Jormengand
2016-02-19, 06:24 PM
So, using the generators over at chaotic shiny (http://chaoticshiny.com/), I've started coming up with a randomised world. The world is called Sashai by place-name randomisation. Now, I know a few things about Sashai: it's got to be inhabited by all of my randomised classes. Some of them already have backstory behind them:
Temporal Demi-Artificers (http://www.giantitp.com/forums/showthread.php?478994-The-Temporal-Demi-Artificer-of-Might-Fun-with-the-class-mashup-generator-PEACH) steal items from the past, the future, and the realms of possibility. They used to have a hostile relationship with the Stone Rat Priests due to fears of global destruction and inability to use their powers, until the latter pointed out that the way the Demi-Artificers' powers work meant the Stone Rat Priests' destruction could not ever stop them from working. They unite behind the ideal of might: ultimate, pure power.
Stone Rat Priests (http://www.giantitp.com/forums/showthread.php?479010-The-Stone-Rat-Priest-of-Decadence-Fun-with-the-class-mashup-generator-PEACH) climb over the ruins of civilisation - they are in fact united under the ideal of decadence, society's decline. These martial artists use four daggers to fight in a unique fighting style which is also their method of climbing.
Glyph Reavers (http://www.giantitp.com/forums/showthread.php?479019-The-Glyph-Reaver-of-Warding-Fun-with-the-class-mashup-generator-PEACH) use their enchanted polearms, including their signature weapon glyphglaive, to defend the realm. These legendary manhunters and jailers idealise warding and protection.
Inverse Fighters (http://www.giantitp.com/forums/showthread.php?479034-The-Inverse-Fighter-of-Treachery-Fun-with-the-class-mashup-generator-PEACH) use their enemy's own strength to ruin them. It is no surprise, then, that the inverse fighter's ideal is treachery: they never hold themselves loyal to one person for long.
Xenobards (http://www.giantitp.com/forums/showthread.php?479137-The-Xenobard-of-Love-Fun-with-the-class-mashup-generator-PEACH) idealise love, and indeed are so loving that they accept the kinds of alien creatures that others would reject, which leads to their own rejection and their proactive music style.
Scroll Mercenaries (http://www.giantitp.com/forums/showthread.php?479141-The-Scroll-Mercenary-of-Wisdom-Fun-with-the-class-mashup-generator-PEACH) read their spells from the great scroll, which contains every wizard, sorcerer and cleric spell ever written, and no dearth of metamagic either. They wait until just the right time to use their spells: indeed, they value wisdom above all else.
Okay, we're going to have 1d6 (4) countries, each one containing 1d6 (5, 6, 1, 2) major cities, 2d6 (6, 4, 7, 12) smaller cities or towns and 2d6 (8, 2, 5, 6) other locations of interest.
The kingdom of Corr has the following culture:
Time Period: Medieval
Shaping Force: Religion
Population: Mostly human Politics
Political Structure: autocracy - theocracy
Strong Influence: guilds/syndicates
Popular Issue: legal system
Stability: fairly solid
Personal Freedoms: good
Scandals: infrequent
Foreign Relations: very bad Economy
Main Export: raw ore
Main Import: gadgets
Main Resource: mining - precious metals
Trade: major deficeit
Strength: somewhat weak, but improving
Wealth: concentrated in a small upper class
Ecology
Main Climate: tropical
Ocean: none
Mountains: many, including a few volcanos
Frequent Trouble: windstorms
Wilderness: 79%
Wild Animals: dangerous
Natural Resources: very abundant Culture
Highly Values: conformity
Known For: hospitality
Popular Entertainment: drinking
Respected Profession: artist
Discrimination: race-based
Major Taboo: strong emotions
Major Social Ill: mental illness Military
Strength: weak
Focus: land
Main Unit: berserkers
Soldiers: mix of draftees, volunteers
Main Use: exploration
Rank: purchased
Magic
Occurence: very common
Source: derived from the natural world
Major Use: personal combat
Viewed: as ordinary
Enchanted Items: very common Religion
Type: monotheism
Focus: harmony with nature
Worship: joyous personal meditation
Associated Artform: stories/parables
Prevalence: state-mandated belief
Holidays: few Population
Urban: 19%
Rural: 81%
Literacy Rate: 5%
Gender Ratio: 1.31 male(s)/female
Fertility Rate: 6.6 children/family
Life Expectancy: 31.8 years
It contains the capitol city of Aerix, and the other cities of Anetol, Adeak, Frothil and Aryl. It's also the place to go if you want to find Illaiph, Oreakor, Flexilli, Trissar, Draemael or Trazy, its six towns. You can also find:
1 2 __ __ __ 3 __ __
4 5 6 __ __ __ __ __
Traffic: average
Guards: none
Pickpockets: quite a few
Beggars: a small number
Stall 1: boots and belts
Quality: above average Price: high Variety: below average
Haggling: often involves barter Owner: male, angry, uses strange slang
Stall Type: kiosk with roof and no walls
Stall 2: adventuring supplies
Quality: average Price: below average Variety: below average
Haggling: is enthusiastic Owner: female, paranoid, mildy racist
Stall Type: kiosk with roof and no walls
Stall 3: scrolls and musical instruments
Quality: low Price: below average Variety: high
Haggling: is treated with contempt Owner: male, cheerful, above-average looks
Stall Type: large cart with goods piled haphazardly
Stall 4: food animals and exotic animal parts
Quality: average Price: above average Variety: below average
Haggling: is expected Owner: female, aggressive, above-average looks
Stall Type: wheelbarrow and some baskets
Stall 5: fresh meat, fruit and pastries
Quality: above average Price: above average Variety: average
Haggling: is expected Owner: female, cynical, very masculine
Stall Type: goods piled on the ground
Stall 6: hot drinks and fish
Quality: below average Price: average Variety: below average
Haggling: only for the expensive items Owner: male, lonely, mildy racist
Stall Type: semi-permanent makeshift structure The gem is deep tan. It is relatively uncommon. It is commonly cut in ovals. It is associated with violence, and inspiration. It is primarily found on volcanic islands.
