crunchykoolaid
2016-02-27, 02:11 AM
Hey all! I wanted to start this thread with a simple question (see below), but then I thought questions such as this may be more prevalent than I realized, so I'm making this thread to house all similar questions.
This thread is for DMs/Players who have an idea of what they want to happen in game, but do not know/cannot find the rules required to make it happen.
For Example (and the original question that prompted this thread): I want to have a recurring enemy in my campaign of an awakened skeleton who, when defeated, his consciousness is transferred to the nearest currently nonliving skeleton.
Now, you may be thinking, "Crunchykoolaid, why can't you just houserule this?" and you would have a point. But for myself and others out there, we may not have the requisite years of experience necessary to build effective houserules, or we may have munchkin-y players that will find some obscure rule that interacts with this in a weird way.
For the above reasons, I would like to ask the simple question to the playground, how can I make the above situation occur in-game, using as few houserules as possible?
If you have any similar questions about fun events, sequences, or character concepts you want to happen in-game, this is also the thread to post them in, in order to group all these questions under one thread.
This thread is for DMs/Players who have an idea of what they want to happen in game, but do not know/cannot find the rules required to make it happen.
For Example (and the original question that prompted this thread): I want to have a recurring enemy in my campaign of an awakened skeleton who, when defeated, his consciousness is transferred to the nearest currently nonliving skeleton.
Now, you may be thinking, "Crunchykoolaid, why can't you just houserule this?" and you would have a point. But for myself and others out there, we may not have the requisite years of experience necessary to build effective houserules, or we may have munchkin-y players that will find some obscure rule that interacts with this in a weird way.
For the above reasons, I would like to ask the simple question to the playground, how can I make the above situation occur in-game, using as few houserules as possible?
If you have any similar questions about fun events, sequences, or character concepts you want to happen in-game, this is also the thread to post them in, in order to group all these questions under one thread.