Ninjadeadbeard
2016-03-04, 07:17 PM
Been trying to fix the Ranger via homebrew. After trying to fix Beastmaster specifically, or rather make it part of the base class, I realized every other class with an animal companion just had it as a spell. So I thought: Why not make an Animal Companion Spell?
This is that! Completely first draft, based directly on Find Steed. I wanna know what level to set the spell, and if it's any good whatsoever. Or too good. Or anything. Seriously, willing to alter any and all parts of this to make it work.
Please critique! Thank you Playground!
Casting Time: 10 minutes
Range: 30 feet
Components: V, S
Duration: Instantaneous
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal animal companion, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the animal companion takes on a form that you choose: any beast of CR equal to 1/3rd your character level or lower. The animal companion has the statistics of the chosen form, though it is a celestial, fey, an aberration, or fiend (your choice) instead of its normal type. You may instead choose an animal you have befriended to instead enhance with the other effects of this spell. Additionally, if your animal companion has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your animal companion serves you, and you have an instinctive bond with it that allows you to fight as a seamless unit. While adjacent to or sharing a space with your animal companion, you can make any spell you cast that targets only you also target your animal companion.
Your animal companion is more resilient than normal. Its hit points are maximized or equal to your Character level multiplied by 5 (whichever is higher), and it gains damage resistance to non-magical slashing, bludgeoning, and piercing damage. In addition, it adds your proficiency to its attack, damage, AC, and all proficient skills and saves.
When the animal companion drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your animal companion at any time as an action, causing it to disappear. In either case, casting this spell again summons the same animal companion, restored to its hit point maximum.
While your animal companion is within 1 mile of you, you can communicate with it telepathically. It tries to follow your commands to the best of its ability.
You can’t have more than one animal companion bonded by this spell at a time. As an action, you can release the animal companion from its bond at any time.
This is that! Completely first draft, based directly on Find Steed. I wanna know what level to set the spell, and if it's any good whatsoever. Or too good. Or anything. Seriously, willing to alter any and all parts of this to make it work.
Please critique! Thank you Playground!
Casting Time: 10 minutes
Range: 30 feet
Components: V, S
Duration: Instantaneous
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal animal companion, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the animal companion takes on a form that you choose: any beast of CR equal to 1/3rd your character level or lower. The animal companion has the statistics of the chosen form, though it is a celestial, fey, an aberration, or fiend (your choice) instead of its normal type. You may instead choose an animal you have befriended to instead enhance with the other effects of this spell. Additionally, if your animal companion has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your animal companion serves you, and you have an instinctive bond with it that allows you to fight as a seamless unit. While adjacent to or sharing a space with your animal companion, you can make any spell you cast that targets only you also target your animal companion.
Your animal companion is more resilient than normal. Its hit points are maximized or equal to your Character level multiplied by 5 (whichever is higher), and it gains damage resistance to non-magical slashing, bludgeoning, and piercing damage. In addition, it adds your proficiency to its attack, damage, AC, and all proficient skills and saves.
When the animal companion drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your animal companion at any time as an action, causing it to disappear. In either case, casting this spell again summons the same animal companion, restored to its hit point maximum.
While your animal companion is within 1 mile of you, you can communicate with it telepathically. It tries to follow your commands to the best of its ability.
You can’t have more than one animal companion bonded by this spell at a time. As an action, you can release the animal companion from its bond at any time.