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View Full Version : D&D 3.x Other Class in 30 minutes: Taking requests.



Jormengand
2016-03-14, 06:29 PM
The problem with making so many classes so quickly is that I reach idea burnout pretty quickly!

Does anyone want a class made for them?

List so far:


Prestige Monk and Prestige Druid The Prestige Monk, The Prestige Druid (http://www.giantitp.com/forums/showthread.php?481627-The-Prestige-Monk-and-Druid-%28Class-in-30-minutes-PEACH%29)
Wildshape/rage theurge The Feral Soul (http://www.giantitp.com/forums/showthread.php?481628-The-Feral-Soul-%28Class-in-10-minutes-PEACH%29)
Telepathy class The Hypnotist (http://www.giantitp.com/forums/showthread.php?481879-The-Hypnotist-%28Hypermundane-Telepath-Class-in-30-minutes-PEACH%29)
Turn into an aberration
Rescue-based class
Only knows how to cut
Power Armour The Ironclad (http://www.giantitp.com/forums/showthread.php?482171-The-Ironclad-%28Class-in-30-minutes-PEACH%29)
Slum lord
Bardic Music class (No spells)
Ally bonder
Base Pyrokineticist The Base Pyrokineticist (http://www.giantitp.com/forums/showthread.php?482735-The-Pyrokineticist-%28Base-Prestige-Class-Class-in-30-minutes-PEACH%29&p=20589492)
Aquatic class
Body mage
Charisma class
Guy at the Gym
Cthulhu-type barbarian? I guess?
Base Psion Uncarnate The Base Psion Uncarnate (http://www.giantitp.com/forums/showthread.php?483201-The-Psion-Uncarnate-%28Base-Prestige-Class-Class-in-30-minutes-PEACH%29)
Form-change class.
Some kind of Fiend of Possession rework.
Melee nonmagical glass cannon.
Suicide class. The Living Saint (www.giantitp.com/forums/showthread.php?488961-The-Living-Saint-(Class-in-30-minutes-PEACH))
T1 DFA.
Airship captain PrC.
Crossbow tank. The Ballistarius (www.giantitp.com/forums/showthread.php?488463-The-Ballistarius-(Class-in-30-minutes-PEACH))
Arcane/Divine Spellcaster The Base Mystic Theurge (http://www.giantitp.com/forums/showthread.php?487056-The-Mystic-Theurge-%28Base-Prestige-Class-Class-in-30-minutes-PEACH%29)
Divine Trickster class. The Sacred Assassin (http://www.giantitp.com/forums/showthread.php?487897-The-Sacred-Assassin-%28Class-in-30-minutes-PEACH%29)
Turn into an angel to cast your spells. The Bladewing (http://www.giantitp.com/forums/showthread.php?490359-The-Bladewing-(Class-in-30-minutes-PEACH))

AtlasSniperman
2016-03-14, 06:35 PM
See if I were to request a Class/Prestige class, I'd want either certain base classes made into small Prestiges(Druid, Paladin, Monk), or Racial Paragons.

Jormengand
2016-03-14, 06:41 PM
See if I were to request a Class/Prestige class, I'd want either certain base classes made into small Prestiges(Druid, Paladin, Monk), or Racial Paragons.

I guess I could make prestige monk, though I'm not sure what the point of prestige druid would really be.

AtlasSniperman
2016-03-14, 07:00 PM
I guess I could make prestige monk, though I'm not sure what the point of prestige druid would really be.

I don't like letting my players start as Monk, Paladin or Druid in my campaigns and usually limit them to taking those classes at the earliest level 3, because you have to earn it. I also don't allow Wild shape, which puts people off Druid entirely for the most part despite their spell list and animal companion stuff.

FocusWolf413
2016-03-14, 07:09 PM
I like the idea of a good wildshape/rage PRC. Maybe something like a mix between wildrunner and warshaper or master of many forms. The idea of a person screaming bloody murder and charging at a foe whilst turning into a bear is kind of stuck in my mind right now.

ImperatorV
2016-03-14, 07:21 PM
A telepathy class would be fun.

ThePurple
2016-03-14, 07:27 PM
See if I were to request a Class/Prestige class, I'd want either certain base classes made into small Prestiges(Druid, Paladin, Monk), or Racial Paragons.

If you want to get entirely technical, Bard was the original prestige class, requiring levels in fighter, thief, and magic-user before a player was allowed to gain levels in it, back in ye olden days of early D&D.

GorinichSerpant
2016-03-15, 12:28 AM
A class that slowly turns you into an aberration as you gain levels in it.

A class that is based around fear. The powers are tied to how scared you are and allow you to spread that fear to others or take away their fear.

A class similar to the long above except replace fear with love,hate,an elemental force, life force, negative energy, memories, lies, secrets, spiders, what have you.

A class that is based around firefighters, lifeguards, and other people who save others from dangerous situations. At low levels you run head first into burning buildings to save people, at higher levels you go in and out of a dragon's jaws, you dive into the abyss and make it out alive. They would gain abilities like elemental resistance, blocking attacks that would otherwise harm other people, stabilization and such.

A class that only knows how to cut things, but can cut anything. Would gain utility abilities that are based around cutting very good. Could include Bushido related fluff.

khadgar567
2016-03-15, 01:54 AM
Just for understanding ctulhu i humbly request class based on marlowe or neopheonix

roko10
2016-03-15, 02:44 AM
Ooh, maybe a quick Powered Armor class!

manwithaplan
2016-03-15, 04:30 AM
Drunken Fist?

Jormengand
2016-03-15, 10:42 AM
Added the Prestige Monk, Prestige Druid, Feral Soul. Telepathy class is too little to go on: you can already play a Telepath psion. Turns you into an abberation is probably an easy enough Dragon Disciple hack (though Xenobard (http://www.giantitp.com/forums/showthread.php?479137-The-Xenobard-of-Love-Fun-with-the-class-mashup-generator-PEACH) turns you into an alien). The emotion-based ones sound like things that I shouldn't really try in 30 minutes. Rescuer and Cutter sound interesting, I'll have a think. Cthulhu disciple is CotA (http://www.giantitp.com/forums/showthread.php?357758-Base-Class-Contest-XXIII-Armageddon-Ready&p=17757162&viewfull=1#post17757162) played straight. Power Armour is a possibility, maybe hack soulknife (only soulknife is bad), or hack this (http://www.giantitp.com/forums/showsinglepost.php?p=20499096&postcount=2) instead. Drunken Fist is almost certainly a drunken master (CW) hack.

I'll have a bit more thought about it.

Digitalfruitz
2016-03-15, 08:55 PM
I'd really enjoy seeinga slumlord class. By this I basically mean someone who is okay at combat and specializes in buying/selling/dealing with lower class/criminal people

Allnightmask
2016-03-16, 12:30 AM
Think you can pull off a crafter class that does stuff by taking away? So like a little backwards sounding fluff wise but mechanically straightforward? I am interested in your take even if dropping the craftsman angle is necessary.

OttoVonBigby
2016-03-16, 07:33 AM
How about: the shadow magic (ToM) equivalent of the spirit shaman (CDiv)... whatever that might look like :smallconfused:

spikeof2010
2016-03-16, 11:05 AM
An oil based class?

A class based around becoming a yeti.

A class involving forming magical rocks to throw.

Explosive Music.

Jormengand
2016-03-16, 11:18 AM
Think you can pull off a crafter class that does stuff by taking away? So like a little backwards sounding fluff wise but mechanically straightforward? I am interested in your take even if dropping the craftsman angle is necessary.

Demi-artificer? (http://www.giantitp.com/forums/showthread.php?478994-The-Temporal-Demi-Artificer-of-Might-Fun-with-the-class-mashup-generator-PEACH)


How about: the shadow magic (ToM) equivalent of the spirit shaman (CDiv)... whatever that might look like :smallconfused:

You know that joke about how only one third of the ToM is full? They're wrong, two thirds of it is. I don't know either of those classes well enough to try to pull that off, sorry.


An oil based class?

A class involving forming magical rocks to throw.

Potion maker (http://www.giantitp.com/forums/showthread.php?477596-The-Potion-Maker-%28Base-Class-Contest-XXXI-Winner-PEACH%29) refluff?


Explosive Music.

Xenobard (http://www.giantitp.com/forums/showthread.php?479137-The-Xenobard-of-Love-Fun-with-the-class-mashup-generator-PEACH) or Techno Player? (http://www.giantitp.com/forums/showthread.php?461501-Inventions!-Magitech-Classes-Base-Class-Contest-30-winner-PEACH)

GrayDeath
2016-03-16, 11:31 AM
Always wanted a real, deadly, well made "Killer" Class.
No fancy poisons, or magical abilities like Invisibility, but raw, unchained Skills and Power (maybe psionic but definitely NOT magical)in killing.
Tried my hands at a Ranger/Rogue Variant Mix once, did not work out the way I wanted.


Aside from that a pure Shapeshifter Class that actually works and is NOT a Druid offshoot would be great too!

Beelzebub1111
2016-03-16, 11:36 AM
How about a class that focuses on being posessed by something? With options for it being a feind, celestial, ghost, or horror from beyond.

Jormengand
2016-03-16, 11:45 AM
Always wanted a real, deadly, well made "Killer" Class.
No fancy poisons, or magical abilities like Invisibility, but raw, unchained Skills and Power (maybe psionic but definitely NOT magical)in killing.
Tried my hands at a Ranger/Rogue Variant Mix once, did not work out the way I wanted.
Hitman (http://www.giantitp.com/forums/showthread.php?477571-The-Hitman-%28Class-in-30-minutes-PEACH%29)? Mundane Trickster (http://www.giantitp.com/forums/showthread.php?431473-The-Mundane-Trickster-Because-who-needs-spells-%283-5-class-PEACH%29) if you're feeling OP?


