SangoProduction
2016-02-20, 05:56 PM
Can include feats, class abilities, racial abilities, magic items, etc. Just nothing that is essentially a spell/psionic power/etc.
Perhaps give a power rating of 1 to 10, with 1 being horrible (ie it's bad but cool) and 10 being broken.
Ones I can think of:
Darkstalker [feat] - Allows you to hide from special senses.
I'd rate it 5 to 7, depending on if the GM says Invisibility can be bypassed by using special senses.
Skeleton Suit [Equipment] - Its appearance was much like a wet suit with tubes going down the lengths of the arms, legs, and down the back of the spine. In these tubes was a fledgling water elemental who after bonding with the suit wearer would be able to improve their reflex save by a small amount and run their body to safety (albeit clumsily) if they ever fell unconscious.
Maybe.... 3 to 6, based on what I remember. It sucks in high op games where you would just die in one shot, but is otherwise cool. If you are in a lower op game, it could well save you a couple times, lol.
Perhaps give a power rating of 1 to 10, with 1 being horrible (ie it's bad but cool) and 10 being broken.
Ones I can think of:
Darkstalker [feat] - Allows you to hide from special senses.
I'd rate it 5 to 7, depending on if the GM says Invisibility can be bypassed by using special senses.
Skeleton Suit [Equipment] - Its appearance was much like a wet suit with tubes going down the lengths of the arms, legs, and down the back of the spine. In these tubes was a fledgling water elemental who after bonding with the suit wearer would be able to improve their reflex save by a small amount and run their body to safety (albeit clumsily) if they ever fell unconscious.
Maybe.... 3 to 6, based on what I remember. It sucks in high op games where you would just die in one shot, but is otherwise cool. If you are in a lower op game, it could well save you a couple times, lol.