Grrosgor
2007-06-18, 10:29 PM
Hey Guys,
I'm new here but have been enjoying reading the forum for awhile! :)
I wanted to get some insights from the learnered members of the boards here about what I should do next with my character.
I'm currently playing in the world largest dungeon module - I'm sure most of you know what game that is. It's an enormous book! I'm the rogue of the party and after dying twice to traps have created a character to best handle them.
I'm currently playing a Dwarven Rogue/Sorcerer/Cleric. Levels 6/1/1. Sorcerer spells Magic Missile & Grease and Cleric Domains of Luck and Travel. I will be taking another cleric level and Practiced Spell caster to make the sorcerer spells more effective at 9th level.
The feats I currently have are: Alertness (from familiar), Weapon Finesse, Skill Focus: Search, Skill Focus: Disable Device.
I'm handling traps much better and the class combination has helped boost my saves as it seems the game's all about saving throws these days. The next level of cleric boosts Will & Fort a little bit more too.
What I'm really stuck on is how to make the rogue as effective as possible in combat. I currently have a holy long spear +1 but with a strength of 13 it doesn't hit much. I have a short sword +2 and rapier +1 and was thinking of taking 2 levels of fighter to get the bonus feats so by the time I'm 12th level I will have the feats: Two weapon fighting, improved critical: Rapier and Telling Blow.
This setup would allow me to do criticals more often and do sneak damage at the same time because lets face it, if a rogue isn't doing sneak damage in combat he's pretty useless.
Anyway, so sorry this post is so long.
I hope you can help me out.
Oh and btw I can only use the PH and feats/spells from the complete books & PHBII.
Cheers
Grrosgor
I'm new here but have been enjoying reading the forum for awhile! :)
I wanted to get some insights from the learnered members of the boards here about what I should do next with my character.
I'm currently playing in the world largest dungeon module - I'm sure most of you know what game that is. It's an enormous book! I'm the rogue of the party and after dying twice to traps have created a character to best handle them.
I'm currently playing a Dwarven Rogue/Sorcerer/Cleric. Levels 6/1/1. Sorcerer spells Magic Missile & Grease and Cleric Domains of Luck and Travel. I will be taking another cleric level and Practiced Spell caster to make the sorcerer spells more effective at 9th level.
The feats I currently have are: Alertness (from familiar), Weapon Finesse, Skill Focus: Search, Skill Focus: Disable Device.
I'm handling traps much better and the class combination has helped boost my saves as it seems the game's all about saving throws these days. The next level of cleric boosts Will & Fort a little bit more too.
What I'm really stuck on is how to make the rogue as effective as possible in combat. I currently have a holy long spear +1 but with a strength of 13 it doesn't hit much. I have a short sword +2 and rapier +1 and was thinking of taking 2 levels of fighter to get the bonus feats so by the time I'm 12th level I will have the feats: Two weapon fighting, improved critical: Rapier and Telling Blow.
This setup would allow me to do criticals more often and do sneak damage at the same time because lets face it, if a rogue isn't doing sneak damage in combat he's pretty useless.
Anyway, so sorry this post is so long.
I hope you can help me out.
Oh and btw I can only use the PH and feats/spells from the complete books & PHBII.
Cheers
Grrosgor