How about a class that focuses on being posessed by something? With options for it being a feind, celestial, ghost, or horror from beyond.

You mean like the spirit host (http://www.giantitp.com/forums/showthread.php?476247-The-Spirit-Host-%28Class-in-30-minutes-PEACH%29)?

nikkoli
2016-03-16, 12:52 PM
Jormengand, I love how you have made literally everything in the universe. But really the only thing you haven't dove headlong into is shadowcasting as far as I've seen.

sengmeng
2016-03-16, 03:16 PM
How about a wizard who can cast every spell of the highest level he knows exactly once each time he gains a level in that class?

Jormengand
2016-03-16, 03:25 PM
How about a wizard who can cast every spell of the highest level he knows exactly once each time he gains a level in that class?

I don't know exactly what you're after: could you give me an example of what you mean?

sengmeng
2016-03-16, 04:03 PM
I don't know exactly what you're after: could you give me an example of what you mean?

Actually, the explanation is pretty much the whole class. At first level, he can cast 1st level spells and cantrips. He can cast each spell on the wizard/sorcerer spell list once until he gains a level. He has no per day limit, and doesn't regain spells other than by leveling up. At second level, he can do it again, at caster level 2. At third level, he does this with 2nd and 1st level spells and cantrips. So, yeah, this might be a five minute class, depending on how fast you can make tables.

Jormengand
2016-03-16, 05:02 PM
Actually, the explanation is pretty much the whole class. At first level, he can cast 1st level spells and cantrips. He can cast each spell on the wizard/sorcerer spell list once until he gains a level. He has no per day limit, and doesn't regain spells other than by leveling up. At second level, he can do it again, at caster level 2. At third level, he does this with 2nd and 1st level spells and cantrips. So, yeah, this might be a five minute class, depending on how fast you can make tables.

That class would be really horrible game design and I don't want to touch it; sorry.

nikkoli
2016-03-16, 05:43 PM
That cast every sorc/wis spell once per level is litteraly "FIND ALL OF THE SPLAT BOOKS HAVE ALL OF THE SPELLS.....ISH BUT CLOSE ENOUGH."

GrayDeath
2016-03-16, 06:25 PM
Hitman (http://www.giantitp.com/forums/showthread.php?477571-The-Hitman-%28Class-in-30-minutes-PEACH%29)? Mundane Trickster (http://www.giantitp.com/forums/showthread.php?431473-The-Mundane-Trickster-Because-who-needs-spells-%283-5-class-PEACH%29) if you're feeling OP?





Why THANK YOU!

They both fit my Idea very well, depending on the wanted Power Level!

Muhahahaha...Ideas are forming!

Orderic
2016-03-17, 12:27 AM
How about a class that focuses entirely on bardic music, without having any spells?

Beelzebub1111
2016-03-17, 12:10 PM
You mean like the spirit host (http://www.giantitp.com/forums/showthread.php?476247-The-Spirit-Host-%28Class-in-30-minutes-PEACH%29)?

Nothing new under the sun, but yeah that's about what I was thinking.

How about instead, a class that deals with the Deathless type. Like how the dread necromancer would be to the undead.

Jormengand
2016-03-17, 12:16 PM
Nothing new under the sun, but yeah that's about what I was thinking.

How about instead, a class that deals with the Deathless type. Like how the dread necromancer would be to the undead.

You're kidding, right? (http://www.giantitp.com/forums/showthread.php?440762-Grand-Vivimancer-%28Deathless-based-caster-PEACH%29)

Beelzebub1111
2016-03-17, 12:51 PM
Oh! My God! I am so boring.

Okay, last chance before I give up. A D&D adaptation of a RIFTS Juicer. Where you use magic or alchemy to overclock your biology into a fighting machine at the cost of your lifespan.

sengmeng
2016-03-17, 12:57 PM
Kwisatz Haderach.

Unbeatable knife duelist with commanding voice and prophetic vision.

Jormengand
2016-03-17, 01:02 PM
Oh! My God! I am so boring.

Okay, last chance before I give up. A D&D adaptation of a RIFTS Juicer. Where you use magic or alchemy to overclock your biology into a fighting machine at the cost of your lifespan.

Over...loaded? (http://www.giantitp.com/forums/showthread.php?478728-The-Overloaded-%28Class-in-30-minutes-PEACH%29)

GrayDeath
2016-03-17, 03:58 PM
OK, since I made one of those (and am not quite satisfied with it) how about a Class that picks one particular extraplanar creature as an Ally (a real one, with personality and stuff, no Eidolon), can summon it for externded periods, gains some of that Creatures spellikes, bonuses, etc, levels up itself and said creature, may assume some of its facets and at level 20 fuses with it, creating a new and powerful kind of being?

Digitalfruitz
2016-03-17, 04:55 PM
Hey Jormengand, I'm a big fan of your classes made in 30/10 minutes. I was curious if you could make me a kind of rogue that focuses on criminal aspects instead of just stealth

Jormengand
2016-03-17, 05:03 PM
Hey Jormengand, I'm a big fan of your classes made in 30/10 minutes. I was curious if you could make me a kind of rogue that focuses on criminal aspects instead of just stealth

Charlatan? (http://www.giantitp.com/forums/showthread.php?477806-The-Charlatan-%28Class-in-30-minutes-PEACH%29) I'm sure you can build a MT for it, and hitman is about as criminal as it gets!

Dellis
2016-03-17, 05:45 PM
I appreciate your effort here. It's nice to see someone using creativity to help people see their own dream classes realized in paper form.

As for me, I'd always wondered what it would be like to translate the Lancer/Dragoon from the Final Fantasy series in class/prestige class form.

Core particularity of the class is the ability to jump great vertical heights, enabling the Lancer to avoid obstacles and take different routes. In combat, this means jumping up away from enemy reach for some turns, sacrificing actions for relative invulnerability and the possibility to fall down spear first to deal damage to enemies. At higher levels, it becomes the ability to ignore height altogether (which for roleplay reasons is a bit inapplicable in D&D, what with players telling you they want to jump right up to the top of a 3000 mt mountain. It probably needs a hard cap. Maybe the ability to jump without checks up to a certain height?).

It is, surprisingly, usually a heavily armored class. I guess it's part of the mystique: the physics defying ability of jumping around in a full-plate xD

In some games, they have ties to dragons, which enables them to use low-magic fighting-oriented skills like regeneration, or self-reraise (which prevents one k.o., raising the Lancer upon death).

Not sure how it could be translated in a balanced D&D class /prestige class, but the idea of a fighter-like class which attacks moving around the battlefield jumping and attacking with reach always intrigued me.

Jormengand
2016-03-17, 05:53 PM
I appreciate your effort here. It's nice to see someone using creativity to help people see their own dream classes realized in paper form.

Thanks!


As for me, I'd always wondered what it would be like to translate the Lancer/Dragoon from the Final Fantasy series in class/prestige class form.
Something like this (http://www.giantitp.com/forums/showthread.php?224430-Dragoon-%283-5-PrC-PEACH%29)? I can do a hack of the table if you like.

Dellis
2016-03-17, 05:58 PM
Ha! It seems I'm not remotely as original in my dream classes as I thought. But it seems this kind of thing happens a lot, hope you didn't mind another hapless newbie asking you for an already done class, it wasn't on purpose.

What do you mean with hack of the table? I guess the language barrier must be acting up here (I'm not mothertongue, unfortunately) - I've got no idea what you mean. If you mean redoing the class in your stile - I'm definetely ok with it, seeing as your previous works were very good!

Jormengand
2016-03-17, 06:12 PM
What do you mean with hack of the table? I guess the language barrier must be acting up here (I'm not mothertongue, unfortunately) - I've got no idea what you mean. If you mean redoing the class in your stile - I'm definetely ok with it, seeing as your previous works were very good!

I mean the content between the [table] tags is broken, and I'm happy to fix it if you need that.

Dellis
2016-03-17, 07:14 PM
I mean the content between the [table] tags is broken, and I'm happy to fix it if you need that.

Ah, now I understand, sorry!^^

No, thanks, don't worry!^^ I'm not gonna use it in the near future, since I'm still gathering a party. Plus I'll probably DM: It was just to see what would have come out of this idea. Thanks a lot for the link, it was just what I needed!^^

Eloel
2016-03-17, 07:20 PM
A base class actually decent at auras would be awesome to have and use. Think Marshal or Divine Mind, but useful.

UrsusArctos
2016-03-17, 08:37 PM
You've made a couple base class versions of prestige classes in the past for the core prestige classes. Perhaps you could do something similar for Psionic prestige classes? (I was thinking the Pyrokineticist in particular.)

roko10
2016-03-18, 02:09 AM
A (prestige) class designed to counter hypermundanes?

Orderic
2016-03-18, 09:23 AM
A (prestige) class designed to counter hypermundanes?

Please no, that would probably be too similar to what happened here (http://www.giantitp.com/forums/showthread.php?99646-New-Feat-Immune-Immunity)

But how about a class focused on communication?

nikkoli
2016-03-18, 09:43 AM
How about a marine style class that is a little more aqua man and a little less druid?

spikeof2010
2016-03-18, 10:03 AM
What about a class that gets it powers from flamboyant nationalily?

A mage who specialises in body parts.

A messenger class that's good.

A class dedicated to making anything a bag of holding.

GrayDeath
2016-03-18, 11:46 AM
Sadly I am being ignored.....sigh. Would have loved a well made version.


Maybe a Class that beats people up with CHarisma (more than the Paladin Bit), and uses it for other strengthening Shennanigans as well?
Think "too impressive to hit" etc?

