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View Full Version : Pathfinder Symbiont-centric healer



Xuldarinar
2016-03-01, 06:02 PM
As the title. Im looking to build a daelkyr half-blood (https://sites.google.com/site/eberronpathfinder/conversion-info/races/daelkyr-half-blood) healer, one who's primary source of healing abilities are from symbionts they create. Unlike many of my hypotheticals, this is very likely to see the table provided I can get it running (though for how long is up to the party).

So, any advice on such a build? Or atleast working a character who can construct magic items appropriate to this (and which ones to base them on)? Optimally, and at the very least, I need one they could conceivably have made at 1st level to have in place of a breed leech.

Eldaran
2016-03-02, 03:22 AM
I think Vitalist (http://www.d20pfsrd.com/psionics-unleashed/classes/vitalist) is the obvious choice here. Not only is it a good class and great healer, but you can just consider your collective to be your extended symbiotic influence. There's also some archetypes that make the collective less of a friendly thing if you're into that.

Xuldarinar
2016-03-02, 05:05 AM
I think Vitalist (http://www.d20pfsrd.com/psionics-unleashed/classes/vitalist) is the obvious choice here. Not only is it a good class and great healer, but you can just consider your collective to be your extended symbiotic influence. There's also some archetypes that make the collective less of a friendly thing if you're into that.

I appreciate the input, or.. any input for that matter. Your suggestion is a natural choice for a healer, especially a psionic one, but if I may; How does it interact with, or promote, the creation and usage of symbionts? Its a great class in its own right, and I may consider building them to that end, but what does it have over other classes in the case of using what equates to living magic items to heal others?

Warpwolf16
2016-03-02, 02:48 PM
DSP does plan on a symbiot supplement eventually. You may just want too convert the rules from 3.5 for the crafting process of your little parasite friends other then that I'm drawing blanks. Fleshwraith is possibly a option they can kinda do healing and be all freaky that the half bloods do with any choice of greatwork. Its a variant of the machinesmith. They pdf that contains it also has the Host class. Are you familiar to Parasyte? Its more or less your playing the main character from parasyte but more versatility to a degree then just 'left hand is a talking monster.' It Came from the Stars has symbiot feats that are pretty cool, and the more you get the stronger its influence is.

Other ideas I can think of possibly try spheres of magic? Magic a tradition reflecting your creating these little parasites and symbiotes your making are the way your doing the heals. I can think of a couple of ways you could do it plus depending on which class you choose as a base you could possibly go incanter and pick up a domain or sorcerer bloodline. Symbiat is roughly 'psionic' in the spheres system. It honestly depends on what you want, more details could be helpful.

Xuldarinar
2016-03-02, 04:18 PM
I'll have to look into that class. It certainly sounds interesting anyways.






For a starting off item, I had a thought, though it hinges upon interpretation;

A winter cyst (https://sites.google.com/site/eberronpathfinder/conversion-info/bestiary/monsters/s-u/symbiont-winter-cyst) symbiont, but in terms of item creation it is a cursed item with the opposite effect drawback. Its cheaper and in theory it instead does the following; Its eye ray heals 3d6 points of damage (rather than deals that amount in cold damage) and bestows a bonus to Strength equal to 1d6+3 for 3 rounds (rather than sapping that away).