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Ivellius
2016-03-15, 02:28 PM
League of Legends LXVI: Hosted by Jhin_In_Tonic and Starring Aurelion LOL



Welcome! You can sign up for League of Legends here (http://signup.leagueoflegends.com/en/signup/). It's a free MOBA based on Defense of the Ancients.

If it sounds like we're speaking a foreign language in here, the glossary of LoL terms (http://leagueoflegends.wikia.com/wiki/League_of_Legends_terminology) can help you with that.

We maintain lists of players, sorted by server. If you are not on these lists and would like to be, please post in the thread with the following information in bold: Server (if you don't know it, it's likely the region you're in, but it's worth checking anyway), your Forum Name, and your Summoner Name. It's also a good idea to go ahead and send me a PM with such information to ensure I see it.

If no reply's been made about adding you after a day or two, first check the lists to see if you've been added. If not, feel free to post again or PM me. Any incorrectly formatted posts may be overlooked.

BR Server MORDEKAISER ES NUMERO UNO


Forum Name
Game Name


Draken
Draken Frosthand


Slayn82
Slayn82




NA Server


Forum Name
Game Name


0tt3r
0tt3r


9mm
cwcriner


Adumbration
Benefice


aethernox
joyless


Alemil
Alemil


Alter
AlterForm


Anarion
Anarion55


Anonomuss
OpticalSage


Antonok
Antonok


Arbitrarity
Arbitrarity


ArcanistSupreme
Arcanist Supreme


Archangel Yuki
Yocham


Artanis
LegacyCWAL


assassin89
nineballcirno


Astrella
Sirroelivan


Astrro
Astrro


AtwasAwamps
AtwasAwamps


Aurenthal
Estor


Averis Vol
AverisVol


Baron Corm
Baron Corm


Baxter
Thefettered


big teej
big teej


BinaryMage
BinaryMage


Bliss Authority
Companion N00b


Blueiji
Blueiji


BobVosh
BobVosh -or- VoshBob


Bookboy
Keledrath


Brother Oni
MarineHK4861


Caffeine
excesscaffeine


Caradryan
Ying Quliang


Careem Soda
Careem Soda


CarpeGuitarrem
CarpeGuitarrem


Castleraven
Castleraven


cdstephens
cdstephens


Chess435
Chess435


Clarkson
fkrts


Copacetic
Azbu


Creed
Moarzed


CrnvorousMeece
CarnivorousMeece


Croverus
Croverus


Cute_Riolu
Cute Riolu


Dante & Vergil
Raphiezar


Darius Macab
Hawkfrost000


Darth Mario
Darth Mario


Daverin
Daverin


Demotivated
Demotivated


Dentrag2
Callinectes


dgnslyr
GANKERLagann


Dichotomy
Kaellin


Dire Ferret
Guvna Kit Kit


Djinn in Tonic
The Djinn


Dogmantra
Dogmantra


Don Julio Anejo
Don Julio Anejo


douglas
DouglasM


Doxkid
Doxkid


Dragonus45
Dragonus45


Drager0
Drager0


Dragor
Supernaturalist


Draken
Draken Frosthand


DrakeRaids
DrakeRaids057


Dralnu
TomerIsHot


Drizztfan24
Drizztfan24


Duck999
Duck999


dukexx
JacksonHicks


Duos
DapperGuy


Dusk Eclipse
DuskShadow


efdf
efdf


EifieFlare
EifieFlare


Elagune
Chopstyx


Eldariel
Elealar


EndlessWrath
Andurin


Epicfaillol
Ether Master


Errandir
Ramses III


EternalMelon
EternalMelon


faith
Ferrovax101


FantomFang
FantomFang


Farix
Jiin in Tin


Faulty
FaultyClockwork


Fawkes
Count Fawkes


FeverFox
Alcopop


Firedaemon33
Firedaemon33


fjolnir
fjolnir


Flagpole
Flagpole


Flarowon
Kruin Avabruc


Flechair
Master Zealot


FleshrakerAbuse
Archdruid21


Folytopo
Folytopo


Forrestfire
Forrestfire15


Frankelshtein
McFinkelstein


Fredaintdead
Fredthefighter


Freudianship
LeiteaSalk


Gallus
Anechois


Geigan
Geigan


Giant Panda
Le Shirrif


gimliggamer
Wizard Warlock


Gizladlo
Gizladlo


glemis
glemis


Godskook
Bethor Kookalian


Gourtox
Gourtox


Gruffard
Gruffard


Grytorm


HalfTangible
HalfTangible


hamiltond465
Duodecimus


Hanuman
HanumanXoO


Happy Gravity
Deimosaur


Hatevah
Hatevah


heronbpv
Avan


Hicks
Jacksonhicks


Holocron Coder
Holocron


Hullabaloo
Sosrey


Incomp
Incomp


InyutheBeatIs
Believe Inyu


Istari
IstariK


Ivellius
Ivellius


Jamin
CapZich


Jaxzan Proditor
Jaxzan Proditor


JKTrickster
ZenTrickster


Joran
Jorana


KaizoMK
KaizoMK


Kara Kuro
RaptorKitty


Kciemir
Ghostface Ki11ah


Kettle
Kettle747


king.com
kingcom


Kinslayer
HaunterReqiuem


Kirbot
Kirbot


kmchii
kmchii


knightMARE
Sir Wiffleston


Kopaka
Portent


Kotarus
Adrameleck


Kwazey
Kwazey


Kris on a Stick
The Adversary


Lansky
Blurbie


Laudandus
Laudandus


LegoShrimp
LegoShrimp


LightWraith
TheLightWraith


Lil Shiro
Mizz Mitchell


litewarior
litewarior


Lonely Tylenol
If I Had a Hifi


Lord_Gareth
Prince of Knives


Lord Generic
Lord Generic


LordShotGun
LordShotGun


LostEnder
LostEnder


Low-Key
TheFuzziestBear


Lunix Vandal
Lunix Vandal


lvl 1 sharnian
StarryEagle


Lyrakien
Lyrakien


Lyxie
Lyxie


Mabn
Gafslicher


Maeglin_Dubh
Tycho Velius


Makensha
Jarbis


MammonAzrael
MammonAzrael


Manticoran
Manticoran


Maryring
Skilvrel


MasatoHyuga
MasatoHyuga


Master_Rahl22
Goltoth


master256
QWERTYSTOP


Masterkerfuffle
Masterkerfuffle


Math_Mage
Mathmage


Mathematicae
Mathematicae


Mattarias, King.
Mattarias


Malmagor Andrigal
Madmal


Maxios
Maxios20


McCerberus
MCerberus


McDougal
McDouggal


Meatshield#236
Meatshield236


Merellis
Merellis


Mike_the_Mystic
Kraemer


Milskidasith
Milskidasith


Mindfreak586
Mindfreak586


Mirrinus
Parallaxal


Miscast_Mage
MiscastMage


Moklok
KokoBWare


Mr. Mud
Proposal


mrcarter11
Mrcarter11


mrzomby
mrzomby


Mtg_player_zach
MtgPlayerZach


Mushroom Ninja
Mushroom Ninja


Mutant Bunny
WhollySpart


Nadevoc
Xenik


Nanoblack
IwearSILLYhats


Nargan
Naryuk


Necroticplague
Yamidamian


Neoseanster
Neoseanster


NeoSeraphi
NeoSeraphi


NeoVid
NeoVid


Nerocite
Nerocite


neXianXavia
neXianXavia



Ninja_Grand
Ninja_Grand


NoobForHire
Mashed Taters


NotAEvilToaster
NeonPie


oblivion6
warcrown10


Octopus Jack
Thalric


Olinser
Olinser


One Tin Soldier
beelzebubcbgptch


Otomodachi
Cyfarfod


Outsideheaven
Outsideheaven


Perkinz
Perkinz


PersonMan
Nsev


Pie Guy
Qwazes


pilvento
Kandrass


PhantomFox
PhantomFox7


PhoeKun
PhoeKun


Pocal
Pocalem


Poison Fish
Baron Von Flib


Postmodernist
Postmodernist


Protecar
Godreig


Protecar
Atk


Psychotic
SquirrelFish


Qaera
Qaera


ragingrage
ragingrage


Raistlin1040
Sanevale


Rama
Nargus


Raroy
setokaibasmt


RationalGoblin
AtillathePun


Raven444
Iskandarl


Raveypoos
Rhaviewoos


Reinboom
Riot Reinboom


recklessabaddon
recklessabaddon


Reprimand
BardicMusic


revolver kobold
A Magic Kobold


Reynard
Duke Reynington


Ryomasa
Ryomasa


Sallera
Sallera


Saveducks
ElGrandisimo


Serpentine
Lady Serpentine


Shades of Gray
PierreAbelard


shadowwalker64
shadowwalker65


Shadowleaf
Shadowdancing


Shadow Lord
ShadowLordgiantitp


Shadowy
DJPON3Vinyl


Samshiir
Samshiir


ShortOne
LittlePoppy


SidCoolios
Irazel


Silverraptor
Silverraptor


Siosilvar
Siosilvar


Sircarp
Sircarp


SirSigfried
LibertarianSDR


Slash_712
Catfud


[redacted]
sofawall


sonofzeal
sonofzeal


St. Viers
St.Viers


Starfols
Starfols


Starswords
Starswords


SuperPanda
Lokilar


TalonDemonKing
TalonDemonKing


TechnOkami
Techn0kami


Temotei
Temotei221


Terazul
Allegretto


term1nally s1ck
silverdevilboy


tesla_pasta
9voltrailgun


TheAmishPirate
TheAmishPirate


Thanatos 51-50
Thanatos Erebus


The_Ditto
Ditto11


The_Fiery_Tower
TFT


TheGlowingRogue
I Glow In Dark


Themage
AFK


Thethan
Thethan


The Hellbug
hellbug22


The Rabbler
Paco H Jones


The Shadowmind
The Shadowmind


The Valiant Turtle
Valiant Turtle


Thrantar
Thrantar


Thrawn183
Thrawnyboy


throtecutter
throtecutter


toasty
toastymow


Thomas Cadrew
DecadentPheonix


Tono
Tono Chou


Treayn
Treayn


tribble
Smallbluedot


Tychris1
Tychris1


u-gotNOgame
UGNG -or- Sirius Amory


userpay
userpay


Vauron
Vauron


Vogie
Vogie


Volatar
The Volatar


Vwulf DeMarcus
NinjaXeq


wandiya
wandiya


Wolf_Haley
Jon Talbain


Winterwind
DreamingHeart


Winthur
Seyruun


WyvernLord
WyvernThornKing


woodzyowl
Woodzyowl


XaioTie
Tiefernan


Yaktan
Yaktan


Zabbarot
Zabbarot


Zeful
Zeful


ZeltArruin
ZeltArruin


Zemro
Shivic


ZeroNumerous
ZeroNumerous


Zeteni
Zeteni


Zinc
El Jaun Zinco


zmasterofjersey
GhosTazer


zolga
TheZolga




EU Server--West


Forum Name
Game Name


Acromos
Crannoch


Adumbration
Adumbration


Anonomuss
Anonomuss


Azimov
Sidhe de Athame


Brother Oni
MarineHK4861


Cheers
Sam vds


Cyborg Mage
Cyborg Mage98


Dallas-Dakota
ThePirateHobbit


Eldariel
Elealar


Even Human
SlyGuyMcFly


fishjam
fishjam


Gauntlet
Isva


GreenSerpent
Darius or Draven


HalfDragonCube
giantmudkip



Krazzman
Viskerin


Maryring
Skilvrel


Maxymiuk
Maxymiuk


Mc. Lovin
B1GB1RDB4G3L


Miscast_Mage
MiscastMage


monkeyboyinc
monkeyboyinc


Morph Bark
Morpheus Bob


Nargan
Naryuk


Outsideheaven
Outsideheaven


PersonMan
Scarge


Reb46
Reb46


Reynard
Duke Reyn


Runhidesurvive
Jmack10


Saph
StarSaph


SanguisAevum
Sanguis Aevum


shadowwalker64
shadowwalker64


Socratov
Mbutu


Stuebi
Stuebi


Talesin
Fridgecake


term1nally s1ck
Silverdevilboy


That'd_be_me
AntiLocke


TheGeckoKing
Alpharis Omega


Volatar
VolatarUK


Winterwind
DreamingHeart


Ziren
Zirenoid


zolga
MasterZolga




EU Server--Unspecified


Forum Name
Game Name


Abakus
Terpfen


Alemil
Alemil


Ayra
Ayramatao


Darwin
DarwinBeGood


Endoperez
Endoperez


Heliomance
Sidhe de Grian


Kurrel
GrinningOni


littlebottom
Littlebottom


lord_khaine
Lord_khaine


Narazil
Narazil


Narkis
Narkis


Penthar
Malderon


Raviepoos
Skittles Unicorn


Shadowleaf
AncientPharma


Voidhawk
Sidhe ne Awk


Zefir
Einerwie


Zombywoof
Zombywoof




LA North Server


Forum Name
Game Name


Dusk Eclipse
DuskSoul


Mtg_player_zach
G0dless


UrashimaJamez
UrashimaJamez




SEA Server


Forum Name
Game Name


abadguy
Smite Thy Enemy


Haruspex_Pariah
Haruspex




Oceanic Server


Forum Name
Game Name


One Step Two
Tempest656


Red Rubber Band
HeWhoIsJohn


Sajiri
Sajiri




Turkey (TR) Server


Forum Name
Game Name


Eloel
[unknown]




MUMBLE
Download here! (http://mumble.sourceforge.net/)
Our main means of communication is a Mumble server, playing host to a variety of games, including LoL. We're quite a tight knit community, get to know us! Hanging about is a good way to find a game, and if you don't fancy playing something there's always a good chance of a friendly chat. Contact Djinn_in_Tonic via PM if you have a question or want to donate money to keep the server running.
Address: fish.mumbleboxes.com
Port: 36003

The Admins are: Djinn_in_Tonic (TheDjinn); Darth Mario; ShortOne (Raven)
Moderators: Manticoran, Ryomasa, Dogmantra, Vampire Pumpkin, Haunter, Lady Saker
Names are Giantitp names, followed by Mumble monikers.