Its name is AraelenName: The Frozen Gauntlet
Type: bandits
Motivation: vengeance Influence: strong
Reputation: very good
Age: somewhat old Leadership: individual
Size: medium
Stability: fairly stable
Enemies: relatively few
Allies: none Enemies Include: a few knights, some wizards, some seers
Resources: some
Resources Include: some blackmail material, a decent amount of trade goods, some important manuscripts, Other: rumored to own a certain powerful artifact, recently denounced by a former member, associated with a specific district
Current Leadership
Qualifications: related to previous leader
Bribes: will be greeted with violence
Competence: sometimes average
Gender: female
Noticeable Trait: is a better lover than fighter
Can be Found: easily Lair
Quality: expensive
Location: fringe of the city
Interior: poorly lit
Guards: laughable
Dungeon: in another location
Traps: many Joining
Requirement: chosen by current members
Initiation: is rumoured to be dangerous
Members
Identifiable By: symbol on jewelry
Common Trait: haughty
Initial Contact
Relation: employee
Class: mercenary
Found: far from the lair
Mood: friendly
Gender: female
Distinguishing Trait: obviously a snob
Knowledge of Group: somewhat sketchy
Reliability: good
Competence: average Specializes In: herbs
Also Provides: balms and salves, sheet music
Quality: acceptable
Price: unashamed gouging
Variety: average
Haggling: is treated as an insult
Haggling Effectiveness: fairly good
Daily Special: 25% off of several items Shopkeeper
Name: Ranith
Gender: female
Race: elf
Mood: irritable
Currently: gossiping with an apprentice
Physical Trait: many scars
Behavioral Trait: enjoys telling stories
Affiliation: guild Shop
Size: large
Interior: smoky, sparsely decorated
Occupants Include: a group of young women, a druid, a nobleman, another merchant, several half-elves
Security: vicious guard dog
Reputation: honest Weapon: scimitar
Alignment: evil
Wielded By: rebels
Look: covered in engravings
Fame: epic
Quirk: destined to lead to its wielder's downfall
Main Effect: allows the wielder to turn invisble
Secondary Effect: none
Restriction: works best during a certain season
Current Status: undefined Created: from a statue Draws Power From: feelings of hatred
It is called Rarecane.Name: The Painted Rapier Tavern
Overall Quality: Decent Cleanliness: Decent Size: Medium
Drink Pricing: Dirt cheap
Food Pricing: Dirt cheap
Room Pricing: Fair
Drink Quality: Decent
Food Quality: Decent
Room Size: All sizes
Drink Variety: Above average
Food Variety: Far above average
Room Availability: Most rooms occupied
Popularity: Healthy crowd
Noise level: Average
Crowd: Many shady characters
Dark corners occupied: All tables are dark - tavern is poorly lit
Sobriety: Most patrons drunk
Patrons openly armed: Some
Attractions: active card game Noteable Patron: the loud, boastful druid who is constantly downing drinks Menu: almost illegible
Bartender: cheerful Bartender reaction: ignores party - busy Bartender quirk: unusually well-informed Weapon: greatsword
Alignment: neutral/none
Wielded By: a specific religious order
Look: marked with knicks and scratches
Fame: instantly recognizeable
Quirk: none
Main Effect: can transmute items
Secondary Effect: none
Restriction: gradually steals the wielder's soul
Current Status: undefined Created: from a painting Draws Power From: distant tides
It is called ShadowloveThis baldric was forged by dwarves in a magical ritual. It was made to be used by vampires and is perpetually wreathed in darkness. There are straps and buckles to adjust the size. It summons darkness. It is part of a set.
It is called Jokewood
The parish of Anaezai has this culture:
Time Period: Medieval
Shaping Force: Magic
Population: Mainly nonhuman races Politics
Political Structure: autocracy - hereditary
Strong Influence: merchants/corporations
Popular Issue: foreign relations
Stability: fairly solid
Personal Freedoms: somewhat repressed
Scandals: rare
Foreign Relations: very good Economy
Main Export: textiles
Main Import: food crops
Main Resource: food - fish/meat
Trade: imports and exports equal
Strength: very weak, but improving
Wealth: government-controlled
Ecology
Main Climate: temperate - plains
Ocean: on three sides
Mountains: a few
Frequent Trouble: earthquakes
Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: fair amount Culture
Highly Values: conformity
Known For: music
Popular Entertainment: celebrity antics
Respected Profession: historian
Discrimination: virtually none
Major Taboo: death
Major Social Ill: infidelity Military
Strength: somewhat weak
Focus: land
Main Unit: infantry
Soldiers: hired mercenaries
Main Use: foreign peacekeeping
Rank: earned through aptitude tests
Magic
Occurence: very common
Source: inherent ability
Major Use: protection
Viewed: as normal
Enchanted Items: common Religion
Type: pantheism
Focus: harmony with nature
Worship: joyous daily prayers in private
Associated Artform: sculpture
Prevalence: believed by some
Holidays: often Population
Urban: 10%
Rural: 90%
Literacy Rate: 10%
Gender Ratio: 1.33 male(s)/female
Fertility Rate: 3.3 children/family
Life Expectancy: 27.9 years
It has Zasael as its capitol. It also contains the cities of Louna, Orayr, Isensel, Aerir, and Krandroal. It also contains Alorer, Enand, Ilakan and Tozin. Further, you can find the following there:
Size: large
Shape: triangular
Gates: south, west and northeast
Seating: for 7750
Uses: gladiatorial fights, ceremonies and races
Material: brick walls, wooden floor
Decorations: royal banners, skeletons, statues of heroes, altars and weapons
Traps: water pits, arrow traps and electrified floor sectionsThis set of spaulders was forged by giants and is engraved with words in a forgotten tongue. There are a baffling array of straps and buckles. It can raise the dead, to a limited extent. It was lost for a long period of time. The source of its power is deep within the earth. Currently, it is in the wrong hands.
