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sleepy hedgehog
2016-03-01, 10:07 AM
Does anyone play Path of Exile on these forums?

The new expansion, Ascendency, is coming out this weekend, and it looks really good.

Corlindale
2016-03-01, 11:16 AM
I really like Path of Exile, and I play it a lot. I keep returning to it in between other games, and GGG keep adding cool stuff. The level of customization in the skill system is amazing.

I am really looking forward to Ascendancy, it looks like the most exciting expansion yet. The only downside is that it will be extremely hard to decide what character to play in the new league - there are so many cool-looking Ascendancy classes I'd love to try.

I've mostly played Witch, Shadow and Ranger in the past, so it'll probably be something along those lines. I love curses, so the Occultist Witch seems like it would be cool. The Deadeye Ranger also looks beyond awesome - free Chain or a free extra Projectile are both really interesting prospects (which even spellcasting ranger builds would love).


In the current edition my most succesful character (and the only one I have which have actually reached the endgame) is a Shadow focused on the Arc spell. I use a setup with Arc-Spell Echo-Curse on Hit-Conductivity-Temporal Chains-Enfeeble (with the passive node that gives an extra curse and the boots that give en extra curse). I have all the Curse Efficiency on the tree, so it works out to be an amazing triple-debuff.

I use a Tabula Rasa to enable the six-link setup (I'll probably never get a "real" six-link), so I don't have much in the way of defense. Most mobs are debuffed into harmlessness anyway, but Curse Immune foes are my big Achilles' Heel. I also run a secondary Arc spell with Spell Echo and Lightning Penetration, in the unique wand that also applies Blind to my skills, so I can still get a small debuff against immune enemies.

sleepy hedgehog
2016-03-01, 12:19 PM
My first successful character was also a triple curse arc caster.
Though instead of applying it with arc,
I used Herald of Thunder - Curse on Hit - Warlords Mark - Conductivity. Then Asenath's Gentle Touch gloves for temporal chains.
This way I could put damage increasing supports on my arc.


I have been wanting to make a Ice Spears character for a while, so I think I'll do that for this new league.
I can't decide between the inquisitor - and it's ability to ignore spell resistance on crits;
and scion beserker/deadeye - giving 1.5% leech, 50% pierce and +1 projectile.

SlyGuyMcFly
2016-03-01, 01:56 PM
I play Path of Exile infrequently, but when I do I get sucked in hard for a couple months. I've levelled 3 characters to the 80-somethings: A crit-based Ethereal Knives Shadow, a Cyclone Marauder and most recently a double curse Contagion+Wither+Essence Drain Witch during the Talisman league.

I'll probably give Ascendancy a try in a few weeks, maybe fulfil my dream of playing a Flicker Strike build, maybe Storm Call finally becomes viable on the cheap.




In the current edition my most succesful character (and the only one I have which have actually reached the endgame) is a Shadow focused on the Arc spell. I use a setup with Arc-Spell Echo-Curse on Hit-Conductivity-Temporal Chains-Enfeeble (with the passive node that gives an extra curse and the boots that give en extra curse). I have all the Curse Efficiency on the tree, so it works out to be an amazing triple-debuff.

I use a Tabula Rasa to enable the six-link setup (I'll probably never get a "real" six-link), so I don't have much in the way of defense. Most mobs are debuffed into harmlessness anyway, but Curse Immune foes are my big Achilles' Heel. I also run a secondary Arc spell with Spell Echo and Lightning Penetration, in the unique wand that also applies Blind to my skills, so I can still get a small debuff against immune enemies.

I'd definitely try switching to a Curse on Hit setup for two of those and either manual-casting or Cast when Damage Taken setup for the third. That way you can pump your Arc full of Faster Casting and Controlled Destruction and other goodies. Arc with supports should kill stuff fast enough that the less-than-thorough cursing won't be an issue and you'll do a ton better against curse-immunes. I guess

'Course, that takes a couple 4-links so it depends on what you're doing with those.



I have been wanting to make a Ice Spears character for a while, so I think I'll do that for this new league.
I can't decide between the inquisitor - and it's ability to ignore spell resistance on crits;
and scion beserker/deadeye - giving 1.5% leech, 50% pierce and +1 projectile.

I really should read up on the Ascendancy classes, the inquisitor sounds crazy.