STREAMS
Some of us run streams. You can watch them here.
Legoshrimp (http://www.twitch.tv/legoshrimp)
McDouggal (http://www.twitch.tv/McDouggal)
Silverraptor (http://www.livestream.com/silverrapter?t=527242)
The Fiery Tower (http://www.twitch.tv/the_fiery_tower)

GUIDES & CHAMPION OVERVIEWS
Sometimes people write guides and post them in this thread. Other times pro players write guides that people then post in this thread. They often end up here. With all of the updates to the game over the years, these may be somewhat dated, but a lot of the information is still useful.
Champion Introductions:
Thanks to Eldariel, Playgrounders in Thread XLV (http://www.giantitp.com/forums/showthread.php?t=277003) wrote blurbs to introduce players to their favorite champions. Yay.
Ahri (http://www.giantitp.com/forums/showpost.php?p=14981225&postcount=520) by SlyGuyMcFly
Alistar (http://www.giantitp.com/forums/showpost.php?p=15079170&postcount=297) by Joran
Amumu (http://www.giantitp.com/forums/showpost.php?p=14991206&postcount=727) by Ivellius
Anivia (http://www.giantitp.com/forums/showpost.php?p=14971268&postcount=332) by Eldariel
Annie (http://www.giantitp.com/forums/showpost.php?p=14972307&postcount=366) by endoperez
Caitlyn (http://www.giantitp.com/forums/showpost.php?p=14973242&postcount=375) by McDougal
Cho'Gath (http://www.giantitp.com/forums/showpost.php?p=14973137&postcount=374) by Happy Gravity
Janna (http://www.giantitp.com/forums/showpost.php?p=14976717&postcount=424) by Winthur
Fizz (http://www.giantitp.com/forums/showpost.php?p=14971765&postcount=345) by PersonMan
Hecarim (http://www.giantitp.com/forums/showpost.php?p=14973331&postcount=377) by Arbitrarity
Irelia (http://www.giantitp.com/forums/showpost.php?p=14980231&postcount=502) by aethernox
Kennen (http://www.giantitp.com/forums/showpost.php?p=14973033&postcount=372) by Anarion
LeBlanc (http://www.giantitp.com/forums/showpost.php?p=15049895&postcount=15) by Miscast_Mage
Lulu (http://www.giantitp.com/forums/showpost.php?p=14975266&postcount=413) by Kris on a Stick
Nasus (http://www.giantitp.com/forums/showpost.php?p=14971542&postcount=340) by TheShrike
Nocturne (http://www.giantitp.com/forums/showpost.php?p=15057985&postcount=97) by Darius Macab
Olaf (http://www.giantitp.com/forums/showpost.php?p=14972935&postcount=371) by dgnslyr
Rengar (http://www.giantitp.com/forums/showpost.php?p=14974241&postcount=387) by ChaosOS
Singed (http://www.giantitp.com/forums/showpost.php?p=14976931&postcount=427) by QWERTSTOP
Skarner (http://www.giantitp.com/forums/showpost.php?p=14984458&postcount=591) by TechnOkami
Sona (http://www.giantitp.com/forums/showpost.php?p=14971676&postcount=344) by Forrestfire
Tristana (http://www.giantitp.com/forums/showpost.php?p=14975078&postcount=409) by Math_Mage
Vi (http://www.giantitp.com/forums/showpost.php?p=14976557&postcount=423) by Pherinos
Zyra (http://www.giantitp.com/forums/showpost.php?p=14982344&postcount=541) by The Fiery Tower

General Guides:
A General Guide to Support (http://tpesports.net/index.php?site=articles&action=show&articlesID=32), by Math Mage
Guide to General Common Jungler Set-Ups (http://www.giantitp.com/forums/showpost.php?p=12409551&postcount=575), by Mtg_player_zach
Small Guide to Jungle Counterpicking (http://www.giantitp.com/forums/showpost.php?p=12379254&postcount=98), by Winthur
General Guide to AD Carries (http://www.solomid.net/guides.php?g=9234)
Seizing the fourth digit: Playing your way out of Elo Hell. (http://www.leagueoflegends.com/board/showthread.php?t=341821) by Math_Mage
Faulty and Raistlin's Quick Build Database: Notes and Stuff (http://www.giantitp.com/forums/showpost.php?p=10942497&postcount=1004) by Faulty and Raistlin
Turning Skill Into Elo: Solo Queue Mindset And Methodology (http://na.leagueoflegends.com/board/showthread.php?t=1220673) by MathMage
How to be a Good Team Leader (http://na.leagueoflegends.com/board/showthread.php?t=1374492) by Darth Mario

Specific Champion Guides:
Be warned. These guides are, by and large, outdated. Much of the information referenced in these guides has been made obsolete as a result of League's natural patch cycle and changes from Season to Season. If you're looking for information on a champion, you'll have better luck at SoloMid.net (http://solomid.net/guides.php?champ=&sort=2&display=4&x=98&y=9) or LolPro.com (http://LoLPro.com). Alternatively, ask the thread!
Riven 101 (http://www.giantitp.com/forums/showpost.php?p=12579737&postcount=204), by Arbitrarity
Highly Artistic Blitzcrank guide (http://www.giantitp.com/forums/showpost.php?p=12380155&postcount=115), by Dogmantra
Laser Bear Udyr (http://www.giantitp.com/forums/showpost.php?p=9657101&postcount=39), by Djinn_In_Tonic
Rammus: Can't touch this (http://www.leagueoflegends.com/board/showthread.php?t=258919), by Math_Mage
Twitch (http://www.leagueoflegends.com/board
[URL="http://www.giantitp.com/forums/showpost.php?p=10267058&postcount=1448), by Djinn_In_Tonic
Jungle Akali (http://www.giantitp.com/forums/showpost.php?p=10498621&postcount=1358) by Djinn
How to play everyone's favourite Lightning Squirrel (http://www.giantitp.com/forums/showpost.php?p=10518034&postcount=154) by Dogmantra
Lee Sin (http://www.leagueoflegends.com/board/showthread.php?t=636475) by Dralnu
Super Serious Rumble Guide (http://www.giantitp.com/forums/showpost.php?p=11052926&postcount=904) by Dogmantra
OH SNAP Morgana Can Jungle (http://www.giantitp.com/forums/showpost.php?p=11295698&postcount=1238) by Dogmantra
Anivia Guide (http://www.giantitp.com/forums/showpost.php?p=11514141&postcount=845) by Eldariel
Tristana (http://www.giantitp.com/forums/showpost.php?p=11938481&postcount=1029) by MathMage
Videos*
Raise your ELO MMR by 400 points with these easy tricks! Or just have a good time.
Jungle Janna! (http://www.youtube.com/watch?v=fC6wm9iaNmM)
How to Win Every Game in League of Legends (http://www.youtube.com/watch?v=FrsTE1vpoXM)
Panic at the Nexus (http://www.youtube.com/watch?v=C7WlCbaLI3I)
Sunfire Cape Sunday (http://www.youtube.com/watch?v=xgjfX6crjrg)
Season One Trailer with Commentary (http://www.leagueoflegends.com/news/season-one-trailer-commentary)
D-Town (http://www.youtube.com/watch?v=6wHp4VJ47v0)
Insanity Mix (http://www.youtube.com/watch?v=fGKN1Adzckk&feature=related)
(Truly, Truly) Outrageous (http://www.youtube.com/watch?v=fC7S05vI-BU&feature=related)
I'm just a noob (Ryze Ryze Ryze again) (http://www.youtube.com/watch?v=Wpr1T-pgaZY&feature=related)
e.o.n Shen (http://www.youtube.com/watch?v=AHs_cGUPQ3M&feature=related)
Vendrim-Ionia (http://www.youtube.com/watch?v=ry3E2UQMe3k&hd=1)
Pwn ur FACE (http://www.youtube.com/watch?v=Zf9VSDt0EN4)
Your -Epic- Dreamhack comes true! (http://www.youtube.com/watch?v=eKCs1CyBFLg)
Ezreal Custom Skin Spotlight (http://www.youtube.com/watch?v=Zn-HoAPlg-c)
I Just Got Ganked (http://www.youtube.com/watch?v=RpNVN33fj4Y&feature=channel_video_title)
Keep Feeding (http://www.youtube.com/watch?v=MaR0frKc4a0)
Champion Rap Battles -- Brolaf vs. Gentleman Cho'Gath (http://www.youtube.com/watch?v=BZ-r300BVFI)
Combinasion BOOM! League of Legends (http://www.youtube.com/watch?v=ZwzsXR4sM_Y)
All in the Cards (http://www.youtube.com/watch?v=q9d3342IXSs)
No One Ganks Like Garen (http://www.youtube.com/watch?v=bD4uiTQsRJg)
Rammus Taunts Everyone (http://www.youtube.com/watch?v=V-8Q4PM4PXM)


COMICS AND PICS
Art in its purest form, surely.LoL Comic (http://www.leagueoflegends.com/board/showthread.php?t=48169) by Elagune
Learn Your Alphabet (http://img191.imageshack.us/img191/6264/g28376.png) by Dogmantra and Pierreabelard (with a mention in Summoner Showcase #36 (http://www.youtube.com/watch?v=Cy7JWV-HA28&feature=feedu)!)
Chibi Champions (http://www.leagueoflegends.com/board/showthread.php?t=763895) by pika7
Gender Swaps (http://www.leagueoflegends.com/board/showthread.php?t=606416) by ShowMeYourMoves
Champion Flowchart Guides (http://www.leagueoflegends.com/board/showthread.php?t=608154) by Renekton Bot
Patch Day Comic (http://i.imgur.com/kHtwk.jpg) by DaemianFF

PREVIOUS THREADS
Behold the discussions of the past!
League of Legends LXV: "What threads are mine to make, little Lamb?" "All, dear Wolf." (http://www.giantitp.com/forums/showthread.php?452100)
League of Legends LXIV: 404 Thread Title Not Found (http://www.giantitp.com/forums/showthread.php?426628)
League of Legends LXIII: You Spoony Bard! (http://www.giantitp.com/forums/showthread.php?402202)
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Djinn_in_Tonic
2016-03-15, 02:33 PM
I like this title!

Ivellius
2016-03-15, 02:59 PM
I like this title!

You know, it would have been more appropriate if I'd made you make the thread.

Forum Explorer
2016-03-15, 03:19 PM
Regarding the skill differences, I think there's a difference between mistakes and stupid choices. Anyone can make a mistake, or a bad call, but there's that special kind of stupidity you can get in Bronze where someone keeps going in again and again. It didn't work the last 3 times you tried, why do you think you'll survive the dive this time? sort of stupidity.

Siosilvar
2016-03-15, 04:19 PM
Regarding the skill differences, I think there's a difference between mistakes and stupid choices. Anyone can make a mistake, or a bad call, but there's that special kind of stupidity you can get in Bronze where someone keeps going in again and again. It didn't work the last 3 times you tried, why do you think you'll survive the dive this time? sort of stupidity.

As a former Platinum player, that's not even remotely unique to Bronze. I do that all the damn time, and so do my opponents.

Dallas-Dakota
2016-03-15, 04:23 PM
Agreed. high gold/low plat player here and I do a lot of stupid stuff.

Djinn_in_Tonic
2016-03-15, 04:35 PM
As a former Platinum player, that's not even remotely unique to Bronze. I do that all the damn time, and so do my opponents.

Yep. The platinum player may dive with more mechanical skill and may have more of an effect due to better knowledge of timing / positioning / enemy vulnerabilities / etc, but they'll be just as dead at the end, and often equally disinclined to learn.

I'd say many Bronze players are actually MORE cautious, because they're not used to carry games on their own, and thus may be more hesitant to go full hero mode into a team.

I know a lot of my deaths against Plat+ opponents come from overestimating my own ability compared to the opposition: I assume I can carry hard like I can in many silver-gold games, and realize I should have accounted for opponents who are equal or better players than I.

Dienekes
2016-03-15, 04:38 PM
Regarding the skill differences, I think there's a difference between mistakes and stupid choices. Anyone can make a mistake, or a bad call, but there's that special kind of stupidity you can get in Bronze where someone keeps going in again and again. It didn't work the last 3 times you tried, why do you think you'll survive the dive this time? sort of stupidity.

I've never played ranked but regularly play with a group that ranges silver to platinum. I can say everyone I play with does it. But the play player maybe a little less.

I'm trying to work on not jumping in stupidly. That and mini-map awareness are my current problems.

Ashen Lilies
2016-03-15, 04:55 PM
As a former Platinum player, that's not even remotely unique to Bronze. I do that all the damn time, and so do my opponents.

I've run into a string of Gold/Plat level Lucian players that win lane really hard, but end up throwing the game because they constantly dash in 1v4 and expect to outplay and kill everyone. Basically the whole Vaynespotting meme, except with a more in meta champion.

Forum Explorer
2016-03-15, 04:58 PM
As a former Platinum player, that's not even remotely unique to Bronze. I do that all the damn time, and so do my opponents.

Don't kill my dreams Sio :smalltongue:

9mm
2016-03-15, 07:06 PM
Don't kill my dreams Sio :smalltongue:

Remember the further up the ladder you climb, the deeper into elo hell you go.

Olinser
2016-03-15, 07:28 PM
Should we start a list of Clubs and who is owner of each in the OP going forward?

Lethologica
2016-03-15, 07:34 PM
Remember the further up the ladder you climb, the deeper into elo hell you go.
As immortalized here, (http://forums.na.leagueoflegends.com/board/showthread.php?t=292682) long ago, when the world was newly formed.

