SharkForce
2016-02-27, 05:06 PM
Background information:
EvilAnagram's Sinister Misspelling
6th-level evocation
Casting Time 1 reaction, when you see a creature within 90 feet of you casting a spell.
Range 90 feet
Components V
Duration Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 6th level or lower, you can add, remove or change up to two letters from the spell's name in order to change its effect. For example, you could change a Fly spell into a Fry spell, which might deal fire damage to the target, or a Flee spell that causes them to become frightened. The new effect is determined by the DM; it should be roughly equivalent in power to the slot level used to cast the original spell, and uses the original caster's spellcasting ability to determine any attack bonus or save DC that might be appropriate. If the original caster is casting a spell of 7th level or a higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success you may modify the spell as if it were 6th level or lower.
At higher levels. When you cast this spell using a spell slot of 7th level or higher, the interrupted spell can be changed without requiring a check as long as its level is less than or equal to the level of the spell slot you used.[/COLOR]
meteor swap
indominate person
guydance
dispel tragic
bestow purse
forcecape
speak with pants
stinking cod
misleap
eyebile
find the math
project imagine
degenerate
power word stan
power word sun
power word fill
truck polymorph
charge elf
cat emotions
prayer of stealing
zone of ruth
animate head
feign wreath
freedom movement
legend lure
blade carrier
word of decal
plane shaft
earthtake
produce flan
detect poison and disuse
sharkvision
flame bladder
pike growth
all lightning
water beating
wall of far
antilike shell
planar winding
walk of stone
wall of stun
sunbear
find steak
shield of fail
divine flavor
death bard
destructive smile
true strip
thunderwhale
man, this is just the gift that keeps on giving... i'm pretty sure it's all kinds of broken. but now i really want to see this spell in action.
That's why I put the clause "the new effect is determined by the DM; it should be roughly equivalent in power to the slot level used to cast the original spell" in there. It's no more broken than Wish is :smallwink:
Incidentally...
Fish
Wash
Wisp
Cash
Win
Dash
Mist
...
:smallbiggrin:
Right?
Eyelike
Cloudspill
Dish
Wired
Time Cop
Tom of Vengeance
Prismatic Mall
Wall of Corns
Wall of Rice
Wall of Fart
Word of Call
Wind Sulk
Primordial Wart
Planar Al
True Peeing
So I figure, this spell needs a thread of its own to see what kind of madness we can come up with.
Optionally, in addition to posting entertaining spell name changes, you may feel inclined to write up a spell effect for your own or someone else's spell. feel free to do so.
(oh, and if you think the original spell might not be obvious, i would ask that you mention the spell you're changing from as well as the spell you're changing to; there are undoubtedly all kinds of interesting things you can do with, say, "bane", but i'm not going to immediately recognize the origin spell for "ban", "bone", "bond", "bark", etc the way i will immediately recognize, say, primordial wart).
EvilAnagram's Sinister Misspelling
6th-level evocation
Casting Time 1 reaction, when you see a creature within 90 feet of you casting a spell.
Range 90 feet
Components V
Duration Instantaneous
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 6th level or lower, you can add, remove or change up to two letters from the spell's name in order to change its effect. For example, you could change a Fly spell into a Fry spell, which might deal fire damage to the target, or a Flee spell that causes them to become frightened. The new effect is determined by the DM; it should be roughly equivalent in power to the slot level used to cast the original spell, and uses the original caster's spellcasting ability to determine any attack bonus or save DC that might be appropriate. If the original caster is casting a spell of 7th level or a higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success you may modify the spell as if it were 6th level or lower.
At higher levels. When you cast this spell using a spell slot of 7th level or higher, the interrupted spell can be changed without requiring a check as long as its level is less than or equal to the level of the spell slot you used.[/COLOR]
meteor swap
indominate person
guydance
dispel tragic
bestow purse
forcecape
speak with pants
stinking cod
misleap
eyebile
find the math
project imagine
degenerate
power word stan
power word sun
power word fill
truck polymorph
charge elf
cat emotions
prayer of stealing
zone of ruth
animate head
feign wreath
freedom movement
legend lure
blade carrier
word of decal
plane shaft
earthtake
produce flan
detect poison and disuse
sharkvision
flame bladder
pike growth
all lightning
water beating
wall of far
antilike shell
planar winding
walk of stone
wall of stun
sunbear
find steak
shield of fail
divine flavor
death bard
destructive smile
true strip
thunderwhale
man, this is just the gift that keeps on giving... i'm pretty sure it's all kinds of broken. but now i really want to see this spell in action.
That's why I put the clause "the new effect is determined by the DM; it should be roughly equivalent in power to the slot level used to cast the original spell" in there. It's no more broken than Wish is :smallwink:
Incidentally...
Fish
Wash
Wisp
Cash
Win
Dash
Mist
...
:smallbiggrin:
Right?
Eyelike
Cloudspill
Dish
Wired
Time Cop
Tom of Vengeance
Prismatic Mall
Wall of Corns
Wall of Rice
Wall of Fart
Word of Call
Wind Sulk
Primordial Wart
Planar Al
True Peeing
So I figure, this spell needs a thread of its own to see what kind of madness we can come up with.
Optionally, in addition to posting entertaining spell name changes, you may feel inclined to write up a spell effect for your own or someone else's spell. feel free to do so.
(oh, and if you think the original spell might not be obvious, i would ask that you mention the spell you're changing from as well as the spell you're changing to; there are undoubtedly all kinds of interesting things you can do with, say, "bane", but i'm not going to immediately recognize the origin spell for "ban", "bone", "bond", "bark", etc the way i will immediately recognize, say, primordial wart).