Jormengand
2016-03-18, 01:40 PM
A base class actually decent at auras would be awesome to have and use. Think Marshal or Divine Mind, but useful.

Commander? (http://www.giantitp.com/forums/showthread.php?409691-The-Commander-%283-P-class-PEACH%29) Supporter? (http://www.giantitp.com/forums/showthread.php?432561-quot-Here-let-me-help-you-with-that-quot-%283-5-class-PEACH%29)


A (prestige) class designed to counter hypermundanes?

It's called a wizard/cleric, or a nar demonbinder/ur priest if you're going to insist on prestige. Hypermundanes aren't supposed to rock-beats-scissors counter spellcasters, only operate on the same kind of power level as them without being one.


But how about a class focused on communication?

There's not really enough there to make more than a 3-level prestige class.


What about a class that gets it powers from flamboyant nationalily?
Gonna be too setting-specific


A messenger class that's good.

Very little beats sending by the time you get it.


A class dedicated to making anything a bag of holding.

I'll try, but no promises about doing that to a portable hole. :smalltongue:


Sadly I am being ignored.....sigh. Would have loved a well made version.

This usually means I don't have any objection to your idea. :smalltongue:


Maybe a Class that beats people up with CHarisma (more than the Paladin Bit), and uses it for other strengthening Shennanigans as well?
Think "too impressive to hit" etc?

Hypnotist? (http://www.giantitp.com/forums/showthread.php?481879-The-Hypnotist-%28Hypermundane-Telepath-Class-in-30-minutes-PEACH%29)

Eloel
2016-03-18, 02:34 PM
Commander? (http://www.giantitp.com/forums/showthread.php?409691-The-Commander-%283-P-class-PEACH%29)

YES! Thanks! Didn't realize you had already done it!

GrayDeath
2016-03-18, 02:52 PM
This usually means I don't have any objection to your idea. :smalltongue:
Hypnotist? (http://www.giantitp.com/forums/showthread.php?481879-The-Hypnotist-%28Hypermundane-Telepath-Class-in-30-minutes-PEACH%29)


Really?

Good, looking forward to it (or since there are so many planar beings them? )Probably needs at least an iconic choice for each alignment?)) very much!

@ Hypnotist: immensely cool, but not what Iw as looking for. Its mroe of a "control/hypnotize (duh, Name^^) Class, I was looking for a Class that does ...w ell just about everything it does with Charisma (Fighting, Buffing itself and/or others, heck maybe even Hitpoint calculation, undead can do it too^^).
Maybe spliced with some nifty Auras, but ideally no Spellcasting (SLA`s may be a good fit though).

Jormengand
2016-03-18, 02:59 PM
@ Hypnotist: immensely cool, but not what Iw as looking for. Its mroe of a "control/hypnotize (duh, Name^^) Class, I was looking for a Class that does ...w ell just about everything it does with Charisma (Fighting, Buffing itself and/or others, heck maybe even Hitpoint calculation, undead can do it too^^).
Maybe spliced with some nifty Auras, but ideally no Spellcasting (SLA`s may be a good fit though).

Hack commander to make it use CHA instead of INT?

UrsusArctos
2016-03-18, 04:10 PM
What about my idea for a base class version of the Pyrokineticist?

Jormengand
2016-03-18, 04:32 PM
What about my idea for a base class version of the Pyrokineticist?

Everything to which I have not raised some objection to or substitute for is On The ListTM, but the list is neither stack nor queue (let's face it, stack would be unfair). It's dealt with using the When Jor Feels Like It Algorithm for homebrew production.

GrayDeath
2016-03-18, 04:52 PM
Hack commander to make it use CHA instead of INT?

Nope, too ... "normal", too little real alternative uses of Int (to hack for CHA).
The Auras are OK, but I`d opt for something along CHA helps Defense, Offense, Support and more.

Well, maybe I`ll try myself, or you still surprise me (but the Variant mentioned above is "more important" to me, if that helps^^).

Thank you in advance any way. :)

tsj
2016-03-19, 04:06 AM
I wonder..

What about a class with a spell points pool that increases each level and is regained while sleeping

The class knows all spells but uses up spell points to cast a spell

The class slowly gains access to
spell levels as he levels up
and ends up being able to cast level 9 spells

Caster level equals class level

Would that work?

Niro
2016-03-19, 04:35 AM
How about some prestige class that requires the character to be a were-beast and then simply beefs up the character with new abilities and stuff like that?

Jormengand
2016-03-19, 05:44 AM
I wonder..

What about a class with a spell points pool that increases each level and is regained while sleeping

The class knows all spells but uses up spell points to cast a spell

The class slowly gains access to
spell levels as he levels up
and ends up being able to cast level 9 spells

Caster level equals class level

Would that work?

Scroll Mercenary of Wisdom (http://www.giantitp.com/forums/showthread.php?479141-The-Scroll-Mercenary-of-Wisdom-Fun-with-the-class-mashup-generator-PEACH)+Spell Points variant (http://www.d20srd.org/srd/variant/magic/spellPoints.htm)? Honestly I don't think the SMoW benefits from the addition of spell points.

Belial_the_Leveler
2016-03-19, 07:45 PM
How about a class for a Guy at the Gym?

Low levels: abilities equivalent to RL world records, alchemical supplement passive bonuses
Mid levels: abilities equivalent to 2x RL world records, inherent passive bonuses
High levels: abilities equivalent to 4x RL world records, perfection passive bonuses


Because there are RL guys that can punch upwards of 400 times per minute and we need a class that does that.

GrayDeath
2016-03-20, 02:39 PM
cant wait....

Digitalfruitz
2016-03-20, 06:22 PM
What about a non-magical healer. I always thought that the heal skill never got enough love in most games. I guess you'd end up making some kind of doctor or possibly something else

Jormengand
2016-03-20, 06:27 PM
What about a non-magical healer. I always thought that the heal skill never got enough love in most games. I guess you'd end up making some kind of doctor or possibly something else

Most of the hypermundanes can do this, and Hypnotist can act as a sorta therapist almost as well.

GorinichSerpant
2016-03-21, 07:43 AM
Here's an idea, a Hypocrite class. He gains bonus and abilities to do things the more publically and definitely he believes in them. Like dealing extra damage if they claim to be a pacifist and that violence is never the answer, or a bonus to thievery and charlatanry by claiming that money is the root of all evil, or claiming that slavery is the natural order of things giving an ability that allows others to break free of their bounds. The bonuses would be greater if they not only claim, but believe it.

Randomguy
2016-03-21, 10:18 AM
How about a nar-demonbinder fix? One that you'd actually want to take all the levels of, but that still had a separate casting progression.

spikeof2010
2016-03-21, 01:35 PM
More ideas to throw at uou a class based around adjusting the colors of an item. A class based off of killing yourself or dying a lot. A class about turning yourself into a beholder. A class based around the color yellow.

sengmeng
2016-03-21, 06:08 PM
How about a class for a Guy at the Gym?

Low levels: abilities equivalent to RL world records, alchemical supplement passive bonuses
Mid levels: abilities equivalent to 2x RL world records, inherent passive bonuses
High levels: abilities equivalent to 4x RL world records, perfection passive bonuses


Because there are RL guys that can punch upwards of 400 times per minute and we need a class that does that.

I submit that this should be called Dude Bro.

tsj
2016-03-24, 02:39 PM
Here is a challenge. ..

What about a mix of barbarian and a feral themed version of a cthulu type investigator and tracker

Can track, scent, find clues, fly in to a rage,
Sneak, disarm traps, investigate a crime scene and detect traps...

OR

A class where you start as a
Construct

(data,

dr who atagonist half faced man clockwork droid

http://tardis.wikia.com/wiki/Half-Face_Man

, pinocchio et.al.) or undead and gradually becomes
a human

Jormengand
2016-03-26, 02:08 PM
So, the base pyrokineticist (http://www.giantitp.com/forums/showthread.php?482735-The-Pyrokineticist-%28Base-Prestige-Class-Class-in-30-minutes-PEACH) is finished. More coming soon!

Digitalfruitz
2016-03-27, 08:08 AM
Just thought I should throw out the idea of a pro-wrestler class. It would most likely be a mix of fighter (large hitdie, bonus feats), monk (grappling and unarmed strikes), and bard (inspires allies by using catchphrases and demoralizes enemies)

Jormengand
2016-03-27, 12:44 PM
Just thought I should throw out the idea of a pro-wrestler class. It would most likely be a mix of fighter (large hitdie, bonus feats), monk (grappling and unarmed strikes), and bard (inspires allies by using catchphrases and demoralizes enemies)

Martial Artist (http://www.giantitp.com/forums/showthread.php?477086-The-Martial-Artist-%28Class-in-30-minutes-PEACH%29), add perform (One-liner) to the class skill list, and replace Ki Strike, Timeless Body, Mind over Matter, Utter Purity and Soul of a Hero with Bardic Music.

tsj
2016-03-28, 12:30 PM
Scroll Mercenary of Wisdom (http://www.giantitp.com/forums/showthread.php?479141-The-Scroll-Mercenary-of-Wisdom-Fun-with-the-class-mashup-generator-PEACH)+Spell Points variant (http://www.d20srd.org/srd/variant/magic/spellPoints.htm)? Honestly I don't think the SMoW benefits from the addition of spell points.

I see your point there.
What about the construct class where you become a human or something else entirely? kind of the class where you become a warforged but better and instead you start out as a construct (and must be one to take the class) and gradually becomes something more and maybe also something else?

or

the wild tracker thingy class, you love too see how homebrewers other than me would implement that archtype

or

a class where you become pure energy, exists as energy and
you can control constructs and maybe humans, like a ghost but not quite

Jormengand
2016-03-28, 12:35 PM
a class where you become pure energy, exists as energy and
you can control constructs and maybe humans, like a ghost but not quite

This sounds like a Base Psion Uncarnate, which I suppose I was going to end up doing at some point anyway, what with all of the BPrC stuff I'm doing. :smalltongue:

GrayDeath
2016-03-28, 02:41 PM
I am too curious: any news on "the Charismator" or my Idea of "Summon and Fuse, a Guide to new Experiences and the Planes"?