TechnOkami
2016-03-15, 08:44 PM
I like this title!
You're welcome. :smallbiggrin:

Artanis
2016-03-15, 10:56 PM
Yay! I helped name a thread! :smallbiggrin:

Siosilvar
2016-03-15, 11:14 PM
Don't kill my dreams Sio :smalltongue:

I am the crusher of dreams! With my right fist I destroy Elo hell, and with my left hand I sweep away Elo heaven! All that remains are two words, Zen-like in their simplicity that contains the universe:

git gud

YossarianLives
2016-03-15, 11:28 PM
git gud
Truer words have seldom been spoken by the tongues of humankind.

TechnOkami
2016-03-16, 12:00 AM
B-but Sio-sensei! I don't understand why I'm getting dunked and called a scrub all of the time! Why do they keep screaming about Salt and Rage? I don't understand!

q-q

:smalltongue:

Djinn_in_Tonic
2016-03-16, 12:05 AM
So I suspect this patch may have also upped the difficulty of earning an S.

What makes me say this? A 23:17 minute surrender by the enemy team in the face of us knocking at their Nexus towers while I was 9/0/10 Sejuani on a team with only 26 kills (a 73% participation rate).

What did it give me? A measly A. What gives, Mastery System?

EternalMelon
2016-03-16, 12:35 AM
So I suspect this patch may have also upped the difficulty of earning an S.

What makes me say this? A 23:17 minute surrender by the enemy team in the face of us knocking at their Nexus towers while I was 9/0/10 Sejuani on a team with only 26 kills (a 73% participation rate).

What did it give me? A measly A. What gives, Mastery System?

CS better Get gud.

Both games I've played today had an S rank, one of them on support.

No B+'s yet though, fingers crossed.

Dallas-Dakota
2016-03-16, 12:53 AM
CS better Get gud.

Both games I've played today had an S rank, one of them on support.

No B+'s yet though, fingers crossed.

Maybe Riot now only gives S ranks to support (mains) to encourage supporting more.:smalltongue:

TechnOkami
2016-03-16, 01:49 AM
Is Hextech Annie going to be one of those skins that are only acquirable through the new Hextech Crafting System, or will it actually be purchasable?

Forum Explorer
2016-03-16, 02:02 AM
I saw a 3 S's in one game. No I didn't get any of them.

On the other hand I've had 3 disconnects in my last 5 games, one of them me. Each time it takes about 5-8 minutes for a reconnect and by then an almost insurmountable lead has been gained by the enemy team.

Now LoL has always had the occasional dc here and there. So am I just getting really unlucky, or are you guys also noticing a bunch of dc's in your games as well?

Duck999
2016-03-16, 05:47 AM
Am I correct in saying that mastery levels on champions (at least (maybe 4 and) 5) gets you hex tech crafting stuff?

If so, I am very mad because last weak I got my mastery on at least three champions.

ON DCs:
Last week (Maybe 2 weeks ago?) I got at least one dc per ranked game (that was always on my team). They tended to come back, but only after 10-ish minutes. I haven't been getting as many recently.

Vogie
2016-03-16, 08:21 AM
I now realize I'm not on "the list". Vogie NA

Still in my promos 'cause I'm dragging my feet. Not as bad as my top laner last ranked game who didn't buy boots. :smallmad:


Is Hextech Annie going to be one of those skins that are only acquirable through the new Hextech Crafting System, or will it actually be purchasable?

They've said she's only craftable. Technically, since you can purchase the crafting keys and crates, she **can** be purchased, but that's not the intention. I think if you actually price everything out in RP she's the most expensive skin.

Ivellius
2016-03-16, 08:35 AM
Am I correct in saying that mastery levels on champions (at least (maybe 4 and) 5) gets you hex tech crafting stuff?

If so, I am very mad because last weak I got my mastery on at least three champions.

Not connected at all in that way. You get a chest for a champion if you (or someone in your premade group) gets any kind of S rank in a game, but your overall champion mastery score doesn't have anything to do with it. The assumption is having more games on a champion would improve your chances of a high ranking, though.


I now realize I'm not on "the list". Vogie NA

Still in my promos 'cause I'm dragging my feet. Not as bad as my top laner last ranked game who didn't buy boots. :smallmad:

Added.

If it makes you feel better, I usually put off Ranked until the very end of the season.

Madcrafter
2016-03-16, 09:18 AM
If it makes you feel better, I usually put off Ranked until the very end of the season.The best strategy. "Oh what, the season ends in four days? Time to see if we can get to <insert desired rank here>!" Then play like twenty-odd games before Tuesday.

Thanks to the new queue, this time around I've actually gotten a head start. Still haven't played ranked in a few weeks, but really ahead of the game this time around by being placed in February.

thracian
2016-03-16, 09:59 AM
I literally played my 10 placements the last possible day in the last two seasons. I gave myself an extra two days in S3 because I was pretty sure I wouldn't place Gold and wanted to be able to play enough games to get the skin.

Djinn_in_Tonic
2016-03-16, 11:08 AM
CS better

I'd agree, were I not 300 gold above my team's next highest, 1.2K above the guy after that, and 2.2K above anyone on the enemy team. :smalltongue:


Get gud.

A more reasonable request. :smalltongue:

YossarianLives
2016-03-16, 11:44 AM
I don't think it has much to do with CS - I went 12/0 as Nasus with 247 CS last game and only got an A.

Artanis
2016-03-16, 02:00 PM
Regarding the grading system...is there actually anything below a C? Because I have had so many games where double-digit deaths, sub-1.0 KDA, and pathetic CS get me a grade of C that I start to wonder if D's actually exist :smallconfused:

thracian
2016-03-16, 02:02 PM
I don't think it has much to do with CS - I went 12/0 as Nasus with 247 CS last game and only got an A.

Admittedly that was also a 45 minute long game. 247 is slightly anemic for a solo-laner in 45 minutes, especially one as farm-focused as Nasus.

EDIT: The lowest I have personally received is a C-, and that was when I ended the game 0/13/1 after dying twice in lane at level 1.

Olinser
2016-03-16, 02:16 PM
I don't think it has much to do with CS - I went 12/0 as Nasus with 247 CS last game and only got an A.

It's not absolute CS. It's CS over time. 247 is great in a 25 minute game, not great in a 40 minute game.

There are a number of factors which Riot refuses to confirm concretely - but general consensus is that the big 3 factors are CS, KDA, kill participation. But also remember, those numbers are compared to other champions playing that champion IN that role. So jungle Nasus has a different S level than top Nasus.

Also, according to Riot, D ranks DO indeed exist.

https://support.riotgames.com/hc/en-us/articles/204211284-Champion-Mastery-Guide#h1q4

Siosilvar
2016-03-16, 03:21 PM
Lyra got a D+ after going 0/15 once, IIRC. I'm not sure it's possible to earn an unqualified D or a D- without intentionally feeding.

YossarianLives
2016-03-16, 03:41 PM
You all make good points. The grading system is more in-depth than I had thought.

shadow_archmagi
2016-03-16, 06:00 PM
those numbers are compared to other champions playing that champion IN that role.

So, to farm S rank, you just have to play the champions that everyone else is TERRIBLE at? Time to become the #1... Heimerdinger?

Manticoran
2016-03-16, 06:14 PM
Well, except remember, you can only get a chest from an S on a given champion like once a season or something, so really you just need to get ONE REALLY GOOD GAME per champion.

shadow_archmagi
2016-03-16, 06:48 PM
Well, except remember, you can only get a chest from an S on a given champion like once a season or something, so really you just need to get ONE REALLY GOOD GAME per champion.

So, if we're going FULL CHEST FARMER, you can get 4 chests per month, 12 months in a season, so you need to master 48 champs, and for best effect, they should be ones that other people are bad at.

TechnOkami
2016-03-16, 07:05 PM
They've said she's only craftable. Technically, since you can purchase the crafting keys and crates, she **can** be purchased, but that's not the intention. I think if you actually price everything out in RP she's the most expensive skin.

:smallannoyed:

~sigh~

The one bloody Annie Skin I want... oh well, time to re-roll every skin shard until I find it.

Manticoran
2016-03-16, 07:38 PM
:smallannoyed:

~sigh~

The one bloody Annie Skin I want... oh well, time to re-roll every skin shard until I find it.

That's not how Hextech Annie works. You need to get 10 "Rare Gems" or whatever those are, which you "Sometimes find in chests", then combine them into a "Special Hextech Chest" which you then get Hextech Annie out of. It's intended to be a rare thing that requires lots of using the system to eventually get gems.

Tesla_pasta
2016-03-16, 07:39 PM
So, if we're going FULL CHEST FARMER, you can get 4 chests per month, 12 months in a season, so you need to master 48 champs, and for best effect, they should be ones that other people are bad at.

Yorick/Mordikaiser mains rejoice.

Olinser
2016-03-16, 07:49 PM
Yorick/Mordikaiser mains rejoice.

Eh, not really. Sure they get 1 S rank from their preferred champion, but you can only get ONE per champion.

For regular people, you're better off picking common champions with low win rates if you're trying to farm S ranks.

mrcarter11
2016-03-16, 07:55 PM
That's not how Hextech Annie works. You need to get 10 "Rare Gems" or whatever those are, which you "Sometimes find in chests", then combine them into a "Special Hextech Chest" which you then get Hextech Annie out of. It's intended to be a rare thing that requires lots of using the system to eventually get gems.

It's been shown elsewhere that you can actually get a Hextech Annie shard, which you can then upgrade with essence into the skin. Not sure if Riot will patch it out at some point, but for the moment it can happen.

Dienekes
2016-03-16, 08:29 PM
So, to farm S rank, you just have to play the champions that everyone else is TERRIBLE at? Time to become the #1... Heimerdinger?

Nah you need to 5 man and then among yourselves each say you're going to the lane you're not actually going to. "Yeah I'm totally going Bot as Nasus... totally Riot."

Duck999
2016-03-16, 08:31 PM
Eh, not really. Sure they get 1 S rank from their preferred champion, but you can only get ONE per champion.

Not sure exactly how the system works. Is this one S chest per champion per amount of time (week, month, season) or is it just one S chest from each champion ever?

Siosilvar
2016-03-16, 08:31 PM
Nah you need to 5 man and then among yourselves each say you're going to the lane you're not actually going to. "Yeah I'm totally going Bot as Nasus... totally Riot."

I'm almost 100% certain that the champion ranking system uses the automatic lane detection tech they worked on and not the role you picked. Because you can still get graded in blind pick.


Not sure exactly how the system works. Is this one S chest per champion per amount of time (week, month, season) or is it just one S chest from each champion ever?

One per champion per season.

And it's the champion you were playing whenever anybody in your premade got at least an S-. So, for instance, Ryo's Kindred, Manti's Akali, and Dragonus's Jhin are marked off because efdf and I both earned an S in that game.

Dienekes
2016-03-16, 08:36 PM
I'm almost 100% certain that the champion ranking system uses the automatic lane detection tech they worked on and not the role you picked. Because you can still get ranked in blind pick.

Ah damn, I suppose that means it's another thing I'm going to be largely ignoring. Besides there's still only 1 skin I actual want, and the likelihood of getting that 1 seems pretty unlikely.

Vogie
2016-03-16, 08:38 PM
So, if we're going FULL CHEST FARMER, you can get 4 chests per month, 12 months in a season, so you need to master 48 champs, and for best effect, they should be ones that other people are bad at.

Actually, the best way to main Chest Farming would be joining 5 mans of people doing exactly that... as long as 1 person gets an S, everyone gets a chest. So, each person will only need to master (on average) 1 champion per 5 weeks, or easily 10 champions a year... which isn't really a bad thing in itself.

In other words... Riot has just created the most interesting raid, in any MMO, of all time.

Ashen Lilies
2016-03-16, 11:40 PM
Coming to the realization that I can't play any kind of splitpushing or carry champion (or any top laner that isn't... iunno, friggin' Malphite or something) with my IRL friendgroup is super exasperating. :smallsigh:

Dragonus45
2016-03-17, 01:43 AM
One per champion per season.

And it's the champion you were playing whenever anybody in your premade got at least an S-. So, for instance, Ryo's Kindred, Manti's Akali, and Dragonus's Jhin are marked off because efdf and I both earned an S in that game.
Oh so that's why I couldn't get a box when I got a S with Jhin a minute ago. Well that kind of sucks.

Vogie
2016-03-17, 09:00 AM
Every time I see that first premium box... I read it like this...
http://i.imgur.com/IDqfvOW.png

shadow_archmagi
2016-03-17, 10:27 AM
Okay, so, let me get this straight:

If you are playing a game, and anyone on the team earns an S rank, you receive a chest, and the champion you're currently playing is marked as "Chesty" and can no longer generate chests for the season? So, to earn max chests, you simply have to:

1. Pick four new champs every month
2. Play them. Hope someone on your team is really good.
2B. Or, heck, get an S ranking yourself.




Is the following scenario possible?

1. I earn a chest with Tahm Kench, because he's my bestie. He is now marked and can't award me any more chests.
2. My friend, let's call him Jeff, joins me for a game later that week. He's playing Brad the Cosmic Traveller.
3. I win with an S ranking using the Kench. I get nothing because I already got my Kenchest.
4. Because Jeff hasn't gotten a chest with Brad, he meets the conditions of "Teammate with S" and "Unchesty Champ" and gets one.
5. I then play eleven more games with Tahm and earn everyone else lots of chests because I am the greatest.

Ashen Lilies
2016-03-17, 10:34 AM
Yes.

For those confused, your champion tab in your profile will show you which champions you've earned chests on. For example, I won't earn any more chests this year while playing Illaoi, Jhin, Fizz, or Akali.

Manticoran
2016-03-17, 11:43 AM
Okay, so, let me get this straight:

If you are playing a game, and anyone on the team earns an S rank, you receive a chest, and the champion you're currently playing is marked as "Chesty" and can no longer generate chests for the season? So, to earn max chests, you simply have to:

1. Pick four new champs every month
2. Play them. Hope someone on your team is really good.
2B. Or, heck, get an S ranking yourself.




