Doctor Despair
2016-03-09, 04:26 PM
So I've just noticed a fun bit of interplay here. So I'd first found the epic feat "Music of the Gods" that you can take, with appropriate work to get the perform ranks, at level 21. Music of the Gods allows your bardic music to affect creatures that otherwise would be immune to mind-affecting effects, albeit at -10 to the DC. I'd started scouring different bardic prestige classes for different uses of bardic music that might actually be useful at that level, but to no avail. Finally, I've discovered something, and put together a bit of a plan. There is a feat called Lyric Spell from Complete Adventurer (pg. 113) that offers the following benefit:
You can expend daily uses of your bardic music to cast any arcane spell that you know and can cast spontaneously. You must still use an action to cast the spell (following the normal rules for casting time), but using the Lyric Spell feat counts as part of the spellcasting action. Casting a spell requires one use of your bardic music ability, plus one additional use per level of the spell. For example, casting a 3rd-level spell requires four daily uses of your bardic music ability.
Now, if I am reading this ability correctly, this now causes the spell to become a use of bardic music. Therefore, this level 21 bard should now not only be able to use fascinate and suggestion on a target traditionally immune to mind-affecting effects, but also any other spontaneous arcane spell they know. With use of Joyful Noise (to counter silence), Subsonics (for deaf creatures), the Speak with Anything (living creatures), and whatever measures you must take to overcome spell resistance (arcane mastery, boosting CL, etc), it seems like this bard should be nigh-unstoppable unless it is killed on sight after losing initiative, considering Foresight is readily available at this level.
My questions to the Playground:
Does this seem like a fair reading of Lyric Spell and Music of the Gods?
Is there any way to speak to undead creatures? The closest thing I can find is the "Undead Empathy" feat, which allows specifically Diplomacy checks. Perform specifically mentions that it can be used in place of a Diplomacy check -- is this a permissible reading? Or is there something better I could opt for? And are there any other problem creatures that "Speak with Anything" will not cover?
What spells do you think would be the most useful to launch with this chain of feats?
What spells do you think would be the most amusing to launch with this chain of feats?
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The best uses I can seem to find are:
No Save:
Geas/Quest: A 6th level spell that bards have access to. More effective than Dominate Person since it isn't as easily detectable (no clause about sense motive here!), and with no save. A bard could easily fascinate a target to sit through the ten minute casting time (so that you don't need to bother with Uncanny Forethought standard-action shenanigans).
Pacification: Does the enemy not want to sit still for your fascination? This no-save spell will pause the combat and let you start in with that lovely fascinate/Geas combo. Limited by HD to Caster Level, so don't try to pacify the Terrasque -- that's what Irresistible Dance is for.
Otto's Irresistible Dance: A no-save single-target disable. It does require a touch attack, though one could meta-magic it to be longer if they so desired.
Ray of Dizziness: A long-range no-save single-target disable -- the enemy may not make full-round actions, but must either move or take a standard. This doesn't stop swift/immediate actions, so it doesn't totally break action economy, but it is a safe way to stop non-casters in their tracks and limit the spells a caster may use.
One Save:
Miser's Envy: While it does allow a save, it is a save that a good bard will have sky-high and easily unattainable outside of a nat 20. Force the enemy's strongest warrior to attack the second strongest! Or the guard to break down the door he's guarding! Disable two enemies for the price of one spell.
Adoration of the Frightful: Allows a save, but affects everyone in an emanation as you walk. All creatures are too afraid to attack and act as friendly! Stop any army in their tracks.
Calm Emotions: An alternative to Adoration of the Frightful, you can drop this spell from range to prevent hostile actions from archers or mages.
Song of Dischord: While it does allow a save, you can cause a group of creatures in a 20-foot radius (at range) to attack one another half the time. This is especially promising if you take something like Disguise Spell so that the targets do not know you caused the effect!
Zone of Truth: Ever-useful, this spell can finally make a return for late-game use in interrogations. It is not normally on the bardic spell list, however, so could represent cost to achieve.
