Trancekat
2016-03-05, 10:17 AM
Hi all,
I've been working on creating an optimized bladesinger for the AL games I play. I'm at a bit of an impass though as I don't know what is the best way to go about building a bladesinger.
My initial thought was to go So4/Wi12 (only going up to level 16 since that's effectively where AL stops for the majority of us).
The progression would be as such:
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Class
Wizard
1/1 Caster, Arcane Recovery
1/1 Caster Arcane Tradition: Bladesinging
1/1 Caster
1/1 Caster, ASI: Res (Dex)
1/1 Caster
1/1 Caster, Arcane Tradition: Extra Attack
1/1 Caster
ASI: Int
1/1 Caster
1/1 Caster, Arcane Tradition: Song of Defense
1/1 Caster
1/1 Caster, ASI: Dex
Sorcerer
1/1 Caster, Sorcerous Origin (Drag)
1/1 Caster, Font of Magic
1/1 Caster, Metamagic (Quicken, ???)
1/1 Caster, ASI: Spell Sniper
AC
21
21
24
24
25
25
25
25
25
25
25
26
26
26
26
27
HP
8
14
20
26
31
36
41
46
51
56
61
66
71
76
81
86
Max Spell
1
1
1
2
2
2
2
2
3
3
4
4
5
5
6
6
Spells
1
2
3
4
4
4
4
4
4
4
4
4
4
4
4
4
4
2
-
-
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
-
-
-
-
2
3
3
3
3
3
3
3
3
3
3
3
4
-
-
-
-
-
-
1
2
3
3
3
3
3
3
3
3
5
-
-
-
-
-
-
-
-
1
2
2
2
2
2
2
2
6
-
-
-
-
-
-
-
-
-
-
1
1
1
1
1
1
7
-
-
-
-
-
-
-
-
-
-
-
-
1
1
1
1
8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
1
9
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Str
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
Dex
17
17
17
17
18
18
18
18
18
18
18
18
18
18
18
20
Con
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
Int
16
16
16
16
16
16
16
16
16
16
16
18
18
18
18
18
Wis
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
Cha
13
13
13
13
13
13
13
13
13
13
13
13
13
13
13
13
This allows me to have access 6th level spells and still maintain full caster spell slots. Starting So gives Con/Cha save prof, which is again, nice. Going with Quicken Spell for one of the metamagics - not sure what to take as the second one. I didn't take Distant Spell intentionally as I want to utilize as much BB as I can. The idea is to grab Spell Sniper at 8 for the double range of BB, allowing me to use it with a whip for 10' reach BB on the main attack and Quickened Bonus action attack. At level 10, it would be just the bonus action attack. This is of course not ideal with just 4 Sorcery points.
Anyway, I am rambling I think. I'd love your input on how to optimize a Bladesinger for AL. Using 27 point ability score buy, and being restricted to Elf/Half-Elf for race. On the other Bladesinger Optimization post, someone mentioned Arcane Trickster 9 (why not 10 for the ASI?) / BS X (6 in this case). Thoughts? Opinions?
Thank you!
I've been working on creating an optimized bladesinger for the AL games I play. I'm at a bit of an impass though as I don't know what is the best way to go about building a bladesinger.
My initial thought was to go So4/Wi12 (only going up to level 16 since that's effectively where AL stops for the majority of us).
The progression would be as such:
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Class
Wizard
1/1 Caster, Arcane Recovery
1/1 Caster Arcane Tradition: Bladesinging
1/1 Caster
1/1 Caster, ASI: Res (Dex)
1/1 Caster
1/1 Caster, Arcane Tradition: Extra Attack
1/1 Caster
ASI: Int
1/1 Caster
1/1 Caster, Arcane Tradition: Song of Defense
1/1 Caster
1/1 Caster, ASI: Dex
Sorcerer
1/1 Caster, Sorcerous Origin (Drag)
1/1 Caster, Font of Magic
1/1 Caster, Metamagic (Quicken, ???)
1/1 Caster, ASI: Spell Sniper
AC
21
21
24
24
25
25
25
25
25
25
25
26
26
26
26
27
HP
8
14
20
26
31
36
41
46
51
56
61
66
71
76
81
86
Max Spell
1
1
1
2
2
2
2
2
3
3
4
4
5
5
6
6
Spells
1
2
3
4
4
4
4
4
4
4
4
4
4
4
4
4
4
2
-
-
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
-
-
-
-
2
3
3
3
3
3
3
3
3
3
3
3
4
-
-
-
-
-
-
1
2
3
3
3
3
3
3
3
3
5
-
-
-
-
-
-
-
-
1
2
2
2
2
2
2
2
6
-
-
-
-
-
-
-
-
-
-
1
1
1
1
1
1
7
-
-
-
-
-
-
-
-
-
-
-
-
1
1
1
1
8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
1
9
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Str
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
Dex
17
17
17
17
18
18
18
18
18
18
18
18
18
18
18
20
Con
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
Int
16
16
16
16
16
16
16
16
16
16
16
18
18
18
18
18
Wis
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
Cha
13
13
13
13
13
13
13
13
13
13
13
13
13
13
13
13
This allows me to have access 6th level spells and still maintain full caster spell slots. Starting So gives Con/Cha save prof, which is again, nice. Going with Quicken Spell for one of the metamagics - not sure what to take as the second one. I didn't take Distant Spell intentionally as I want to utilize as much BB as I can. The idea is to grab Spell Sniper at 8 for the double range of BB, allowing me to use it with a whip for 10' reach BB on the main attack and Quickened Bonus action attack. At level 10, it would be just the bonus action attack. This is of course not ideal with just 4 Sorcery points.
Anyway, I am rambling I think. I'd love your input on how to optimize a Bladesinger for AL. Using 27 point ability score buy, and being restricted to Elf/Half-Elf for race. On the other Bladesinger Optimization post, someone mentioned Arcane Trickster 9 (why not 10 for the ASI?) / BS X (6 in this case). Thoughts? Opinions?
Thank you!