Is the following scenario possible?

1. I earn a chest with Tahm Kench, because he's my bestie. He is now marked and can't award me any more chests.
2. My friend, let's call him Jeff, joins me for a game later that week. He's playing Brad the Cosmic Traveller.
3. I win with an S ranking using the Kench. I get nothing because I already got my Kenchest.
4. Because Jeff hasn't gotten a chest with Brad, he meets the conditions of "Teammate with S" and "Unchesty Champ" and gets one.
5. I then play eleven more games with Tahm and earn everyone else lots of chests because I am the greatest.

Also, specifically it's someone you're queue'd with, not just someone on your team. Random pubbies can't get chests just because you're awesome.

Forum Explorer
2016-03-17, 01:21 PM
Also, specifically it's someone you're queue'd with, not just someone on your team. Random pubbies can't get chests just because you're awesome.

As a random pubbie this makes me very sad. :smalltongue:

shadow_archmagi
2016-03-17, 01:30 PM
As a random pubbie this makes me very sad. :smalltongue:

Time to start queuing with random pubbies more

Dienekes
2016-03-17, 01:37 PM
And the problem with chests has already become apparent. As I had to deal with an adc that ran out in the middle of every team fight so our xin would get kills and get an S. Threw away a very promising lead that game.

I expect this kind of crap to end after a few weeks. But it still gonna be annoying

Siosilvar
2016-03-18, 01:17 AM
ARAMs on a smurf are weird... at no point should Warwick ulting Garen be the correct play, and yet it was. Nor should I be both primary damage and primary tank, and yet I was.

This is probably the most fed Warwick game I will ever play. (http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2128533862/201279203?tab=overview) My back hurts after that.

Duck999
2016-03-18, 05:22 AM
Speaking of ARAM...
Yesterday I played a pretty long game of ARAM that was fairly even. I was Renekton and built a bunch of magic resist (they had four mages) and health (cleaver, mallet, steraks). After the game ended, the enemy Ezreal got extremely mad at me (bringing in some vulgar language) because I "didn't fall off ever" as though that were my fault.:smallannoyed: He did, however, bring up a good point that Kindred should have shredded me. Anyone know why I may have survived that?

shadow_archmagi
2016-03-18, 06:30 AM
Speaking of ARAM...
Yesterday I played a pretty long game of ARAM that was fairly even. I was Renekton and built a bunch of magic resist (they had four mages) and health (cleaver, mallet, steraks). After the game ended, the enemy Ezreal got extremely mad at me (bringing in some vulgar language) because I "didn't fall off ever" as though that were my fault.:smallannoyed: He did, however, bring up a good point that Kindred should have shredded me. Anyone know why I may have survived that?

Possible answers include:

Kindred had a rough game and didn't deal any damage anyway
Kindred wasn't shooting you

I mean, it doesn't matter how hard she can hit if she gets Blitzcrank'd. In general, shooting the pure tank is a mistake anyway.

RoyVG
2016-03-18, 08:02 AM
Speaking of ARAM...
Yesterday I played a pretty long game of ARAM that was fairly even. I was Renekton and built a bunch of magic resist (they had four mages) and health (cleaver, mallet, steraks). After the game ended, the enemy Ezreal got extremely mad at me (bringing in some vulgar language) because I "didn't fall off ever" as though that were my fault.:smallannoyed: He did, however, bring up a good point that Kindred should have shredded me. Anyone know why I may have survived that?

Generally Renekton is a champ that tends to fall off in later portions of the game. But from my experience I think this does not hold true in ARAM, I have had several Renekton ARAM games in which I was tearing their team apart, directly by killing or making their squishies useless, or indirectly by scaring one or two off and letting my team deal with the others first. Divide and conquer :smallbiggrin:.

Did the Kindred have a decent amount of stacks on her passive? If she only had a few, then I can understand she was not dealing too much damage. If she had a couple, then she probably wasn't even attacking you all that much.

thracian
2016-03-18, 09:31 AM
In general, shooting the pure tank is a mistake anyway.

Nope.10chars

Siosilvar
2016-03-18, 01:11 PM
I mean, it doesn't matter how hard she can hit if she gets Blitzcrank'd. In general, shooting the pure tank is a mistake anyway.

I'm not sure what game you're playing, but in League of Legends, ignoring a tank gets you killed.

Shooting something that isn't a threat when a bigger threat is in range is usually a mistake. But any tank worth their salt is a threat, either through CC letting the real threats do their work or just by being Darius-shaped.

shadow_archmagi
2016-03-18, 01:13 PM
I'm not sure what game you're playing, but in League of Legends, ignoring a tank gets you killed.

Shooting something that isn't a threat when a bigger threat is in range is usually a mistake. But any tank worth their salt is a threat, either through CC letting the real threats do their work or just by being Darius-shaped.

I tend to play either tanks (in which case if the entire team is shooting me, I congratulate myself on a job well done as my squishies melt them) or assassins (in which case the tank is just something to be avoided on my way to Caitlin and Veigar.) I guess on some level I know SOMEONE shoots tanks, but it's never been me.

Siosilvar
2016-03-18, 01:16 PM
I'm pretty sure that it's Kindred's job to shoot tanks. She's only got a %health passive, %health E, and likes to build a %health BoRK, after all. :smallwink:

Duck999
2016-03-18, 01:20 PM
Generally Renekton is a champ that tends to fall off in later portions of the game. But from my experience I think this does not hold true in ARAM, I have had several Renekton ARAM games in which I was tearing their team apart, directly by killing or making their squishies useless, or indirectly by scaring one or two off and letting my team deal with the others first. Divide and conquer :smallbiggrin:.

Did the Kindred have a decent amount of stacks on her passive? If she only had a few, then I can understand she was not dealing too much damage. If she had a couple, then she probably wasn't even attacking you all that much.

I didn't check the stacks towards the end, but according to Ezreal she had about 10% health damage, though that is hard to believe. Also, Kindred built no tank busting, so...

Also, I agree that Renekton doesn't fall off as much in ARAM, though clearly this Ezreal does not.

Artanis
2016-03-18, 01:29 PM
In general, shooting the pure tank is a mistake anyway.
Sometimes you HAVE to shoot the tank. Maybe the tank is the only one you can get to, or maybe the tank is just the last one still standing, or maybe the tank is the biggest threat on the team (I'd rather try to burn down a super-fed tank than a 0/11/0 ADC, for example).

On top of that, Firedaemon said that he was stacking MR because the enemy had four mages. If I was an ADC with %health damage in my kit, I would figure that I was probably the only one who could even put a dent in that, and as such build a BoRK and LW-based item, and then proceed pray that four mages could tear up FD's squishies before too many of us died to stop the super-fed deathodile.



Did the Kindred have a decent amount of stacks on her passive? If she only had a few, then I can understand she was not dealing too much damage. If she had a couple, then she probably wasn't even attacking you all that much.


I'm pretty sure that it's Kindred's job to shoot tanks. She's only got a %health passive and likes to build a %health BoRK, after all. :smallwink:
This was the first thing that came to mind as well. If I really want to make sure a tank falls over dead, %health damage is one of the first things I look at. If I want to kill a super-fed, MR-stacking tank who's tearing us apart, %health damage on an ADC is the first thing I build, full stop. If Kindred couldn't get any stacks, well...four mages and a Kindred are in a lot of trouble.


Edit: Addendum


I didn't check the stacks towards the end, but according to Ezreal she had about 10% health damage, though that is hard to believe. Also, Kindred built no tank busting, so...

That's...*checks wiki*...eight stacks. Eight stacks on a Kindred in ARAM isn't that hard to believe.

"No tank busting" though will certainly do it. A tank you can't kill + no tank of your own = gg no re kthxbai.

Duck999
2016-03-18, 01:37 PM
I suppose by the end Kindred did get much more kill participation, but early on Kindred was doing fairly poorly.

Edit: With the whole ranking system being broken, are chests sometimes not gotten because the game doesn't process the letter rank?

Olinser
2016-03-18, 03:05 PM
I didn't check the stacks towards the end, but according to Ezreal she had about 10% health damage, though that is hard to believe. Also, Kindred built no tank busting, so...

Also, I agree that Renekton doesn't fall off as much in ARAM, though clearly this Ezreal does not.

My record on Kindred in ARAM is 19 stacks. That's 23.75% health.

And yes, Kindred should have albsolutely shredded a Renekton with no armor. Even a mediocre Kindred should be able to get 6+ stacks, 6 stacks is 7.5% health, +BoTRK should absolutely annihilate a no armor health stacker.

Ivellius
2016-03-18, 04:15 PM
I suppose by the end Kindred did get much more kill participation, but early on Kindred was doing fairly poorly.

Edit: With the whole ranking system being broken, are chests sometimes not gotten because the game doesn't process the letter rank?

So I had a game yesterday in which one of my premade companions had an S game. Got the chest but no notification until I got out a game I was spectating a while later. I suppose it's possible it bugged out, but at least in my experience they've been consistently awarded. Actually, I earned an earlier one myself with a delayed notification.

Artanis
2016-03-18, 05:00 PM
Scores do seem to have been a bit laggy ever since crafting went live.

thracian
2016-03-18, 05:20 PM
I've always received my chest, although sometimes it was significantly after the game. One time it popped up as the queue notification popped and then wouldn't let me close it, which was a little annoying.

Forum Explorer
2016-03-18, 10:43 PM
So I had a game yesterday in which one of my premade companions had an S game. Got the chest but no notification until I got out a game I was spectating a while later. I suppose it's possible it bugged out, but at least in my experience they've been consistently awarded. Actually, I earned an earlier one myself with a delayed notification.

Almost ditto. Mine opened up when I was browsing the shop (after I had already opened the chest)

Razgriez
2016-03-19, 01:38 PM
Time for me to spout opinions that make it appear like I know what I'm talking about, and briefly touch base on how teams are now.

Well now, when it comes to the undercard/Lower card matches, this one I think is the most interesting one, with TIP trying to avoid or at least maintain high position for Relegations, and Renegades trying to at least make it easier to stay in the LCS.

TIP was the team expected to go 0-18 this split according to detractors. Seemingly thrown together at the last minute when no one was interested in buying them out like Teams Coast and Team 8. The first weekend for them was rough. Team Echo Fox and Immortals came in and introduced themselves to the NA LCS, and decided to do so by stomping all over TIP. (Well ok, Echo Fox stomped over them. Immortals didn't so much stomp over them, or run'em over with the steamroller a couple of times, as so much as make TIP look like Intermediate Bots.) They had 3 straight wins after, including against (an admittedly, Hai-Less) C9 and Renegades, but after that, it's been downhill from there, with their other two wins against an inconsistent NRG, and Dignatas who are... well... Dignatas (Insert obligatory image of Baron/Jokes involving plays on the team's name here).

Renegades on the other hand is the reverse. Consistently poor performances for most of the season leading up to recent weeks but Seraph and Ninja are now making this team look at least like they belong in LCS, and well, not "Relegades", especially with last week's win over a tilting TSM.

Prediction: REN Win. One team is showing they really care about not wanting to be sent back down to Challenger, and the other is... well they're just sitting in the same spot they started at, spinning their wheels still.

Another competitive match up, with two teams that have occasionally struggled. CLG had some issues at IEM (I get it that Fnatic made it to Semi Finals of Worlds, and SKT are two time World Champions, but this hasn't exactly been a stellar Spring Season for either), but has recovered from most issues quickly, and let's be honest, they have got to be happy that after IEM, they had the schedule they have. And well, Immortal fan or not, these are the guys who played a split push grind strategy that caused the Immortals to bleed and be shown to be mortal. These guys can secure the win, so long as they stick to their macro play and get their Win Condition going.

NRG. I think NRG's a pretty good team. But their a Mid-standing team. Teams below them, they've won most of the time. But teams above them, they struggle, and can't quite punch through that wall. But, with Dynamic Standing positioning at play here, especially with them rubbing shoulders with Liquid, and a flailing TSM above them, this might be the week they start showing they can go further beyond just right smack dab in the middle. But, I'm not sure if it's going to be on Day 1.

Prediction: CLG. CLG is still a step above NRG in my view. If CLG loses, it's going to be on a close team fight I think.
*Disclosure, I'm an IMT Fan, so some bias will be involved here

Well, this is supposed to be the match of the week. But I feel this is less of a match, and more of a "And let's see how TSM will tilt this week".

Immortals might be struggling a bit now via repetitive champion picks and strategies, they might not be pulling as many flashy quick wins, but at the end of the day, their ultra aggressive strategy has scored them 15 wins and a 1st seed spot to the Playoffs. And they aren't tilting.

TSM, it's just excuse after excuse, but never an answer or solution. Resurgent team REN or not, as the casters said last week: TSM is a play off/Worlds Team in the past, REN is fighting to remain in LCS. And that much of a blow out loss shouldn't have happened. No one on the team cares about what their doing it seems, Yellowstar often seems to be dying because the others are overextending or rushing in to save, when they're backing off already. And not shotcalling for whatever reason (which is why he was partly brought on in the first place, how much is that from discouragement and the others constantly talking over him in the earlier weeks, don't know), Svenskaren has appeared to be more of a liability at worst, and mediocre at best. Doublelift just refuses to be respectful of his opponents and his own team comp (Jhin+Lulu with no other Auto Attacker on the team?) and Bjerg isn't playing his carry type champions and doesn't seem to have that spark as a team leader, nor playing at the same level as he used to. And Hauntzer is ok, but not always consistent.

Prediction:IMT Wins. IMT has the consistent wins, strategy, synergy and attitude and are playing for the intimidation factor at this point. TSM... I'm not even sure if they know what their doing at this point.

Two teams, finally with some significantly different stories in terms of standings yet similar. DIG is fighting to take Echo Fox's spot in 7th/Better Relegation standings. Liquid is fighting for better playoff position/not losing their spot to Echo Fox (I'll talk about that when I get to their match predictions).