It is called Nymphneck
The desert of Cydal has this culture:
Time Period: Medieval
Shaping Force: Brawn
Population: Fairly even mix of races Politics
Political Structure: autocracy - theocracy
Strong Influence: political factions
Popular Issue: magic
Stability: stable
Personal Freedoms: almost nonexistant
Scandals: rare
Foreign Relations: extremely good Economy
Main Export: semi-precious stones
Main Import: food crops
Main Resource: food - fish/meat
Trade: major deficeit
Strength: somewhat weak and declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - forested
Ocean: on one side
Mountains: a few, including volcanos
Frequent Trouble: hurricanes/tornadoes
Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount Culture
Highly Values: wealth
Known For: cuisine
Popular Entertainment: theatre
Respected Profession: historian
Discrimination: attractiveness-based
Major Taboo: eye contact
Major Social Ill: homelessness Military
Strength: very strong
Focus: air
Main Unit: zeppelins
Soldiers: hired mercenaries
Main Use: national defense
Rank: earned through heroic actions
Magic
Occurence: in the hands of a few
Source: inherent ability
Major Use: entertainment
Viewed: as ordinary
Enchanted Items: uncommon Religion
Type: polytheism
Focus: converting others
Worship: joyous personal meditation
Associated Artform: poetry/psalms
Prevalence: believed by almost all
Holidays: very few Population
Urban: 20%
Rural: 80%
Literacy Rate: 5%
Gender Ratio: 0.59 male(s)/female
Fertility Rate: 2.3 children/family
Life Expectancy: 43.6 years
Its only city is the capitol, Oriyl. Its towns include Joaroal, Shadorath, Naem, Mar, Aerakr, Zino, Cer, Tre, Tead, Enonon and Cimor. Other locations of interest include:
__ __ __ __ 1 __ __ __ __
__ __ __ 2 F1 __ F2 3 __
__ __ __ __ 4 __ __ __ __
__ 5 6 7 __ __ __ __ __
8 __ __ __ __ __ __ __ __
Traffic: above average
Guards: few
Pickpockets: a small number
Beggars: a small number
Feature 1: platform
Feature 2: small sculpture
Stall 1: religious scrolls and herbs
Quality: average Price: above average Variety: low
Haggling: is treated with contempt Owner: male, mischievious, many scars
Stall Type: several tables with goods arranged
Stall 2: reptiles
Quality: high Price: high Variety: low
Haggling: occasionally involves barter Owner: female, hopeful, very overweight
Stall Type: roofed and walled kiosk
Stall 3: vests
Quality: above average Price: above average Variety: below average
Haggling: is treated as an insult Owner: male, pessimistic, scatterbrained
Stall Type: several tables with goods arranged
Stall 4: gemstones and fresh meat
Quality: average Price: high Variety: below average
Haggling: often involves barter Owner: female, welcoming, surprisingly taciturn
Stall Type: large cart which opens to display wares
Stall 5: spell scrolls, spell wands and enchantments
Quality: high Price: high Variety: average
Haggling: goes much better for females Owner: female, helpful, very flirtatious and a male, lonely, easily impressed
Stall Type: several carts full of wares
Stall 6: religious jewelry and blessings
Quality: below average Price: below average Variety: very low
Haggling: goes much better for males Owner: female, mischievious, twitches
Stall Type: hand-cart which opens to display wares
Stall 7: vests and shirts
Quality: very high Price: above average Variety: very low
Haggling: is treated as an insult Owner: male, miserable, highly unattractive
Stall Type: tables and wheelbarrows
Stall 8: metalworking and spices
Quality: very high Price: below average Variety: above average
Haggling: is routine Owner: male, angry, stocky
Stall Type: tables and wheelbarrowsWeapon: spear
Alignment: lawful
Wielded By: angels
Look: marked with knicks and scratches
Fame: somewhat famous
Quirk: was once wielded by a six year old
Main Effect: bursts into flame at weilder's command
Secondary Effect: never requires cleaning or maintenance
Restriction: none
Current Status: undefined Created: to protect and defend Draws Power From: its wielder's karma
It is called GrimebirdName: The Hearty Lizard Inn
Overall Quality: Rotten Cleanliness: Decent Size: Medium
Drink Pricing: Fair
Food Pricing: Slightly Overpriced
Room Pricing: Slightly Overpriced
Drink Quality: Poor
Food Quality: Poor
Room Size: Large
Drink Variety: Above average
Food Variety: Very limited
Room Availability: All occupied
Popularity: Crowded
Noise level: Loud
Crowd: Most of crowd shady-looking
Dark corners occupied: 25%
Sobriety: About half patrons drunk
Patrons openly armed: A few
Attractions: good music (bard) Noteable Patron: the harried-looking vampire with a thick accent Menu: written in an ornate hand
Bartender: cynical Bartender reaction: ignores party - busy Bartender quirk: cheers on brawlers This hand crossbow was forged by a great seer to be used by humans and is emblazoned with a crest. The grip is twined with silver wire. It can blaze with flame for brief periods and can inflict partial amnesia relating to its use.
