Gallowglass
2016-02-29, 12:35 PM
Help!
So I have been playing in a new game with a reach inquisitor (inquisitor with heirloom weapon Fauchard trait, defensive strategist trait, combat reflexes and combat expertise feat at 1st level, intending to get improved trip at 3rd.) using the same modus operandi as a reach cleric (cast spells, take AoO when the enemy comes in range.)
We are playing a homemade spin on a greek world and the DM has made it clear that magic items and magic weapons are going to be few and far in-between with next to no ability to buy magic weapons of our own choice.
I have found a magic mace. Mace +1 with a custom special ability: When you wield it a shield of glowing sunlight appears on your shield arm that will do 1d6+1 fire damage to anyone who hits you. (so like an always on fire shield). The problem is, my build is completely wrong for a mace weilder. ESPECIALLY when sword and board is out due to the fire shield special (and the extreme shortage of feats)
However, thanks to a boon from my goddess shenanigans, I've been given the chance to "rebuild" around the mace. Basically redo my two traits and two feats as I level up to 3rd level.
So here is my problem. I have NO IDEA how to make wielding this mace interesting or effective. I'm looking for any suggestions. I have two traits, three regular feats, and one teamwork feat (which I will get to use whether anyone else has it or not thanks to inquisitor) to work with.
Sword and Board is out. The DM has made it clear that a regular shield will interact badly with the sun shield. Reach and AoO is out. Crit-fishing is out (mace is 20x2). I think I can finagle using the mace two handed (not like the shield is giving me a shield bonus, just doing damage when I'm hit) or I could POSSIBLY (but not confidently) finagle two weapon (no reason not to wield another weapon in the off hand I suppose) If I could figure out how to without a wealth of bonus feats to look forward to.
I'm not broken hearted about this, I don't feel railroaded. Its obvious now that this DM favors encounters that my original build wasn't working for anyway, so this is going to ultimately be a good thing if I can figure out a way to make swinging my mace INTERESTING to me.
also: I have very little experience with PoW, but if there is a good warder or stalker build that could synergize with the mace, I'd be happy to dip. Its a low op game where I don't think losing a couple levels of inquisitor (a low op class to start with IMO) is going to kill me.
also also: I could potentially completely rebuild as an Oracle or Paladin rather than an Inquisitor if there is a good oracle or paladin build to synergize. The goddess boon is centered around her wanting me to be more of an oracle than an inquisitor anyway so I don't see why not. If I can make it interesting an in character, the DM seems lenient.
So I have been playing in a new game with a reach inquisitor (inquisitor with heirloom weapon Fauchard trait, defensive strategist trait, combat reflexes and combat expertise feat at 1st level, intending to get improved trip at 3rd.) using the same modus operandi as a reach cleric (cast spells, take AoO when the enemy comes in range.)
We are playing a homemade spin on a greek world and the DM has made it clear that magic items and magic weapons are going to be few and far in-between with next to no ability to buy magic weapons of our own choice.
I have found a magic mace. Mace +1 with a custom special ability: When you wield it a shield of glowing sunlight appears on your shield arm that will do 1d6+1 fire damage to anyone who hits you. (so like an always on fire shield). The problem is, my build is completely wrong for a mace weilder. ESPECIALLY when sword and board is out due to the fire shield special (and the extreme shortage of feats)
However, thanks to a boon from my goddess shenanigans, I've been given the chance to "rebuild" around the mace. Basically redo my two traits and two feats as I level up to 3rd level.
So here is my problem. I have NO IDEA how to make wielding this mace interesting or effective. I'm looking for any suggestions. I have two traits, three regular feats, and one teamwork feat (which I will get to use whether anyone else has it or not thanks to inquisitor) to work with.
Sword and Board is out. The DM has made it clear that a regular shield will interact badly with the sun shield. Reach and AoO is out. Crit-fishing is out (mace is 20x2). I think I can finagle using the mace two handed (not like the shield is giving me a shield bonus, just doing damage when I'm hit) or I could POSSIBLY (but not confidently) finagle two weapon (no reason not to wield another weapon in the off hand I suppose) If I could figure out how to without a wealth of bonus feats to look forward to.
I'm not broken hearted about this, I don't feel railroaded. Its obvious now that this DM favors encounters that my original build wasn't working for anyway, so this is going to ultimately be a good thing if I can figure out a way to make swinging my mace INTERESTING to me.
also: I have very little experience with PoW, but if there is a good warder or stalker build that could synergize with the mace, I'd be happy to dip. Its a low op game where I don't think losing a couple levels of inquisitor (a low op class to start with IMO) is going to kill me.
also also: I could potentially completely rebuild as an Oracle or Paladin rather than an Inquisitor if there is a good oracle or paladin build to synergize. The goddess boon is centered around her wanting me to be more of an oracle than an inquisitor anyway so I don't see why not. If I can make it interesting an in character, the DM seems lenient.