2 of DIG's wins, have been against CLG, and TSM. So, they can beat teams better than them. Team Liquid however has beaten every team minus C9 and IMT (and they get another shot at C9 tomorrow) at least once. Both teams have had consistency issues to keep in mind

However, what we really have here is Team DIG vs Team Liquid, Team Tower Turrets, Team Baron, and Team DIG. Because at the end of the day, DIG is it's own worst enemy and capable of saving the defeat from the jaws of victory.

Prediction: TL (with some assistance from Towers, Baron andDIG)
In some ways, this is a similar story to CLG vs NRG. One team is a Playoffs/Worlds team, the other, is a semi-middle of the pack team who can beat teams below them decently, but struggle versus those above or equal with them. The difference here, as I hinted above, is that FOX are in hot seat, and will be playing to determine what happens to them this season. Their performance this weekend, decides whether they get a shot at the playoffs, spending the off time drilling essentials during the break between Spring and Summer, or fighting for their lives in Relegation. Other than that, no pressure!

Unfortunately for Echo Fox, they don't get the tight match up here others are getting today. This is C9, the number 2/3 team, versus the number 7 team. (ok, so there was more than the above). The last time these two met, things definitely did not go well for FOX. I suspect this will be the same.

Prediction: C9 Two teams with fairly consistent performances. But one's translated that into a 5 rank advantage.

5 for 5 Predicted wins. None of these predictions, were made after their games. Now I just need to go 10/10.

To be honest, I'm slightly surprise that I did go 5/5 and not 4/5. If there was any one game I was expecting to possibly be wrong, it was DIG vs TL. (Listening to the Mic Check com chatter from their Week 8 game against NRG where I think it was Matt was (can't exactly fault him) upset over letting NRG's Moon almost freely walk in on TL's Baron attempt and get an easy steal off. Wasn't quite sure how much their Week 8 was going to effect them for Week 9). And well, it almost went wrong (Looking at Piglet on that one). But hey! 5 for 5! Now time to write up Day 2 Opinions)


Right, so Day 2, same drill, no win predictions will be changed once the teams are on stage and making Pick/Bans (only edits to my opinions as to the teams performances this split or cleaning it up a bit). There will likely be some spoilerish talk of their Day 1 performances, but I'll try to avoid as much as possible. Here we go!

No rest for the weary. Renegades is here fighting still for one of three starting positions in the NA CS/LCS Promotions/Relegation. That is still up for grabs. If they can at least score 9th, they get 2 chances to survive and stay in the LCS, but 8th isn't out of the question yet either. And I think the less they have to risk facing former team mates on Team Dragon Knights in the Promotions, the better for both teams. Otherwise, Renegades is playing more aggressive, and appears less timid or uncertain about taking the initiative. It's still biting them a bit from time to time when they aren't all in position for a play but at least it's looking better.

FOX on the other hand, well, they got nothing standing wise to gain or lose here, I believe they're locked in now for 7th. So on one hand, no pressure now (non-sarcastic this time) until Summer Splits. They're just now here to chill out, and act as a spoiler to the Relegation match ups. acting as that gate keeper to Renegades. But watching Worlds 2015 Group stage has taught me one thing: It's when teams have nothing to lose standing wise, and are willing to go out having fun in their final games that they can be strongest, thanks to being relaxed rather than nervous. Could it mean they become complacent? Maybe. It is Echo Fox so it could be either

That said, I'm staying on board the Renegades Train.

Prediction: REN, winning in a 35-40+ minute match.
This one should be interesting. Both teams can't go any higher in the standings. However, both teams stand to possibly drop down a rank or two in the standings, and there are playoff positions to consider. There's a first round bye up for grabs for C9. However, plot twist! They split a game with CLG, so if they both win today (Or both lose), then they have a tie-breaker for 2nd.

However, another plot twist! TL has split a match each with NRG and TSM. If NRG wins their match against TSM and Team Liquid loses theirs, we have a three way tie between them (with only NRG holding any sort of advantage over the others, as they'll have gone 2-0 against TSM). At which point, I'm not entirely sure who will face who in a tie breaker. I've been trying to figure that out for the past 10 minutes of typing this match up. So there may possibly be, a chance that Liquid end up in 6th place by the time this is all said and done, maybe. (Like I said, it's a bit confusing) Either way, the chance of having to deal with any tie-breaker, regardless of position is probably not something NRG wants to face.

Talk about unwanted pressure on either team going into playoffs: "Oh hey now we got sort out what bracket you all start in, and how many extra games you need to play."

So once again, I turn to my trusty strategy of "Who's been the most consistent lately?" (Hey, its worked pretty darn well so far!). C9's on a hot streak right now, and just had a no deaths/dragon/baron win, while TL made a facepalm worthy mistake yesterday that nearly blew up in their faces.

Prediction: C9 wins

As usually, required disclosure of unpaid bias that I am an Immortals fan, and got my 2016 Pass for the IMT Hypetrain tour

Here we are again, another match where IMT has nothing to gain or lose other than a bit of pride and intimidation factor, and some stats while they wait in the Semi finals for their first opponent. TIP on the other hand, had the door slammed shut on them for escaping Relegations, and is now fighting to maintain 8th place. While IMT had some sloppy mistakes versus teams near the bottom, the last time they and TIP met all the way back in Week 1 Day 2, IMTs went into record books with fastest perfect NA LCS win in history and TIP is known as "That team that lost before 20 minutes and unable to even score anything against IMT".

IMT almost absolutely won't be showing anything new aside from trying to throw people off of their Playoff strategies. And I doubt they will feel the need to against TIP.

Prediction: IMT Wins.

*NOTE, All match predictions for Day 2 before this point, made by 3:09 PM EDT, before REN vs FOX match start.*

CLG is in the same boat as C9, trying to secure that second place bye. DIG is in the three way positional fight for where they'll start in the Promotions bracket. DIG may have beaten CLG, but that was when CLG stumbled a bit off the starting blocks before putting an overall strong season. And DIG is still DIG at the end of the day, losing with Baron. I see CLG staying in their 2nd place fight, and DIG saying "Hello Team Dragon Knights, how are you... wait, why does your team look so familiar? Like we met in the earlier part of this split?"

Prediction: CLG Win
And here we are, the last of the scheduled matchs, baring tie breakers, of the Spring Splits for NA.

For today's match, neither team has to be feeling particular good after their performances yesterday. While Hauntzer and Yellowstar I feel did pretty well yesterday, but there's still way too many mistakes going on TSM. The excuses continue to roll from them and others (For those trying to keep track, we've had "We're a New Team" "New Meta" "It's Immortals" "Communications/Synergy Problems" "It's the Coach's fault" "It's "X Players Fault, get rid of them" "It's SKT, did you really expect us to beat them at IEM?" and now we're finishing with "It's no one's fault, TSM just needs more management staff!" for a team that started the season as "Super Team that should dominate the NA LCS and stroll right into Worlds") It's extremely shocking to see so much individual talent on the team, and yet so poor team play. It really does look like "5 Solo Que players all doing their own things"

NRG can't be feeling much better either, but like TSM, neither have the time to continue dwelling on it aside from saying "Ok, we can't do that mistake again". However, comparing the two teams, NRG hasn't had as many blow out losses or extremely shocking losses as far as I recall. And the last time these two teams met, NRG went 19 and 0 on Champion kills, and 11 to 5 on objectives. NRG has shown team play, and one thing they've shown that they're good at, are Baron steals.

Prediction: NRG Wins

NoobForHire
2016-03-19, 10:28 PM
So, it's been a while since I've been in this thread. My IGN is now Mashed Taters.

Do we happen to have a club for playgrounders?

Olinser
2016-03-20, 05:10 AM
So, it's been a while since I've been in this thread. My IGN is now Mashed Taters.

Do we happen to have a club for playgrounders?

Yes, about 40 people are in it, everybody can invite so message me or a whole bunch of others in game for an invite.

YossarianLives
2016-03-20, 12:31 PM
Anyone have any tips on dealing with Evelynn?

I've seen her around a lot recently and I've lost every game against her. She is really tanky for an assassin/mage, has high damage, amazing ganks, and is impossible to escape because of the endless slows.

I don't want to scream "OP!" but she's definitely powerful right now, at least against people in my ELO (bronze) so any tips for countering her would be nice.

Ivellius
2016-03-20, 01:12 PM
Anyone have any tips on dealing with Evelynn?

I've seen her around a lot recently and I've lost every game against her. She is really tanky for an assassin/mage, has high damage, amazing ganks, and is impossible to escape because of the endless slows.

I don't want to scream "OP!" but she's definitely powerful right now, at least against people in my ELO (bronze) so any tips for countering her would be nice.

Not fun, but pink wards all around, and you have to ward her jungle to track her.

She's not really at the top of any of the charts (damage, survivability, CC), but the whole invisibility thing makes up for her deficiencies.

At Bronze, she's very very good if you can't get your team to counter her by buying pinks. (This is almost always.) My best advice would probably be to start playing her yourself. :smallbiggrin:

Manticoran
2016-03-20, 01:13 PM
Anyone have any tips on dealing with Evelynn?

I've seen her around a lot recently and I've lost every game against her. She is really tanky for an assassin/mage, has high damage, amazing ganks, and is impossible to escape because of the endless slows.

I don't want to scream "OP!" but she's definitely powerful right now, at least against people in my ELO (bronze) so any tips for countering her would be nice.

Ward her camps, not the approaches to your lanes. Pink wards, early and often, and guard them. Your jungler is likely stronger than her in 1v1, so find her and kill her in her jungle and there's not much she can do, especially early. She's either taking ignite, at which point she can't flash away from you when you find her, or she isn't, and so has a much weaker 1v1 and 2v2 than most junglers.

Unfortunately, basically all the ways to counter Eve involve team coordination and vision control, something Bronze teams are notoriously bad at.

There's the other counter to Eve of course, which is to ban her.

Anarion
2016-03-20, 01:15 PM
Anyone have any tips on dealing with Evelynn?

I've seen her around a lot recently and I've lost every game against her. She is really tanky for an assassin/mage, has high damage, amazing ganks, and is impossible to escape because of the endless slows.

I don't want to scream "OP!" but she's definitely powerful right now, at least against people in my ELO (bronze) so any tips for countering her would be nice.

Buy pink wards for your lane to spot her and put them a little distance out (end of bushes or further in river) so you'll see her coming. If your opposing laner(s) suddenly aggress at you and you don't know here Eve is, run rather than fighting back as it's likely a lane gank.

If you're the jungler or you do well in lane and have a chance to roam, put wards in Eve's jungle near her camps (raptors are the easiest, but near blue and gromp is good too). This will give you info about where she is when she unstealths to clear her own jungle, which lets you make plays elsewhere or play defensively as needed.

In fights, don't clump too much, and put pink wards on your flanks if you can't see her. Don't commit to a teamfight unless its really advantageous to you if you don't know where she is either. It's particularly good to force her to fight at dragon or baron, since she pretty much has to reveal herself to fight you there.

Razgriez
2016-03-20, 02:15 PM
Buy pink wards for your lane to spot her and put them a little distance out (end of bushes or further in river) so you'll see her coming. If your opposing laner(s) suddenly aggress at you and you don't know here Eve is, run rather than fighting back as it's likely a lane gank.

If you're the jungler or you do well in lane and have a chance to roam, put wards in Eve's jungle near her camps (raptors are the easiest, but near blue and gromp is good too). This will give you info about where she is when she unstealths to clear her own jungle, which lets you make plays elsewhere or play defensively as needed.

In fights, don't clump too much, and put pink wards on your flanks if you can't see her. Don't commit to a teamfight unless its really advantageous to you if you don't know where she is either. It's particularly good to force her to fight at dragon or baron, since she pretty much has to reveal herself to fight you there.

Also, Sweeper Trinkets help as well. as they'll at least highlight that Eve is in an area.. So if she starts becoming a problem, it might be worth to have two people on your team run Sweeper/Oracle Alteration (Typically Support as is often common, and either Mid, JG, or Top, depending on comp)

Manticoran
2016-03-20, 05:29 PM
Also, Sweeper Trinkets help as well. as they'll at least highlight that Eve is in an area.. So if she starts becoming a problem, it might be worth to have two people on your team run Sweeper/Oracle Alteration (Typically Support as is often common, and either Mid, JG, or Top, depending on comp)

What? If Eve is in range to be caught by the Oracles, she's in range to be seen normally.

Razgriez
2016-03-20, 06:09 PM
What? If Eve is in range to be caught by the Oracles, she's in range to be seen normally.

Right apologies, forgot that part (had to recheck Evelynn's champ info again to double check on that). However, that said, I stand by my opinion, for the following reason. By the time you reach Level 9, I think the general utility of having Oracle over Sweeper wins out, and I think by the Mid-Game point, you should easily have 75-150 Gold to spare on some Pink wards. And I see Evelyn using the stealth less to run in and gank someone, and more "run to the brush to set up the ambush/escape a team". You also get True Sight from Oracles for 10 seconds.

Sweeper is great early on for what it does, it might delay those early ganks from her as a way zoning via mentality ("is it worth blowing stealth early and have the gank not do much?") but level 9 and beyond, I'd rather have Oracle.

9/10. I suspected Liquid was going to be the wild card that could lower my correct predictions. I just didn't expect it to be the one I thought it was going to be.

Olinser
2016-03-20, 08:14 PM
Right apologies, forgot that part (had to recheck Evelynn's champ info again to double check on that). However, that said, I stand by my opinion, for the following reason. By the time you reach Level 9, I think the general utility of having Oracle over Sweeper wins out, and I think by the Mid-Game point, you should easily have 75-150 Gold to spare on some Pink wards. And I see Evelyn using the stealth less to run in and gank someone, and more "run to the brush to set up the ambush/escape a team". You also get True Sight from Oracles for 10 seconds.

