black excels at...that, and since it comes into play so late it's likely that you either aren't using Infect, or have most of your creatures with it anyway.

I do like the combat power of First Strike + Infect, but I'm not sure how well that compares to the offensive and defensive power of Doublestrike + Lifelink. I think it's about equal in enough circumstances but that uncertainty, combined with the above point, makes me feel this may be a tiny big overcosted.


Create a "good guy" black card!

Ah, black heroes. Difficult to do. So here's a morally ambiguous one. Is he a tyrant, or a protector? Hard to tell...

Udvar Hett, Grand Chancellor - 5B
Legendary Creature - Human (MR)
Other black creatures you control get +1/+1. Non-black creatures you control gain hexproof.
"Tyrant? Perhaps. But those under his rule remain safe behind the ranks of his ghastly legion."
4/4

Challenge: Make a Lord (tribal-boosting) card of some type!

r2d2go
2016-12-08, 03:47 AM
Ragnar seems wrong. Specific tribal hate, kills maybe one of the guys he fights, strange hybrid activation cost, outdated and incorrect keyword use. He should probably just be Pro Demons/Devils on a decent body. Maybe straight up Provoke, or a similar effect.

Udvar seems pretty strong at first - the non black Hexproof is usually more relevant, but the anthem buff is nice. At 6, though, he's not winning games with either ability. Sure, he soaks one sorcery speed removal, but that feels bad at 6. He buffs your dudes, but that still feels wimpy at 6. I don't think any deck, Limited or Constructed, runs him where he is, except maybe EDH. 4B is probably fine?

Ghost Council's Herald 2WB
Creature - Spirit Advisor R
Vigilance
Whenever ~ attacks, creatures defending player controls get -1/-1 until end of turn.
Whenever ~ blocks, other creatures you control get +1/+1 until end of turn.
The Ghost Council is said to be transparent in their dealings. I make sure of that.
0/4

Challenge: Another card that wants to attack with 0 power. Or, another card that likes to block. Bonus points for both.

ben-zayb
2016-12-08, 05:51 AM
I swear I already critiqued a card that's almost like this a month or so ago: pretty good as a WB card, but doesn't really capture the flavor of Orzhov. IMO it's better off WWBB, with more B weight for the near constant -1/-1 debuff, and more W weight for vigilance + anthem.

Zabuza, the Shifting Mists 2UU
Legendary Creature - Human Ninja R
As long as ~ is attacking, each ninja you control has skulk and "U: This creature gets +1/-1 or -1/+1 until end of turn."
Ninjutsu UU
2/2


Make another Ninja, or another card with P or T (or both) shifting abilities

Djinn_in_Tonic
2016-12-08, 01:15 PM
Zabuza, the Shifting Mists 2UU
Legendary Creature - Human Ninja R
As long as ~ is attacking, each ninja you control has skulk and "U: This creature gets +1/-1 or -1/+1 until end of turn."
Ninjutsu UU
2/2

This is fantastic, especially since Ninja cards typically have "when ~ deals damage to a player" abilities. My only regret here is that most Ninja already have low enough power or toughness that it's not quite as interesting as it otherwise might be. Still, the interaction with both standard Ninja mechanics and Ninjustu make me really love this design.


Make another Ninja, or another card with P or T (or both) shifting abilities

Mistweaver - 2U
Creature - Human Ninja
Skulk
When Mistweaver attacks, put a 1/1 blue Illusion Ninja token with unblockable into play tapped and attacking. Sacrifice it at the beginning of your next Main Phase.
0/2

Challenge: Another card with Skulk or Unblockable.

braveheart
2016-12-08, 01:59 PM
an interesting idea, costed about right, and overall a good card


Quiet Stalker 2U
Creature - Wolf - U
Skulk
G: transform ~
"Quietly and patiently he stalks his prey...
1/4

/////

Violent Striker
Creature - Wolf - U (green color indicator)
Trample
UU: Transform ~
-Until the moment calls for aggression"
4/2


make a card that has synergy with artifacts

Ionbound
2016-12-08, 02:42 PM
Huh...Seems pretty strong, since you can transform it after blocks are declared for a pretty reliable four damage. Probably not broken though. Nice card.

Bruna, Reignited by Hope-1WWUU

Legendary Creature-Angel-Mythic Rare

Flying, Vigilance

Whenever a noncreature, nonland permanent enters the battlefield under your control, you may return a Human creature card with a lower converted mana cost than that permanent from your graveyard to the battlefield.

No light is ever truly extinguished

4/4

Challenge! Create another 'redeemed' card.

