View Full Version : D&D 3.x Class The Inverse Fighter of Treachery [Fun with the class mashup generator; PEACH]

2016-02-19, 04:44 PM
Inverse Fighter of Treachery (http://chaoticshiny.com/clmashupgen.php)
This class is designed for stealth and physical strength. They are not very capable with a specific nature skill, endurance, physical ranged combat and offensive fighting. They are best known for a specific ability. (http://chaoticshiny.com/classgen.php)

1st+1+2+2+0Subvert Damage to healing, Subversion 1/round
2nd+2+3+3+0Traitorous Strike 1d6
3rd+3+3+3+1Subversion 2/round
4th+4+4+4+1Subvert Attack to counterattack
5th+5+4+4+1Subversion 3/round
6th+6/+1+5+5+2Traitorous Strike 2d6
7th+7/+2+5+5+2Subversion 4/round
8th+8/+3+6+6+2Subvert Spell to Dispel
9th+9/+4+6+6+3Subversion 5/round
10th+10/+5+7+7+3Traitorous Strike 3d6
11th+11/+6/+1+7+7+3Subversion 6/round
12th+12/+7/+2+8+8+4Subvert Condition to Cure
13th+13/+8/+3+8+8+4Subversion 7/round
14th+14/+9/+4+9+9+4Traitorous Strike 4d6
15th+15/+10/+5+9+9+5Subversion 8/round
16th+16/+11/+6/+1+10+10+5Subvert Condition to Countercondition
17th+17/+12/+7/+2+10+10+5Subversion 9/round
18th+18/+13/+8/+3+11+11+6Traitorous Strike 5d6
19th+19/+14/+9/+4+11+11+6Subversion 10/round
20th+20/+15/+10/+5+12+12+6Subvert Anything

Alignment: Any
Hit Die: 1d6

Class Skills:
The class skills of the inverse fighter of treachery (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex) and Spot (Wis)
Skill Points at 1st Level: (4 + Int modifier) 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armour Proficiency
An inverse fighter of treachery is proficient with all simple and martial weapons and with all armour (heavy, medium, and light) and shields (including tower shields).

The inverse fighter of treachery's subverting abilities draw from a common pool each round, which allows the inverse fighter of treachery to use all of them combined once, plus once per two levels, each round. They are all free actions that can be taken out of turn, just like talking.

All subverting abilities are available at the levels given on Table: The Inverse Fighter of Treachery.

You can't perform a subverting ability if you can't perform both parts of it. For example, you can't subvert an attack to a counterattack if you can't make the counterattack. You can't subvert a spell to a dispel if you can't find anything to dispel.

Subvert Damage to Healing (Su)
This is a subverting ability which allows the inverse fighter of treachery to heal himself for the amount of damage an attack would deal instead of taking the damage. However, this only subverts 5 points of damage, plus one per level.

Traitorous Strike (Ex)
Whenever the inverse fighter of treachery uses a melee attack to hit a creature that was his own ally before the attack, the attack (and others made during that same action) deals 1d6 extra damage at 2nd level, plus 1d6 more per 4 levels.

Subvert Attack to Counterattack (Ex/Su)
This is a subverting ability that fires an attack that would hit the inverse fighter of treachery back at the attacker. It is supernatural if the attack was magical or psionic in nature (A spell, power, spell-like, psi-like or supernatural ability) or extraordinary if it was not. If the attack was an area effect, such as a fireball, it must be sent straight back at the caster even if there's a better location you want to hit it that would still hit the caster. You need to make any relevant attack rolls (so you may still accidentally fireball yourself if you are next to an arrow slit) and you must have line of effect to the attacker (so you can't attempt this at all if a creature fireballs you from a location you don't have line of effect to by firing the bead at a space 10 feet in front of you that they do have line of effect to.

Subvert Spell to Dispel (Su)
This is a subverting ability that allows the inverse fighter of treachery to negate the casting and the effect of a spell targeted at him to dispel another spell of the same or lower level.

Subvert Condition to Cure (Ex)
This is a subverting ability that allows the inverse fighter of treachery to prevent any condition that he would be subject of and instead cure the same condition that he is already subject to.

Subvert Condition to Countercondition (Su)
This is a subverting ability that allows the inverse fighter of treachery to prevent any condition that he would be subject of and instead inflict it upon the creature that inflicted it, but only if they're not subject to it already.

Subvert Anything (Su)
This is a subverting ability that allows the inverse fighter of treachery. to prevent anything that he would be subject to and return it upon the attacker, so long as they're not already subject to the same thing, or to cure that effect that's already on him. For example, if the inverse fighter is knocked down while already falling, he can use this to stop his fall (though he'll keep falling immediately, this will at least reduce the damage). If two cave-ins fall on him, he can escape from the both of them.