Sweeper is great early on for what it does, it might delay those early ganks from her as a way zoning via mentality ("is it worth blowing stealth early and have the gank not do much?") but level 9 and beyond, I'd rather have Oracle.

A big part of playing against Eve is watching your lane opponent and being sensitive to sudden changes in their actions.

i.e. If you've been shoving your opponent to their turret all game and they've just been farming under the turret for the last 5 minutes, but suddenly start aggressively pushing the lane or running at you, it's a good bet Eve is lurking.

If your opponent has been hard farming and completely avoiding all fights suddenly tries to engage on you, it's a good bet Eve is lurking.

Tesla_pasta
2016-03-20, 09:13 PM
Just realized that my summoner name is wrong in the list on the 1st post. I haven't used that account since I graduated high school- I'm on a new one now.

NA server- 9voltrailgun

I'm down for joining the GitP club if there's room!

Vogie
2016-03-20, 09:13 PM
A big part of playing against Eve is watching your lane opponent and being sensitive to sudden changes in their actions.

i.e. If you've been shoving your opponent to their turret all game and they've just been farming under the turret for the last 5 minutes, but suddenly start aggressively pushing the lane or running at you, it's a good bet Eve is lurking.

If your opponent has been hard farming and completely avoiding all fights suddenly tries to engage on you, it's a good bet Eve is lurking.

This, and deep wards. Basically, it's the same as trying to play around a Zac or Nocturne.

YossarianLives
2016-03-21, 11:07 AM
Thanks for the advice, everyone. It looks like the best way to counter Eve is mostly good vision and map awareness.

McDouggal
2016-03-22, 03:22 PM
Patch notes for 6.6 are out. (http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes)

Alistar received a nerf to his healing on allies. Still heals himself for the full amount.

Azir bugfixes

Cho'Gath R health per stack buffed

Ekko passive has a better slow early, E has a lower cooldown at earlier ranks.

Fiora passive base damage down, ratio now a flat 4.5%/100AD instead of scaling from 2.8% to 4.5%. The slow on her E is also significantly lowered.

Janna shield has bonus AD lowered at all levels, her ult now disables for less time.

Jayce Hammer form Q is now 40 mana at all levels, base damage increased my 10 at all levels, and AD ratio increased to 1.2.

Kalista loses base AS and AS per level. Her sentinel only does 3 laps instead of 7 (significantly less vision). Passive damage from sentinel (only applies when her bond also attacks a target she attacks) is down at all levels. Sentinel grants AS scaling with Kalista's level when she is near her bonded ally. Ultimate pull in range lowered by 3 Teemos.

Karma has her mantra'd shield base and ratio increased.

Kha'Zix has his Q and W cooldowns lowered.

Lulu speedup ally AP ratio down and movespeed duration down.

Lux shield now is slower on the way out, faster on the way back in. Shield now stacks with itself and refreshes its cooldown before it disappears, so it feels better to get hit by the tip. Base shield amount and ratio down to compensate.

Maokai gains aditional MR at level 1 and scaling MR. Sapling duration now scales with level, although you can no longer stack them all in the same spot.

Master Yi E base damage up, but now scales with .25 BONUS AD rather than scaling with TOTAL AD.This prevents him from going just Sated/Rageblade/Titanic/tank and still killing everyone while not dying lol yeah right

Nidalee Passive hunt no longer roots neutral monsters. Cougar W no longer resets her autoattack.

Orianna Q mana cost down at early levels, still scales back to where it was.

Quinn has Q duration decreased and cooldown increased at higher levels.

Shyvana has Q ratio lowered at early levels - less burst from a 1 point wonder. W still does bonus damage to monsters, leaving her farming still redic.

TF had some visual changes. Unless you're against Underworld TF, shouldn't change anything.

Runic Echoes base damage down from 80 to 60.

Tiamat recipe changed, cost unchanged. AD given lowered by 10. Now has passive cleave again.

Build path for Ravenous Hydra changed (-Longsword +Pickaxe). Combine cost unchanged.

AD down from 50 to 35 on Titanic Hydra.

Zz'rot portal armor and MR lowered, gate health lowered to 5, basic attacks against it deal 1 damage. Health of the portal will regenerate after 5 seconds out of combat. New icon on the map.

Known bug: apparently you may be unable to find the "invite" button in custom games. You can force the invite button to appear by switching teams.

Rift Herald now properly grants 2 Devourer stacks on assist (previously still gave 5).

Lifesteal and Spellvamp now properly take into account the bonus damage from when scuttler is hit by hard CC.

Undoing a tier 2 jungle item no longer caps your Smite at 1 stack until you buy a tier 2 jungle item.

QSS and Mercurial actives no longer bring Stormraider's Surge back up.

RoyVG
2016-03-23, 05:41 AM
Choo Choooooo!!! (https://www.youtube.com/watch?v=0xMW0QgHI6o) All aboard!!! (https://youtu.be/oSZofK0yiwA?t=2m35s)

*ahem* Didn't expect a Sion legendary skin though, but I'm loving it, especially the voicelines.

Duck999
2016-03-23, 05:44 AM
Choo Choooooo!!! (https://www.youtube.com/watch?v=0xMW0QgHI6o) All aboard!!! (https://youtu.be/oSZofK0yiwA?t=2m35s)

*ahem* Didn't expect a Sion legendary skin though, but I'm loving it, especially the voicelines.

I think my favorite thing is he is actually a train. A hype train no less.

Mabn
2016-03-23, 07:19 PM
I have come to the conclusion that hell is having a inexplicable and sustained 2 second lag spike 1:30 into a ranked game. Not since I was level 15 and a four man team decided they didn't want me top bot mid or jungle and I had to sit through a 30 minute game in the fountain at level 3 moving occasionally so their efforts to report me for leaving would fail have I gone through something that thankless and demeaning. I've been in better car accidents.

Duck999
2016-03-23, 07:20 PM
So NA had a server shut down. The server is back up, but there was a bug and ranked solo/duo queue was up for a bit. Anyone know how that happened?

Olinser
2016-03-24, 01:23 AM
So NA had a server shut down. The server is back up, but there was a bug and ranked solo/duo queue was up for a bit. Anyone know how that happened?

Are you asking how the shut down happened or how the que was active?

For the shut down, it happens sometimes after patches. I would assume that the patch messed something up and they had to fix it.

If you're asking how the que was up when it wasn't supposed to be, probably a miscommunication. They have large teams that troubleshoot these problems, and the person in charge of turning the que on/off may have been told to turn it back on when another team wasn't ready.

RoyVG
2016-03-24, 03:23 AM
Having hardly played any Alistar ever since I started playing years ago, I've had some moderate success with him yesterday. I haven't really roamed as much as I wanted, mostly to protect my marksman who liked to overextend a little too far, or made himself an easy target.

Also it it me or is Jayce suddenly becoming popular again after those buffs? After never seeing him for months, suddenly I get see him 3 times in 4 games (twice as opponent and once as botlane on my team). Granted, it's only unranked draft pick, but still, it can't be that far off from ranked, besides the more obvious difference in skill levels, right?

Vogie
2016-03-24, 08:22 AM
Having hardly played any Alistar ever since I started playing years ago, I've had some moderate success with him yesterday. I haven't really roamed as much as I wanted, mostly to protect my marksman who liked to overextend a little too far, or made himself an easy target.

Alistar has come into vogue with his shield proc'ing the Windspeaker's blessing in an AoE with a non-Ultimate ability.


Also it it me or is Jayce suddenly becoming popular again after those buffs? After never seeing him for months, suddenly I get see him 3 times in 4 games (twice as opponent and once as botlane on my team). Granted, it's only unranked draft pick, but still, it can't be that far off from ranked, besides the more obvious difference in skill levels, right?

He's buffed (and Quinn is getting nerfed), so a small spike in people picking him up again was bound to happen. Add to that, he has the proper scaling with the new Titanic Golem metabuild, while also being able to be built as an AD assassin if desired. Since he can be easily played Top Jungle and Mid (and less easily, but doable in the bot lane as a marksman), that seems like he'll take over the AD Marks-Your-Face from her, and the only thing they'll lack is the hypermobility she gives.

He also does well in tearing down towers with the one-point wonder of his W. You know, a Titanic Jayce with a ZZRot could probably make an absolute mess of most comps I've seen. I may have to pick him up too.

RoyVG
2016-03-24, 09:22 AM
Alistar has come into vogue with his shield proc'ing the Windspeaker's blessing in an AoE with a non-Ultimate ability.

I haven't even used that Mastery, to be honest :smallredface:, but I can see why it would work. I still prefer Bond of Stone when I play tanky supports, although I was surprised at how decent my accidental Grasp of the Undying was on Taric support.

shadow_archmagi
2016-03-24, 09:45 AM
I'm so mad now that I realized that Bond of Stone doesn't work with Malphite/Garen/etc because it breaks his passive timer if your allies get poked. At least it procs Spectre's Cowl!

Manticoran
2016-03-24, 10:22 AM
He's buffed (and Quinn is getting nerfed), so a small spike in people picking him up again was bound to happen. Add to that, he has the proper scaling with the new Titanic Golem metabuild, while also being able to be built as an AD assassin if desired. Since he can be easily played Top Jungle and Mid (and less easily, but doable in the bot lane as a marksman), that seems like he'll take over the AD Marks-Your-Face from her, and the only thing they'll lack is the hypermobility she gives.

He also does well in tearing down towers with the one-point wonder of his W. You know, a Titanic Jayce with a ZZRot could probably make an absolute mess of most comps I've seen. I may have to pick him up too.

Wuh... What? He plays MUCH more similarly to Varus than Quinn. He started seeing play last patch due to strong AD caster itemization and meta shifts, and then got buffed coming into this patch.

Specifically, Titanic Hydra, especially after the 15 AD cut off of it, is a TERRIBLE item on Jayce. Can't even use a significant potion of the active most of the time. All of his abilities scale on Bonus AD, so you really need to just stack as much flat AD/ArPen as you can.

Djinn_in_Tonic
2016-03-24, 10:56 AM
Wuh... What? He plays MUCH more similarly to Varus than Quinn. He started seeing play last patch due to strong AD caster itemization and meta shifts, and then got buffed coming into this patch.

I thought the intent behind this was that Quinn being nerfed meant there wasn't as strong a single choice for ranged AD top laners, and that Quinn was probably decent against Jayce (I have no data to back this up -- haven't seen a Jayce in ages personally), so her nerf lets him pop back out of the woodwork a bit.

Not sure how accurate that is to the game-state, but I *think* that was the intended meaning behind the post you quoted.

Dienekes
2016-03-24, 11:15 AM
I thought the intent behind this was that Quinn being nerfed meant there wasn't as strong a single choice for ranged AD top laners, and that Quinn was probably decent against Jayce (I have no data to back this up -- haven't seen a Jayce in ages personally), so her nerf lets him pop back out of the woodwork a bit.

Not sure how accurate that is to the game-state, but I *think* that was the intended meaning behind the post you quoted.

After a quick check, Quinn had a 63% win rate against Jayce last patch. Her second highest after Tahm. So yeah she's a pretty direct counter to him.

In my experience Jayce always in a weird spot where he was sometimes an adc, sometimes a bruiser, and sometimes an ad mage but he couldn't do any of it particularly well. Maybe this patch will help him a bit.

Vogie
2016-03-24, 12:20 PM
Wuh... What? He plays MUCH more similarly to Varus than Quinn. He started seeing play last patch due to strong AD caster itemization and meta shifts, and then got buffed coming into this patch.

Specifically, Titanic Hydra, especially after the 15 AD cut off of it, is a TERRIBLE item on Jayce. Can't even use a significant potion of the active most of the time. All of his abilities scale on Bonus AD, so you really need to just stack as much flat AD/ArPen as you can.

If you play him like a mid Varus, sure, he only sits back and pokes at range with a Manamune & ArPen... but he doesn't HAVE to. I was referring to playing him in a similar way you play Quinn - you jump in for the slow, burn a bit with Sunfire/Lightning field then end with the max-health knockback. Add a Guinsoo's or Titanic Hydra proc, that's cooking with absurd damage.

I'm talking about staying in Hammertime for the free Armor, MR, and mana, only switching to cannon for the utility (ranged poke, 100% AS for three hits, and speed shrine). That isn't how he has been played most of the time, but that doesn't make it wrong with this patch.

Duck999
2016-03-24, 04:49 PM
Are you asking how the shut down happened or how the que was active?

For the shut down, it happens sometimes after patches. I would assume that the patch messed something up and they had to fix it.

If you're asking how the que was up when it wasn't supposed to be, probably a miscommunication. They have large teams that troubleshoot these problems, and the person in charge of turning the que on/off may have been told to turn it back on when another team wasn't ready.

The shut down was because there was a bug causing nigh infinite wait times in blind pick.

Olinser
2016-03-24, 05:42 PM
Having hardly played any Alistar ever since I started playing years ago, I've had some moderate success with him yesterday. I haven't really roamed as much as I wanted, mostly to protect my marksman who liked to overextend a little too far, or made himself an easy target.

Also it it me or is Jayce suddenly becoming popular again after those buffs? After never seeing him for months, suddenly I get see him 3 times in 4 games (twice as opponent and once as botlane on my team). Granted, it's only unranked draft pick, but still, it can't be that far off from ranked, besides the more obvious difference in skill levels, right?

It's a combination of the fact that he got some buffs, coupled with nerfs to Tiamat - which is used by almost all champions he has trouble with. So basically he got buffed and his rough lane matchups got indirectly nerfed.

efdf
2016-03-25, 02:25 PM
If you play him like a mid Varus, sure, he only sits back and pokes at range with a Manamune & ArPen... but he doesn't HAVE to. I was referring to playing him in a similar way you play Quinn - you jump in for the slow, burn a bit with Sunfire/Lightning field then end with the max-health knockback. Add a Guinsoo's or Titanic Hydra proc, that's cooking with absurd damage.