Dr.Gunsforhands
2016-12-09, 12:47 AM
I'm worse than useless when it comes to analyzing the actual story, so I'm not going to bother asking how one gets, 'redeemed,' from being an eldrazi titan. Given her previous cards, I'd probably encourage you to let her trigger specifically on enchantments, or even specifically on auras. Blue/white could also mean noncreature spells in general; I just don't see any reason to make her care about artifacts. Maybe you were thinking of auto-attaching auras and equipment to the returned chumps? That could be fun. I mean, it already seems pretty fun, but I'm having trouble figuring out why it works the way it does.

EDIT: Oh man, is it about building monuments to the fallen? ...and then they come back from the dead because the monument was just that good? I didn't think this edit through

Prime Minister Sidisi 3UU
Legendary Creature - Naga Wizard MR
Whenever a creature attacks you, that creature gets -2/-0 until end of turn.
1U, T, sacrifice a creature: counter target spell unless its controller pays 2.
That's right, Silumgar has a constitutional monarchy now. Deal with it.
2/3

Challenge! Puppy!

mythmonster2
2016-12-09, 03:31 AM
Prime Minister Sidisi 3UU
Legendary Creature - Naga Wizard MR
Whenever a creature attacks you, that creature gets -2/-0 until end of turn.
1U, T, sacrifice a creature: counter target spell unless its controller pays 2.
That's right, Silumgar has a constitutional monarchy now. Deal with it.
2/3

Challenge! Puppy!

The first ability definitely seems very powerful. The second seems less so at first glance, but it will come in handy when you need it. The costing on this is a bit tricky, though; the first ability's power and repeatable counters are both formidable forces. I think 5 could work.

Isamaru, Loyal Beyond Death- 1W
Legendary Creature- Hound Spirit- U
Whenever a Hound you control dies, return it to the battlefield at the beginning of the next end step.
At the beginning of your upkeep, if Isamaru is in your graveyard, you may return it to your hand.
2/2

We've had a lot of creatures, so make an instant or sorcery that has nothing to do with creatures!

ben-zayb
2016-12-09, 06:13 AM
Wouldn't its first ability also trigger upon its death? If so, the second ability is pretty much redundant. So I'm guessing that it's so loyal, that it rubs off of other Hounds?

Moxify C
Sorcery M
Exile target artifact, then its controller creates a colorless artifact token named Mox with "As this artifact enters the battlefield, choose a color." and "T: Add one mana of the chosen color to your mana pool".

Make another card based on a mox, or a card based on a lotus.

Ionbound
2016-12-09, 12:03 PM
I'm worse than useless when it comes to analyzing the actual story, so I'm not going to bother asking how one gets, 'redeemed,' from being an eldrazi titan. Given her previous cards, I'd probably encourage you to let her trigger specifically on enchantments, or even specifically on auras. Blue/white could also mean noncreature spells in general; I just don't see any reason to make her care about artifacts. Maybe you were thinking of auto-attaching auras and equipment to the returned chumps? That could be fun. I mean, it already seems pretty fun, but I'm having trouble figuring out why it works the way it does.

EDIT: Oh man, is it about building monuments to the fallen? ...and then they come back from the dead because the monument was just that good? I didn't think this edit through

It's more about warding in general, and wards can, IMO, take the form of enchantments or artifacts. As for redemption, my hope is that Bruna and Gisela (and really all the other corrupted angels) will reincarnate in the way that demons are said to on the plane, which I believe is implied to retain memories, if not exact personalities (since demons are said to come back and try to avenge themselves upon those who killed them in the first place.)

Djinn_in_Tonic
2016-12-09, 12:35 PM
Moxify C
Sorcery M
Exile target artifact, then its controller creates a colorless artifact token named Mox with "As this artifact enters the battlefield, choose a color." and "T: Add one mana of the chosen color to your mana pool".

I rather like this, although it MIGHT be a little cheap for the utility of the effect -- any artifact, and an exile rather than a destroy? Might up the cost to 1C.


Make another card based on a mox, or a card based on a lotus.

Moxmite - 0
Artifact Creature - Construct
Tap: Until end of turn, when target land is tapped for mana, it produces mana of the color of your choice.
0/1

------------

Challenge: Do the other part of the previous challenge and make a card based on a Lotus.

braveheart
2016-12-09, 12:55 PM
it's fair, color fixing on a 0/1 for a card slot alone, I wouldn't use it, but that's about all I'd want to see on a 0 cost creature


Lotus Garden 2G
Enchantment - R
At the beginning of your upkeep create a lotus bloom artifact token with "T, Sacrifice Lotus bloom: add one mana of any color to your mana pool"
"In the garden we grow mana incarnate, no more, no less" - Lotus Keeper



make a creature with total power and toughness of 10

r2d2go
2016-12-09, 05:32 PM
Seems fair - it's slightly better than a 3 mana any-color mana rock. It's stronger in that it can store up mana, and it produces a lot of artifacts. Pretty good!

