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Babkin
2016-03-13, 02:50 PM
Currently 6th level human barbarian based on a Viking warrior design so set up is short spear, large shield, throwing axes x2, battle axe. Wearing chainmail armour. Good stats str18 Dex 16 con 16 wis 14 int 12 cha 10
With int 12 playing him as the son of a retired sea reaver settled as a fisherman married to a weaver. Raised to use weapons and battle strategy. Battle technique lead with throwing axes, then spear, then battle axe. To maximise str benefits have brutal throw and point blank shot feat and power attack. That's just to qualify for bear warrior though.

To fit bear warrior build building up to at 8th then in war shaper. Already he has the bear helmet, mask of the predator built in and mantle of the predator as a bear skin cloak. He also has bear paw boot covers so he leaves tracks as a bear.
Magic item shopping list for future
Ysgardian heartwire 1,500gp +2AC on Crits
Celestial armour 13,000gp (7,200gp gives fly) once per day cl5 (call chaotic and swap and give Haste) or just 5,800gp and Dex +8 pen -2 considered light
Healing belt 750gp
Agility +1 reflex 500gp
Blue shine no rust +2 hide 1,500gp
Mind armour +5 will 3,000gp 3per day
Crystal mind cloaking 10,000gp +5 and reroll 1 per day
Third Eye Clarity (MIC). 3000GP, face slot. Once per day, negate the Stun as an immediate action. Can negate other nasty stuff too. Great pick.
Handy haversack 2,000gp
Berserker +1 =rage 1D8 extra Dam on each attack
Crystal of return 300 or 1,000gp
Scouts headband 3,400gp
Bear helm 1,500gp 1pr day halve sneak att or crit when rage / 1,200gp
Bear paw boots cover 10gp -5 track when walking / 8gp
Neck pouch chain strap 4gp -5 pick
Mask tiger (bear) 4,000gp = track+lowlight
Magic bedroll 500gp
Smoke stick 20gp tindertwig 1gp / 16.8gp
Cure light 50gp
Cure mod 300gp
Cure serious 750gp
Magic bedroll 500gp
Vest resistance +1 1,000gp +2 4,000
+3 9,000gp +4 16,000gp
+5 25,000gp
Bag of boulders 1,400gp
Brute gauntlets 500gp 3charges per day +2/3/4str 1round checks & Dam
Bear pelt cloak 300gp cold res 3 / 240gp
Bear shield+1 6,170gp
Gloves endless javelins 7,000gp
Mantle of predator 8,000gp +5 hide/move silent +1d6 Dam denied Dex
Ghost shroud 5,000gp +1defAC all att affect incorporeal
Eyes eagle +5 search 2,500gp
Mask of Blood y maw 3,300gp rage lasts +1rnd. 2 per day can spit blood
30' 4d6 acid
Fanged mask 8,300gp -5 att 1d6+ 1/2 str
Boots Dex +2 4,000gp +4 16,000gp
Brooch stability 1,000gp
Amulet Nat AC+1 2,000
Shield add warning +5init +1 6,000gp extra
Bear (Dragon) striding boots 1,500gp +2climb/jump 1pr day climb full
speed 10rnds
Throw axe 500gp meteoric 1charge +1 ability precise
2charges precise and shock
3 charges shock explosion 3d6 dam 5' ref dc14 half
Battle axe 1= whirling 2= whirling & sacred +1d6 undead 2d6 evil outsider 3= sacred explosion 3d6 undead 6d6 evil outsider
6,000gp Amulet Emergecy healing self or 30' 1d4+5 even if below -9 as long as saves
Chronocharm grand master 500gp +5 AC vs ranged
Great reach bracers 2,000gp 3per day extend range 10' one round
5,000gp ring nine lives one charge
Rod grievous wounds 2,000gp 5 per day all injured 5' take 1d8+5 have set as battle axe handle activate when whirlwind att Contingency 660gp
Anklet of Translocation (1 400 gp; 2/day 10 ft. swift action teleport
Survival pouch 3,300gp
Wilding clasp 4,000gp if attached to item does not meld when wild shape
Extreme leap Skill trick +10' jump
+4 to jump as speed over 30'
Rank breaker 24,000gp gives cleave & +1d6 dam on charge
Warning +1 on shield 6,000gp +5 Init
Brash +1 rage +3 rnds immune fear add on shield both 16,000gp
Lucky +1 30,000gp
Glove master strategist 3,600gp storing plus true strike 1pr day
Prayer of Anger 6,000gp immune to fear and rage lasts extra round
Jhessail's Silver Ring 11,000gp wearer is immune to mind-effecting spells and effects, charm spells directed on the wearer are redirected back on the caster after a failed save and become under the wearer's control, +4 saves vs. stunning, confusion and feeblemind, +4 save vs. illusions.
Shaundakul's Boots 6,300gp
Increase wearer's base speed by 10 ft., can double the wearer's base speed (not including boot's effects) for 5 minutes 1/day, casts find the path once every tenday; Weight 1 lb
Amulet retributive healing 2,000gp
Next healing other heals me same
Crystal life drinking greater 6,000gp
Heal 5HP per Dmg up to 50pr day
Crystal return 1,000gp
Belt of growth 3,000gp enlarge 1pr day
2,000gp lesser iron ward crystal dam red 3/- stacks with barbarian
10,000gp Crystal mask mind armour +4 will
Instant fortress 55,000gp
Belt of growth 3,000gp 1pr day cl10
Cats eye brooch 9,000gp +1 luck saves
Beast claws 9,610 when become bear +2 att/dam +1d6 dam to Nat claws
+2 climb
Boots speed 12,000gp haste 10rnds
Rod prestidigitation 3pr day 1hr 1,000gp clean/flavour/chill/warm
Enduring amulet 1,500gp cont endure elements plus 3 charges per day res 10/15/20 cold/fire 1 rnd

That's the list so far. My favourite is the meteoric knife enhancement reworked on my battle axe and throwing axes. The throwing axes have magebane on them so with the shock damage and area damage their dead or hurting from the start and those around them. With the battle axe having the whirling ability, the anklet of translocation allows me to teleport as a swift action amongst a group. Whirlwind attack all in 5' then all those hurt take extra damage from the battle axe handle rod of grievous wounding.
If anyone can recommend any other magic items or battle tactics that would fit this Viking build please post!

Thanks