AnonymousPepper
2016-03-07, 07:40 PM
Anybody who's in my campaign (coughcoughRPGaddict29), you can stop reading right now. Although the title itself is a spoiler. Ah well.
Anyway.
So I'm planning on sending my players to Athas for the final leg of their journey in my plane-hopping campaign, via Sigil as usual.
I've got a good spread of good and evil players in the party, and a good variety of classes too (NE artificer, LG paladin [I'll figure something else out for his stuff on my own], LE warder, CG swashbuckler, TN wizard, LN wizard probably trading out for a CG Spheres of Power inquisitor by the time we get there), all very high level though (19, and with the intent of going epic). And I decided I definitely wanted to enforce preserving and defiling magic as a mechanic; it's just not Dark Sun without it.
How can I make preserving and defiling a meaningful choice? How would I properly implement it in such a way that it's an actual, compellingly balanced option of moral choice versus power? Not to mention, one that affects diverse magical systems from off-plane like an artificer, a wizard, and a spherecaster?
I'm not a fan of the Athas.org 3.5 conversion's treatment of it; given the choice, I don't think even without the moral choice attached any wizard would particularly like to take a full round action to kick their caster level up by 1, that's just so not worth it (though at least it's not a casting time of 1 round).
I feel like the right way to go is to penalize preserving magic, i.e. anyone who's used to the raw power ordinarily granted by their magic has to take a non-trivial hit in order to not defile the environment and not bring down the wrath of everyone around them (this being Athas, where everyone's running around with psionics, not a brilliant idea even for strong evil PCs); this makes it more and more tempting to defile in dangerous situations (which, on Athas, are many) where a caster might feel like, "if only I could do what I could do back on the other world, I could easily take this," and possibly succumb and start down the road of defiling.
I just have no idea how I'd implement this exactly, numbers-wise. And I mean I'm not 100% sure this is the best idea, just the best I could come up with.
Thoughts? Ideas?
Anyway.
So I'm planning on sending my players to Athas for the final leg of their journey in my plane-hopping campaign, via Sigil as usual.
I've got a good spread of good and evil players in the party, and a good variety of classes too (NE artificer, LG paladin [I'll figure something else out for his stuff on my own], LE warder, CG swashbuckler, TN wizard, LN wizard probably trading out for a CG Spheres of Power inquisitor by the time we get there), all very high level though (19, and with the intent of going epic). And I decided I definitely wanted to enforce preserving and defiling magic as a mechanic; it's just not Dark Sun without it.
How can I make preserving and defiling a meaningful choice? How would I properly implement it in such a way that it's an actual, compellingly balanced option of moral choice versus power? Not to mention, one that affects diverse magical systems from off-plane like an artificer, a wizard, and a spherecaster?
I'm not a fan of the Athas.org 3.5 conversion's treatment of it; given the choice, I don't think even without the moral choice attached any wizard would particularly like to take a full round action to kick their caster level up by 1, that's just so not worth it (though at least it's not a casting time of 1 round).
I feel like the right way to go is to penalize preserving magic, i.e. anyone who's used to the raw power ordinarily granted by their magic has to take a non-trivial hit in order to not defile the environment and not bring down the wrath of everyone around them (this being Athas, where everyone's running around with psionics, not a brilliant idea even for strong evil PCs); this makes it more and more tempting to defile in dangerous situations (which, on Athas, are many) where a caster might feel like, "if only I could do what I could do back on the other world, I could easily take this," and possibly succumb and start down the road of defiling.
I just have no idea how I'd implement this exactly, numbers-wise. And I mean I'm not 100% sure this is the best idea, just the best I could come up with.
Thoughts? Ideas?