Jormengand
2016-03-28, 03:27 PM
I am too curious: any news on "the Charismator" or my Idea of "Summon and Fuse, a Guide to new Experiences and the Planes"?

The first post has a few of the tasks I've already agreed to; you'll notice it's a lot. Plus the fact that I don't know how a class that could summon anything and fuse with it would quite work.

VoidWalkerZ
2016-03-28, 08:53 PM
Id like to see a class that uses only atk magic. Theres no limit on the number of spellcasts each day but each spell takes an amount of your hp to cast or perhaps has a spell limit but can use more spells at the cost of their own hp (cost is x times the spell level?) If possible moddle it mostly around the Final Fantasy Black mage

Jormengand
2016-03-29, 06:46 AM
Id like to see a class that uses only atk magic. Theres no limit on the number of spellcasts each day but each spell takes an amount of your hp to cast or perhaps has a spell limit but can use more spells at the cost of their own hp (cost is x times the spell level?) If possible moddle it mostly around the Final Fantasy Black mage

The Cultist of the Apocalypse (http://www.giantitp.com/forums/showthread.php?357758-Base-Class-Contest-XXIII-Armageddon-Ready&p=17757162&viewfull=1#post17757162), Blood Mage (http://www.giantitp.com/forums/showsinglepost.php?p=18783973&postcount=6) (If you want to use this one, tell me and I'll actually finish writing up the bonus spells) and even Feragenitor (http://www.giantitp.com/forums/showsinglepost.php?p=17032616&postcount=5) all have this kind of mechanic. You could always go Evo/Necro Devoted Specialist (http://www.giantitp.com/forums/showthread.php?339561-Specialist-casters-for-fun-and-profit!) into one of the spellcasting ones.

Jormengand
2016-03-29, 08:57 AM
UPDATE: I guess that I've technically done a class that kills people with CHA (http://www.giantitp.com/forums/showthread.php?483024-The-Madness-Disciple-%28Class-in-30-minutes-PEACH%29)...

VoidWalkerZ
2016-03-29, 10:10 AM
I cant quite seem to load up the Blood Mage or the Fereginitor classes it just goes to a blank white screen for them, the Cultist of the Apocalypse is going in a different direction then i thought about and the devoted specialist is a little closer to what what i was thinking of.

Jormengand
2016-03-29, 10:12 AM
Try this link (http://www.giantitp.com/forums/showthread.php?392307-Worth-a-Thousand-Words-V&p=18783973&viewfull=1#post18783973) and this one (http://www.giantitp.com/forums/showthread.php?331609-A-Picture-is-Worth-a-Thousand-Words-IV-%28PrC-Contest%29&p=17032616&viewfull=1#post17032616).

VoidWalkerZ
2016-03-29, 10:30 AM
Ok yeah the Blood Mage is what i imagined for the class (or at least very close)

Jormengand
2016-03-29, 12:34 PM
Ok yeah the Blood Mage is what i imagined for the class (or at least very close)

Well in this case, you'll probably want this:

Blood Arrows
Necromancy
Level: Blood Mage 4
Components: V, S
Casting Time: 1 standard action
Range: See text
Effect: Many arrows made of blood.
Duration: Instantaneous
Saving Throw: None.
Spell Resistance: No.
You conjure a volley of arrows out of nowhere.

One arrow per level appears around you and flies towards a creature within range, as though fired out of a composite longbow of the correct rating for you, using your charisma instead of your strength. You can choose a new creature for each arrow. They're piercing weapons, so you can use bloodsteal with them if you have it.

Blood Blade
Necromancy
Level: Blood Mage 4
Components: V, S
Casting Time: 1 round
Range: Personal
Target: You
Duration: 1 minute/level.
You create a sword made purely of blood.

You create a shortsword, longsword, bastard sword or greatsword out of nowhere and sized for you, which you can wield as though you were proficient in martial weapons (but not exotic ones, unless you really are proficient in the bastard sword). For each 5% of your maximum hit points you have lost, the sword gets a +1 enhancement bonus on attack and damage rolls and deals 1d6 extra points of untyped damage on each attack.

Blood Boil
Necromancy
Level: Blood Mage 5
Components: V, S
Casting Time: 1 standard action.
Range: Close (25-ft +5-ft/2 caster levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes.
You cause a creature's blood to boil and possibly spurt out.

A creature in range loses exactly half of their current hit points (if their hit point total is positive) and then takes 3d6 extra points of damage from their blood boiling up inside them. Blood spurts out and deals 3d6 points of fire damage to each creature adjacent (even diagonally) to them.

If the save is passed, all that happens is that the creature takes 3d6 points of damage.

Creatures without blood are immune.

Blood Control
Transmutation
Level: Blood Mage 8
Components: V, S
Casting Time: 1 standard action.
Range: 100 feet
Target: All blood in range.
Duration: 1 round/level
Saving Throw: Fortitude see text
Spell Resistance: No.
You control blood, making it rise up against your foes.

You form all the blood in range that isn't part of a creature into as many animated objects as that amount of blood bears (1 pint is enough for a medium animated object). The animated objects can fly and their attacks nauseate the creature struck for one round if it fails a fortitude save.

Each hostile creature with blood in range must take a fortitude save or be lifted up and thrown up to 10 feet each round they're in range, which knocks them prone and deals 1d6 points of damage to them. You can pick up and move yourself and your allies up to 10 feet each round without dropping them prone.

Blood Lance
Evocation [Force]
Level: Blood Mage 6
Components: V, S
Casting Time: 1 round.
Range: 60 foot
Area: 60 foot
Duration: Instantaneous and one round.
Saving Throw: Reflex half, Fortitude partial
Spell Resistance: None.
You shoot a line of blood out with massive force.

Creatures in the 60 foot line take 1d6 points of force damage per level and are splattered with blood. A reflex save halves the damage if successful, while each creature who fails a fortitude save is nauseated for one round.

Cone of Blood
Conjuration (Creation)
Level: Blood Mage 5
Components: V, S
Casting Time: 1 standard action
Range: 120 feet
Area: 120 foot cone.
Duration: Instantaneous and one round
Saving Throw: Reflex partial, fortitude partial
Spell Resistance: No.
You create a massive wave of blood, roiling over creatures.

You make a jet of blood in the spell's area, pushing creatures back from you. A creature in the area falls prone unless they make a reflex save, and is pushed back by 5 feet for each point by which they failed after the first (to a maximum of to the edge of the area. Also, a creature in the area must take a fortitude save or be nauseated for one round. Fire-based creatures take 1d6/level points of damage from being jetted with a substance that is largely water.

Also, everything is now covered in blood, which is usually difficult terrain until it dries after about 3d6 rounds.

Heart Grasp
Transmutation
Level: Blood Mage 7
Components: V, S
Casting Time: 1 standard action
Range: Medium (100-ft + 10-ft/caster level)
Target: Up to one creature per 3 levels, no two of which are more than 30 feet apart.
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: No.
You hold creatures' hearts still.

Each creature targeted is exhausted and takes 1d6 points of damage/2 levels. Each creature who passes their save only takes the damage.

Hemoplague
Necromancy [Death]
Level: Blood Mage 7
Components: None
Casting Time: 1 standard action.
Range: Touch
Target: Creature touched
Duration: 1 month
Saving Throw: Fortitude see text
Spell Resistance: No.
You cause a blood-transmitted disease in a creature.

One month after casting the spell, you kill the creature (fortitude negates). Whenever the creature's blood enters another creature's body during that month, that creature becomes the target of a copy of the spell, which has its own one-month duration. This means that you can, if you really want, poison a creature, kill them, and use their blood as poison, as even the tiniest dose is lethal.

Even though this is a death effect, undead (usually vampires) can still contract the hemoplague; it just can't kill them.

Sanguine Expurgation
Transmutation
Level: Blood Mage 6
Components: V, S
Casting Time: 1 standard action.
Range: 5 feet
Target: One creature's blood.
Duration: Instantaneous.
Saving Throw: Fortitude negates.
Spell Resistance: No.
You bypass a creature's defences and attack their blood directly.

Sanguine Expurgation destroys a creature's blood (creatures without blood are immune to this). The effect of this is immediate death, but this isn't a death effect. The creature takes the fortitude save for the blood (because they're attending it) but protective spells which affect a creature don't protect their blood, and you don't need line of effect to the blood, nor does all of it need to be in range (only some of it); it's all destroyed anyway.

Sanguine Storm
Conjuration (Creation)
Level: Blood Mage 8
Components: V, S
Casting Time: 1 minute
Range: 2 miles.
Area: 1 mile radius cylinder, 3 miles tall.
Duration: 1 hour
Saving Throw: See text
Spell Resistance: No.
You call down a storm of blood.

Sanguine storm creates a storm of blood, which is functionally equivalent to a snowstorm except that it's made of blood rather than snow! As well as needing 2 squares of movement to enter a blood-covered square, creatures in the sanguine storm must take a fortitude save each round or be nauseated in that round.

Unlike other spells, only part of the spell's effect has to be in range. The rest of the spell effect takes place anyway.

Hanuman
2016-03-29, 04:19 PM
Form Change Class
I'd like a class based around changing apparent form at a low level.

Freedom of form, when and how, and balance.

I feel like my quorin class has a long way to go, but I would appreciate seeing how someone else would do the concept.

