ATHATH
2016-02-29, 11:36 PM
I recently came across the Death Dragon spell, and it inspired me to make a pseudo-Warlock Archivist/Turn Undead-Granting Class/Binder/Anima Mage. The idea is that I use DMM and Exploit Vestige (and Ocular Spell, if necessary) to persist a bunch of buffs that give me reusable abilities while they're active, thus becoming a Warlock with better powers. I don't know many spells like that, though, which is why I'm asking the playground for help.
Although I would prefer Divine spells that give me more than one use of an ability, I would still appreciate non-Divine submissions and spells like the Heart of X line. Here are the qualifying spells that I have found so far:
Death Dragon: Gives at-will usage of Inflict Critical Wounds (can the Mastery of Day and Night feat Maximize these Inflicts?) and Cause Fear and increases the save DC's of those spells to those of 7th level spells
Heart of X: Gives a passive bonus and a one-time use spell
Contingency and its variants: Gives a one-time use of a spell when a certain trigger is activated
Crown of the Grave: Gives the ability to use Command once every five rounds on an Undead creature, bypassing their normal immunities to Mind-Affecting effects
Produce Flames: You can fling fireballs as a standard action
Call Lightning: You can call up to your CL or 10 (whichever is smaller) lightning bolts
Undermaster: Gain a bunch of Earth-based SLA's
Divine Insight: Gain a bonus to a skill check at some point during the spell's duration
Fiendform: Turns you into a fiend that can be summoned with SM lV
Kiss of the Vampire: Gives you some cool vampiric abilities
Innate Spell (feat): Gain the ability to cast a spell as an at-will SLA (with XP costs) by sacrificing a spell slot that's 8 levels higher (can a Mind Mage make a 9th level spell count as a 1st level spell to get Shades as an at-will SLA?)
Weapons of Legacy: Some of the abilities of a Weapon of Legacy can be used at-will
Minor Schemas, Eternal Wands, etc.: Invoke to cast a spell X (depends on the item) times per day
Mental Pinnacle: Gives some PP and some PLA's
Copied From Cruiser1 (Thanks!):
Bolts of Bedevilment (SC), Brd 5: Gain ray attack that dazes for 3 rounds.
Celestial Aspect (BoED), Sanctified 3: 2d6 fire nuke that never misses.
Dragon Breath (SC), Sor/Wiz Clr 4: Choose breath weapon up to 10d8 energy damage.
Fiery Vision (SS), Clr 6: Two 4d6 fire nukes.
Fire Breath (CA), Wu Jen 5: Up to 10d8 fire damage.
Freezing Glance (Fb), Sor/Wiz 6: Gaze attack to paralyze.
Glorious Master of the Elements (DM), Sor/Wiz 7: 10d6 nuke of acid, cold, electricity, or fire.
Holy Star (SC), Clr 7: 10d6 fire nuke.
Lord of the Sky (DM), Sor/Wiz 5: Up to 20 electricity damage.
Righteous Glare (BoED), Sor/Wiz Clr 7: Gaze attack on evil, save or die else fear.
Skull Eyes (PGtF), IoC 5: Gaze attack charm or confuse monster.
Stormrage (CD), Clr Dru 8: 10d6 electricity nuke.
Although I would prefer Divine spells that give me more than one use of an ability, I would still appreciate non-Divine submissions and spells like the Heart of X line. Here are the qualifying spells that I have found so far:
Death Dragon: Gives at-will usage of Inflict Critical Wounds (can the Mastery of Day and Night feat Maximize these Inflicts?) and Cause Fear and increases the save DC's of those spells to those of 7th level spells
Heart of X: Gives a passive bonus and a one-time use spell
Contingency and its variants: Gives a one-time use of a spell when a certain trigger is activated
Crown of the Grave: Gives the ability to use Command once every five rounds on an Undead creature, bypassing their normal immunities to Mind-Affecting effects
Produce Flames: You can fling fireballs as a standard action
Call Lightning: You can call up to your CL or 10 (whichever is smaller) lightning bolts
Undermaster: Gain a bunch of Earth-based SLA's
Divine Insight: Gain a bonus to a skill check at some point during the spell's duration
Fiendform: Turns you into a fiend that can be summoned with SM lV
Kiss of the Vampire: Gives you some cool vampiric abilities
Innate Spell (feat): Gain the ability to cast a spell as an at-will SLA (with XP costs) by sacrificing a spell slot that's 8 levels higher (can a Mind Mage make a 9th level spell count as a 1st level spell to get Shades as an at-will SLA?)
Weapons of Legacy: Some of the abilities of a Weapon of Legacy can be used at-will
Minor Schemas, Eternal Wands, etc.: Invoke to cast a spell X (depends on the item) times per day
Mental Pinnacle: Gives some PP and some PLA's
Copied From Cruiser1 (Thanks!):
Bolts of Bedevilment (SC), Brd 5: Gain ray attack that dazes for 3 rounds.
Celestial Aspect (BoED), Sanctified 3: 2d6 fire nuke that never misses.
Dragon Breath (SC), Sor/Wiz Clr 4: Choose breath weapon up to 10d8 energy damage.
Fiery Vision (SS), Clr 6: Two 4d6 fire nukes.
Fire Breath (CA), Wu Jen 5: Up to 10d8 fire damage.
Freezing Glance (Fb), Sor/Wiz 6: Gaze attack to paralyze.
Glorious Master of the Elements (DM), Sor/Wiz 7: 10d6 nuke of acid, cold, electricity, or fire.
Holy Star (SC), Clr 7: 10d6 fire nuke.
Lord of the Sky (DM), Sor/Wiz 5: Up to 20 electricity damage.
Righteous Glare (BoED), Sor/Wiz Clr 7: Gaze attack on evil, save or die else fear.
Skull Eyes (PGtF), IoC 5: Gaze attack charm or confuse monster.
Stormrage (CD), Clr Dru 8: 10d6 electricity nuke.