Corlindale
2016-03-01, 04:44 PM
I'd definitely try switching to a Curse on Hit setup for two of those and either manual-casting or Cast when Damage Taken setup for the third. That way you can pump your Arc full of Faster Casting and Controlled Destruction and other goodies. Arc with supports should kill stuff fast enough that the less-than-thorough cursing won't be an issue and you'll do a ton better against curse-immunes. I guess

'Course, that takes a couple 4-links so it depends on what you're doing with those.

Yeah, I guess my setup is far from optimal. I did try using Herald of Thunder to apply curses at first, but I thought it was a bit too slow and random. I guess I just like the convenience of not having to cast any curses myself, and the fact that I just have to press one button to make stuff die, but maybe I should try switching to a more offensive setup in my main attack and come up with another way of applying the curses.

I haven't really tested out Controlled Destruction on my Arc shadow, I haven't played him too much during the past league (as I was distracted by my Talisman characters).

Grif
2016-03-03, 04:11 AM
Can't wait for Ascendency.

Have tried out Summoner Witch, CritBowPuncture Ranger and the latest Arc/Flametotem Templar. Probably could be optimised further, but I had fun building them.

Morty
2016-03-03, 08:39 AM
I play Path of Exile from time to time - I just got back to it a while ago. My most-player character is a Duelist focusing on two-handed sword. But I've recently reached Act III with a sword/shield ranger. There's a lot about PoE I like, and perhaps the biggest thing is that it doesn't restrict character concepts the way so many other games do.

Corlindale
2016-03-04, 07:24 AM
Today is the day!

Sadly I won't be able to play much this week, but I think I have settled on playing some kind of lightning spellcaster when I get the chance.

Orb of Storms is the coolest-looking of the new skills in my book, and I haven't really played much with the old Ball Lightning either, so I think I'll do something along those lines. I also like the thematic idea of having multiple orbs of electricity spewing lightning bolts all over the place.

I still don't know which class and ascendancy I should use for it, though.
I could see Elementalist, Occultist, Hierophant, Inquisitor, Assasin or Ascendant working for different versions of the buid I have in mind. Even Deadeye could work, I think, with the extra projectile and boost to AoE benefitting Ball Lightning in two ways at once (although getting the necessary skill gems on a Ranger might be a bit annoying at the start of the league).

Grif
2016-03-04, 08:49 AM
(although getting the necessary skill gems on a Ranger might be a bit annoying at the start of the league).

Would be a simple matter of just adding each other here and then hitting up each other for any sort of cross-class gem we might need. Certainly easier than having to bribe someone to buy it for you through the general chat.

sleepy hedgehog
2016-03-04, 02:57 PM
Welp the new patch is going live in about 5 minutes.
If anyone else is starting then, give me a shout, and we can party up.
my ign will be sorted_algorithm

ChaosOS
2016-03-05, 06:18 PM
Up to level 30, halfway through act 3 normal. New league is a lot of fun, gotten 2 solid uniques so far. Playing a Contagion/Essence Drain shadow

astrerouge
2016-03-06, 09:54 PM
I've played on and off on this game for about a year now and this is the first time i started a league character and i have loads of fun.

Playing a templar hierophant and am now at act 4 cruel and i love the new guy who trade perandus coin for stuff, got somme awesome boots and some chaos, only shame is that if a party member buy something he goes away and you cant buy it too (rip goddes bound :( xp)

I'd really love some company if you are willing to have me join you on an adventure. Unfortunatly i dont know how to find my IGN since i use steam to start the game.

Corlindale
2016-03-07, 08:47 AM
I decided to make a Trapper/Miner Shadow instead of my lightning build, because I realized that I had never really played a trap character before, and that this patch adds a lot of new stuff for trappers.

I'm still just in the middle of normal because I haven't had much time to play yet, but it already feels like it could become a decent build. I plan to go for Saboteur and I look very much forward to testing out the Chain Reaction node with the Cluster Trap support gem - I hope it's as powerful as I imagine.

Perandus seems like a fun league concept. I haven't gotten anything really great from him yet, but anything that increases the availability of uniques is pretty great (especially now, when there are so many different uniques that it's very unlikely you'll find the one you want), especially for someone like me who mostly plays self-found.

