Aktasway
2016-03-15, 04:08 AM
Hello everybody :)
I started this thread because we had quite an intensive discussion in our d&d group regarding how the Haste spell affects the character's movement in 3.5 edition. Having said that the player's handbook states:
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Now there are 2 interpretations behind this text (we are a group of Italian players and the translation doesn't really help to clarify that, because for some of us it's still ambiguous):
- The spell affects the movement so that the player's movement is increased by 30ft up to the double of the player's movement. For example, a creature moves 15ft so after the Haste spell will move 45 (15+30). Another creature moves 100ft, so after the haste spell moves 200ft (double movement). So it's at least increased by 30ft, but it can go up to the double of the movement. In other words MAX(player's movement + 15, player's movement x 2).
- The spell affects the movement so that the player's movement is increased by 30ft, but CLAMPED to its double movement as maximum. For example a creature moves 15ft so after the Haste spell will move 30ft, since 45 is over the double of its movement. The creature that moves 100ft instead, will move 130ft, so its movement is increased by 30ft and not doubled like in the above mentioned case. In other words CLAMP(player's movement + 30, 0, player's movement x 2) where 0 and player's movement x 2 are the MIN and MAX value of clamping.
What's your opinion on this?
Thanks for your help!
I started this thread because we had quite an intensive discussion in our d&d group regarding how the Haste spell affects the character's movement in 3.5 edition. Having said that the player's handbook states:
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Now there are 2 interpretations behind this text (we are a group of Italian players and the translation doesn't really help to clarify that, because for some of us it's still ambiguous):
- The spell affects the movement so that the player's movement is increased by 30ft up to the double of the player's movement. For example, a creature moves 15ft so after the Haste spell will move 45 (15+30). Another creature moves 100ft, so after the haste spell moves 200ft (double movement). So it's at least increased by 30ft, but it can go up to the double of the movement. In other words MAX(player's movement + 15, player's movement x 2).
- The spell affects the movement so that the player's movement is increased by 30ft, but CLAMPED to its double movement as maximum. For example a creature moves 15ft so after the Haste spell will move 30ft, since 45 is over the double of its movement. The creature that moves 100ft instead, will move 130ft, so its movement is increased by 30ft and not doubled like in the above mentioned case. In other words CLAMP(player's movement + 30, 0, player's movement x 2) where 0 and player's movement x 2 are the MIN and MAX value of clamping.
What's your opinion on this?
Thanks for your help!