Spore
2016-03-07, 04:01 AM
Hi guys,
I am playing an Arcane Duelist Bard and I am unsure whether I should pick Displacement (boring but safe pick) or Lesser Geas as my 3rd level spell. The others are Haste, Good Hope and Charm Monster.
I would use Geas for things I need done from people I cannot accompany and ask nicely (Diplo check) to do things for me. I would use Charm Monster for the occasional fighting buddy.
My concerns are the following:
When it comes to mind affecting spells and general spell rulings my DM can become incredibly nitpicky to the point of outright ignoring a spell's fluff descriptions making the intended use of the spell relatively useless or scale it back a few steps.
1) With the Geas spell he has played his PC Paladin (back in another campaign) in the way that the Geas told him never to come close to a steel reinforced door but his character would thump on the door for days until his Intelligence dropped to 4. I fully expect similar things from his NPCs.
2) Charm spells were never really used by our groups but I can see him either having the NPC unwilling to fight or be extremely loyal to its current masters so they will open doors for us but not betray their masters' trust by actively attacking allies. I know Charm Person is not Dominate Person. The classical target, the dumb brutes that are ogres or trolls only appeared once in the campaign. One time as a friendly NPC the other time as corpses of killed working slaves.
Can you guide me in the right directions for the use of those two spells? Would you pick Lesser Geas or is it too situational? Is Lesser Geas even too risky because people don't like being forced to do something so a classic Diplomacy/Intimidate check would be more beneficial?
I am playing an Arcane Duelist Bard and I am unsure whether I should pick Displacement (boring but safe pick) or Lesser Geas as my 3rd level spell. The others are Haste, Good Hope and Charm Monster.
I would use Geas for things I need done from people I cannot accompany and ask nicely (Diplo check) to do things for me. I would use Charm Monster for the occasional fighting buddy.
My concerns are the following:
When it comes to mind affecting spells and general spell rulings my DM can become incredibly nitpicky to the point of outright ignoring a spell's fluff descriptions making the intended use of the spell relatively useless or scale it back a few steps.
1) With the Geas spell he has played his PC Paladin (back in another campaign) in the way that the Geas told him never to come close to a steel reinforced door but his character would thump on the door for days until his Intelligence dropped to 4. I fully expect similar things from his NPCs.
2) Charm spells were never really used by our groups but I can see him either having the NPC unwilling to fight or be extremely loyal to its current masters so they will open doors for us but not betray their masters' trust by actively attacking allies. I know Charm Person is not Dominate Person. The classical target, the dumb brutes that are ogres or trolls only appeared once in the campaign. One time as a friendly NPC the other time as corpses of killed working slaves.
Can you guide me in the right directions for the use of those two spells? Would you pick Lesser Geas or is it too situational? Is Lesser Geas even too risky because people don't like being forced to do something so a classic Diplomacy/Intimidate check would be more beneficial?