SlyGuyMcFly
2016-03-08, 08:41 AM
Was getting my Storm Caller through Act One Wetlands, hunting for Oak's base. Blue Strongbox? Sure, I'll open it. About 8 billion spitting cobras spawn and stunlock my poor Templar to death. I head back and bring down Thor's wrath on them. Out of the box pops out... What's this? A Tabula Rasa? Don't mind if I do! :smallbiggrin:

Avilan the Grey
2016-03-11, 01:02 AM
I still haven't managed to get into it. Not sure what's wrong exactly, but I feel turned off by the character creation screen to begin with, and the few hours I have played it afterwards just didn't... click for me.

Corlindale
2016-03-11, 01:25 PM
I'd recommend giving it another go.

The game starts out a bit slow, but once you get access to support gems and can start combining skills in interesting ways the game really takes off, in my opinion. They made some redesigns to make the early game a bit more smooth in the previous expansion, with faster access to key support gems and skill gems during your playthrough of Normal difficulty.

The character creation screen is indeed pretty bland, though!

Avilan the Grey
2016-03-11, 04:25 PM
I'd recommend giving it another go.

The game starts out a bit slow, but once you get access to support gems and can start combining skills in interesting ways the game really takes off, in my opinion. They made some redesigns to make the early game a bit more smooth in the previous expansion, with faster access to key support gems and skill gems during your playthrough of Normal difficulty.

The character creation screen is indeed pretty bland, though!

I did play it for an hour or so the other day.

I am have put Grim Dawn on my Steam Wishlist though. It does look absolutely great, plus you can be whatever gender + class combination you want, which is nowadays something I downright demand from games that does not have a single, fixed protagonist.

Morty
2016-03-11, 05:45 PM
The labirynth you need to get through to get an Ascendancy class sure takes a while. I might skip it for my Duellist, honestly. I won't be playing him much. Instead, I'll do it with my Ranger. I do love how this game actually lets me play a skirmisher with a sword and light shield. Most other games don't bother.

sleepy hedgehog
2016-03-11, 08:11 PM
Yeah, the laberinth gets faster after you do it a few times.
I can do it in about 10-15 minutes now.

Corlindale
2016-03-14, 12:11 PM
I am surprised at just how difficult the Labyrinth is for me. Those traps get me all the time, I really need to adjust my mindset to slow down a bit. I'm not quite sure what I think of it yet - part of me thinks it's an interesting challenge, but another part finds it immensely frustrating that I have to start all over again whenever I misclick and get destroyed by traps.

JeenLeen
2016-03-14, 02:34 PM
I had fun with the game a while ago, I think relatively soon after it came out on Steam. However, I got tired of it in Act II. I like playing games single-player, and I didn't like how it seemed necessary to use AoE skills to hit multiple foes. I'd prefer strong single-target skills with summons to help as a playstyle, but it didn't seem feasible with the mobs I was facing.

Are AoEs still as important for single-player as before?

Grif
2016-03-14, 09:44 PM
I am surprised at just how difficult the Labyrinth is for me. Those traps get me all the time, I really need to adjust my mindset to slow down a bit. I'm not quite sure what I think of it yet - part of me thinks it's an interesting challenge, but another part finds it immensely frustrating that I have to start all over again whenever I misclick and get destroyed by traps.

I got destroyed by the first boss instead. Though that might have been because I tried it at level 30, and was most coasting through the traps.

ChaosOS
2016-03-15, 02:36 AM
Boss is level 35 and Friday he got nerfed on Normal difficulty. Not sure if that helps at all.

With regards to AOE abilities being important, as an ARPG it fundamentally requires some level of ability to deal with large groups of enemies. This isn't a roguelike where you're assassinating targets, instead mass clear is assumed and then builds have upsides like range, mobility, defense vs. various types of attacks, and single target DPS for bosses.

Corlindale
2016-03-15, 12:32 PM
I finally managed to ascend yesterday. I chose the Saboteur for my trapper/miner - obviously. Bomb Specialist is really fun so far, especially the AoE buff from placing mines. With Minefield it's easy to put down 10 mines quickly and since they also give the 40% aoe boost to themselves you can then blow up the entire screen.

As a side note, strongboxes are really easy with a miner. With Volatile Mines you can even detonate your minefield while frozen :-)

Which Ascendancy Classes have you been playing?