It is called GlassbatSize: medium
Shape: circular
Gates: north and east
Seating: for 4080
Uses: gladiatorial fights, coronations and trial by combat
Material: wooden walls, brick floor
Decorations: armor, altars, weapons, statues of heroes and cages
Traps: spinning blades and spiked pits
The plains of Vov have the following culture:
Time Period: Medieval
Shaping Force: Religion
Population: Mostly human Politics
Political Structure: tribes - peaceful, trading
Strong Influence: family ties
Popular Issue: ethics
Stability: very shaky
Personal Freedoms: good
Scandals: rare
Foreign Relations: bad Economy
Main Export: food crops
Main Import: precious metals
Main Resource: timber/lumber
Trade: slight deficeit
Strength: strong, but declining
Wealth: in the hands of the elite
Ecology
Main Climate: tundra
Ocean: none
Mountains: none
Frequent Trouble: plagues
Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: fair amount Culture
Highly Values: trade skills
Known For: exotic plantlife
Popular Entertainment: celebrity antics
Respected Profession: engineer
Discrimination: vs foreigners
Major Taboo: death
Major Social Ill: alcoholism Military
Strength: weak
Focus: land
Main Unit: lone horsemen
Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: via political ties
Magic
Occurence: in the hands of an epic few
Source: learned skill
Major Use: ubiquitous (everything)
Viewed: as slightly unusual
Enchanted Items: rare Religion
Type: animism
Focus: afterlife
Worship: joyous daily prayers in private
Associated Artform: tile murals
Prevalence: state-mandated belief
Holidays: fairly often Population
Urban: 23%
Rural: 77%
Literacy Rate: 5%
Gender Ratio: 0.83 male(s)/female
Fertility Rate: 2.9 children/family
Life Expectancy: 24.2 years
They contain the capitol city of Iseskak, and the city of Levae, as well as the towns Till, Gailak, Veler, Tov, Nashli, Ridav, Baz, Ryda, Fralim, Bem, Frit and Rovoal. It also contains:
This dire flail was forged by trolls and feels almost weightless when lifted. The metal parts are coated in bronze. It possesses an unknown power and has several unknown powers. The source of its power is the north wind. Currently, it is unclaimed. It is haunted by the spirits of past owners.
It is called IronglassSpecializes In: instruments
Also Provides: religious jewelry, balms and salves
Quality: disappointing
Price: reasonable
Variety: slightly above average
Haggling: occasionally involves barter
Haggling Effectiveness: very good
Daily Special: 30% off of a very common item Shopkeeper
Name: Aarokan
Gender: male
Race: elf
Mood: nervous
Currently: counting money
Physical Trait: wearing a lot of jewelry
Behavioral Trait: peppers speech with foreign words
Affiliation: religious Shop
Size: roomy
Interior: brightly lit, decorated in earth tones
Occupants Include: an entertainer, a bard, a nobleman
Security: none
Reputation: decentSpecializes In: maps
Also Provides: adventuring supplies, poisons, thief supplies
Quality: tolerable
Price: unashamed gouging
Variety: slightly above average
Haggling: is routine
Haggling Effectiveness: decent
Daily Special: 10% off of a certain number of a cheap item Shopkeeper
Name: Liloran
Gender: female
Race: human, some elf blood
Mood: angry
Currently: doing accounting
Physical Trait: unusual hair color
Behavioral Trait: scatterbrained
Affiliation: none Shop
Size: spacious
Interior: loud, poorly decorated, dark
Occupants Include: a priest, a young couple, a nobleman
Security: magic wards
Reputation: decent This portal appears as a ghostly amber pool when open, and a spinning tear when closed. It is resting between two trees. A piercing clashing noise emanates from the portal. __ __ __ 1 __ 2 __ 3 4
__ 5 F1 F2 F3 __ F4 __ __
__ __ __ __ __ __ __ __ __
__ __ __ __ 6 __ __ __ 7
__ __ __ 8 __ 9 __ __ __
Traffic: below average
Guards: few
Pickpockets: some
Beggars: few
Feature 1: platform
Feature 2: shrine
Feature 3: platform
Feature 4: tree
Stall 1: shields, greaves and magical armor
Quality: low Price: below average Variety: below average
Haggling: goes much better for females Owner: female, young, above-average looks
Stall Type: large cart with goods piled haphazardly
Stall 2: enchantments, magical constructs and charms
Quality: below average Price: above average Variety: below average
Haggling: is enthusiastic Owner: male, happy, oddly pale
Stall Type: permanent structure (emptied each night)
Stall 3: honey, cold food and pastries
Quality: below average Price: below average Variety: below average
Haggling: often involves barter Owner: female, friendly, black market contacts and a female, mischievious, very law-abiding
Stall Type: permanent structure (locked at night)
Stall 4: maps and lamps
Quality: below average Price: very low Variety: high
Haggling: goes much better for females Owner: female, nervous, mildly flamboyant
Stall Type: several carts full of wares
Stall 5: spell scrolls
Quality: low Price: very low Variety: average
Haggling: is enthusiastic Owner: female, distressed, enjoys telling stories
Stall Type: wheelbarrow and some baskets
Stall 6: gloves
Quality: low Price: below average Variety: low
Haggling: is discouraged Owner: female, smug, mildly sexist
Stall Type: kiosk with roof and no walls
Stall 7: horses
Quality: low Price: average Variety: below average
Haggling: is routine Owner: female, miserable, scatterbrained
Stall Type: kiosk with roof and no walls
Stall 8: spell components
Quality: average Price: above average Variety: average
Haggling: occasionally involves barter Owner: female, drunk, obnoxiously loud
Stall Type: large cart which opens to display wares
Stall 9: clubs, ceremonial weapons and maces
Quality: very low Price: very low Variety: high
Haggling: often involves barter Owner: female, lonely, mildy racist and a female, smug, wearing a lot of jewelry
Stall Type: several tables with goods arranged
Name: The Blue Zombie Inn
Overall Quality: Fit for a Lord Cleanliness: Decent Size: Medium
Drink Pricing: Low
Food Pricing: Fair
Room Pricing: Low
Drink Quality: Good
Food Quality: Good
Room Size: Small and medium
Drink Variety: Average
Food Variety: Average
Room Availability: Almost all vacant
Popularity: Crowded
Noise level: Quiet and subdued
Crowd: A few shady characters
Dark corners occupied: 50%
Sobriety: Almost all patrons sober
Patrons openly armed: Most
Attractions: burly, threatening bouncers Noteable Patron: the angry, ranting craftsman who seems to be getting free drinks Menu: no prices written on it
Bartender: scary-looking Bartender reaction: greets party after a few moments Bartender quirk: has a strange pet
I'm going to reserve a few posts, but please feel free to contribute if you'd like to see more random fun!