LastCenturion
2016-03-29, 09:08 PM
a few ideas:
1) A class with no or few armor proficiencies, no or few weapon proficiencies, no spells, no (Ex) or (Su) abilities, but with a hit die of 2d20/level. Also some sort of fast healing, etc. Basically, a character that is very hard to kill, but works well as a pacifist.

2) A class with very little offensive capacities, but with an (Ex) ability to provide most or all available knowledge. Basically, if a character could figure out a fact with given information, or a little bit more information than is currently possessed, the character can as a free action, learn that fact.

3) A class that gradually gets more powerful as a fight drags on. Tentative idea for the mechanics: every time the class takes damage, he/she gains DR 1/magic (stacking) if the attack was physical, and DR 1/physical (stacking) if the damage was from a spell.

4) this one might already exist, but a class who can't really fight, but can enhance the abilities of natural beasts, and gains double (or maybe triple) benefit from skill ranks in Handle Animal. Et cetera.

Hope these ideas aren't bad or already in existence. Thanks.

GrayDeath
2016-03-30, 02:01 PM
The first post has a few of the tasks I've already agreed to; you'll notice it's a lot. Plus the fact that I don't know how a class that could summon anything and fuse with it would quite work.


OK, then I`ll try my hand at it myself.

And maybe I can count on your support in making my Version of the "Summons and fuses" Idea better?


Although I had thought the fact that it was new and exiting would be enough to make you go...MAD? ^^

Apowerfulfoe
2016-03-30, 04:24 PM
Big fan of this concept! I especially like The Cloner. Any chance you could do a base class designed around the old 3.5 Fiend of Possession PrC?

Jormengand
2016-03-30, 04:51 PM
This sounds like a Base Psion Uncarnate, which I suppose I was going to end up doing at some point anyway, what with all of the BPrC stuff I'm doing. :smalltongue:

Whee~ (http://www.giantitp.com/forums/showthread.php?483201-The-Psion-Uncarnate-%28Base-Prestige-Class-Class-in-30-minutes-PEACH%29)


Form Change Class
I'd like a class based around changing apparent form at a low level.

Freedom of form, when and how, and balance.

I feel like my quorin class has a long way to go, but I would appreciate seeing how someone else would do the concept.

Hmm...

I'll think about it. There's a danger I may resort to the kind of vague language that characterises the Stuffshaper and the devoted specialist transmuter's malleable form.


a few ideas:
1) A class with no or few armor proficiencies, no or few weapon proficiencies, no spells, no (Ex) or (Su) abilities, but with a hit die of 2d20/level. Also some sort of fast healing, etc. Basically, a character that is very hard to kill, but works well as a pacifist.

Why would a hard-to-kill character be nonproficient with any armour?


2) A class with very little offensive capacities, but with an (Ex) ability to provide most or all available knowledge. Basically, if a character could figure out a fact with given information, or a little bit more information than is currently possessed, the character can as a free action, learn that fact.

Ehh... this sounds more like a class feature than a whole class.


3) A class that gradually gets more powerful as a fight drags on. Tentative idea for the mechanics: every time the class takes damage, he/she gains DR 1/magic (stacking) if the attack was physical, and DR 1/physical (stacking) if the damage was from a spell.

This encourages other people to rocket tag you down, and double-dips on making the already-terrible TWF suck more. That said, check out my Momentum project which uses something similar.


4) this one might already exist, but a class who can't really fight, but can enhance the abilities of natural beasts, and gains double (or maybe triple) benefit from skill ranks in Handle Animal. Et cetera.

Animalist? Nekomancer if you're feeling silly? Then again, Animalist gets veteran tricks, so it can CdG you at 20 paces if it really wants.

RatElemental
2016-03-31, 11:31 AM
I've always been interested in a mundane(ish) class based around taming monsters and then using them in fights. Sorta like a dread necromancer, except with animals and rearing instead of undead and magic.

The most I ever came up with for it though was different rearing "styles" that would let you affect the size category, time spent rearing, and other aspects of the creature without layering templates and whatnot on them. Also whip, net and bolas proficiency, and handle animal as a class skill (obviously).

If it's a workable concept at all, I'd love to see your take on it.

Jormengand
2016-03-31, 12:16 PM
Mm, it's possible, though it'd be campaign dependent (not great if you end up fighting lots of intelligent creatures, undead and constructs, after all). I mean, I have the animalist if you're okay losing the ability to actually control the animals you defeat (though you could fluff it that way).

Also, as an added bonus:

Rat Elemental
Size and Type: Tiny Large Elemental Animal [Extraplanar Swarm]
Hit Dice: 8d8+24 (60 hp)
Initiative: +3
Speed: 15ft (3 squares), climb 15 feet
Armor Class: 15 (+2 Size +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +6/+7
Attack: Swarm (2d6 plus disease) or slam +9 melee (2d6+1 plus disease) or fling rat +11 ranged (1d3+1 plus disease)
Full Attack: Swarm (2d6 plus disease) or 2 slams +9/+3 melee (2d6+1 plus disease) or fling 2 rats +11/+6 ranged (1d3+1 plus disease)
Space/Reach: 10 ft/0ft and 10 ft, see text.
Special Attacks: Disease, Distraction, Fling Rat
Special Qualities: Dual Size and type, Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves: Fort +7, Ref +9, Will +3
Abilities: Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 2
Skills: Balance +12, Climb +12, Hide +18, Listen +7, Move Silently +9, Spot +7, Swim +11
Feats: -
Environment: Elemental Plane of Rats
Organization: Solitary or with rat swarms
Challenge Rating: 6
Treasure: None
Alignment: Always True Neutral
Advancement: 9-12 HD (Tiny Large), 13-16 HD (Tiny Huge)
Level Adjustment: -

This creature looks vaguely humanoid from a distance on a dark night, but even the most superficial of inspection reveals it to be made of a writhing mass of rats.

A rat elemental is roughly humanoid in shape: though it lacks legs it has rudimentary arms made of sprawling masses of rats, which co-ordinate themselves around an object. Rat elementals can pick up items but cannot properly wield manufactured weapons; at best they can pull the trigger on a crossbow or ballista.

Dual Size and Type:
The rat elemental is both a large (or huge when advanced) elemental and a swarm of tiny animals. It takes the best characteristics of both (when huge, it uses its huge space). Its reach is still 0 for the swarm attack, though.

Combat
A rat elemental roils slowly towards enemies and launches rats to take them down until it reaches them, then uses its slams to defeat any enemy that it for whatever reason cannot swarm.

Disease (Ex):
Filth fever—any attack, Fortitude DC 14, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Distraction (Ex):
Any living creature that begins its turn with a swarm in its square must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Fling Rat (Ex):
This attack causes the rat elemental to launch a rat at its foe (as the elemental has many more rats than hit points - thousands of rats and tens of hit points - the effect of losing a rat is negligible). This rat gets +10 to strength and +4 to constitution from the elemental's power, and inflicts filth fever just like the elemental. If the rat elemental dies, the rat becomes a normal rat, which may kill it or knock it unconscious: if not, it flees if possible. While the elemental lives, though, the rat fights for it.

Skills: Rat elementals are made of rats, and share with them these properties:

Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

RatElemental
2016-03-31, 12:29 PM
:smallbiggrin:

Though I never said it had to be animals you had fought. I'm sure while the wizards are in town researching spells you could be off in the nearby forest kidnapping acquiring an egg from a nest or a cub from a den or something.

Jormengand
2016-03-31, 12:38 PM
:smallbiggrin:

Though I never said it had to be animals you had fought. I'm sure while the wizards are in town researching spells you could be off in the nearby forest kidnapping acquiring an egg from a nest or a cub from a den or something.

Yeah, refluffing animalist (http://www.giantitp.com/forums/showthread.php?478413-The-Animalist-%28Class-in-30-minutes-PEACH%29) sounds like it's probably the answer, then.

RatElemental
2016-03-31, 12:48 PM
I guess technically any class with handle animal as a skill and access to infant animals can do what I have in mind, and that does seem like a decent one to be the one doing it. I've just never seen a class specifically built to do it, which given the time involved in getting just one minion is understandable in retrospect.

LastCenturion
2016-03-31, 05:20 PM
how about a class whose purpose is to be the skill monkey? Not just a class with lots of skill points, but a class with all knowledge skills as class skills, dozens of skill points, perhaps a class feature that enables the character to use her skills to find the weaknesses of foes, and another that bypasses or alters the cap on skill ranks? I'm asking half for a game coming up where I want to play a character who is only useful for knowing, like, everything.

Almarck
2016-03-31, 05:41 PM
A frontliner combat class that has really low hitpoints, base attack bonus and armor class, yet makes up for it somehow despite not being "magical" or using "spells". Maybe temp HP, lots of resistances, glass cannony, touch attacks? Who knows.


I know how much of an oxymoron this is.

VoidWalkerZ
2016-03-31, 06:36 PM
@LastCenturion look up skill monkey Ranger class it gets. The class gets (6+ INT mod) *4 on creation. which with a 20 on INT gives you 44 to start and another 11 every level.

EdroGrimshell
2016-04-01, 12:16 PM
OK, then I`ll try my hand at it myself.

And maybe I can count on your support in making my Version of the "Summons and fuses" Idea better?


Although I had thought the fact that it was new and exiting would be enough to make you go...MAD? ^^

You might consider the Monstrous Armiger (http://www.giantitp.com/forums/showthread.php?223810-The-Monstrous-Armiger-3-5-Base-Class-PEACH), lets you summon creatures as armor and use some of their abilities. Pretty damn close, I think, to what you're looking for.

Jormengand
2016-04-01, 05:03 PM
Oof! Sorry for no more requests being done today: I just made a really big class. (http://www.giantitp.com/forums/showthread.php?483417-The-Mindwielder-ToB-class-PEACH) Go have fun looking at that while you wait.