ChaosOS
2016-03-15, 12:59 PM
Currently on an Essence Drain+Contagion Trickster, the +Damage over Time is really nice. Died twice so far to Cruel Labyrinth on the first Izaro fight, need to get tankier.

SlyGuyMcFly
2016-03-15, 01:10 PM
I'm loving Perandus league. Way more interesting than Talisman. Not sure how to rank it versus Darkshrine. Darkshrine had some really silly stuff in it, but I'm not sure if it was sillier than plentiful, cheap uniques. The challenges for this league are also way more doable than Talisman's. I doubt I'll ever get the portal effect but I already have the footsteps and the weapon effect may be achievable. Perandus has the advantage of being the first time I actually own an Exalted Orb - Cadiro sold me one for a disgustingly low price. This, combined with the trade improvements mean I'm rich enough to try some of the slightly pricier builds out there. First up, Oro's Flickerstriker.

The Labyrinth is a fun place. The traps are a very different threat than anything else in the game and Izaro is one of the better boss encounters GGG has made. You need both good gear and good mechanics to beat him and his helpers give some variety to the fights. Argus however I hate. Big dumb stack of stats with (almost) no counterplay. :smallannoyed:


I finally managed to ascend yesterday. I chose the Saboteur for my trapper/miner - obviously. Bomb Specialist is really fun so far, especially the AoE buff from placing mines. With Minefield it's easy to put down 10 mines quickly and since they also give the 40% aoe boost to themselves you can then blow up the entire screen.

As a side note, strongboxes are really easy with a miner. With Volatile Mines you can even detonate your minefield while frozen :-)

Which Ascendancy Classes have you been playing?

My Storm Caller went Heirophant for the cheap 5-links and some nice extra tankiness in the form of improved MoM and some extra ES. Not build-defining stuff exactly, but definitely powerful.

ex cathedra
2016-03-15, 01:33 PM
i tried out pathfinder on my first character, aiming to play around with flask buffs and physical damage spells (blade vortex looked cool) but stopped around 70.

i used that currency to invest a few ex into my next character, a deadeye/berserker ascendant voltaxic vaal sparker. it's been really, really fun, and poison is actually a much stronger mechanic than i initially gave it credit for.

Grif
2016-03-16, 08:05 AM
i tried out pathfinder on my first character, aiming to play around with flask buffs and physical damage spells (blade vortex looked cool) but stopped around 70.

i used that currency to invest a few ex into my next character, a deadeye/berserker ascendant voltaxic vaal sparker. it's been really, really fun, and poison is actually a much stronger mechanic than i initially gave it credit for.

This is despite the nerfs Poison got this patch? Heh.

ex cathedra
2016-03-16, 10:53 AM
This is despite the nerfs Poison got this patch? Heh.

the fact that it double-dips off of spark's interaction with each of increased duration, projectile damage, and chaos damage honestly makes it insane.

Morty
2016-03-16, 01:49 PM
I kind of bounced off of the labyrinth myself too. The big issue is that it has to be completed in one sitting, and it gets pretty tedious. And of course, if you die, it's over.

Grif
2016-03-16, 08:21 PM
I kind of bounced off of the labyrinth myself too. The big issue is that it has to be completed in one sitting, and it gets pretty tedious. And of course, if you die, it's over.

I don't know why, but ever since the Ascendency patch, the gateway I can connect to are all ranging from mildly unplayable to horrible, screen-freeze unplayable. Guess I might have to skip this season if this continues.

SlyGuyMcFly
2016-03-18, 08:02 AM
My Oro flickerstriker finally hit 67 and is able to use his signature weapon. SO. MUCH. FUN. And cheaper than I thought it would be too, turns out that Flammability and a tiny bit of ignite chance from the tree is all you really need to maintain frenzy charges. It definitely helped that I got some very nice rares while levelling and Cadiro selling a Belly of the Beast certainly didn't hurt! Just need to go pray to Kuduku for a 5-link on the Oro's and I'll be set.

Hatevah
2016-03-22, 04:15 PM
I forgot about this game until I saw this thread, and am now (finally) getting back into it. I last played right when the Scion came out - what did I miss, and what're y'all's (yall's? y'alls?) recommendation for getting back into it comfortably?