Celebration: Perhaps the best, most useful spell here... You can make creatures drunk! What's more, this effect does not require a fortitude save, so, unlike the poisons of alcohol, should be able to affect things like constructs and undead. Finally, you have become the bard capable of catering Nearly Headless Nick's Deathday party!
You can expend daily uses of your bardic music to cast any arcane spell that you know and can cast spontaneously. You must still use an action to cast the spell (following the normal rules for casting time), but using the Lyric Spell feat counts as part of the spellcasting action. Casting a spell requires one use of your bardic music ability, plus one additional use per level of the spell. For example, casting a 3rd-level spell requires four daily uses of your bardic music ability.
Now, if I am reading this ability correctly, this now causes the spell to become a use of bardic music. Therefore, this level 21 bard should now not only be able to use fascinate and suggestion on a target traditionally immune to mind-affecting effects, but also any other spontaneous arcane spell they know. With use of Joyful Noise (to counter silence), Subsonics (for deaf creatures), the Speak with Anything (living creatures), and whatever measures you must take to overcome spell resistance (arcane mastery, boosting CL, etc), it seems like this bard should be nigh-unstoppable unless it is killed on sight after losing initiative, considering Foresight is readily available at this level.
My questions to the Playground:
Does this seem like a fair reading of Lyric Spell and Music of the Gods?
Is there any way to speak to undead creatures? The closest thing I can find is the "Undead Empathy" feat, which allows specifically Diplomacy checks. Perform specifically mentions that it can be used in place of a Diplomacy check -- is this a permissible reading? Or is there something better I could opt for? And are there any other problem creatures that "Speak with Anything" will not cover?
What spells do you think would be the most useful to launch with this chain of feats?
What spells do you think would be the most amusing to launch with this chain of feats?
__________________________________________________ __________________________________________________ _______________
The best uses I can seem to find are:
No Save:
Geas/Quest: A 6th level spell that bards have access to. More effective than Dominate Person since it isn't as easily detectable (no clause about sense motive here!), and with no save. A bard could easily fascinate a target to sit through the ten minute casting time (so that you don't need to bother with Uncanny Forethought standard-action shenanigans).
Pacification: Does the enemy not want to sit still for your fascination? This no-save spell will pause the combat and let you start in with that lovely fascinate/Geas combo. Limited by HD to Caster Level, so don't try to pacify the Terrasque -- that's what Irresistible Dance is for.
Otto's Irresistible Dance: A no-save single-target disable. It does require a touch attack, though one could meta-magic it to be longer if they so desired.
Ray of Dizziness: A long-range no-save single-target disable -- the enemy may not make full-round actions, but must either move or take a standard. This doesn't stop swift/immediate actions, so it doesn't totally break action economy, but it is a safe way to stop non-casters in their tracks and limit the spells a caster may use.
One Save:
Miser's Envy: While it does allow a save, it is a save that a good bard will have sky-high and easily unattainable outside of a nat 20. Force the enemy's strongest warrior to attack the second strongest! Or the guard to break down the door he's guarding! Disable two enemies for the price of one spell.
Adoration of the Frightful: Allows a save, but affects everyone in an emanation as you walk. All creatures are too afraid to attack and act as friendly! Stop any army in their tracks.
Calm Emotions: An alternative to Adoration of the Frightful, you can drop this spell from range to prevent hostile actions from archers or mages.
Song of Dischord: While it does allow a save, you can cause a group of creatures in a 20-foot radius (at range) to attack one another half the time. This is especially promising if you take something like Disguise Spell so that the targets do not know you caused the effect!
Zone of Truth: Ever-useful, this spell can finally make a return for late-game use in interrogations. It is not normally on the bardic spell list, however, so could represent cost to achieve.
Celebration: Perhaps the best, most useful spell here... You can make creatures drunk! What's more, this effect does not require a fortitude save, so, unlike the poisons of alcohol, should be able to affect things like constructs and undead. Finally, you have become the bard capable of catering Nearly Headless Nick's Deathday party!