Shockstomper 3UR
Creature - Weird R
Trample, Hexproof, Haste
~ costs 1 less to cast for each instant or sorcery you've cast this turn.
6/1

Challenge: Another creature that likes instants and sorceries, or an instant or sorcery that likes creatures.

Warmatt
2016-12-09, 07:12 PM
Missing three power or toughness for the challenge, but overall a nice little card if you can use a lot of cheap little spells. Does get a discount to summon, but can never lower it beyond UR, and the discount is by using mana elsewhere. Looks solid and tough.


Arcane Bottomfeeder 1GU
Creature- Beast R
When you cast an instant or sorcery spell, place a charge counter on ~
If your turn ends when ~ has at least five charge counters, transform it
"It feeds on magic....."
0/2
//////////////////////////////////////////////////////////////////////////////////
Eldritch Spell-Weaver
Enchantment Creature- Elemental Beast
Hexproof
Instants and Sorcery spells in your hand are Arcane in addition to their regular type, and have 'Splice onto Arcane; Place a +1/+1 counter on a creature you control' (As you cast an (type) spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
"..... Until at least, it's more magic then anything else."
6/6


Next Challenge; Another Splice card! Bonus if not Arcane.

Jormengand
2016-12-09, 08:34 PM
So, that last ability says, in effect: "Whenever you cast an instant or sorcery spell, you may reveal any number of instant and/or sorcery cards from your hand. Resolve those cards when that spell resolves, then put them into your hand instead of putting them anywhere else. For each of those cards, put a +1/+1 counter on each creature you control." Do you not see how insane that is on a creature which, in an instant-and-sorcery heavy deck, can barely ever not be a 6/6 for 3 if it isn't removed?

Ringing-Bell Ascetic 3R
Creature - Human Monk U
Splice onto Monk R
Haste
3/3

Living-Metal Ascetic 3W
Creature - Human Monk U
Splice onto Monk W
Lifelink
3/3

Seeking-Sky Ascetic 3U
Creature - Human Monk U
Splice onto Monk U
Flying
3/3

Falling-Body Ascetic 3B
Creature - Vampire Monk U
Splice onto Monk B
Infect
3/3

Crushing-Claw Ascetic 3G
Splice onto Monk G
Trample
3/3/

Next: Another creature for monk tribal (Splice onto Monk optional).

LastCenturion
2016-12-09, 09:12 PM
Ringing-Bell Ascetic 3R
Creature - Human Monk U
Splice onto Monk R
Haste
3/3

Living-Metal Ascetic 3W
Creature - Human Monk U
Splice onto Monk W
Lifelink
3/3

Seeking-Sky Ascetic 3U
Creature - Human Monk U
Splice onto Monk U
Flying
3/3

Falling-Body Ascetic 3B
Creature - Vampire Monk U
Splice onto Monk B
Infect
3/3

Crushing-Claw Ascetic 3G
Splice onto Monk G
Trample
3/3/

That's really neat! I wasn't completely sure how splicing creatures worked, but having read a bit I like the idea a lot. For those who didn't know, this basically means "when you cast a Monk spell, you may reveal this from your hand and pay R. If you do, that spell gains Haste."


Next: Another creature for monk tribal (Splice onto Monk optional).

Master of the Nine - 2W
Creature - Monk - U
Other monks you control get +1/+1.
2/2

Challenge: Something warm. It's snowing where I live, so it's nice to think of hot things.

Warmatt
2016-12-09, 09:25 PM
A nice little monk buffer, simple but nice with the splicer monks.


Pyro's Hot-Rod 4R
Artifact- Vehicle R
Haste, Crew 2
When ~ attacks, deal X damage to target creature, where X is the power of the creatures crewing ~
"I got a need for blazing speed!"
4/2

Next Challenge; As a proper Canadian.... something from winters frozen depths!

Jormengand
2016-12-09, 09:40 PM
There's nothing which remembers what the power of the creatures crewing it is, or even which creatures crewed it. If there were, then vigilance would get weird because the vehicle can attack, then crew itself before the ability's resolution. Also, as written, you deal the damage personally, which is really weird.

Freezing the Lifeblood 1UR
Instant - R
Splice onto Monk 1UR
When you cast Freezing the Lifeblood, it deals 1 damage to target creature or player.
Whenever Freezing the Lifeblood deals damage to a creature, return that creature to its owner's hand at end of turn. (If it's still on the battlefield)

Next: Another card which helps creatures of a particular class (such as wizard or monk, not races such as human or elf or factions such as ally or rebel).

Bucky
2016-12-10, 02:33 PM
I think the "Splice onto Monk" mechanic fails because the Monk loses the ability when it enters the battlefield.


Here's a bonus design for 'fun with splice' (not part of the design challenge)

Recursive Fury UR
Instant
Splice onto Sorcery UR
Buyback 2

Djinn_in_Tonic
2016-12-10, 02:35 PM
I think the "Splice onto Monk" mechanic fails because the Monk loses the ability when it enters the battlefield.