GrayDeath
2016-04-02, 01:14 PM
You might consider the Monstrous Armiger (http://www.giantitp.com/forums/showthread.php?223810-The-Monstrous-Armiger-3-5-Base-Class-PEACH), lets you summon creatures as armor and use some of their abilities. Pretty damn close, I think, to what you're looking for.



Hmmm, while not in Style (single, "named" maybe levelling, creature) I thought, the overall effects are cool.
Maybe I`ll give mine a new twist with it, thank you!


Edit: Oh, and My Charisishythingy... is on.
http://www.giantitp.com/forums/showthread.php?483488-The-yet-unnamed-Class-Codenamed-Charis-something-%28monger-Mancer-mator-%29

tsj
2016-04-04, 12:59 AM
This sounds like a Base Psion Uncarnate, which I suppose I was going to end up doing at some point anyway, what with all of the BPrC stuff I'm doing. :smalltongue:

Sounds like a lot of fun :)

Jormengand
2016-04-09, 11:50 AM
Boop! (http://www.giantitp.com/forums/showthread.php?484267-CI30M-requests-Best-of-the-Rest&p=20644182)


A class based off of killing yourself or dying a lot.

Hmm, I missed this one. I might actually do it next.

sengmeng
2016-04-09, 04:46 PM
Hmm, I missed this one. I might actually do it next.

You could also check out the Redshirt in my extended sig. :P

Jormengand
2016-04-09, 04:52 PM
You could also check out the Redshirt in my extended sig. :P

Yeah, I've seen that. I was actually thinking of a more serious version of the same thing.

KoyukiTei13
2016-04-14, 01:56 AM
Could you work on making a Blood Domain Cleric? I think just mixing Life, Death and War domains is a little bland. I have a set of spells to go with it so far, but not the base domain abilities. I've been looking at a few different places, but I'm not entirely happy with what I've seen so far.

Jormengand
2016-04-14, 09:42 AM
Could you work on making a Blood Domain Cleric? I think just mixing Life, Death and War domains is a little bland. I have a set of spells to go with it so far, but not the base domain abilities. I've been looking at a few different places, but I'm not entirely happy with what I've seen so far.

Well, it's not really a class, but I can make it in far less than 30 minutes.

Domain Ability: Whenever you inflict damage with a spell, you also inflict one point of bleed damage per level of the spell. Bleed damage strikes again each round until healed with a healing spell or a DC 15 heal check.

1st: Blade of Blood (PHII)
2nd: Delay Poison
3rd: Bloodspear (CoR)
4th: Blood Arrows
5th: Cone of Blood
6th: Blood Lance
7th: Hemoplague
8th: Blood Control
9th: Energy Drain

You'll be needing these (http://www.giantitp.com/forums/showsinglepost.php?p=20599636&postcount=81).

UrsusArctos
2016-04-14, 11:24 AM
Could you work on making a Blood Domain Cleric? I think just mixing Life, Death and War domains is a little bland. I have a set of spells to go with it so far, but not the base domain abilities. I've been looking at a few different places, but I'm not entirely happy with what I've seen so far.

This is for 3.5 Homebrew, not 5E.

KoyukiTei13
2016-04-14, 08:32 PM
This is for 3.5 Homebrew, not 5E.

Anything can be modified up or down, though. :P

This looks great. I'll take it and run with it, thanks!

Jormengand
2016-04-16, 12:01 PM
I'm afraid that the Guy at the Gym has defeated me. Trying to find records that made sensible abilities and that a 20th-level character couldn't already do was really hard.

KoyukiTei13
2016-04-16, 06:56 PM
Maybe make the Guy at the Gym a bit of a conjurer or item-user/augmentalist sort of thing? Like each ability he gets is a kind of minor feat that adds a little bit of specialization?
Maybe use names like:
Health Kick
Atlas Weights

Maybe make some special items and weapons that are different sets of weights, a balance ball, special running shoes, etc.?
A magical waterbottle of rejuvenation or something would be awesome.
Or maybe steroids and protein bars?

GrayDeath
2016-04-17, 12:20 PM
Got another one.

A class that does not use Spell Slots or Spell points, eg can cast its Sells all the time ... as long as it does follow certain rules/Taboos/etc (that should outweigh some of the advantage).
Not a second Warlock, a real Spell user.
I imagine it`d be a 6/9 Caster with good variability, but thats just one way to imagine it.

Jormengand
2016-04-17, 03:28 PM
Got another one.

A class that does not use Spell Slots or Spell points, eg can cast its Sells all the time ... as long as it does follow certain rules/Taboos/etc (that should outweigh some of the advantage).
Not a second Warlock, a real Spell user.
I imagine it`d be a 6/9 Caster with good variability, but thats just one way to imagine it.

Look, I was... I was bored, okay? (http://www.giantitp.com/forums/showthread.php?485167-The-Taboo-Mage-%28Class-in-30-minutes-PEACH%29)

JNAProductions
2016-04-17, 04:11 PM
A Tier 1 Dragonfire Adept.

japanecake
2016-04-17, 10:32 PM
Blood mage or tatto mage

japanecake
2016-04-17, 10:34 PM
Engineer, gunslinger, soulweaver, half demon? , shadow mage

Jormengand
2016-04-18, 11:06 AM
Blood mage

Blood (http://www.giantitp.com/forums/showsinglepost.php?p=18783973&postcount=6) Mage (http://www.giantitp.com/forums/showsinglepost.php?p=20599636&postcount=81) has already appeared in this thread.


Engineer, gunslinger, soulweaver, half demon? , shadow mage

Inventor (http://www.giantitp.com/forums/showthread.php?461501-Inventions!-Magitech-Classes-Base-Class-Contest-30-winner-PEACH), GunslingerPF or Spellslinge or Pslinger (www.giantitp.com/forums/showthread.php?t=327549), I don't know what a "Soulweaver" is meant to be, half-fiendSRD, shadowcasterToM or illusionistPHB/shadowcraft mageRoS.

Morcleon
2016-04-20, 03:58 PM
Gonna put in a request for an airship captain PrC. :smallbiggrin:

GrayDeath
2016-04-20, 05:18 PM
Due to a recent event: how about a (shorter most likely) class centering on making the best out of being (irreversably for now) turned into a race that oes not fit your class (be it curse, bodyswap, reincarnatione tc)?
Gaining additional Benefits, maybe HD and SLAs or somesuch, maybe raging against the unfairness and drawing strength from it etc?

Almarck
2016-04-28, 07:34 PM
So... here's an idea.

Is it possible to rapidly construct a class that fights in heavy armor yet uses ranged weapons all the damn time. some sort of conflicting archer/crossbowman tank thing.

EdroGrimshell
2016-04-29, 08:32 PM
So... here's an idea.

Is it possible to rapidly construct a class that fights in heavy armor yet uses ranged weapons all the damn time. some sort of conflicting archer/crossbowman tank thing.

Have them carry a ballista and you've essentially got a siege warrior

ayvango
2016-04-30, 10:26 AM
How to simulate Carnage USA character abilities from the Marvel Comics (https://en.wikipedia.org/wiki/Carnage_%28comics%29)?

GrayDeath
2016-05-02, 11:58 AM
Since it came up in our group: How about a Class thats completely built around Domains?
Meaining no regular Spellcasting but a buckload of (fluffy limited) Domkains, with a few other Specials mixed in?

ayvango
2016-05-04, 12:46 AM
Do you need even more domains than sovereign speaker gives?

GrayDeath
2016-05-04, 10:39 AM
That class is unsuited to my request for 3 reasons.

1.: Its heavily setting specific (we do value our fluff^^)
second it only gives him the domain Spells (and at lowered CL) not the abilities
and lastly its still a regular Cleric beneath. I do not necessarily want a tier 1 class and most certainly dont want a full caster Chassis under it.

Also, it should be more than just (choose a domain every odd level" Template, which is easily done.

hence my question here. :)

ayvango
2016-05-04, 12:19 PM
Also, it should be more than just (choose a domain every odd level" Template, which is easily done.

Why not? The Ardent class from Complete Psionics is done in such dumb way. What other choices for domains could be besides "Get domains as often as fighter bonus feats and cast them spontaneously"? Well, you may get N domains and would be able to activate M of them simultaneously, and you should switch like martial adepts switches between active manoeuvres. Too bizzare. What else?

Princess
2016-05-04, 12:50 PM
A full class that mixes arcane and divine spellcasting. Divine Bard is pretty close, especially with some little changes, but a balanced single class to cover the Mystic Theurge and/or Arcane Hierophant themes would be awesome.

Jormengand
2016-05-04, 01:30 PM
A full class that mixes arcane and divine spellcasting. Lore Bard is pretty close, especially with some little changes, but a balanced single class to cover the Mystic Theurge and/or Arcane Hierophant themes would be awesome.

I knew I would end up doing this some day. (http://www.giantitp.com/forums/showthread.php?487056-The-Mystic-Theurge-%28Base-Prestige-Class-Class-in-30-minutes-PEACH%29)

Princess
2016-05-04, 11:53 PM
I knew I would end up doing this some day. (http://www.giantitp.com/forums/showthread.php?487056-The-Mystic-Theurge-%28Base-Prestige-Class-Class-in-30-minutes-PEACH%29)

Yeah it's a predictable request. And I figure more people are interested in that one than my other idea, which would be a full base class along the lines of Divine Trickster (rogue/cleric with an emphasis on divinely ordained mischief and none of that undead nonsense, 'cause who cares?)

Looks like an awesome starting point, this Mystic Theurge of yours. Thanks much.

Morcleon
2016-05-05, 09:40 AM
That class is unsuited to my request for 3 reasons.