Temporal Demi-Artificers (http://www.giantitp.com/forums/showthread.php?478994-The-Temporal-Demi-Artificer-of-Might-Fun-with-the-class-mashup-generator-PEACH) steal items from the past, the future, and the realms of possibility. They used to have a hostile relationship with the Stone Rat Priests due to fears of global destruction and inability to use their powers, until the latter pointed out that the way the Demi-Artificers' powers work meant the Stone Rat Priests' destruction could not ever stop them from working. They unite behind the ideal of might: ultimate, pure power.
Stone Rat Priests (http://www.giantitp.com/forums/showthread.php?479010-The-Stone-Rat-Priest-of-Decadence-Fun-with-the-class-mashup-generator-PEACH) climb over the ruins of civilisation - they are in fact united under the ideal of decadence, society's decline. These martial artists use four daggers to fight in a unique fighting style which is also their method of climbing.
Glyph Reavers (http://www.giantitp.com/forums/showthread.php?479019-The-Glyph-Reaver-of-Warding-Fun-with-the-class-mashup-generator-PEACH) use their enchanted polearms, including their signature weapon glyphglaive, to defend the realm. These legendary manhunters and jailers idealise warding and protection.
Inverse Fighters (http://www.giantitp.com/forums/showthread.php?479034-The-Inverse-Fighter-of-Treachery-Fun-with-the-class-mashup-generator-PEACH) use their enemy's own strength to ruin them. It is no surprise, then, that the inverse fighter's ideal is treachery: they never hold themselves loyal to one person for long.
Xenobards (http://www.giantitp.com/forums/showthread.php?479137-The-Xenobard-of-Love-Fun-with-the-class-mashup-generator-PEACH) idealise love, and indeed are so loving that they accept the kinds of alien creatures that others would reject, which leads to their own rejection and their proactive music style.
Scroll Mercenaries (http://www.giantitp.com/forums/showthread.php?479141-The-Scroll-Mercenary-of-Wisdom-Fun-with-the-class-mashup-generator-PEACH) read their spells from the great scroll, which contains every wizard, sorcerer and cleric spell ever written, and no dearth of metamagic either. They wait until just the right time to use their spells: indeed, they value wisdom above all else.
Okay, we're going to have 1d6 (4) countries, each one containing 1d6 (5, 6, 1, 2) major cities, 2d6 (6, 4, 7, 12) smaller cities or towns and 2d6 (8, 2, 5, 6) other locations of interest.
The kingdom of Corr has the following culture:
Time Period: Medieval
Shaping Force: Religion
Population: Mostly human Politics
Political Structure: autocracy - theocracy
Strong Influence: guilds/syndicates
Popular Issue: legal system
Stability: fairly solid
Personal Freedoms: good
Scandals: infrequent
Foreign Relations: very bad Economy
Main Export: raw ore
Main Import: gadgets
Main Resource: mining - precious metals
Trade: major deficeit
Strength: somewhat weak, but improving
Wealth: concentrated in a small upper class
Ecology
Main Climate: tropical
Ocean: none
Mountains: many, including a few volcanos
Frequent Trouble: windstorms
Wilderness: 79%
Wild Animals: dangerous
Natural Resources: very abundant Culture
Highly Values: conformity
Known For: hospitality
Popular Entertainment: drinking
Respected Profession: artist
Discrimination: race-based
Major Taboo: strong emotions
Major Social Ill: mental illness Military
Strength: weak
Focus: land
Main Unit: berserkers
Soldiers: mix of draftees, volunteers
Main Use: exploration
Rank: purchased
Magic
Occurence: very common
Source: derived from the natural world
Major Use: personal combat
Viewed: as ordinary
Enchanted Items: very common Religion
Type: monotheism
Focus: harmony with nature
Worship: joyous personal meditation
Associated Artform: stories/parables
Prevalence: state-mandated belief
Holidays: few Population
Urban: 19%
Rural: 81%
Literacy Rate: 5%
Gender Ratio: 1.31 male(s)/female
Fertility Rate: 6.6 children/family
Life Expectancy: 31.8 years
It contains the capitol city of Aerix, and the other cities of Anetol, Adeak, Frothil and Aryl. It's also the place to go if you want to find Illaiph, Oreakor, Flexilli, Trissar, Draemael or Trazy, its six towns. You can also find:
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Traffic: average
Guards: none
Pickpockets: quite a few
Beggars: a small number
Stall 1: boots and belts
Quality: above average Price: high Variety: below average
Haggling: often involves barter Owner: male, angry, uses strange slang
Stall Type: kiosk with roof and no walls
Stall 2: adventuring supplies
Quality: average Price: below average Variety: below average
Haggling: is enthusiastic Owner: female, paranoid, mildy racist
Stall Type: kiosk with roof and no walls
Stall 3: scrolls and musical instruments
Quality: low Price: below average Variety: high
Haggling: is treated with contempt Owner: male, cheerful, above-average looks
Stall Type: large cart with goods piled haphazardly
Stall 4: food animals and exotic animal parts
Quality: average Price: above average Variety: below average
Haggling: is expected Owner: female, aggressive, above-average looks
Stall Type: wheelbarrow and some baskets
Stall 5: fresh meat, fruit and pastries
Quality: above average Price: above average Variety: average
Haggling: is expected Owner: female, cynical, very masculine
Stall Type: goods piled on the ground
Stall 6: hot drinks and fish
Quality: below average Price: average Variety: below average
Haggling: only for the expensive items Owner: male, lonely, mildy racist
Stall Type: semi-permanent makeshift structure The gem is deep tan. It is relatively uncommon. It is commonly cut in ovals. It is associated with violence, and inspiration. It is primarily found on volcanic islands.
