Spore
2016-02-22, 03:07 AM
Greetings,
I will switch my character around the next time we play. We need a frontliner for fights and someone who keeps out plans together and our group effort focussed. Although we have a Diplomancer we need a leader figure. The group consists of the following: supporting Time Oracle 9, blasting Fire Oracle 9, Gunslinger 1/Paladin 8 and a Bow Ranger 9 with a Large Wolf as flanking buddy.
My idea was (since Lore Warden doesn't fit AND isn't available for our group) to use a Tactician Fighter: They have more skill points, improved class skills and the tactician feature - while weaker than the alternative - conveys the sense of group efforts we desperately need. I don't need a massively good combat performance for this group but it would be nice to provide some desperately needed skills (knowledge, diplomacy from another angle than the conservative paladin).
Carim Preston is the boy of Sergeant Timothy Preston and his love, Maiara. Being the kid of two parents who belonged to foreign occupying forces, Carim's youth has not been the greatest. Luckily he always had a burning passion to beat up his naysayers. At the age of 16 his father introduced him into the royal guard where his daily duties where to protect the citizens of the city. Bored out of his skull, naive and optimistic, he regularly took up jobs to twart the endeavors of local criminals, much to the dismay of his superiors. Until one day he nearly surfaced the crimes of the mayor and the bribes he receives from a local trading corporation which forced him to retire early and without any benefits.
Only with his military training and street smarts, he was forced to offer himself as a vigilante mercenary, unable to get the better prices, conditions and equipment the larger mercenary companies get. After 5 years of wandering around the continent, even working as a blacksmith in the Elven realms for a few months and getting paid to repel entire strike forces only with a handful of poorly armed commoners, a certain mercenary company has discovered his talent. And they are in dire need for a commander to their youngest and most chaotic mercenary band...
Carim Preston
Human Fighter (Tactician) 9
LG Medium humanoid (human)
Init +9; Senses Perception +9
Defense
AC 31, touch 15, flat-footed 26 (+9 armor, +5 shield, +3 Dex, +2 deflection, +1 natural)
hp 81 (9d10+27)
Fort +11, Ref +18, Will +5;
Offense
Speed 30 ft.
Melee +2 Guardian Bastardsword +19/+14 (1d10+8/17–20) or mwk dagger +15/+10 (1d4+5/19–20)
Ranged dagger +17 (1d4+5/19–20) or +1 Adaptive Mighty (+5) composite shortbow +13/+8 (1d6+6/×3)
Special Attacks weapon training (heavy blades +1)
Statistics
Str 20, Dex 16, Con 14, Int 14, Wis 10, Cha 14
Base Atk +9; CMB +14; CMD 26
Feats Exotic Weapon Proficiency (Bastardsword), Power Attack, Weapon Focus (Bastardsword), Fast Learner, Improved Initiative, Master Craftsman (Blacksmith), Stealth Synergy (Tactician), Quick Draw, Craft Magic Arms and Armor, Improved Critical (Bastard Sword), Greater Weapon Focus (Bastardsword)
Skills Climb +9 Craft (Blacksmith) +16, Diplomacy +14, Intimidate +13, Know (Royalty) +9, Know (Engineering) +4, Know (Geography) +9, Know (Dungeoneering) +6, Know (Local) +11, Linguistics +8, Perception +9, Ride +7 Sense Motive +12, Survival +4, Stealth +7
Languages Common, Elven, Dwarven, plus five large regional languages
SQ armor training 2, strategic training, tactical awareness +2, tactician, traits: defender of the society, world traveler (local)
Combat Gear +2 Guardian bastardsword, +3 Large mithril shield, +3 mithril breastplate, +3 cloak of resistance, +2 ring of protection, +1 amulet of natural armor, ring of sustenance, +1 mighty (+5) adaptive composite bow, 2.100 gp. (can go 25% over WBL with a crafting feat)
Largely I need help with the overwhelming amount of (combat) feats available to me. I won't have a flanking buddy so often times Outflank is just wasted potential. Other than that I don't really want to use either a Longsword or a Scimitar (as they are the prime weapons for standard S&B and Critfishing respectively). But I feel my feat choice lacks severly on the battlefield control side. I want to be the guy that protects the people. He shouldn't be terribly experienced at fighting casters but he should be able to control the flow of battle.