I'm talking about staying in Hammertime for the free Armor, MR, and mana, only switching to cannon for the utility (ranged poke, 100% AS for three hits, and speed shrine). That isn't how he has been played most of the time, but that doesn't make it wrong with this patch.

Do you max E after Q on Jayce?

Merellis
2016-03-25, 05:25 PM
Ahhhh YEAH. S+ LEONA. HERE COMES THE STUN (https://www.dropbox.com/s/kiemkvfs4304jjj/S%2B%20BITCHES.png?dl=0)

Artanis
2016-03-25, 06:13 PM
Ahhhh YEAH. S+ LEONA. HERE COMES THE STUN (https://www.dropbox.com/s/kiemkvfs4304jjj/S%2B%20BITCHES.png?dl=0)

Congrats! letters

Anarion
2016-03-25, 06:14 PM
Ahhhh YEAH. S+ LEONA. HERE COMES THE STUN (https://www.dropbox.com/s/kiemkvfs4304jjj/S%2B%20BITCHES.png?dl=0)

There's a secret mumble Canadians channel?!

thracian
2016-03-25, 06:22 PM
You need to be Canadian.

EDIT: I've become desensitized to my letter rankings. "Ho hum, only an S-."

Djinn_in_Tonic
2016-03-25, 06:28 PM
EDIT: I've become desensitized to my letter rankings. "Ho hum, only an S-."

...that's weird to me, only because it implies someone being sensitized to them in the first place. :P

I think the only time I notice them at all is when I go something like 9/0/7 and the game goes "Well done! That deserves a B+! Good on you!" And even then it's almost entirely amusement.

Olinser
2016-03-25, 07:25 PM
There's a secret mumble Canadians channel?!

Sofawall owns it I believe. Obviously only Canadians need apply.

Merellis
2016-03-25, 07:55 PM
It was actually kind of hilarious, I kept defeating Poppy's ult with Zenith Blade timing. :smallamused:

thracian
2016-03-25, 08:59 PM
Sofawall owns it I believe. Obviously only Canadians need apply.

Yacob Shtedil, actually. sofawall is an officer, though.

Duck999
2016-03-26, 05:45 AM
So I got into a lot of Poppy support recently since my friend has started to up the amount of ADC he plays. It makes for some fun match-ups. Poppy versus Thresh and Lucian means that if your add gets hooked, thresh isn't dashing to them and lucian isn't jumping into shooting range. Poppy and Vayne lane makes for absolute destruction. One slam, two slam, dead.

shadow_archmagi
2016-03-26, 01:28 PM
Bought Aurelion, just so I can be ready in a few weeks when he's unlocked. and by unlocked I mean his pick rate goes below 100% in normals so I can play him

EternalMelon
2016-03-26, 02:35 PM
...that's weird to me, only because it implies someone being sensitized to them in the first place. :P

I think the only time I notice them at all is when I go something like 9/0/7 and the game goes "Well done! That deserves a B+! Good on you!" And even then it's almost entirely amusement.
So it turns out that a B+ is the only score that's higher than an S+.

It means you carried.

shadow_archmagi
2016-03-27, 09:55 AM
So Aurelion's W radius is sliightly larger than Brand's E range, so he can kite me in a very rude way. Frustrating.

Vogie
2016-03-28, 10:11 AM
Do you max E after Q on Jayce?


Actually I'm just using Q as a one pointer, leveling up E after 2 points in W, then finishing W, and leveling Q last. I want the W to be on a short cooldown for the pseudo-sunfire, and abuse the empowered triple-tap of the Hyper charge (quadruple tap if you stay in ranged mode). I don't start upping the Q until I want more Slow, as we don't build enough AD to really abuse the 1.2 BAD ratio. Also, maxing W first or second and staying in Hammertime allows you to avoid dumping the money into a Manamune.

I'm still toying with starting items with him on my smurf... I tried using the Corrupting Potion, like a Jax, which didn't work well thus far. I'm also waffling between the Flat damage of Thunderlord's and Grasp of the Undying for even more % health damage. It's a fun little experiment.

Note I only do this when going top... When I'm mid or Bot with Jayce, I go with more normal builds (assassin or sustained damage builds, respectfully).

Edit: He's also really fun vs Aurelian Sol, as you can outrange him with the EQ combo with range, then avoid his W by jumping on his face, shutting it off completely with Hammer E. I'm loving the build thus far.

Artanis
2016-03-28, 11:06 AM
really abuse the 1.2 BAD ratio.

We really need a better acronym, since both Bonus and Base start with a 'B'. Maybe BoAD/BaAD?

(Note: This isn't specifically directed at you per se, it was just this post that made me realize the potential confusion just now :smallredface: )

Recaiden
2016-03-28, 11:47 AM
What has a Base AD ratio other than Sheen and Gage? :smallconfused:

Artanis
2016-03-28, 12:12 PM
What has a Base AD ratio other than Sheen and Gage? :smallconfused:

Nothing I can think of off the top of my head. But they're still there.

Djinn_in_Tonic
2016-03-28, 12:34 PM
We really need a better acronym, since both Bonus and Base start with a 'B'. Maybe BoAD/BaAD?

(Note: This isn't specifically directed at you per se, it was just this post that made me realize the potential confusion just now :smallredface: )

bAD and BAD for base and bonus? I like making things harder for people who communicate solely in CAPS LOCK. :-P

shadow_archmagi
2016-03-28, 12:35 PM
Does anyone have thoughts or feelings about Aurelion yet? I haven't had to lane against him yet.

Madcrafter
2016-03-28, 12:47 PM
Does anyone have thoughts or feelings about Aurelion yet? I haven't had to lane against him yet.

Is he even popular? Usually when a new champ comes out every game has them, but I've played half a dozen and haven't seen any. A friend of mine has played at least twice as many games and has only seen one (who was apparently really bad), but at the same time, the videos online seem to suggest he's getting a lot of playtime as would be expected.

Darth Mario
2016-03-28, 01:03 PM
bAD and BAD for base and bonus? I like making things harder for people who communicate solely in CAPS LOCK. :-P

How about _AD (base AD) and +AD (bonus AD) to make it even more difficult, especially for mobile users?

Especially unreadable when typing damage values (80++AD).

Edit: Ooh! Ooh! 𝄢AD!

Qwertystop
2016-03-28, 01:28 PM
How about _AD (base AD) and +AD (bonus AD) to make it even more difficult, especially for mobile users?

Especially unreadable when typing damage values (80++AD).

Edit: Ooh! Ooh! 𝄢AD!

...no.
Also, that's not rendering on my browser in the default font, which I actually didn't expect. Any idea what common fonts can write a bass clef?

Djinn_in_Tonic
2016-03-28, 01:49 PM
How about _AD (base AD) and +AD (bonus AD) to make it even more difficult, especially for mobile users?

Especially unreadable when typing damage values (80++AD).

What about _AD, *AD, and AD? Reads easier, still hard for mobile users. :-P

Darth Mario
2016-03-28, 05:25 PM
What about _AD, *AD, and AD? Reads easier, still hard for mobile users. :-P

> reads easier
> uses multiplication symbol for additive "bonus"

shadow_archmagi
2016-03-28, 05:34 PM
Is he even popular? Usually when a new champ comes out every game has them, but I've played half a dozen and haven't seen any. A friend of mine has played at least twice as many games and has only seen one (who was apparently really bad), but at the same time, the videos online seem to suggest he's getting a lot of playtime as would be expected.

So, Aurelion Sol Jungle is interesting. Early clear is a bit of a struggle, as you'd expect from a mage.

Ganks are fine. You can certainly gank. I actually was able to delete a 2/3rds health Malzahar sitting midline with a Q+Ult+Thunderlords+Bluemachete, coming in over the wall with my E at max range so my Q was too huge to dodge. I don't think he even tried; just accepted his fate. He can certainly gank.

The downside is that he can't really take objectives, and does very poorly in 1v1s, especially against other jungle types. Lee Sin in particular was mobile enough to get into my bubble and not give me a chance to do much, so I really had to stick with the team and rely on them for peel, and a jungle that needs to be peeled for is kinda unfortunate.

All in all, I can't say I'd quite recommend it, but it wasn't actively bad in that I'd ask a player to pick something else if I saw it in a game.

Ashen Lilies
2016-03-28, 05:39 PM
Aurelion Sol has a simple kit, but he's pretty awkward and difficult in execution, which probably turns people off. Trying to last hit, harass, and generally be effective with his W can be a huge pain.

On that note, thoughts on his second max? Q max first for the larger nuke and increased stun duration to 2 seconds seems pretty obvious. W max second seems to be the most common, but the 10 base damage increase (+15 with W active) looks like a harder choice to me compared to the 5 seconds and massively increased range from E max.

shadow_archmagi
2016-03-28, 05:46 PM
Aurelion Sol has a simple kit, but he's pretty awkward and difficult in execution, which probably turns people off. Trying to last hit, harass, and generally be effective with his W can be a huge pain.

On that note, thoughts on his second max? Q max first for the larger nuke and increased stun duration to 2 seconds seems pretty obvious. W max second seems to be the most common, but the 10 base damage increase (+15 with W active) looks like a harder choice to me compared to the 5 seconds and massively increased range from E max.

In the (one) games that I've played, I never really felt like "OH MAN, I SURE WISH MY E WENT FURTHER! I'm just out of reach!" whereas more damage is always great.

Re: Awkwardness: Yeaaeah. Yeah that's how I felt. Still, E+Q is basically getting to be a living Ashe Ult, so that's pretty sweet. He definitely delivers on the fantasies promised.

Madcrafter
2016-03-28, 05:54 PM
So, Aurelion Sol Jungle is interesting. Early clear is a bit of a struggle, as you'd expect from a mage.

Ganks are fine. You can certainly gank. I actually was able to delete a 2/3rds health Malzahar sitting midline with a Q+Ult+Thunderlords+Bluemachete, coming in over the wall with my E at max range so my Q was too huge to dodge. I don't think he even tried; just accepted his fate. He can certainly gank.

The downside is that he can't really take objectives, and does very poorly in 1v1s, especially against other jungle types. Lee Sin in particular was mobile enough to get into my bubble and not give me a chance to do much, so I really had to stick with the team and rely on them for peel, and a jungle that needs to be peeled for is kinda unfortunate.

All in all, I can't say I'd quite recommend it, but it wasn't actively bad in that I'd ask a player to pick something else if I saw it in a game.

Oh that's cool. Never thought of trying him jungle but I definitely will try now. Do you have an issue with many of the camps hanging out inside your stars though?

Qwertystop
2016-03-28, 06:06 PM
Aurelion Sol has a simple kit, but he's pretty awkward and difficult in execution, which probably turns people off. Trying to last hit, harass, and generally be effective with his W can be a huge pain.

On that note, thoughts on his second max? Q max first for the larger nuke and increased stun duration to 2 seconds seems pretty obvious. W max second seems to be the most common, but the 10 base damage increase (+15 with W active) looks like a harder choice to me compared to the 5 seconds and massively increased range from E max.

Huh. I've actually been maxing W first, Q second. Sometimes taking a second point in E on the way, after the game's solidly left laning, to get a little extra distance - it's amazing how small something so huge can feel.

Djinn_in_Tonic
2016-03-28, 06:49 PM
> reads easier
> uses multiplication symbol for additive "bonus"

Yeah, that bothered me as well, but not QUITE as much as seeing 80++AD did. :-P

mrcarter11
2016-03-28, 06:56 PM
Does anyone have thoughts or feelings about Aurelion yet? I haven't had to lane against him yet.

Laned against him twice. More recently as Viktor. I pushed with E constantly, he mostly let his towers fall and roamed around getting fed. When he was in mid, I didn't have enough damage to kill him. On the other hand, he couldn't close out kills. In a 1v1 environment, I was always able to say no and just walk away from him with q+w. His side lane ganking was quick and brutal though. He seems to have solid damage and great roams.

The other time I was Malz. Once more, I mostly just shoved waves with E, this Aurelion wanted to stay in lane mostly. He didn't get fed, cs'ed worse and around level 8 or so, couldn't really be in lane if my ult was up. He then tried to roam around but didn't manage to get anything anywhere and never really had a big impact on the rest of the game.

My sample says he doesn't like people that can hard shove at him and he wants to roam around and get fed elsewhere. YMMV

Djinn_in_Tonic
2016-03-28, 06:56 PM
Oh that's cool. Never thought of trying him jungle but I definitely will try now. Do you have an issue with many of the camps hanging out inside your stars though?

Nah. You can kite most of them.

Jungle Aurelion is fun, but I'm not sure it's GOOD. You have huge mana issues without blue (or a much slower clear), and you can't get an early RoA to help fix them. His ganks also aren't always potent enough to make denying your mid blue buff worth it.

I'm just not sure he bring enough strength to the role, given that your E let's you pull of crazy ganks even while being mid or top. Why jungle?



.On that note, thoughts on his second max? Q max first for the larger nuke and increased stun duration to 2 seconds seems pretty obvious. W max second seems to be the most common, but the 10 base damage increase (+15 with W active) looks like a harder choice to me compared to the 5 seconds and massively increased range from E max.

Second max? Q. Manticoran and I were talking about how were almost positive that W max is the right choice if you're good at landing it, and it does have the highest win % on Champion.gg as well. It's just a large boost in your damage over time, your pushing, and your zoning, the second of which is instrumental in buying you time to roam and gank.

If you want a straight-up burst champion there are FAR better options than a Q-max Aurelion Sol, so I think playing to his unique strengths is the right option here.

Madcrafter
2016-03-28, 07:22 PM
Why jungle?Because I'm a jungler and unusual picks amuse me. :smallbiggrin: Aurelion could fill the mage shaped hole in my roster.

I've been playing Kog'maw jungle when I get the chance. Hardly an ideal choice (especially when the enemy jungler always chooses Kha), but it sure is fun.

Darth Mario
2016-03-28, 07:29 PM
...no.
Also, that's not rendering on my browser in the default font, which I actually didn't expect. Any idea what common fonts can write a bass clef?