ChaosOS
2016-03-22, 05:49 PM
There's a LOT that has changed; Forsaken Masters have been added, which are a way to grow your crafting beyond currency items. There's a massive quantity of new skill gems to explore. Leveling experience has been redone, same quests but skill gem acquisition and difficulty curve have been changed up. Act IV was added to the game. Oh, and the most recent patch added The Labyrinth, which provides a new type of way to enhance your gear (Enchantments) and sub-classes (The various ascendancies, 3/class except for Scion which has only one that's a bit different than the others)

Hatevah
2016-03-22, 07:34 PM
There's a LOT that has changed; Forsaken Masters have been added, which are a way to grow your crafting beyond currency items. There's a massive quantity of new skill gems to explore. Leveling experience has been redone, same quests but skill gem acquisition and difficulty curve have been changed up. Act IV was added to the game. Oh, and the most recent patch added The Labyrinth, which provides a new type of way to enhance your gear (Enchantments) and sub-classes (The various ascendancies, 3/class except for Scion which has only one that's a bit different than the others)

...oh. I see. I just got my first Jewel (which is also new), working a 2-h maul (probably) Marauder with Sunder/Ground Slam (I picked up a Vaal Ground Slam, too), with Heavy Strike for bosses in the meantime. Advice for passive advice repositories, so that I don't completely bugger this guy up? Or should I not worry about it and see what works?

JBPuffin
2016-10-22, 02:18 PM
I don't see any reason to start a new thread, so as my Witch would say:

"Get up, pet, and help me kill this damned giant chicken." - NECROMANCY ENGAGED!

Have basically a free day on my hands, so I've spent the majority of my day playing. Already have two characters - a Templar whose fate is largely undecided and a Witch headed for minionmancy in a major way. Loving having zombies soooooo much. Haven't made much progress in the grand scheme of things, but it's been so. much. fun.

Shpadoinkle
2016-10-29, 07:48 PM
How are your templar and witch coming along, JBPuffin?

If you haven't found out yourself already, you really need a passive tree plotted out before you even start a character, otherwise you're you're almost definitely going to hit a wall, and hit it pretty hard. I can post a link to my Raging Spirit totem summoner witch if you want.

As for myself, I'm presently leveling a templar (heirophant) who's going to be primarily selfcasting Arc for packs and using a Storm Call totem for supplementary damage vs. bosses and strong rare mobs. No idea if it's going to be any good though, but I like trying out new builds just for the hell of it.

mollylayne
2016-11-03, 04:26 AM
Thanks for the wonderful Information..

sleepy hedgehog
2016-11-29, 05:19 PM
The new league, Breach, is coming out this Friday.
And patch notes are coming out today.

Assuming no major changes, I'll be rolling a CI, vaal righteous fire character.

I'm super excited.
What are your plans?

Siosilvar
2016-11-29, 11:19 PM
Well, I played a ****ty Double Strike Slayer in Essence League, so I'm hoping to play an actual decent character and get more than one MTX this go around. :smalltongue:

Probably going to roll Essence Drain/Contagion as my solo character, with Vortex or Arc to help a friend start the game. I want to play one of basically everything now that I have a machine that doesn't lag out on Normal Malachi but I need to keep it slow and actually get into yellow maps this time.

SlyGuyMcFly
2016-11-30, 05:06 AM
Patch notes (https://www.pathofexile.com/forum/view-thread/1773975)

Noteworthy:

Melee weapon range and targeting buffs -> Cyclone range buff!
Blade Flurry nerfs (not sure how bad, but they look biggish)
Warchief totem slight nerf.
Scorching Ray slight buff
Blight buff (not sure if enough to not suck)
Assorted totem and minion buffs


Not sure what to play. I've done Essence Drain as a league starter in the last... two, three leagues I've played? Essence and Perandus for sure. Talisman too, I think. It's fast, it's effective and I find it a fun playstyle, but I don't want to burn out and come to hate the build! I definitely need something else for Breach.

The main contenders are Scorching Ray Occultist or Inquisitor. Makes for easy leveling with fire spells and Ray can be scaled pretty easily (and cheaply) with things like Elemental Overload and Elemental Equilibrium and since it doesn't leech I might as well go CI which is something I've never done before either. Lightning Orb for proccing (de)buffs, Decoy Totem and Stone Golem for bosses... It should work out alright.


EDIT: HOLD THE PRESSES


Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy.