Even if it does work it can easily create issues with memory. I know I'd be inclined to forget which creatures had which effects.

LastCenturion
2016-12-10, 02:36 PM
The splice onto monk works as intended. The rules for splice are that you copy the text box onto the card you are splicing onto.

Also, you forgot to add a challenge.

r2d2go
2016-12-10, 03:28 PM
The spell loses any splice changes once it leaves the stack (for example, when it’s countered, it’s exiled, or it resolves).

I'm not sure it does work.

Djinn_in_Tonic
2016-12-10, 03:56 PM
Freezing the Lifeblood 1UR
Instant - R
Splice onto Monk 1UR
When you cast Freezing the Lifeblood, it deals 1 damage to target creature or player.
Whenever Freezing the Lifeblood deals damage to a creature, return that creature to its owner's hand at end of turn. (If it's still on the battlefield)

This is interesting. It's 1 mana more than your standard bounce spell and ALSO multicolored, but it does have the added bonus of being able to ping something to death and splice.

I feel the casting cost itself should be lower -- UR seems fine, especially since this can't do combat tricks if it doesn't outright kill the creature. Heck, given the mana I'd be fine with a UR cost and having it deal 1 damage and immediately bounce if the target survives.

I also like what you were going for with the splice -- it's a cool way to stick the effect on Monks you own, and a pretty cool boost to them in general.

That said, I can't support the "Splice onto X" as written, because it drastically increases the burden of knowledge, since you have to remember permanent effects given by cards not in play, and that feels like poor design to me. I feel it would be better with another keyword that effectively "imprints" the spell onto the other creature, and maybe returns it to your hand when the creature leaves play.

So I'm okay with the core ideas, but I really don't like "Splice onto Permanent" as written. That heavy a burden of knowledge is troublesome and only going to create issues.


Next: Another card which helps creatures of a particular class (such as wizard or monk, not races such as human or elf or factions such as ally or rebel).

Temple of the Divine Winds
Legendary Land (MR)
Temple of the Divine Winds comes into play tapped.
Tap: Add W or U to your mana pool.
If you control five other lands, Monks you control have Vigilance and Flying.

---------------

Challenge: Another land that is stronger (or only able to be played) late game.

digiman619
2016-12-10, 04:28 PM
I personally fix "Splice onto <permanent>" problems by adding "When ~ resolves or the (artifact/creature/enchantment/permanent) it's spliced onto enters the battlefield..."

Djinn_in_Tonic
2016-12-10, 05:09 PM
I personally fix "Splice onto <permanent>" problems by adding "When ~ resolves or the (artifact/creature/enchantment/permanent) it's spliced onto enters the battlefield..."

That solves the resolution issue, but not the burden of memory. Imagine a Splice that gives Trample, and another that gives Lifelink. Now imagine that player has used one on some creatures, both on some creatures, and neither on some creatures. Not only do you have to track which creatures have which splices, but also which splice effects have been played -- even though the cards granting those effects may be in an entirely different zone (and possibly not visible to most players).

I really think it only works of enter-the-battlefield style effects that are similar to a spell in the first place, since after that you don't need to remember the splice existed or remember text on cards in the absence of the cards themselves.

Don't get me wrong -- it's a GREAT mechanic for a digital card game, and we've seen stuff like it in Hearthstone, for example. But then the computer handles the burden of knowledge for you in an elegant fashion.

Warmatt
2016-12-10, 05:43 PM
Temple of the Divine Winds is a very nice monk land, that grants some enlightenment to the monks studying inside of it.... by teaching them how to sing 'I know I can fly' and CONSTANT VIGILANCE!!! Very nice all said and done.


Temple of Mork
Legendary Land- MR
At the beginning of your upkeep, flip a coin. If tails, transform ~
~ enters the field tapped
Red and Black Goblins you control have Shulk
T- Add B or R to your mana pool
"Goblin god of hitting you when your NOT looking."
////////////////////////////////////////////////////////////////////////////
Temple of Gork
Legendary Land- MR
At the beginning of your upkeep, flip a coin. If tails, transform ~
~ enters the field tapped
Red and Green Orcs you control have +2/+0
T- Add G or R to your mana pool
"Orc god of hitting you WHILE your looking."


Next challenge; A legendary!

Dr.Gunsforhands
2016-12-10, 06:45 PM
The creature-splicing cards are always a little weird; the ideas for them may even be nice, but it would be better to make a new mechanic for the purpose.

Mork and Gork are... well, they're too good. There, I said it. For the equivalent of about half of 1 mana and zero cards, you have a potent if unreliable anthem effect for the rest of the game. It's not even that fun; if your deck takes advantage of both sides, I guess you get to make weird goblin-related decisions, but the mono-red orc deck just has both players waiting for the game to be over because of yet another free trumpet blast.

