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rrwoods
2016-03-14, 07:09 PM
Does there exist a line of handbooks on playing certain roles in the party well? As opposed to class handbooks (which are for the most part pretty great!), what about a handbook for "I want to be the striker" or "I want to be the buffer/leader" etc.

The way I typically build a character (or help a player build a character) is to start by asking and answering general high-level questions about personality and mechanics (which, to me, are very interrelated, but that's a subject for another thread). Things like "I want to defend the party"/"My might upholds the weak", or "I want to strike from the shadows"/"I don't trust anyone but myself" etc. Some of those things suggest classes (e.g. Paladin or Crusader for the first, Rogue maybe for the second, etc.) but reading those class handbooks lead you to other things those classes are good for as well.

I want to stress that I think the various class handbooks that exist are pretty awesome and a wonderful asset to the community, but I don't see a ton of material on playing specific roles, which I think would also be pretty awesome. There's a scout's handbook (as opposed to a Scout handbook) that I've seen, but is there a striker's handbook? A buffer's handbook?

I feel like these types of handbooks probably end up looking like collections of the "usual suspects" so-to-speak, like "Crusader is a good class for a tank because it's (one of) the only class(es) in the game that can actually draw aggro", and "Travel Devotion is good for a melee class because it lets you move and full attack". Which probably has a lot to do with why these types of handbooks don't exist (yet); the community as a whole probably knows a lot of this stuff already. But as much of this stuff as I know for some of the roles, I don't know it for lots of others. Further, I think those types of resources would be great jumping-off points for someone new to the game playing under a DM permissive enough to grant access to all the books (or at least common subsets, like "all the completes", etc -- hell, even in core there can be a dizzying array of options if you're a spellcaster).

So, who's with me? I'd love to help contribute to such a project. (I'd love it even more if I could be proved wrong and pointed to all the stuff I'm saying is missing!)

Troacctid
2016-03-14, 07:56 PM
I don't have links handy ATM, but I know I've seen an archery handbook, a sneak-attacking spellcaster handbook, a sword-and-board handbook, and a two-weapon fighting offhandbook.

dextercorvia
2016-03-14, 07:56 PM
There is a Healing Handbook (http://www.minmaxboards.com/index.php?topic=2710.0) and a Compendium of Healing (http://www.giantitp.com/forums/showthread.php?231908-3-x-Compendium-of-Healing) as opposed to the Healer's (class) handbook (http://brilliantgameologists.com/boards/index.php?topic=6849.0).

I have a Melee Debuff handbook (http://www.giantitp.com/forums/showthread.php?235631-Melee-Debuffs-Handbook-A-few-Nice-Things-for-Melee) and Person Man's Guide to Melee Combos (http://www.giantitp.com/forums/showthread.php?127026-3-X-Person-Man-s-Guide-to-Melee-Combos)

The Fear Handbook - Caedrus' Art of War, Volume I (http://brilliantgameologists.com/boards/index.php?topic=3809) teaches how to build scary characters out of several different base classes.

There is also a short guide to defensive fighting. (http://www.giantitp.com/forums/showthread.php?178445-A-short-guide-to-defensive-fighting)

As you can tell, most of the work has been done on getting the most out of subpar mechanics (or that is just confirmation bias, since I don't really need to search for an ubercharger handbook).

Edit: The aforementioned Archery handbook (http://brilliantgameologists.com/boards/index.php?topic=642.0).

rrwoods
2016-03-14, 08:19 PM
I somehow forgot about the Archery handbook and TWF handbook despite having seen both before! So there's that.



As you can tell, most of the work has been done on getting the most out of subpar mechanics (or that is just confirmation bias, since I don't really need to search for an ubercharger handbook).
That's kind of what I'm talking about though. Yeah, the subpar mechanical squeezing is fun, and it's cool that the handbooks exist for those -- but what if I don't know what a good charger actually looks like? The community consciousness seems to know that Leap Attack and Shock Trooper are good things to have, but what about folks that are new to the community? It'd be sweet to have a handbook for that kind of thing.

Norin
2016-03-15, 03:53 AM
This ranking system by Person Man could also prove useful: Person_Man's Niche Ranking System (http://www.giantitp.com/forums/showthread.php?314701-Person_Man-s-Niche-Ranking-System)

yellowrocket
2016-03-15, 07:58 AM
While that may not be what the op was looking for, I found it fascinating. It's a very different way to view the classes from the tier system that gets argued all the time and is a good jumping off point for character design when you have an idea, but don't know how to execute it.

ComaVision
2016-03-15, 10:21 AM
Here's one I haven't seen mentioned yet ITT:

The Necromancer's Handbook (http://brilliantgameologists.com/boards/index.php?topic=5584)

(Not to be confused with the Dread Necromancer Handbook.)

Bobby Baratheon
2016-03-15, 12:26 PM
Go to this link http://www.minmaxboards.com/index.php?topic=399.0, and check out the Character Building section. Should have everything you need.