Frenzy on hit you guys. As a Flicker Strike enthusiast, this excites me very much.

Corlindale
2016-11-30, 07:15 AM
I know that I want to try out the new Cast While Channeling support gem, but I haven't narrowed down an exact build yet.

I'm tempted by Scorching Ray, using it to proc Firestorm or something, since it seems like the most fun to use of the new channeling skills (which I admittedly only tried out briefly recently).

On the other hand, I've played plenty of fire builds before, but I haven't toyed all that much with chaos damage, so maybe a build using Blight to trigger other Chaos effects for massive Chaos synergy, with Wither totems blasting away in the background, might also be quite fun.

Siosilvar
2016-11-30, 08:41 PM
Frenzy on hit you guys. As a Flicker Strike enthusiast, this excites me very much.

20.7% is the magic number for having a chance to go infinite with Flicker Strike+Multistrike, unfortunately. Of course, you can always use Molten Strike + GMP + Multistrike (or anything else that hits lots of times) to all but guarantee (https://docs.google.com/spreadsheets/d/1KRazE-g1GtnqUjeQc77ccBabFZKhQYnE54XXaRYLJEU/edit#gid=0) you can start Flickering again.

I still like my crit Oro's Flicker Trickster idea, having a completely free Flicker Strike sounds great on paper. I need to see how fast it actually clears in practice and if I can tweak it to be ES based instead of life.

SlyGuyMcFly
2016-12-01, 05:00 AM
20.7% is the magic number for having a chance to go infinite with Flicker Strike+Multistrike, unfortunately. Of course, you can always use Molten Strike + GMP + Multistrike (or anything else that hits lots of times) to all but guarantee (https://docs.google.com/spreadsheets/d/1KRazE-g1GtnqUjeQc77ccBabFZKhQYnE54XXaRYLJEU/edit#gid=0) you can start Flickering again.

Hm. Close enough that it won't matter most of the time. A quick weapon swap to Frenzy or Barrage or whatever should be good enough to keep the flicker party going


I still like my crit Oro's Flicker Trickster idea, having a completely free Flicker Strike sounds great on paper. I need to see how fast it actually clears in practice and if I can tweak it to be ES based instead of life.

Oro Trickster I can definitely see the appeal for full reservation shenanigans and going ES or even full CI just makes sense with the free 250 ES you get. I'd go for Elemental Overload over crit because Oro's 5% base crit chance is pretty meh, however.

Siosilvar
2016-12-01, 12:01 PM
Hm. Close enough that it won't matter most of the time. A quick weapon swap to Frenzy or Barrage or whatever should be good enough to keep the flicker party going

The slickest idea I've seen yet was adding Blade Vortex into the CWDT setup to constantly generate extra hits.


Oro Trickster I can definitely see the appeal for full reservation shenanigans and going ES or even full CI just makes sense with the free 250 ES you get. I'd go for Elemental Overload over crit because Oro's 5% base crit chance is pretty meh, however.

If I switch to the top side of the tree for ES then I'd definitely pick up Overload, my current build idea was focused on the bottom half for the sweet 14% weapon fire pen. Plus, crit = ignite = better charge sustain (though that works with Overload too since you still crit, just with no extra damage). I'll try and throw some effort into a build planner tonight.

SlyGuyMcFly
2016-12-03, 10:29 AM
http://i.imgur.com/c9o0kGH.png

Don't mind me, I just needed to channel the rage of dying to YET ANOTHER STUNLOCK in a4 into something remotely creative.

Corlindale
2016-12-07, 08:16 AM
I haven't had nearly as much playtime as I'd like given my workload, so my Scorching Ray (planned CoCh->Flame Burst) Templar is still plodding around in the middle of A3 Normal.

I did get an amazing start on the Breach league by somehow getting a Tabula Rasa off Hillock - so I know I'll get to 6-link Ray as soon as I have enough relevant support gems.

I think I will go Inquisitor for my Ascendancy. The Consecrated Ground passives in particular seem really nice for a build that is going to like standing still.

Siosilvar
2016-12-10, 02:12 AM
One Vaults of Atziri and a Jeweler's Touch prophecy later, I think it's time to play Flameblast...

http://images.akamai.steamusercontent.com/ugc/102851689568972055/80C511AAEFAC2DA9416D357094938BEB10000D3D/

Corlindale
2016-12-10, 05:38 AM
That's really cool! It would also work nicely for Scorching Ray, I think.