Honden of Forest's Growth 1G
Legendary Enchantment - Shrine U
At the beginning of your upkeep, target creature gets +X/+X and gains trample until end of turn, where X is the number of shrines you control.
To the sorrow of all, it rose up and buried those that planted it.

Challenge! An interesting, 'ping,' ability.

Sgt. Cookie
2016-12-10, 06:59 PM
Played alone, +1/+1 and Trample for 1G is about what I'd expect. The capacity for this to get REALLY big late-game has some potential. Assuming the whole cycle of the other four colours, you're getting +5/+5 and trample which... seems kind of underwhelming, to be honest. Admittedly, I play almost solely EDH, so I could be biased there.


Spellbreaker Wizard 2B
Creature - Human Wizard U
T: Spellbreaker Wizard deals 1 damage to target creature. If that creature would die this turn, return it to its owner's hand instead.
2/2


Challenge time! Make a coloured artefact.

ben-zayb
2016-12-10, 08:51 PM
Did you mean it to cost 2U? I ask because bounce and nonsymmetrical ping don't belong in Black. So it's main purpose is to bounce your or an ally's creatures, right? More often than not, it's better to have an opponent's creatures killed instead of bounced. If so, it's really unnecessarily complex for what it does.


Fangblade Zoid 1GG
Artifact - Vehicle Beast U
Trample
Pay E: ~ becomes an artifact creature until end of turn.
Crew 1
4/4

Make another animal-like artifact, or another energy-based creature. Bonus for both!

r2d2go
2016-12-11, 01:15 AM
Interesting, but I'm not sure I like the fact that it's colored. Even the Kaladesh animal-artifact cycle had no color in the cost, only in activated abilities. Additionally, the E cost without generating E is unusual. Lastly, the two easy ways to activate it makes it a little clunky. Overall, it functions okay, but could definitely be streamlined.

Tradewind Cruise-Drake 3
Artifact - Vehicle Beast U
Whenever ~ deals combat damage to a player, you get EE.
U, pay E: ~ gets +1/+1 and Flying until end of turn.
Crew 1
Low-occupancy and costly to make, this artistic model is kept in production by the wealthy and eccentric.
2/3

Challenge: Another card that generally needs some help to get rolling. Or, another uncommon. Bonus points for both (maybe continue the cycle? Various types of evasion basically).

digiman619
2016-12-11, 04:02 AM
That solves the resolution issue, but not the burden of memory. Imagine a Splice that gives Trample, and another that gives Lifelink. Now imagine that player has used one on some creatures, both on some creatures, and neither on some creatures. Not only do you have to track which creatures have which splices, but also which splice effects have been played -- even though the cards granting those effects may be in an entirely different zone (and possibly not visible to most players).

I really think it only works of enter-the-battlefield style effects that are similar to a spell in the first place, since after that you don't need to remember the splice existed or remember text on cards in the absence of the cards themselves.

Don't get me wrong -- it's a GREAT mechanic for a digital card game, and we've seen stuff like it in Hearthstone, for example. But then the computer handles the burden of knowledge for you in an elegant fashion.

I get what you're saying, but every splice effect was a one-time effect, so that if it isn't spliced you can still cast the spell. If you want give a permanent an ability without using an Aura, why aren't you using Haunt of Cypher?

Djinn_in_Tonic
2016-12-11, 12:33 PM
I get what you're saying, but every splice effect was a one-time effect, so that if it isn't spliced you can still cast the spell. If you want give a permanent an ability without using an Aura, why aren't you using Haunt of Cypher?

This isn't true of some of the examples given by Jormengand though. Some gave Lifelink, Trample, etc.

Dr.Gunsforhands
2016-12-11, 05:39 PM
The cruise-drake could have been a common if it just got the energy when it entered the battlefield. As it stands, it's mostly an expensive sky skiff that needs blue mana to work right... though a deck with a lot of energy generation could, theoretically, make this get in for 12 damage or so before your opponent realizes what's happening. I have no idea why it's a beast, though. At the very least, drakes have their own creature type, and even that seems unnecessary considering that sky skiff isn't a thopter. Your dragon-car doesn't need to be a real dragon to be cool.

Scolecohydra 1G
Creature - Snake Hydra U
Trample
2G: Regenerate Scolecohydra. When Scolecohydra is regenerated this way, put a +1/+1 counter on it.
A blind, burrowing species. It's harmless as long as you don't cut it, or feed it, or generally interact with it in any way.
1/1

Challenge! Snakey times!