I will switch my character around the next time we play. We need a frontliner for fights and someone who keeps out plans together and our group effort focussed. Although we have a Diplomancer we need a leader figure. The group consists of the following: supporting Time Oracle 9, blasting Fire Oracle 9, Gunslinger 1/Paladin 8 and a Bow Ranger 9 with a Large Wolf as flanking buddy.
My idea was (since Lore Warden doesn't fit AND isn't available for our group) to use a Tactician Fighter: They have more skill points, improved class skills and the tactician feature - while weaker than the alternative - conveys the sense of group efforts we desperately need. I don't need a massively good combat performance for this group but it would be nice to provide some desperately needed skills (knowledge, diplomacy from another angle than the conservative paladin).
Carim Preston is the boy of Sergeant Timothy Preston and his love, Maiara. Being the kid of two parents who belonged to foreign occupying forces, Carim's youth has not been the greatest. Luckily he always had a burning passion to beat up his naysayers. At the age of 16 his father introduced him into the royal guard where his daily duties where to protect the citizens of the city. Bored out of his skull, naive and optimistic, he regularly took up jobs to twart the endeavors of local criminals, much to the dismay of his superiors. Until one day he nearly surfaced the crimes of the mayor and the bribes he receives from a local trading corporation which forced him to retire early and without any benefits.
Only with his military training and street smarts, he was forced to offer himself as a vigilante mercenary, unable to get the better prices, conditions and equipment the larger mercenary companies get. After 5 years of wandering around the continent, even working as a blacksmith in the Elven realms for a few months and getting paid to repel entire strike forces only with a handful of poorly armed commoners, a certain mercenary company has discovered his talent. And they are in dire need for a commander to their youngest and most chaotic mercenary band...
Carim Preston
Human Fighter (Tactician) 9
LG Medium humanoid (human)
Init +9; Senses Perception +9
Defense
AC 31, touch 15, flat-footed 26 (+9 armor, +5 shield, +3 Dex, +2 deflection, +1 natural)
hp 81 (9d10+27)
Fort +11, Ref +18, Will +5;
Offense
Speed 30 ft.
Melee +2 Guardian Bastardsword +19/+14 (1d10+8/17–20) or mwk dagger +15/+10 (1d4+5/19–20)
Ranged dagger +17 (1d4+5/19–20) or +1 Adaptive Mighty (+5) composite shortbow +13/+8 (1d6+6/×3)
Special Attacks weapon training (heavy blades +1)
Statistics
Str 20, Dex 16, Con 14, Int 14, Wis 10, Cha 14
Base Atk +9; CMB +14; CMD 26
Feats Exotic Weapon Proficiency (Bastardsword), Power Attack, Weapon Focus (Bastardsword), Fast Learner, Improved Initiative, Master Craftsman (Blacksmith), Stealth Synergy (Tactician), Quick Draw, Craft Magic Arms and Armor, Improved Critical (Bastard Sword), Greater Weapon Focus (Bastardsword)
Skills Climb +9 Craft (Blacksmith) +16, Diplomacy +14, Intimidate +13, Know (Royalty) +9, Know (Engineering) +4, Know (Geography) +9, Know (Dungeoneering) +6, Know (Local) +11, Linguistics +8, Perception +9, Ride +7 Sense Motive +12, Survival +4, Stealth +7
Languages Common, Elven, Dwarven, plus five large regional languages
SQ armor training 2, strategic training, tactical awareness +2, tactician, traits: defender of the society, world traveler (local)
Combat Gear +2 Guardian bastardsword, +3 Large mithril shield, +3 mithril breastplate, +3 cloak of resistance, +2 ring of protection, +1 amulet of natural armor, ring of sustenance, +1 mighty (+5) adaptive composite bow, 2.100 gp. (can go 25% over WBL with a crafting feat)
Largely I need help with the overwhelming amount of (combat) feats available to me. I won't have a flanking buddy so often times Outflank is just wasted potential. Other than that I don't really want to use either a Longsword or a Scimitar (as they are the prime weapons for standard S&B and Critfishing respectively). But I feel my feat choice lacks severly on the battlefield control side. I want to be the guy that protects the people. He shouldn't be terribly experienced at fighting casters but he should be able to control the flow of battle.