Its name is AraelenName: The Frozen Gauntlet
Type: bandits
Motivation: vengeance Influence: strong
Reputation: very good
Age: somewhat old Leadership: individual
Size: medium
Stability: fairly stable
Enemies: relatively few
Allies: none Enemies Include: a few knights, some wizards, some seers
Resources: some
Resources Include: some blackmail material, a decent amount of trade goods, some important manuscripts, Other: rumored to own a certain powerful artifact, recently denounced by a former member, associated with a specific district
Current Leadership
Qualifications: related to previous leader
Bribes: will be greeted with violence
Competence: sometimes average
Gender: female
Noticeable Trait: is a better lover than fighter
Can be Found: easily Lair
Quality: expensive
Location: fringe of the city
Interior: poorly lit
Guards: laughable
Dungeon: in another location
Traps: many Joining
Requirement: chosen by current members
Initiation: is rumoured to be dangerous
Members
Identifiable By: symbol on jewelry
Common Trait: haughty
Initial Contact
Relation: employee
Class: mercenary
Found: far from the lair
Mood: friendly
Gender: female
Distinguishing Trait: obviously a snob
Knowledge of Group: somewhat sketchy
Reliability: good
Competence: average Specializes In: herbs
Also Provides: balms and salves, sheet music
Quality: acceptable
Price: unashamed gouging
Variety: average
Haggling: is treated as an insult
Haggling Effectiveness: fairly good
Daily Special: 25% off of several items Shopkeeper
Name: Ranith
Gender: female
Race: elf
Mood: irritable
Currently: gossiping with an apprentice
Physical Trait: many scars
Behavioral Trait: enjoys telling stories
Affiliation: guild Shop
Size: large
Interior: smoky, sparsely decorated
Occupants Include: a group of young women, a druid, a nobleman, another merchant, several half-elves
Security: vicious guard dog
Reputation: honest Weapon: scimitar
Alignment: evil
Wielded By: rebels
Look: covered in engravings
Fame: epic
Quirk: destined to lead to its wielder's downfall
Main Effect: allows the wielder to turn invisble
Secondary Effect: none
Restriction: works best during a certain season
Current Status: undefined Created: from a statue Draws Power From: feelings of hatred
It is called Rarecane.Name: The Painted Rapier Tavern
Overall Quality: Decent Cleanliness: Decent Size: Medium
Drink Pricing: Dirt cheap
Food Pricing: Dirt cheap
Room Pricing: Fair
Drink Quality: Decent
Food Quality: Decent
Room Size: All sizes
Drink Variety: Above average
Food Variety: Far above average
Room Availability: Most rooms occupied
Popularity: Healthy crowd
Noise level: Average
Crowd: Many shady characters
Dark corners occupied: All tables are dark - tavern is poorly lit
Sobriety: Most patrons drunk
Patrons openly armed: Some
Attractions: active card game Noteable Patron: the loud, boastful druid who is constantly downing drinks Menu: almost illegible
Bartender: cheerful Bartender reaction: ignores party - busy Bartender quirk: unusually well-informed Weapon: greatsword
Alignment: neutral/none
Wielded By: a specific religious order
Look: marked with knicks and scratches
Fame: instantly recognizeable
Quirk: none
Main Effect: can transmute items
Secondary Effect: none
Restriction: gradually steals the wielder's soul
Current Status: undefined Created: from a painting Draws Power From: distant tides
It is called ShadowloveThis baldric was forged by dwarves in a magical ritual. It was made to be used by vampires and is perpetually wreathed in darkness. There are straps and buckles to adjust the size. It summons darkness. It is part of a set.
It is called Jokewood
The parish of Anaezai has this culture:
Time Period: Medieval
Shaping Force: Magic
Population: Mainly nonhuman races Politics
Political Structure: autocracy - hereditary
Strong Influence: merchants/corporations
Popular Issue: foreign relations
Stability: fairly solid
Personal Freedoms: somewhat repressed
Scandals: rare
Foreign Relations: very good Economy
Main Export: textiles
Main Import: food crops
Main Resource: food - fish/meat
Trade: imports and exports equal
Strength: very weak, but improving
Wealth: government-controlled
Ecology
Main Climate: temperate - plains
Ocean: on three sides
Mountains: a few
Frequent Trouble: earthquakes
Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: fair amount Culture
Highly Values: conformity
Known For: music
Popular Entertainment: celebrity antics
Respected Profession: historian
Discrimination: virtually none
Major Taboo: death
Major Social Ill: infidelity Military
Strength: somewhat weak
Focus: land
Main Unit: infantry
Soldiers: hired mercenaries
Main Use: foreign peacekeeping
Rank: earned through aptitude tests
Magic
Occurence: very common
Source: inherent ability
Major Use: protection
Viewed: as normal
Enchanted Items: common Religion
Type: pantheism
Focus: harmony with nature
Worship: joyous daily prayers in private
Associated Artform: sculpture
Prevalence: believed by some
Holidays: often Population
Urban: 10%
Rural: 90%
Literacy Rate: 10%
Gender Ratio: 1.33 male(s)/female
Fertility Rate: 3.3 children/family
Life Expectancy: 27.9 years
It has Zasael as its capitol. It also contains the cities of Louna, Orayr, Isensel, Aerir, and Krandroal. It also contains Alorer, Enand, Ilakan and Tozin. Further, you can find the following there:
Size: large
Shape: triangular
Gates: south, west and northeast
Seating: for 7750
Uses: gladiatorial fights, ceremonies and races
Material: brick walls, wooden floor
Decorations: royal banners, skeletons, statues of heroes, altars and weapons
Traps: water pits, arrow traps and electrified floor sectionsThis set of spaulders was forged by giants and is engraved with words in a forgotten tongue. There are a baffling array of straps and buckles. It can raise the dead, to a limited extent. It was lost for a long period of time. The source of its power is deep within the earth. Currently, it is in the wrong hands.