Djinn_in_Tonic
2016-12-11, 06:55 PM
Scolecohydra 1G
Creature - Snake Hydra U
Trample
2G: Regenerate Scolecohydra. When Scolecohydra is regenerated this way, put a +1/+1 counter on it.
A blind, burrowing species. It's harmless as long as you don't cut it, or feed it, or generally interact with it in any way.
1/1

I really love this concept, and, while the cost seems high for the regeneration, I can see why you made it so high -- this thing can get out of control quickly, as it's a blocker that just keeps growing, or an attacker you can't easily stop.

I'm not entirely convinced it shouldn't cost either just G to player or just GG to regenerate though: while it CAN get huge, the amount of mana and turns required to get an output seems high compared to other growing 1-drops like Figure of Destiny.


Challenge! Snakey times!

Shadow Asp -- 1BB
Creature -- Snake (R)
Flash, Skulk, Infect
Kicker -- BB
If you paid the kicker cost, when Shadow Asp enters the battlefield you may destroy target creature. It can't be regenerated.
1/1

Challenge: Another card with a rarely-seen mechanic in modern sets.

Blue Ghost
2016-12-11, 09:49 PM
I'm not seeing what kind of synergy or thematic coherence any of those abilities have to do with one another, save possibly skulk and infect. This looks like a mishmash of abilities thrown together at random. If there's any internal logic to it, I'm not seeing it.

Glimmer of Hope 2W
Enchantment (R)
Flash
Vanishing 3
You can't lose the game and your opponents can't win the game.

http://i1283.photobucket.com/albums/a560/BlueGhostITP/White/Glimmer%20of%20Hope_zps1bg1vdyz.png

Next: A card for a Ravnica guild leader.

Djinn_in_Tonic
2016-12-11, 10:13 PM
I'm not seeing what kind of synergy or thematic coherence any of those abilities have to do with one another, save possibly skulk and infect. This looks like a mishmash of abilities thrown together at random. If there's any internal logic to it, I'm not seeing it.

I should have clarified -- I saw this as a magically summoned snake, possibly composed of dark magic. :smalltongue:

LastCenturion
2016-12-11, 10:18 PM
Glimmer of Hope 2W
Enchantment (R)
Flash
Vanishing 3
You can't lose the game and your opponents can't win the game.

http://i1283.photobucket.com/albums/a560/BlueGhostITP/White/Glimmer%20of%20Hope_zps1bg1vdyz.png

I think this was already made a while back in the week challenge about bringing back old keywords. It wasn't that great then, and it isn't that great now. It's playable, but it's not really that innovative.


Next: A card for a Ravnica guild leader.

Aurelia, Legion Commander - WWWRRR
Legendary Creature - Angel - MR
Flying, Defender
When you declare attackers on your turn, you may tap Aurelia. If you do, create five 1/1 Red and White Soldier creature tokens named Legionnaire tapped and attacking. Exile them at the end of your turn.
5/5

Challenge: Any card, but the word "Chandra" has to appear somewhere on it. Bonus points if you make a card (because who doesn't love bonus points?)

r2d2go
2016-12-12, 08:43 AM
I think this was already made a while back in the week challenge about bringing back old keywords. It wasn't that great then, and it isn't that great now. It's playable, but it's not really that innovative.



Aurelia, Legion Commander - WWWRRR
Legendary Creature - Angel - MR
Flying, Defender
When you declare attackers on your turn, you may tap Aurelia. If you do, create five 1/1 Red and White Soldier creature tokens named Legionnaire tapped and attacking. Exile them at the end of your turn.
5/5

Challenge: Any card, but the word "Chandra" has to appear somewhere on it. Bonus points if you make a card (because who doesn't love bonus points?)

It's pretty good in that it's a lot of attacking tokens. I don't think the big flying body is going to be relevant that often (except limited maybe?), but just a ton of tokens is pretty good (anthem buffs, Cathar's Crusade, etc). It seems like something that'd make a good commander, but is too slow to get played in constructed and too color heavy to run often in limited. It probably wouldn't break anything at 1WWRR, or even maybe 3WR, to be honest. It's a lot of "hasted" dudes, but at 6 mana it's too slow for most red white strategies.

Chandra's Solution XRR
Instant - R
Choose up to X:

Deal X damage to target creature.
Deal X damage to target player.
Add X red mana to your mana pool.
Exile the top X cards of your deck. You may cast them this turn.


(so if X = 2, you can choose 2)

Challenge: Another flexible card. Or, another card named after an existing one. Bonus points for both.

Jormengand
2016-12-12, 08:13 PM
What is it with people dealing damage personally? Anyway, let's have a look:

Chandra's Solution 2
Instant - R
Cast Chandra's Solution only if untapped lands you control could produce at least 6 mana (including the 2 mana you need to cast it).
Chadra's Solution deals damage to target creature and target player equal to the number of mana untapped lands you control could produce this turn. Exile that many cards from the top of your library. You may cast them this turn. Mana you add to your mana pool this turn is red.