One of my favourite things about PoE is that a lucky find might suddenly inspire an entirely new build.

In other news, Cast While Channeling is really cool. It's so good to finally have a trigger gem that doesn't require you to build in a very specific way, or rely on a combination of attacks and spells (like CoC). Finally I can just make casting (channeled) spells trigger the casting of other spells. Now we just need some more channeled spells! (Why are there 3 channeled fire spells, 2 channeled Chaos Spells but 0 cold and lightning ones?)

I'm in early Cruel now, using Scorching Ray to trigger Firestorm (I abandoned Flame Burst because of its very small and annoying AoE). It really feels godlike to shoot a beam of fire that then triggers meteors of fire from the sky.

Grif
2016-12-10, 10:34 AM
That's really cool! It would also work nicely for Scorching Ray, I think.

One of my favourite things about PoE is that a lucky find might suddenly inspire an entirely new build.

In other news, Cast While Channeling is really cool. It's so good to finally have a trigger gem that doesn't require you to build in a very specific way, or rely on a combination of attacks and spells (like CoC). Finally I can just make casting (channeled) spells trigger the casting of other spells. Now we just need some more channeled spells! (Why are there 3 channeled fire spells, 2 channeled Chaos Spells but 0 cold and lightning ones?)

I'm in early Cruel now, using Scorching Ray to trigger Firestorm (I abandoned Flame Burst because of its very small and annoying AoE). It really feels godlike to shoot a beam of fire that then triggers meteors of fire from the sky.

On the advice of a friend, I did a Blight/Sparks build, with a Wither Totem(s). This should be interesting to watch.

Elda
2016-12-10, 06:35 PM
I'm playing blade flurry in the new league but it feels like a mega-aoe skill would do much better for breaches, like bladefall or flameblast. Always feel like I have to nibble from the edges to not get surrounded.

SlyGuyMcFly
2016-12-16, 08:22 AM
One of my favourite things about PoE is that a lucky find might suddenly inspire an entirely new build.


Case in point, I was playing my Fire Storm CwC Ray Inquisitor and got a Bino's Kitchen Knife and some Darkray Vectors in consecutive maps. I could sell the Bino's for some sweet cash but it's like the game is begging me to roll a Blade Flurry Assassin :smallbiggrin:

Starwulf
2016-12-22, 08:55 AM
What changed in the last patch to bring 6l items down in price so much? I know one of the prophecies gives you a guaranteed 5 socket/l, does another one give you a guaranteed 6s/l? Just about to hit 70 and was thinking of upgrading my bow, and there are some 6l ones for only 20 chaos, which is monstrously cheap compared to how it used to be just a year ago(The last time I played was then, and pretty much anything that was 6l was multi-exalt right off the bat, with the exception of that one unique simple armor whose name I can't recall atm). Trying to figure out if I want to go for a large dps upgrade in the form of a 80-300dps 5s/l bow, or if I want to add a culling strike to my crit-split+chain build with a 6s/l bow instead. Both have their merits(clearing trash mobs far quicker, especially during breaches, vs killing bosses significantly quicker via burning arrow/puncture).

Kyrinthic
2016-12-22, 01:48 PM
That's really cool! It would also work nicely for Scorching Ray, I think.

One of my favourite things about PoE is that a lucky find might suddenly inspire an entirely new build.

In other news, Cast While Channeling is really cool. It's so good to finally have a trigger gem that doesn't require you to build in a very specific way, or rely on a combination of attacks and spells (like CoC). Finally I can just make casting (channeled) spells trigger the casting of other spells. Now we just need some more channeled spells! (Why are there 3 channeled fire spells, 2 channeled Chaos Spells but 0 cold and lightning ones?)

I'm in early Cruel now, using Scorching Ray to trigger Firestorm (I abandoned Flame Burst because of its very small and annoying AoE). It really feels godlike to shoot a beam of fire that then triggers meteors of fire from the sky.

Playing something similar, but I am using whispering ice for the cast on channel, to save sockets (and because I cant afford a lot of links). I use pyre to get all the ice into fire (and double dip on some of the nice elemental nodes). The rate of fire cast while channeling is great, and it really clears out the rooms :)