snman31
2016-03-14, 02:42 AM
I've read the grappler guide and it made me think of a character idea that makes use of some UA that is not covered in the guide. I'd be curious to know what you guys think.
The concept is a Minotaur Pirate who sailed from port to port becoming famous by drinking and wrestling. Legend has it so strong is his rage that he physically grows before battles. Secretly, he studied for a time under a potion maker and learned to make potions of enlargement that he takes before tough fights.
Mechanically, here's what I'm thinking. Point buy of 14/14/14/13/9/8 allows for multiclassing and starts with 16 STR after the +2 racial bonus (goes up to 18 after ASI at fighter level 4). Fighter 5 (Eldritch Knight) gets extra attack and action surge (EK is for synergy with a wizard multiclass). Wizard 2 (Artificer) allows for the creation of 3 potions of enlarge per day which grant an extra 1d4 damage, an extra size class, and advantage on athletics checks. Cap it off with Rogue 1 for expertise.
End result is a character that can grapple two enemies at +10 and prone them both with advantage (horns) with action surge in one round. If needed, action surge can instead be used to drink the enlarge potion to get advantage and a size increase. From there, the horns do 1d10 plus strength damage with advantage every turn after that. AC20 (25 with shield spell) makes it unlikely he'd be hit, and bond with a trident for ranged attacks and nautical flavor.
Add in solid tanking/utility spells from the wizard/EK combo (shield, absorb elements, longstrider, silent image) and ritual casting (to find his parrot/reskinned raven familiar that can help to get him advantage if he needs it) and I think it would be a fun character to play.
Any tweaks you can think of? Since horns don't proc tavern brawler I don't think that feat would be useful, but are there others that would be better than the STR ASI? Warcaster could be good though only when he's grabbed two guys at the same time and needs a shield spell.
The concept is a Minotaur Pirate who sailed from port to port becoming famous by drinking and wrestling. Legend has it so strong is his rage that he physically grows before battles. Secretly, he studied for a time under a potion maker and learned to make potions of enlargement that he takes before tough fights.
Mechanically, here's what I'm thinking. Point buy of 14/14/14/13/9/8 allows for multiclassing and starts with 16 STR after the +2 racial bonus (goes up to 18 after ASI at fighter level 4). Fighter 5 (Eldritch Knight) gets extra attack and action surge (EK is for synergy with a wizard multiclass). Wizard 2 (Artificer) allows for the creation of 3 potions of enlarge per day which grant an extra 1d4 damage, an extra size class, and advantage on athletics checks. Cap it off with Rogue 1 for expertise.
End result is a character that can grapple two enemies at +10 and prone them both with advantage (horns) with action surge in one round. If needed, action surge can instead be used to drink the enlarge potion to get advantage and a size increase. From there, the horns do 1d10 plus strength damage with advantage every turn after that. AC20 (25 with shield spell) makes it unlikely he'd be hit, and bond with a trident for ranged attacks and nautical flavor.
Add in solid tanking/utility spells from the wizard/EK combo (shield, absorb elements, longstrider, silent image) and ritual casting (to find his parrot/reskinned raven familiar that can help to get him advantage if he needs it) and I think it would be a fun character to play.
Any tweaks you can think of? Since horns don't proc tavern brawler I don't think that feat would be useful, but are there others that would be better than the STR ASI? Warcaster could be good though only when he's grabbed two guys at the same time and needs a shield spell.