Well, let's see. Compare searing spear, lava axe, and actually the real Chandra that just got released, that doesn't seem entirely fair, now, does it?

Contorted Power 1C
Instant - U
Target creature you control gets +X/-X until end of turn, where you choose the value of X.
Those who survive will go on to do great things.

Next: Another card with "You choose the value of X".

LastCenturion
2016-12-12, 08:41 PM
Well, let's see. Compare searing spear, lava axe, and actually the real Chandra that just got released, that doesn't seem entirely fair, now, does it?

Hmm. I can't tell if you mean Chandra, Torch of Defiance/Chandra, Flamecaller or if I missed an Aether Revolt spoiler. Probably the former, given that I googled it like five times, having first suspected the latter.


Contorted Power 1C
Instant - U
Target creature you control gets +X/-X until end of turn, where you choose the value of X.
Those who survive will go on to do great things.

So... Murder, but cheaper, and not in black. With the added benefit of being a great finisher in any deck that gets big creatures. This is just way too good to ever see print. If X was limited so that you couldn't kill the creature with it, then it would still be very broken in Infect decks. I hate to say it, but this is not a very well-thought-out card.


Next: Another card with "You choose the value of X".

Bring Down - 1RB
Sorcery - U
Choose a value of X.
Each player starting with you takes X damage, then each creature takes X damage. This damage can't be prevented. Until the next end step, players cannot gain life.
It takes a great sacrifice to destroy great foes.

Challenge: Something that you could make a cycle out of. Bonus points if it's more than one color.

Jormengand
2016-12-12, 09:22 PM
Go back and pay careful attention to the words "You control". Also, solution is not to print it in a set with high-toughness infect creatures, maybe?

Damage is simultaneous, or rather losing the game occurs as a state-based action the next time a player would gain priority which is slower than card resolution, which means that you can choose to draw at any time you can cast that card. Which is silly. Also, being able to win whenever you have the most life is also silly.

Waterlight Commander 2WU
Creature - Human Wizard Soldier R
White creatures you control have vigilance.
Blue creatures you control have flying.
2/2

Next: Another card which buffs everything that meets certain criteria.

Dr.Gunsforhands
2016-12-13, 12:34 AM
This... could probably have been an uncommon in Ravnica, actually. :smallconfused: It's kind of unimpressive on its face, but it's not bad. It just encourages you to play a bunch of two-color creatures. For the rare slot, you could probably get away with making it bigger. Its name makes me think it's supposed to be from some other setting, or else deliberately generic so you can reprint it, which... well, yeah, that's fine. Yay!

Parade Tinkerer 2W
Creature - Dwarf Pilot Artificer R
T: Target artifact you control becomes an artifact creature until end of turn. If it isn't a vehicle, it has power and toughness each equal to its converted mana cost this turn.
Ajani really hates this guy for some reason.
2/2

Challenge! Make a cheap piece of equipment and/or a noncreature permanent with flash.

Blue Ghost
2016-12-13, 01:38 AM
The "If it isn't a vehicle" clause is probably necessary if you're putting this in Kaladesh, and the flavor does fit there, though it would be cleaner without that clause and in an environment that doesn't require it. Repeatable animation hasn't been done much, but I think it's a nice fertile field of design space that's worth exploring. I like it.

Sylvan Longbow 2
Artifact - Equipment (C)
When Sylvan Longbow enters the battlefield, you may attach it to target creature you control.
Equipped creature gets +1/+2 and has reach.
Equip G

http://i1283.photobucket.com/albums/a560/BlueGhostITP/Colorless/Sylvan%20Longbow_zps9o9rn1f6.png

Next: A Theros card.

ben-zayb
2016-12-13, 03:06 AM
Flash equipments is an interesting design space, but is way harder (or more verbose) than flash auras. A +1/+2 and reach combat trick for generic 2 seems more the domain of an uncommon.

A bit off-tangent, but I really like your idea of Equipment P/T slots. This could also work well with Auras in general, with Bestowers being exceptions..



Philoerae, God of Obsession 2UBR
Legendary Enchantment Creature - God M
Indestructible
As long as your devotion to red, blue, and black is less than another player's, Philoerae isn't a creature.
At the beginning of your upkeep, gain control of target permanent until its owner pays life equal to its converted mana cost.
3/5


Make another 3-color mythic, or another God. Bonus points for both!

Warmatt
2016-12-13, 04:35 AM
A nasty card stealer that will drain opponents dry, or steal their big cost cards. Have to say, nice, but damn, that is brutal. Also, relies on keeping track of all cards for both players, but fits the theme oddly enough.


