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View Full Version : 3.5 & PF - Gestalt Kingdom Ruler



Gwazi Magnum
2016-03-09, 06:46 PM
Basically, if pulling from both 3.5 and Pathfinder Material what would be a good Gestalt Build for the purposes of building, managing and ruling a Kingdom?

Eloel
2016-03-09, 06:50 PM
Wilder/Thrallherd//Dread Necromancer

Bunch of thralls and just as many undeads, all loyal whatever happens, ready to build, enforce and serve.

Silva Stormrage
2016-03-09, 08:26 PM
It really depends on what kind of ruler/kingdom you want.

If you want to go evil go with some way of having permanent non dispellable control over a lot of people. I suggest necrotic cyst + necrotic tumor as it can't be suppressed by something like protection from evil.

Any caster is pretty much necessary so you have all the nice tier 1 tools to use. My person suggestion would be an artificer. Use that one item of transference to collect xp as tax instead of gold and use that XP to craft magic items. You could even redouble everything into infrastructure with wondrous architecture (Stronghold Builder's guide) or runic circles (Races of stone) for at will produceable food and water.

Even collecting 1 xp from everyone once a month is a ludicrous amount of crafting XP and won't be noticeable at all on the individual level.

For your other side of the gestalt... probably something combat orientated or you could do the old class of just stacking unique temples. Vampire Lord is pretty useful, so is Vecna blooded for the purposes of ruling a kingdom. Prevents all the scry and die attempts.

Coidzor
2016-03-10, 03:05 AM
Using the Kingdom building rules specifically or playing a bit more loosely?

As mentioned, a Thrallherd is a great way to draw a bunch of breeding populace to a location for an initial settlement to attract more people to. Leadership also works, of course.

Thing like a necropolitan or warforged with a lyre of building is more powerful without the Kingdom Building rules In play, but there are tradeoffs.

Gwazi Magnum
2016-03-10, 10:32 AM
Use that one item of transference to collect xp as tax instead of gold and use that XP to craft magic items.

I read over the spell, not sure if this would work ideally. Cause it requires consent to a specific item, meaning I can't just simply collect it from everyone and wait till later.


You could even redouble everything into infrastructure with wondrous architecture (Stronghold Builder's guide) or runic circles (Races of stone) for at will produceable food and water.

Other than food/water, what would be the function of this sort of thing have?


warforged with a lyre of building is more powerful without the Kingdom Building rules In play, but there are tradeoffs.

Why Warforged?

GrayDeath
2016-03-10, 12:23 PM
Depends.

Good, Evil, something in between?

Does he have to have ascended to Power or is he an heir?

Is he supposed to be powerful outside actual ruling as well?


If y mundane heir is OK I`d simply go for Aristocrat/CLeric (just for the lulz of the Players maybe even Aristocrat/Paladin^^).

If something more earthshaking is required maybe Cavalier/Sorcerer with a fitting Bloodline?

noob
2016-03-10, 03:33 PM
Warforged is for immortality.
It helps to build a kingdom.
you might also try a simple gish like cleric/cool prcs when you are not theurging//shair/mystic theurge progressing twice the casting of shair.
You get at level 20 a caster level of 20 in cleric and a caster level of 30 in shair.

Coidzor
2016-03-11, 02:34 PM
Why Warforged?

Immortality, find one loyal warforged and you're set. No need to spend Lesser Restorations on him so he can keep going 24/7 without sleeping while playing the lyre until there's no more public works/fortifications to build.

With a lyre of building you can dig out road bed and make a packed earth road at the same time while traveling, meaning that only things needed are gravel or paving stones, unless there's enough rock in the area to convert as one goes, of course.

You can also make rammed earth, cob/clom, and/or adobe walls and structures, allowing for quick establishment of a core aet of structures for a new settlement or make some extra tenements in a hurry for whatever reason.

There's potentially more or potentially a whole lot less because the Kingmaker and Ultimate Campaign rules were hostile to the influence of magic.

noob
2016-03-11, 02:51 PM
Be a dmm persist cleric and persist that level 9 spell that allowed to cast a whole lot of earth based spells including stone wall and many other convenient spells(like turn stone to mud and turn mud to stone)for one round per caster level(lengthened to one day with the persist metamagic)
And have a bunch of followers with lyres of building for bringing the finishing touches.