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dascarletm
2016-03-04, 12:48 PM
In both Pathfinder and 3.5 what methods exist to travel across the planes, besides:

Plane Shift
Gate
That planar zeppelin thing in MotP
Astral Projection
Planar Caravans
Etheralness (or similar spells like shadowwalk)

DrMartin
2016-03-04, 01:04 PM
psionics have a few more, namely astral caravan and dream travel

the manual of the planes also has a spell called dream travel, which while working in quite different way than the psionic counterpart, still allows access to other planes (as long as they contain creatures that dream).

also, Wish transport to any place on any plane to any other place on any plane, along with the infamous line "regardless of local conditions"

Jormengand
2016-03-04, 01:09 PM
Conjunctive Gate achieves this, though only by being a near-enough copy of Gate.

Malimar
2016-03-04, 01:21 PM
The Elsewhale can carry passengers in its mouth and travel to other planes with them. (There are lots of creatures with Plane Shift that can take you along, but the Elsewhale deserves special mention for its preposterousness.)

DrMartin
2016-03-04, 01:26 PM
The Elsewhale can carry passengers in its mouth and travel to other planes with them. (There are lots of creatures with Plane Shift that can take you along, but the Elsewhale deserves special mention for its preposterousness.)

and they have their own language too!

dascarletm
2016-03-04, 02:15 PM
The Elsewhale can carry passengers in its mouth and travel to other planes with them. (There are lots of creatures with Plane Shift that can take you along, but the Elsewhale deserves special mention for its preposterousness.)
Oh right those!
Are they in the manual of the planes or planar handbook?

Vogie
2016-03-04, 02:36 PM
Solar Oracles can use Astral Caravan

There's a Cubic Gate artifact in the PF Ultimate Equipment book that's just begging to be a McGuffin.

The Dancing Hut of Baba Yaga is better if you're looking to give the PCs a planar "home base", either by using it outright or basing a homebrew off of it.

MaxiDuRaritry
2016-03-04, 02:54 PM
The Lucid Dreaming skill (or feat, depending on which one you use) allows your spirit to travel to the plane of dreams, though your body remains where it is.

Summoning spells pull the spirits of whatever you summon to your plane and create bodies for them, whereas calling spells (such as planar binding and gate) actually pull the creature into another plane.

Extradimensional spaces, such as rope trick, magnificent mansion, portable holes, and bags of holding pull you outside of normal space into an extradimensional space.

Shoving a bag of holding onto a portable hole (or vice versa) pulls the surrounding space out of the plane it was on.

Breaking a staff of the archmagi will do it.

Any form of teleportation involves traveling through a transitive plane, such as the astral, the ethereal, or the plane of shadow.

The phase cloak soulmeld allows you to visit the ethereal during your movement.

The blink and greater blink spells phase you in and out of the ethereal quite quickly.

Portals are standing doorways to other planes, and they're apparently everywhere. They're just rare on the material plane.

The reading rainbow pulls you into the world of imagination.

And lots more.

Âmesang
2016-03-04, 03:43 PM
SPELLJAMMER® ships can take you from "crystal sphere" to "crystal sphere," effectively allowing you to visit other Material Planes.

Shadow walk should definitely be emphasized due to a particular passage in Player's Guide to Faerûn:

Travelling the Planes
As described in Manual of the Planes, the Plane of Shadow constitutes the primary link between Toril's planar cosmology and those of other worlds. The Plane of Shadow connects Toril's Material Plane with those of other worlds, including the default world for the D&D core books—the WORLD OF GREYHAWK®. Naturally, in a land as full of magical portals as Faerûn is, unusual portals that connect to other Material Planes via conduits through the Plane of Shadow almost certainly exist. Some sages point to such connections as the source of spells named after the great wizards of Greyhawk, such as Otto's irresistible dance, Otiluke's freezing sphere, Tenser's transformation, and the various Bigby's hand spells.
I figure that or a similar effect would explain how EBERRON'S™ House Ghallanda has monopolized the commercial use of Leomund's secure shelter. Unless Khorvaire also happens to house a wizard named Leomund who happens to have created spells exactly the same as the infamous GREYHAWK® wizard (http://www.canonfire.com/wiki/index.php?title=Leomund). :smalltongue:

DrMartin
2016-03-04, 04:46 PM
Oh right those!
Are they in the manual of the planes or planar handbook?

Planar handbook

the same book lists the cost of passage on an independent elsewhale at 150gp, making it one of the most affordable way of planar travel (if you can find one, i guess).