It is called Nymphneck
The desert of Cydal has this culture:
Time Period: Medieval
Shaping Force: Brawn
Population: Fairly even mix of races Politics
Political Structure: autocracy - theocracy
Strong Influence: political factions
Popular Issue: magic
Stability: stable
Personal Freedoms: almost nonexistant
Scandals: rare
Foreign Relations: extremely good Economy
Main Export: semi-precious stones
Main Import: food crops
Main Resource: food - fish/meat
Trade: major deficeit
Strength: somewhat weak and declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - forested
Ocean: on one side
Mountains: a few, including volcanos
Frequent Trouble: hurricanes/tornadoes
Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount Culture
Highly Values: wealth
Known For: cuisine
Popular Entertainment: theatre
Respected Profession: historian
Discrimination: attractiveness-based
Major Taboo: eye contact
Major Social Ill: homelessness Military
Strength: very strong
Focus: air
Main Unit: zeppelins
Soldiers: hired mercenaries
Main Use: national defense
Rank: earned through heroic actions
Magic
Occurence: in the hands of a few
Source: inherent ability
Major Use: entertainment
Viewed: as ordinary
Enchanted Items: uncommon Religion
Type: polytheism
Focus: converting others
Worship: joyous personal meditation
Associated Artform: poetry/psalms
Prevalence: believed by almost all
Holidays: very few Population
Urban: 20%
Rural: 80%
Literacy Rate: 5%
Gender Ratio: 0.59 male(s)/female
Fertility Rate: 2.3 children/family
Life Expectancy: 43.6 years
Its only city is the capitol, Oriyl. Its towns include Joaroal, Shadorath, Naem, Mar, Aerakr, Zino, Cer, Tre, Tead, Enonon and Cimor. Other locations of interest include:
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Traffic: above average
Guards: few
Pickpockets: a small number
Beggars: a small number
Feature 1: platform
Feature 2: small sculpture
Stall 1: religious scrolls and herbs
Quality: average Price: above average Variety: low
Haggling: is treated with contempt Owner: male, mischievious, many scars
Stall Type: several tables with goods arranged
Stall 2: reptiles
Quality: high Price: high Variety: low
Haggling: occasionally involves barter Owner: female, hopeful, very overweight
Stall Type: roofed and walled kiosk
Stall 3: vests
Quality: above average Price: above average Variety: below average
Haggling: is treated as an insult Owner: male, pessimistic, scatterbrained
Stall Type: several tables with goods arranged
Stall 4: gemstones and fresh meat
Quality: average Price: high Variety: below average
Haggling: often involves barter Owner: female, welcoming, surprisingly taciturn
Stall Type: large cart which opens to display wares
Stall 5: spell scrolls, spell wands and enchantments
Quality: high Price: high Variety: average
Haggling: goes much better for females Owner: female, helpful, very flirtatious and a male, lonely, easily impressed
Stall Type: several carts full of wares
Stall 6: religious jewelry and blessings
Quality: below average Price: below average Variety: very low
Haggling: goes much better for males Owner: female, mischievious, twitches
Stall Type: hand-cart which opens to display wares
Stall 7: vests and shirts
Quality: very high Price: above average Variety: very low
Haggling: is treated as an insult Owner: male, miserable, highly unattractive
Stall Type: tables and wheelbarrows
Stall 8: metalworking and spices
Quality: very high Price: below average Variety: above average
Haggling: is routine Owner: male, angry, stocky
Stall Type: tables and wheelbarrowsWeapon: spear
Alignment: lawful
Wielded By: angels
Look: marked with knicks and scratches
Fame: somewhat famous
Quirk: was once wielded by a six year old
Main Effect: bursts into flame at weilder's command
Secondary Effect: never requires cleaning or maintenance
Restriction: none
Current Status: undefined Created: to protect and defend Draws Power From: its wielder's karma
It is called GrimebirdName: The Hearty Lizard Inn
Overall Quality: Rotten Cleanliness: Decent Size: Medium
Drink Pricing: Fair
Food Pricing: Slightly Overpriced
Room Pricing: Slightly Overpriced
Drink Quality: Poor
Food Quality: Poor
Room Size: Large
Drink Variety: Above average
Food Variety: Very limited
Room Availability: All occupied
Popularity: Crowded
Noise level: Loud
Crowd: Most of crowd shady-looking
Dark corners occupied: 25%
Sobriety: About half patrons drunk
Patrons openly armed: A few
Attractions: good music (bard) Noteable Patron: the harried-looking vampire with a thick accent Menu: written in an ornate hand
Bartender: cynical Bartender reaction: ignores party - busy Bartender quirk: cheers on brawlers This hand crossbow was forged by a great seer to be used by humans and is emblazoned with a crest. The grip is twined with silver wire. It can blaze with flame for brief periods and can inflict partial amnesia relating to its use.