1.: Its heavily setting specific (we do value our fluff^^)
second it only gives him the domain Spells (and at lowered CL) not the abilities
and lastly its still a regular Cleric beneath. I do not necessarily want a tier 1 class and most certainly dont want a full caster Chassis under it.

Also, it should be more than just (choose a domain every odd level" Template, which is easily done.

hence my question here. :)

1. You can refluff it to better match whichever setting you're in. If you don't know or want it generic, maybe have it be a cleric who believes that all the deities deserve to have some worship and takes the best from each.

2. Sovereign Speaker does give domain powers.

3. You could use the Spontaneous Divine Caster Variant (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm) if you don't want a tier 1 class. As a bonus, you get all of your domain spells on your spells known list.

4. You get a domain every level. :smallsmile:

Jormengand
2016-05-05, 09:50 AM
Yeah it's a predictable request. And I figure more people are interested in that one than my other idea, which would be a full base class along the lines of Divine Trickster (rogue/cleric with an emphasis on divinely ordained mischief and none of that undead nonsense, 'cause who cares?)

The giant's beaten me to the punch (http://www.giantitp.com/forums/showsinglepost.php?p=9623145&postcount=7), but you might want to alter the first ability.

JNAProductions
2016-05-05, 12:02 PM
Ooh! I got another request!

Kirby. As a class.

GrayDeath
2016-05-05, 12:06 PM
1. You can refluff it to better match whichever setting you're in. If you don't know or want it generic, maybe have it be a cleric who believes that all the deities deserve to have some worship and takes the best from each.

2. Sovereign Speaker does give domain powers.

3. You could use the Spontaneous Divine Caster Variant (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm) if you don't want a tier 1 class. As a bonus, you get all of your domain spells on your spells known list.

4. You get a domain every level. :smallsmile:

Really?

in the SRD it says every odd Level a Domian, every even a Domain Slot, nothing about Domain Abilities....

Hmmm, with the Spontaneous one it might work, thank you.

Still, I think I`ll try making one which cannot cast anything but its Domain spells some day.

Morcleon
2016-05-05, 01:15 PM
Really?

in the SRD it says every odd Level a Domian, every even a Domain Slot, nothing about Domain Abilities....

Hmmm, with the Spontaneous one it might work, thank you.

Still, I think I`ll try making one which cannot cast anything but its Domain spells some day.

The Sovereign Speaker isn't in the SRD though. :smallconfused: The book says "For every level you take in this class, you gain a bonus domain offered by one of the deities of the Sovereign Host... You gain the granted power of the chosen domain. If you have domain spell slots (as a cleric), you can prepare spells of the chosen domain in those slots as normal. If you instead add domain spells to your existing spell list (as an adept does), simply add the spells of the chosen domain to the appropriate class spell list."

Princess
2016-05-06, 12:22 PM
The giant's beaten me to the punch (http://www.giantitp.com/forums/showsinglepost.php?p=9623145&postcount=7), but you might want to alter the first ability.

Right, but that's a prestige class comparable to Arcane Trickster or Mystic Theurge, whereas I was thinking of something more smoothly integrated into a base class more along the lines of what Duskblade from PH2 tried to to for Fighter/Sorcerer. But the Cleric/Rogue iteration of that. Plus, there's an anti-undead emphasis in the prestige class, and it never made sense to me that *every single religion in D&D has a fixation on the undead* - pure Trickster deities never seemed like the type to care much about the undead one way or another.

Jormengand
2016-05-13, 04:40 AM
Ask and ye shall receive (www.giantitp.com/forums/showthread.php?487897-The-Sacred-Assassin-(Class-in-30-minutes-PEACH)), mainly because the things you ask for keep on being easy to do.

Xzoltar
2016-05-13, 09:52 PM
Probably to weird concept to be done in 30 minutes, but here's some idea taken from the 42 base class created in our 4th edition game (each with at least 3 spec, most of the time one spec to tank, one to heal and one to dps, yeah even mage had tank spec and warrior had healing spec... almost 200 specs possible), anyway here's the ideas :

- The Walking Plane : A class that start as a very small Demiplane and increase in size as its level up. It adventure by sending Monster adventuring with the party and eventually an avatar. This could probably a Archetype of the Summoner (in Pathfinder)

- The Dungeon Keeper : A Dungeon that can morph terrain around him and create trap on the fly. Summoning creatures in room he create is probably a good idea. He can create room to rearrange the battlefield and put distance between ennemies and is allies.

- The Crafter : A Crafter that can craft magic item he have in is "spellbook". Thoses Magic items are create on the fly. He can emulate a certain amount of gold piece value of magic item every day or encounter. He can also spontaneously create mundane item at-will its a class with no spellcasting beside ability to make temporary magic item he can use (and maybe later share with allies)

- The Nightcrawler : An assassin Initiator class (as in Tome of Battle or Path of War) who can teleport at-will from a very low level. He inflict mostly damage over time (like bleeding damage).

- The Archon : A Shapeshifter that can only adopt the form of Celestial creatures and Angels. Its mostly a melee class that have access to magic when adopting Angel forms gaining their powerrs. Could also be a variant Summoner Archetype (as per Synthesis but only to mimic angels and is summoner monster can only be good aligned creatures)

Jormengand
2016-05-14, 07:12 AM
The walking plane seems more like an encounter than a player. The dungeon keeper seems like a job for the Dungeon Master (http://www.giantitp.com/forums/showsinglepost.php?p=18427677&postcount=15). Crafter seems to be an odd version of artificer, though TD-AoM (http://www.giantitp.com/forums/showthread.php?478994-The-Temporal-Demi-Artificer-of-Might-Fun-with-the-class-mashup-generator-PEACH) might work. Nightcrawler, sorry, no can do. I don't do Tome of Magic: Swords Edition Tome of Battle classes. I mean, traveller (http://www.giantitp.com/forums/showthread.php?475641-The-Traveller-%28Class-in-30-minutes-PEACH%29) has a lot of that kind of stuff, maybe you could take maneuver-granting feats on that? Archon is an interesting idea. I'll add it to the queue stack list

Orderic
2016-05-14, 10:00 AM
Since it came up in our group: How about a Class thats completely built around Domains?
Meaining no regular Spellcasting but a buckload of (fluffy limited) Domkains, with a few other Specials mixed in?

You might want to check out the Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) from Zaydos.

Digitalfruitz
2016-05-14, 11:26 AM
Hey, what about a class that is based around becoming something else. By that I mean an easy way for a PC to play as a lycanthrope (or vampire)

GrayDeath
2016-05-15, 11:47 AM
Take Dragon Disciple, modify fluff and abilities/Specials gained, done.

Did that once with undead me thinks, need to look through my stuff.

Jormengand
2016-05-17, 05:08 PM
Just finished the request for a crossbow tank. (http://www.giantitp.com/forums/showthread.php?488463-The-Ballistarius-%28Class-in-30-minutes-PEACH%29)

Jormengand
2016-05-22, 05:46 PM
A class based off of killing yourself or dying a lot.

Behold, the Living Saint (www.giantitp.com/forums/showthread.php?488961-The-Living-Saint-(Class-in-30-minutes-PEACH))!

Digitalfruitz
2016-05-24, 09:20 PM
How about a class that throws playing cards as if they were daggers. If that's too specific how about a class that centers around using throwing weapons and throwing things

CinuzIta
2016-05-25, 08:27 AM
Mh, could you make an acrobatic, 'parkour' like, very mobile kind of class? Something that moves a lot and is very acrobatic during combat, dodges, jumps, uses hooks to slide from one place to another but is still able to full attack etc

I'm kinda thinking of spider-man and daredevil here :)

LastCenturion
2016-05-27, 10:46 AM
how about a class that (IŽm borrowing from Shazam here, in that the same trigger does a lot of different things) works by casting spells at random? Like, off of the spell list, you have spell slots (probably more than even a sorcerer), and when you use one you instead cast a random spell of that level. It would be funny, because (with my luck) youŽd end up cure critical wounds-ing the enemy instead of fireballing them. It might be a challenge to bypass range (touch vs personal vs whatever), but that seems like a solid class feature. Or maybe you can choose the general type of spell you cast?

or, how about a class based on flat-out abusing the terrain? IŽm thinking create portals to teleport nearby boulders into the air 50 feet above your foe. Might not be 30 minutes, because youŽd probably have to create some new spells.

manwithaplan
2016-05-29, 11:17 PM
Oh, is there a Determinator-type yet? Somebody who isn't that competent but through sheer willpower never gives up and manages to pull through anything? Like a Naruto/Rock Lee type?

Jormengand
2016-06-05, 04:45 PM
or, how about a class based on flat-out abusing the terrain? IŽm thinking create portals to teleport nearby boulders into the air 50 feet above your foe. Might not be 30 minutes, because youŽd probably have to create some new spells.

Try Gaia Disciple (http://www.giantitp.com/forums/showthread.php?475947-The-Gaia-Disciple-%28Class-in-30-minutes-PEACH%29)?


The Archon : A Shapeshifter that can only adopt the form of Celestial creatures and Angels. Its mostly a melee class that have access to magic when adopting Angel forms gaining their powerrs. Could also be a variant Summoner Archetype (as per Synthesis but only to mimic angels and is summoner monster can only be good aligned creatures)

Behold, the Bladewing (www.giantitp.com/forums/showthread.php?490359-The-Bladewing-(Class-in-30-minutes-PEACH))!

roko10
2016-06-06, 02:40 PM
A class whose class feature choices are completely at the mercy of the RNG?

