Segev
2016-03-07, 10:38 AM
Step 1: Use magic jar with a 10,000 gp ruby as the material component.
Step 2: Possess a desirable, preferably high-hp body.
Step 3: Use imprisonment (minimus containment) on your own body, with the same ruby as the material component. (It's worth 10,000 gp, enough to contain you even if you're level 20.)
You now have an indestructible magic jar with your body right inside of it. If you get dispelled, your body is right there to re-inhabit. If the DM rules that the imprisonment clause about the gem being indestructible over-rules the magic jar clause that destroys the gem, you keep the gem and (since imprisonment's minimus containment variant doesn't keep you from casting spells) can re-cast magic jar from inside your self-imposed prison. IF the DM rules that magic jar's "gem is destroyed" clause over-rules the indestructibility clause of imprisonment's minimus containment variant, then your body is still right there on your person to re-inhabit, and is now freed from imprisonment. Same is true if the imprisonment gets dispelled at the same time as the magic jar.
The one downside to this stunt is that you need to find bodies with a lot of hp, because 5e's magic jar requires you to make a charisma save (not usually a wizard's best) against his own spell DC (which is dumb, but the RAW) when the body he's in is slain, or die along with it. You can avoid this, somewhat, by being willing to hop out of the possessed body when it's running low on hp, but it's still risky unless it has comparable hp to your own body. So possessing random goblins, commoners, etc. is not so hot an idea.
Thoughts? Have I missed anything that makes this not work? Is there anything that can be done to make it better?
Step 2: Possess a desirable, preferably high-hp body.
Step 3: Use imprisonment (minimus containment) on your own body, with the same ruby as the material component. (It's worth 10,000 gp, enough to contain you even if you're level 20.)
You now have an indestructible magic jar with your body right inside of it. If you get dispelled, your body is right there to re-inhabit. If the DM rules that the imprisonment clause about the gem being indestructible over-rules the magic jar clause that destroys the gem, you keep the gem and (since imprisonment's minimus containment variant doesn't keep you from casting spells) can re-cast magic jar from inside your self-imposed prison. IF the DM rules that magic jar's "gem is destroyed" clause over-rules the indestructibility clause of imprisonment's minimus containment variant, then your body is still right there on your person to re-inhabit, and is now freed from imprisonment. Same is true if the imprisonment gets dispelled at the same time as the magic jar.
The one downside to this stunt is that you need to find bodies with a lot of hp, because 5e's magic jar requires you to make a charisma save (not usually a wizard's best) against his own spell DC (which is dumb, but the RAW) when the body he's in is slain, or die along with it. You can avoid this, somewhat, by being willing to hop out of the possessed body when it's running low on hp, but it's still risky unless it has comparable hp to your own body. So possessing random goblins, commoners, etc. is not so hot an idea.
Thoughts? Have I missed anything that makes this not work? Is there anything that can be done to make it better?