It is called GlassbatSize: medium
Shape: circular
Gates: north and east
Seating: for 4080
Uses: gladiatorial fights, coronations and trial by combat
Material: wooden walls, brick floor
Decorations: armor, altars, weapons, statues of heroes and cages
Traps: spinning blades and spiked pits
The plains of Vov have the following culture:
Time Period: Medieval
Shaping Force: Religion
Population: Mostly human Politics
Political Structure: tribes - peaceful, trading
Strong Influence: family ties
Popular Issue: ethics
Stability: very shaky
Personal Freedoms: good
Scandals: rare
Foreign Relations: bad Economy
Main Export: food crops
Main Import: precious metals
Main Resource: timber/lumber
Trade: slight deficeit
Strength: strong, but declining
Wealth: in the hands of the elite
Ecology
Main Climate: tundra
Ocean: none
Mountains: none
Frequent Trouble: plagues
Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: fair amount Culture
Highly Values: trade skills
Known For: exotic plantlife
Popular Entertainment: celebrity antics
Respected Profession: engineer
Discrimination: vs foreigners
Major Taboo: death
Major Social Ill: alcoholism Military
Strength: weak
Focus: land
Main Unit: lone horsemen
Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: via political ties
Magic
Occurence: in the hands of an epic few
Source: learned skill
Major Use: ubiquitous (everything)
Viewed: as slightly unusual
Enchanted Items: rare Religion
Type: animism
Focus: afterlife
Worship: joyous daily prayers in private
Associated Artform: tile murals
Prevalence: state-mandated belief
Holidays: fairly often Population
Urban: 23%
Rural: 77%
Literacy Rate: 5%
Gender Ratio: 0.83 male(s)/female
Fertility Rate: 2.9 children/family
Life Expectancy: 24.2 years
They contain the capitol city of Iseskak, and the city of Levae, as well as the towns Till, Gailak, Veler, Tov, Nashli, Ridav, Baz, Ryda, Fralim, Bem, Frit and Rovoal. It also contains:
This dire flail was forged by trolls and feels almost weightless when lifted. The metal parts are coated in bronze. It possesses an unknown power and has several unknown powers. The source of its power is the north wind. Currently, it is unclaimed. It is haunted by the spirits of past owners.
It is called IronglassSpecializes In: instruments
Also Provides: religious jewelry, balms and salves
Quality: disappointing
Price: reasonable
Variety: slightly above average
Haggling: occasionally involves barter
Haggling Effectiveness: very good
Daily Special: 30% off of a very common item Shopkeeper
Name: Aarokan
Gender: male
Race: elf
Mood: nervous
Currently: counting money
Physical Trait: wearing a lot of jewelry
Behavioral Trait: peppers speech with foreign words
Affiliation: religious Shop
Size: roomy
Interior: brightly lit, decorated in earth tones
Occupants Include: an entertainer, a bard, a nobleman
Security: none
Reputation: decentSpecializes In: maps
Also Provides: adventuring supplies, poisons, thief supplies
Quality: tolerable
Price: unashamed gouging
Variety: slightly above average
Haggling: is routine
Haggling Effectiveness: decent
Daily Special: 10% off of a certain number of a cheap item Shopkeeper
Name: Liloran
Gender: female
Race: human, some elf blood
Mood: angry
Currently: doing accounting
Physical Trait: unusual hair color
Behavioral Trait: scatterbrained
Affiliation: none Shop
Size: spacious
Interior: loud, poorly decorated, dark
Occupants Include: a priest, a young couple, a nobleman
Security: magic wards
Reputation: decent This portal appears as a ghostly amber pool when open, and a spinning tear when closed. It is resting between two trees. A piercing clashing noise emanates from the portal. __ __ __ 1 __ 2 __ 3 4
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Traffic: below average
Guards: few
Pickpockets: some
Beggars: few
Feature 1: platform
Feature 2: shrine
Feature 3: platform
Feature 4: tree
Stall 1: shields, greaves and magical armor
Quality: low Price: below average Variety: below average
Haggling: goes much better for females Owner: female, young, above-average looks
Stall Type: large cart with goods piled haphazardly
Stall 2: enchantments, magical constructs and charms
Quality: below average Price: above average Variety: below average
Haggling: is enthusiastic Owner: male, happy, oddly pale
Stall Type: permanent structure (emptied each night)
Stall 3: honey, cold food and pastries
Quality: below average Price: below average Variety: below average
Haggling: often involves barter Owner: female, friendly, black market contacts and a female, mischievious, very law-abiding
Stall Type: permanent structure (locked at night)
Stall 4: maps and lamps
Quality: below average Price: very low Variety: high
Haggling: goes much better for females Owner: female, nervous, mildly flamboyant
Stall Type: several carts full of wares
Stall 5: spell scrolls
Quality: low Price: very low Variety: average
Haggling: is enthusiastic Owner: female, distressed, enjoys telling stories
Stall Type: wheelbarrow and some baskets
Stall 6: gloves
Quality: low Price: below average Variety: low
Haggling: is discouraged Owner: female, smug, mildly sexist
Stall Type: kiosk with roof and no walls
Stall 7: horses
Quality: low Price: average Variety: below average
Haggling: is routine Owner: female, miserable, scatterbrained
Stall Type: kiosk with roof and no walls
Stall 8: spell components
Quality: average Price: above average Variety: average
Haggling: occasionally involves barter Owner: female, drunk, obnoxiously loud
Stall Type: large cart which opens to display wares
Stall 9: clubs, ceremonial weapons and maces
Quality: very low Price: very low Variety: high
Haggling: often involves barter Owner: female, lonely, mildy racist and a female, smug, wearing a lot of jewelry
Stall Type: several tables with goods arranged
Name: The Blue Zombie Inn
Overall Quality: Fit for a Lord Cleanliness: Decent Size: Medium
Drink Pricing: Low
Food Pricing: Fair
Room Pricing: Low
Drink Quality: Good
Food Quality: Good
Room Size: Small and medium
Drink Variety: Average
Food Variety: Average
Room Availability: Almost all vacant
Popularity: Crowded
Noise level: Quiet and subdued
Crowd: A few shady characters
Dark corners occupied: 50%
Sobriety: Almost all patrons sober
Patrons openly armed: Most
Attractions: burly, threatening bouncers Noteable Patron: the angry, ranting craftsman who seems to be getting free drinks Menu: no prices written on it
Bartender: scary-looking Bartender reaction: greets party after a few moments Bartender quirk: has a strange pet
I'm going to reserve a few posts, but please feel free to contribute if you'd like to see more random fun!