Jormengand
2016-07-17, 01:45 PM
Mh, could you make an acrobatic, 'parkour' like, very mobile kind of class? Something that moves a lot and is very acrobatic during combat, dodges, jumps, uses hooks to slide from one place to another but is still able to full attack etc

I'm kinda thinking of spider-man and daredevil here :)

Here you go (http://www.giantitp.com/forums/showthread.php?494862-The-Nonpareil-(Class-in-30-Minutes-PEACH)&p=21008814#post21008814)! :smallbiggrin:

ImperatorV
2016-07-17, 03:04 PM
A class that can see everything in an increasingly large radius and can shoot anything it can see. Possibly with cross-planar sight and shooting eventually.

Jormengand
2016-07-17, 04:55 PM
A class that can see everything in an increasingly large radius and can shoot anything it can see. Possibly with cross-planar sight and shooting eventually.

Fine (www.giantitp.com/forums/showthread.php?494874-The-Sniper-(Class-in-30-minutes-PEACH)), but don't say I don't care.

ImperatorV
2016-07-17, 04:58 PM
Fine (www.giantitp.com/forums/showthread.php?494874-The-Sniper-(Class-in-30-minutes-PEACH)), but don't say I don't care.

I always forget you do actually finish these things in thirty minutes :smallbiggrin: Thanks!

LastCenturion
2016-07-17, 10:29 PM
A class that works based on manipulating sound to some extent. Like at level 1 you can have silence on for a few hours a day, but then at level 20 you can focus sound into an enemy and blow their brains out with the bass drop.

Jormengand
2016-07-18, 02:16 AM
A class that works based on manipulating sound to some extent. Like at level 1 you can have silence on for a few hours a day, but then at level 20 you can focus sound into an enemy and blow their brains out with the bass drop.

I know this is several steps removed from your original idea, but here (www.giantitp.com/forums/showthread.php?494914-The-Hornblower-(Class-in-30-minutes-PEACH))'s what my sleep-deprived, delirious mind came up with. HelpI'mTrappedInAHomebrewFactory.

tsj
2016-07-20, 01:23 AM
Finally a version of the bard where your charecter doesn't have to prance around in a skirt... let's face facts... the traditional bard class has always been portraited as being not very mainly or very heroic at all

Look at order of the stick, Asterix and other popular culture, the bard is always a wimp.... but not this class... it has some viking/army thing going on while still providing similar stuff as the bard

JNAProductions
2016-07-20, 11:18 AM
Finally a version of the bard where your charecter doesn't have to prance around in a skirt... let's face facts... the traditional bard class has always been portraited as being not very mainly or very heroic at all

Look at order of the stick, Asterix and other popular culture, the bard is always a wimp.... but not this class... it has some viking/army thing going on while still providing similar stuff as the bard

...

Skald?

tsj
2016-07-20, 01:05 PM
...

Skald?

It would seem to be a good prc for this class if you have rage from a race, a feat or another class

Hish
2016-07-24, 12:17 PM
A class that prepares spells like a wizard, but has fewer spell slots. It can cast spells without using spell slots, but doing this has a fair chance of failure. If a spell cast in this way fails, it has harmful consequences.

Morcleon
2016-07-24, 10:48 PM
Reposting my request for an airship captain PrC. Nautical rules from Stormwrack can be adapted for air combat, and I would like at least one ability that gives a multiplicative speed boost.

CinuzIta
2016-07-25, 05:33 AM
Here you go (http://www.giantitp.com/forums/showthread.php?494862-The-Nonpareil-(Class-in-30-Minutes-PEACH)&p=21008814#post21008814)! :smallbiggrin:

Thank you, the class looks amazing! I have in mind 1 or 2 class features that could fit the class that I could insert in!

If you're still taking requests, what about a miner class? Fighting with pickaxes, creating passages through stone (tunnels, burrow speed and the like), sensing treasures, tremor sense and all that kind of stuff! It can even be a dwarven prc, as I see that it is something really particular! A 10 levels prc could do, but feel free to do as you feel!

On the other hand, an adventurer/burglar base class could have some of the same class features and general feel: a class that fights with crowbars and grappling hooks (by tripping and pulling enemies, battlefield control), sense dangers and treasures, is adept at finding ways in dungeons and is still able to break in closed places. Some sort of mix between a rogue and the said miner class

Jormengand
2016-07-25, 08:49 AM
I'm not massively sure how to do an airship captain. It'll probably go in one of my best-of-the-rest cleanups as a 5-level PrC or substitution levels at some point.

Miner, similarly, might have to go in the same box.

There is already an adventurer base class (http://www.giantitp.com/forums/showthread.php?471934-The-Adventurer-3-5-class-PEACH).

Morcleon
2016-07-25, 09:01 AM
I'm not massively sure how to do an airship captain. It'll probably go in one of my best-of-the-rest cleanups as a 5-level PrC or substitution levels at some point.

I'd heavily prefer it to be a PrC rather than substitution levels, since the latter locks you into one class.

UrsusArctos
2016-07-25, 11:43 AM
I'd heavily prefer it to be a PrC rather than substitution levels, since the latter locks you into one class.

The Legendary Captain prestige class from Stormwrack works equally well with airships as it does traditional naval ships.

Morcleon
2016-07-25, 01:06 PM
The Legendary Captain prestige class from Stormwrack works equally well with airships as it does traditional naval ships.

...so it does. Uncanny Navigation is sorta useless, but it can probably be traded in for a bonus to something else. :smallbiggrin:

Jallorn
2016-07-26, 07:06 PM
NPC Incarnum user balanced against the Adept.

CinuzIta
2016-07-27, 10:01 AM
I'm not massively sure how to do an airship captain. It'll probably go in one of my best-of-the-rest cleanups as a 5-level PrC or substitution levels at some point.

Miner, similarly, might have to go in the same box.

There is already an adventurer base class (http://www.giantitp.com/forums/showthread.php?471934-The-Adventurer-3-5-class-PEACH).



I see, what about a marine(/r) class then? Or maybe some class based on fighting and shouting (or have you already done something similar? I can't remember, maybe I saw it right in this thread) or something that relies mainly on scrolls

That Adventurer class is insanely nice, I might give it a try sooner or later!

Red Fel
2016-07-27, 12:37 PM
Reposting my request for an airship captain PrC. Nautical rules from Stormwrack can be adapted for air combat, and I would like at least one ability that gives a multiplicative speed boost.


I'm not massively sure how to do an airship captain. It'll probably go in one of my best-of-the-rest cleanups as a 5-level PrC or substitution levels at some point.


The Legendary Captain prestige class from Stormwrack works equally well with airships as it does traditional naval ships.


...so it does. Uncanny Navigation is sorta useless, but it can probably be traded in for a bonus to something else. :smallbiggrin:

I'd suggest starting with the Windwright Captain (http://archive.wizards.com/default.asp?x=dnd/ex/20050803a&page=3) PrC from Explorer's Handbook, but honestly, there's not much to it. It's a 5-level PrC, one of the class features of which is, "Congratulations, you have an airship!" It's also fairly Eberron-specific, given that it involves Dragonmarks and the "wheel of wind and water," which in Eberron is used to control a ship's elemental. Likewise, the Lesser Shipbond and Greater Shipbond features really only work with the elemental-bound Eberron airships, unless your particular setting has some other source of semi-aware airships to use.

That said, certain features do make for a good baseline. Master Pilot, for example, is an excellent option - add your class levels to (insert relevant airship roll here). Likewise, the Shipboard Fighter feature is not only valuable generally, it's pretty vital when swashbuckling on a freaking flying boat.

Now, maybe if you made a class that granted you some form of living ship, that might be an option. And you'd have to feed the ship somehow (thus reducing a character's wealth to correspond to the advantage of owning your own airship) in order to summon and maintain it. And then you could probably get bonuses from that connection, I guess? But most of it would look like a swashbuckler, really.

Jormengand
2016-07-27, 02:30 PM
some form of living ship

Goddammit Fel. (http://www.giantitp.com/forums/showthread.php?495825-Spineshark-Skyship-(3-5-monster-vehicle))

Red Fel
2016-07-27, 02:55 PM
Goddammit Fel. (http://www.giantitp.com/forums/showthread.php?495825-Spineshark-Skyship-(3-5-monster-vehicle))

Could have been worse. (https://www.youtube.com/watch?v=tzRFARUa3c4)

Hish
2016-07-30, 11:56 PM
New idea:
An arcane monk PrC which can improve their spells by delivering them with unarmed strikes.

gooddragon1
2016-08-01, 12:12 AM
Request:
A fighting class very heavily reliant on concentration checks. As heavily reliant as possible. Non-magical preferred.

DamaSteel
2016-08-02, 03:52 PM
A spontaneous spellcaster with access to Wiz/Sor, Drd, Clr, and Witch spell lists but is limited to 0th, 1st, and 2nd level spells. Possibly something that allows them to buff their spells or access a higher level version of a spell that does the same thing every few levels.

Jormengand
2016-08-11, 01:23 PM
A spontaneous spellcaster with access to Wiz/Sor, Drd, Clr, and Witch spell lists but is limited to 0th, 1st, and 2nd level spells. Possibly something that allows them to buff their spells or access a higher level version of a spell that does the same thing every few levels.

I made them prepared because I forgot the specifics of the request, but the Twincaster (http://www.giantitp.com/forums/showthread.php?497259-The-Twincaster-(Class-in-30-minutes-PEACH)) does about this.

PapaQuackers
2016-08-11, 01:51 PM
A class based around Boxing. I imagine something that relies on a sort of shifting gear mechanics where the longer you stay in combat the more powerful you become with some neat combo strings and perhaps some Diehard type effect where you get back up when you've been knocked down.

Give me some D&D Rocky please baby :p

sengmeng
2016-08-11, 04:11 PM
Someone who specializes in teaming up on opponents with a specific partner, who is a cohort or animal companion. Something beyond just flanking for sneak attack if possible, and not a mount.