Yimir, God of Winter 4GR
Legendary Snow Enchantment Creature- God MR
Devoid, Indestructible, Protection from Gods
As long as you control fewer then six Snow permanents, ~ is not a creature
T- Create X 2/2 Giant Snow Enchantment Creature tokens, where X is the number of snow permanents you control. Activate only while ~ is not a creature.
6/8


Next Challenge; A permanent with the Snow type!

Ebon_Drake
2016-12-13, 03:51 PM
That type line is simply too long to be printed. "Legendary Enchantment Creature - God" is literally as much as can fit without having to use an excessively small font. I don't feel Devoid really does much here, Protection from Gods is just gravy but I guess it's quite flavourful. The ability has a weird anti-synergy that I can't quite decide whether I like or not. I feel like the best play is to drop this in a deck with few/no other snow permanents in order to get the most tokens from it - a 6/8 indestructible is nice enough, but I'd prefer to be cranking out a load of tokens each turn and that has some nice combo potential with a sac outlet. It also dodges wraths like a boss. 2/2 giants are disappointingly dinky since they usually clock in at 3/3 or more, I guess they're meant to be kids or something? Overall I like parts of this, but the design could be tightened up.

Tainted Aurochs 2BG
Snow Creature - Aurochs (U)
Trample, Infect
Whenever ~ attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
3/3

Challenge: another card for a lesser-used tribe.

Warmatt
2016-12-13, 04:31 PM
Yeah, should have pumped them to 3/3, and added in the 'While ~ is a creature, other Snow creatures you control have +1/+1 and Trample', which, combined with the Frost Giant spawning, would have made a bit of sense... I had stayed up way to late. Still, gather an army, then transition into a lord while hitting the enemy like an avalanche was the goal.... and if/when your other snow minions are gone, he shall fall back into slumber, to dream of a cold, cold winter....



Aethershock Wyrm 2BUR
Creature- Wyrm R
Flying
Pay E- Level up ~
2/2
///////////////////////////////////////////////////////
Level 2-6
Flying, Protection from Artifacts
3/3
///////////////////////////////////////////////////////
Level 7+
Flying, Trample, Protection from Artifacts
When ~ attacks, gain E
Pay EE- Place a +1/+1 counter on a creature you control, or a -1/-1 counter on a creature an opponent controls
6/6


Next Challenge; An Enchantment Artifact, or an Artifact Creature.

Gauntlet
2016-12-14, 11:52 AM
Aethershock Wyrm 2BUR
Creature- Wyrm R
Flying
Pay E- Level up ~
2/2
///////////////////////////////////////////////////////
Level 2-6
Flying, Protection from Artifacts
3/3
///////////////////////////////////////////////////////
Level 7+
Flying, Trample, Protection from Artifacts
When ~ attacks, gain E
Pay EE- Place a +1/+1 counter on a creature you control, or a -1/-1 counter on a creature an opponent controls
6/6

The level 1 and 2 tiers are both pretty mediocre. Looks to me like a 5-mana unimpressive flyer, then if you have 7E to spend it turns into a 6/6 that kills your opponent's creatures if you have an energy generator. I guess it's okay? It costs too much to see play anywhere (Aetherworks Marvel gives a better payoff and costs less in E and mana, and is less color intensive) and in limited it's a huge energy sink in awkward colours for not much payoff. 6E is not easy to come by, especially outside of green.
Wyrm is not a creature type Wizards is creating currently. There are Wurms (which are green and don't fly), Drakes, Dragons and Wyverns, though.
Every Energy using card printed also generates energy itself - this doesn't unless you already have 6E, which makes it parasitic and also pretty awful outside of the right deck.


Tainted Aurochs 2BG
Snow Creature - Aurochs (U)
Trample, Infect
Whenever ~ attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
3/3

Would need to be in a very specific set, naturally, since it's a Snow creature that has Infect.
Splitting damage types is odd - unless a lot of Aurochs with Infect ended up existing, this would be rather odd since it's going to be dealing damage which doesn't help your other Aurochs at all, and your other Aurochs wouldn't help this one get the kill, which seems pretty awkward. Aurochs also seem like the sort of creature that isn't commonly cheap in mana, so it'd be difficult to curve two of them out into this guy (most of them seem to cost 4 or more currently, right?).


Clockwork Shinobi - 4
Artifact Creature - Ninja Construct - Uncommon

Ninjutsu 3
First Strike
Whenever Clockwork Shinobi deals combat damage to a player, you may put a +1/+1 counter on target Ninja.

2/2

Challenge: A card which costs less than four mana, but is good in the lategame.

Ionbound
2016-12-14, 12:54 PM
Seems like a fair card. I can see it being printed in a set where ninjas and artifact creatures are a thing. Looks nice!

Ancestral Memories-U

Instant-R

If you have no cards in your hand, draw three cards.

Challenge! Create another throwback to a non-artifact Power 9 Card (Ancestral Recall, Timetwister, or Timewalk)