Yakk
2007-06-18, 09:43 AM
Please examine, and comment!
Styles
There are 5 Wielding Styles:
Two-weapon fighting
Two-handed fighting
One-weapon fighting
Weapon-and-Shield fighting
Double-ended weapon fighting
Unarmed fighting
When I refer to "Style" below, I refer to one of the above, or a specific weapon wielded in any way.
Style Focus [Feat]
Style Specialization [Feat]
Gr. Style Focus [Feat]
Gr. Style Specialization [Feat]
etc.
As the Weapon version, but refers to a Style instead of a Weapon. The bonus does not stack with the Weapon versions of the feat.
Two-Weapon Strike [Feat]
Requires: Dex 15+
This feat only works when you are not using the normal extra attacks granted from an offhand weapon. One's penalty to hit when you have a weapon in one's offhand is reduced just as with Two-Weapon fighting.
Whenever one connects with one's main-hand weapon, gain a bonus attack with one's offhand weapon with the same strike-based damage bonus/to hit penalty that your mainhand did (power attack, iterative attack penalty, etc). This offhand attack cannot grant any further bonus attacks, regardless of what other abilities or feats say. These bonus attacks can take place during AoOs, Charges or any situation where your mainhand connected.
Two-Weapon strike does not work if you are using a two-handed weapon.
Two-Weapon Strike may be used in place of Two-Weapon Fighting as a prerequisite for other Feats.
Two-Weapon Strike may be selected as a Fighter Bonus Feat.
Two-Weapon Strike may be taken by a Ranger instead of any other Ranger Combat Style feat, either in place of or delaying a standard Ranger Combat Style feat.
Improved Cleave [Feat]
Prerequisites
Str 13, Cleave, Power Attack, base attack bonus +4.
Benefit
Whenever you melee hit a target, you can take an immediate bonus melee attack against a target you have not yet attacked this round with the same weapon, at an additional -5 penalty. You cannot take a 5' step before making this attack. If the target was dropped (as in Cleave), one may take the cleave attack instead (ie, eliminate the -5 penalty), but not in addition to this bonus attack. You may use this ability, or the Cleave ability, once per round. These immediate bonus attacks are called "Cleave attacks".
Cleave attacks may not trigger any bonus attacks.
Great Improved Cleave [Feat]
Prerequisites
Str 14, Improved Cleave, Cleave, Power Attack, base attack bonus +8.
Benefit
You may use the Improved Cleave, or Improved Great Cleave, ability as many times as you have strength bonus per round. In addition, your Cleave attacks can trigger off of Cleave attacks. Note that the -5 penalty on chained cleaves continues to grow.
Mastery of Cleavage [Feat]
Prerequisites
Str 15, Great Improved Cleave, Improved Cleave, Cleave, Power Attack, base attack bonus +12.
Benefit
The -5 penalty from Improved Cleave is removed -- now whenever you hit any target in melee, your cleave attack is at the same BaB penalty. Note that you still cannot cleave attack any target you have already attacked this round.
Cleavage of Doom [Feat]
Prerequisites
Str 16, Mastery of Cleavage, Great Improved Cleave, Improved Cleave, Cleave, Power Attack, base attack bonus +16.
Benefit
You may take a 5' step between Cleave attacks, up to your base movement per turn, in exchange for a -5 to hit on the bonus Cleave attack.
Effects of these Feats:
Melee characters don't have to have custom-made weapons to be effective.
Two-weapon strike provides a stacking benefit to fighting with two-weapons that doesn't require a huge feat investment. It also allows two-weapon fighters to fight while mobile.
The Cleave feat chain provides a cleave feat chain that doesn't suck: higher level mooks tend not to drop from a single attack.
Styles
There are 5 Wielding Styles:
Two-weapon fighting
Two-handed fighting
One-weapon fighting
Weapon-and-Shield fighting
Double-ended weapon fighting
Unarmed fighting
When I refer to "Style" below, I refer to one of the above, or a specific weapon wielded in any way.
Style Focus [Feat]
Style Specialization [Feat]
Gr. Style Focus [Feat]
Gr. Style Specialization [Feat]
etc.
As the Weapon version, but refers to a Style instead of a Weapon. The bonus does not stack with the Weapon versions of the feat.
Two-Weapon Strike [Feat]
Requires: Dex 15+
This feat only works when you are not using the normal extra attacks granted from an offhand weapon. One's penalty to hit when you have a weapon in one's offhand is reduced just as with Two-Weapon fighting.
Whenever one connects with one's main-hand weapon, gain a bonus attack with one's offhand weapon with the same strike-based damage bonus/to hit penalty that your mainhand did (power attack, iterative attack penalty, etc). This offhand attack cannot grant any further bonus attacks, regardless of what other abilities or feats say. These bonus attacks can take place during AoOs, Charges or any situation where your mainhand connected.
Two-Weapon strike does not work if you are using a two-handed weapon.
Two-Weapon Strike may be used in place of Two-Weapon Fighting as a prerequisite for other Feats.
Two-Weapon Strike may be selected as a Fighter Bonus Feat.
Two-Weapon Strike may be taken by a Ranger instead of any other Ranger Combat Style feat, either in place of or delaying a standard Ranger Combat Style feat.
Improved Cleave [Feat]
Prerequisites
Str 13, Cleave, Power Attack, base attack bonus +4.
Benefit
Whenever you melee hit a target, you can take an immediate bonus melee attack against a target you have not yet attacked this round with the same weapon, at an additional -5 penalty. You cannot take a 5' step before making this attack. If the target was dropped (as in Cleave), one may take the cleave attack instead (ie, eliminate the -5 penalty), but not in addition to this bonus attack. You may use this ability, or the Cleave ability, once per round. These immediate bonus attacks are called "Cleave attacks".
Cleave attacks may not trigger any bonus attacks.
Great Improved Cleave [Feat]
Prerequisites
Str 14, Improved Cleave, Cleave, Power Attack, base attack bonus +8.
Benefit
You may use the Improved Cleave, or Improved Great Cleave, ability as many times as you have strength bonus per round. In addition, your Cleave attacks can trigger off of Cleave attacks. Note that the -5 penalty on chained cleaves continues to grow.
Mastery of Cleavage [Feat]
Prerequisites
Str 15, Great Improved Cleave, Improved Cleave, Cleave, Power Attack, base attack bonus +12.
Benefit
The -5 penalty from Improved Cleave is removed -- now whenever you hit any target in melee, your cleave attack is at the same BaB penalty. Note that you still cannot cleave attack any target you have already attacked this round.
Cleavage of Doom [Feat]
Prerequisites
Str 16, Mastery of Cleavage, Great Improved Cleave, Improved Cleave, Cleave, Power Attack, base attack bonus +16.
Benefit
You may take a 5' step between Cleave attacks, up to your base movement per turn, in exchange for a -5 to hit on the bonus Cleave attack.
Effects of these Feats:
Melee characters don't have to have custom-made weapons to be effective.
Two-weapon strike provides a stacking benefit to fighting with two-weapons that doesn't require a huge feat investment. It also allows two-weapon fighters to fight while mobile.
The Cleave feat chain provides a cleave feat chain that doesn't suck: higher level mooks tend not to drop from a single attack.