It's part of the Unicode standard but not in ASCII, so... Not many, I would assume. Worked on my office Mac but not in my phone. Weird.

Djinn_in_Tonic
2016-03-28, 07:29 PM
Because I'm a jungler and unusual picks amuse me. :smallbiggrin: Aurelion could fill the mage shaped hole in my roster.

I've been playing Kog'maw jungle when I get the chance. Hardly an ideal choice (especially when the enemy jungler always chooses Kha), but it sure is fun.

I mean, as someone who has played some crazy-ass junglers, yes. Absolutely. But then again I've played support Nocturne to AD Anivia, gone Kennen/Anivia double jungle, and so forth.

I was commenting on his actual jungle utility in the larger scope of the game, not the functionality of him as a fun jungle pick.

Anarion
2016-03-28, 08:30 PM
I'm just not sure he bring enough strength to the role, given that your E let's you pull of crazy ganks even while being mid or top. Why jungle?


The answer to that question is always the same "because you want different characters mid and top who wouldn't do better switching places with the jungler."

Now, I have no idea if something like a 2 caster comp with Sol in the jungle even makes sense in the current meta, but assuming you wanted to play around with something like that, it would make sense to jungle him.

Also, I find that Sol doesn't have mana problems in the jungle. You don't want W active most of the time, you stun a camp and turn on W for a couple ticks, then turn it back off because most of them run up to you anyway. You also regen pretty quickly once you have runeglaive.

I think Sol's big weakness in jungle is that he sucks at fighting early. Before 6, he's got a single CC ability that's slow and easy to predict, and his ult has a pretty long cooldown at level 1, so he's extremely vulnerable to getting invaded during the first 20 minutes of the game.

Ashen Lilies
2016-03-28, 08:41 PM
Second max? Q. Manticoran and I were talking about how were almost positive that W max is the right choice if you're good at landing it, and it does have the highest win % on Champion.gg as well. It's just a large boost in your damage over time, your pushing, and your zoning, the second of which is instrumental in buying you time to roam and gank.

If you want a straight-up burst champion there are FAR better options than a Q-max Aurelion Sol, so I think playing to his unique strengths is the right option here.

Interesting. Mentioning the burst was probably a misleading move on my part. For me, the biggest unique strength I noticed (and the way I've been playing him) was his great early roaming strength, so the longer stun on Q (.2 seconds per level is a pretty big increase) for ganks pre-9 was the clear winner here. W is more damage over time, sure, but I felt like the longer CC duration was a much better tool for ensuring and snowballing early ganks. The difference between a 1 second stun at level 9 and a 2 second stun at level 9 (plus incidentally more burst) seems like a huge deal for ganks and early skirmishes, in my evaluation. I'll mess around with his abilities more, if that's not the case.

efdf
2016-03-28, 09:43 PM
Actually I'm just using Q as a one pointer, leveling up E after 2 points in W, then finishing W, and leveling Q last. I want the W to be on a short cooldown for the pseudo-sunfire, and abuse the empowered triple-tap of the Hyper charge (quadruple tap if you stay in ranged mode). I don't start upping the Q until I want more Slow, as we don't build enough AD to really abuse the 1.2 BAD ratio. Also, maxing W first or second and staying in Hammertime allows you to avoid dumping the money into a Manamune.

I'm still toying with starting items with him on my smurf... I tried using the Corrupting Potion, like a Jax, which didn't work well thus far. I'm also waffling between the Flat damage of Thunderlord's and Grasp of the Undying for even more % health damage. It's a fun little experiment.

Note I only do this when going top... When I'm mid or Bot with Jayce, I go with more normal builds (assassin or sustained damage builds, respectfully).

Edit: He's also really fun vs Aurelian Sol, as you can outrange him with the EQ combo with range, then avoid his W by jumping on his face, shutting it off completely with Hammer E. I'm loving the build thus far.

I'm trying to understand the justification of prioritizing E over Q or W, as levelling E gives significantly less damage than either even if you don't build AD. Do you find the acceleration gate speed increase is really important for getting titanic hydra hits in?

thracian
2016-03-29, 02:26 AM
Just to add to that discussion, even if you never ever land a ranged-form Q the CD reduction on Q is way higher and the damage is similar. If you're able to land ranged-form Qs (Even without Accel Gate, just point-blank) the damage isn't even close until hitting nearly fully built tanks.

McDouggal
2016-03-29, 08:08 AM
Does anyone have thoughts or feelings about Aurelion yet? I haven't had to lane against him yet.

My only complaint is that the autoattack on his release skin is impossible to see. He otherwise seems fairly balanced.

EDIT: TEASER FOR TARIC. (https://www.youtube.com/watch?v=B1O0R0t6zdI)

thracian
2016-03-29, 08:55 AM
Well, at least the top Devourer jungler in solo queue is only in position 5 now. Still occupies half of the top ten slots, with Cinderhulk and Runic Echoes fighting over the rest. Interestingly, Amumu still seems to prefer Echoes, while the highest win percentage build on Udyr is back (way back) to Warrior+Triforce. Curious to see if that's a quirk of statistics or if it maintains its position in future patches.

One of my favourite changes is that the highest win percentage build for jungle Yi contains neither a jungle item, nor boots. Take that with a grain of salt, folks (although it does look like a potent 6-item build, if you want to build pure damage)

All stats taken from champion.gg, applies to plat+ solo queue. Don't be waiting on Voli and Amumu to stop by an LCS near you.

Ashen Lilies
2016-03-29, 09:05 AM
Well, at least the top Devourer jungler in solo queue is only in position 5 now. Still occupies half of the top ten slots, with Cinderhulk and Runic Echoes fighting over the rest. Interestingly, Amumu still seems to prefer Echoes, while the highest win percentage build on Udyr is back (way back) to Warrior+Triforce. Curious to see if that's a quirk of statistics or if it maintains its position in future patches.

One of my favourite changes is that the highest win percentage build for jungle Yi contains neither a jungle item, nor boots. Take that with a grain of salt, folks (although it does look like a potent 6-item build, if you want to build pure damage)

All stats taken from champion.gg, applies to plat+ solo queue. Don't be waiting on Voli and Amumu to stop by an LCS near you.

Well, not until C9 moves Hai back into the jungle, anyway.

Olinser
2016-03-29, 01:14 PM
Does anyone have thoughts or feelings about Aurelion yet? I haven't had to lane against him yet.

I'm basically in agreement with Meteos on Aurelion Sol.

Namely, his Q is easy to mess up or be countered, and if you do mess it up, you simply lack impact.

I don't recall his exact words, but basically he has a high skill requirement ceiling to get full effect from him, but even when you do the payoff isn't great.

He's not terrible but he's a gimmick champion that isn't very good outside his gimmick.

Anarion
2016-03-29, 02:16 PM
I'm basically in agreement with Meteos on Aurelion Sol.

Namely, his Q is easy to mess up or be countered, and if you do mess it up, you simply lack impact.

I don't recall his exact words, but basically he has a high skill requirement ceiling to get full effect from him, but even when you do the payoff isn't great.

He's not terrible but he's a gimmick champion that isn't very good outside his gimmick.

I think Sol will get better as people get used to playing him. Hitting the passive is actually a very active, movement dependent thing and learning how to do it without getting caught will take some time. The Q is slow though, but as people get better at hitting it, he'll start to see more impact. It's a very long stun when it works.

Olinser
2016-03-29, 02:53 PM
I think Sol will get better as people get used to playing him. Hitting the passive is actually a very active, movement dependent thing and learning how to do it without getting caught will take some time. The Q is slow though, but as people get better at hitting it, he'll start to see more impact. It's a very long stun when it works.

As people get used to seeing it it's going to become less effective, not more effective (a lot of people don't understand that it explodes if it gets out of range of him). A big stun is easy to stop simply by warding appropriately and moving, or if he gets close, applying a range CC or slow to Sol and letting it detonate.

Ashen Lilies
2016-03-29, 03:30 PM
He's got a nerf coming in on the PBE right now that has his stun scaling down to 1.1 -> 1.5 instead of the 1 -> 2 it currently is.

Eldariel
2016-03-29, 03:33 PM
...how long should it take to get a game nowadays? I played a Draft Normal (first under the new system) and had 5 dodges before we actually got started.

efdf
2016-03-29, 03:46 PM
blindpick4life

yeah draft normals take forever nowadays.

Ashen Lilies
2016-03-29, 03:46 PM
5 dodges is very many. When the new system came in, dodges were more frequent, but by now you probably shouldn't get more than 0-2 dodges to get into a game.

Olinser
2016-03-29, 05:09 PM
He's got a nerf coming in on the PBE right now that has his stun scaling down to 1.1 -> 1.5 instead of the 1 -> 2 it currently is.

From what I understand this is an attempt to get him away from being a gimmick Q bot. Taking power from his Q allows them to increase his power elsewhere to shore up his weaknesses.

Siosilvar
2016-03-29, 05:26 PM
...how long should it take to get a game nowadays? I played a Draft Normal (first under the new system) and had 5 dodges before we actually got started.

Just play ranked or 5 man normals; queuing up alone for normals takes forever.

Ranked can take forever, too. I dunno why I get 20 minute queue times in low Gold but it happens.


From what I understand this is an attempt to get him away from being a gimmick Q bot. Taking power from his Q allows them to increase his power elsewhere to shore up his weaknesses.

His lowest win rate in 3 roles is like 45%... for a new champion, that's pretty high. Yasuo was like 36% and he got a single bugfix/buff followed by nothing but nerfs for the entirety of season 4. Golden Sun doesn't have as many fiddly bits in his kit but he's still a new champion. I haven't even played against him but I can guarantee you he's a little overtuned but not overpowering from the numbers.

Olinser
2016-03-29, 07:41 PM
Just play ranked or 5 man normals; queuing up alone for normals takes forever.

Ranked can take forever, too. I dunno why I get 20 minute queue times in low Gold but it happens.



His lowest win rate in 3 roles is like 45%... for a new champion, that's pretty high. Yasuo was like 36% and he got a single bugfix/buff followed by nothing but nerfs for the entirety of season 4. Golden Sun doesn't have as many fiddly bits in his kit but he's still a new champion. I haven't even played against him but I can guarantee you he's a little overtuned but not overpowering from the numbers.

Uh, the 2 aren't even remotely comparable. It wasn't a minor fix. Yasuo was effectively broken on release, his EQ was simply not working - and that was an absolutely MASSIVE part of his kit. Which is why his win rate was so bad pre-fix. Once they actually got him working as intended, his win rate instantly skyrocketed and then they were able to tune him appropriately.

Nothing about Aurelion is broken (as in not working correctly) from what I can see. His win rate has improved somewhat, but it's leveled off and there is no reason to think it's going to increase without balance changes.

A better comparison would be to Illaoi - who was released with a decent win rate, and as soon as people understood how to play around her gimmick her win rate plummeted.

Siosilvar
2016-03-29, 07:56 PM
Uh, the 2 aren't even remotely comparable. It wasn't a minor fix. Yasuo was effectively broken on release, his EQ was simply not working - and that was an absolutely MASSIVE part of his kit. Which is why his win rate was so bad pre-fix. Once they actually got him working as intended, his win rate instantly skyrocketed and then they were able to tune him appropriately.

Nothing about Aurelion is broken (as in not working correctly) from what I can see. His win rate has improved somewhat, but it's leveled off and there is no reason to think it's going to increase without balance changes.

A better comparison would be to Illaoi - who was released with a decent win rate, and as soon as people understood how to play around her gimmick her win rate plummeted.

Well, no, a better comparison would be to Quinn after patch 3.6, when people still thought she was trash or only a situational counterpick top lane but was actually pretty good in 4 out of 5 roles with good map pressure and acceptable burst. Never really top-tier, but absolutely underestimated until her rework came and overbuffed her.

TechnOkami
2016-03-30, 04:16 AM
Question: does Riot have a suggestion box? I want to suggest something specific involving the honor system.

Namely, I want the ability to honor somebody from games you were recently a part of with said somebody while outside of the victory screen. Specifically something tied to the "recently played" tab on your friends list.

PS: I had a thought.

If the Space Targonians were able to subdue Aurelion Sol with a crown of Star Gems, and presumably it falls off of him and new Taric now wears it, wouldn't that mean the Aspect Taric becomes would be an aspect of stars or celestials since the crown was so closely tied to Aurelion Sol?

...shate, is this going to actually end diplomatically where Taric becomes Aurelion Sol's on-Runeterra representative?

shadow_archmagi
2016-03-30, 07:22 AM
Question: does Riot have a suggestion box? I want to suggest something specific involving the honor system.

Namely, I want the ability to honor somebody from games you were recently a part of with said somebody while outside of the victory screen. Specifically something tied to the "recently played" tab on your friends list.

PS: I had a thought.

If the Space Targonians were able to subdue Aurelion Sol with a crown of Star Gems, and presumably it falls off of him and new Taric now wears it, wouldn't that mean the Aspect Taric becomes would be an aspect of stars or celestials since the crown was so closely tied to Aurelion Sol?

...shate, is this going to actually end diplomatically where Taric becomes Aurelion Sol's on-Runeterra representative?

He's still wearing it. It's that big metal bit on his head that's NOT made of starstuff like the rest of his body.

Manticoran
2016-03-30, 08:25 AM
Well, no, a better comparison would be to Quinn after patch 3.6, when people still thought she was trash or only a situational counterpick top lane but was actually pretty good in 4 out of 5 roles with good map pressure and acceptable burst. Never really top-tier, but absolutely underestimated until her rework came and overbuffed her.

Current redposts actually just confirm Riot thinks he's secret OP and need to bring him in line.

Djinn_in_Tonic
2016-03-30, 08:41 AM
Current redposts actually just confirm Riot thinks he's secret OP and need to bring him in line.

And having played him full AP and seen his potential for 500+ damage + Rylai's / Liandry's per star once per second across an enemy team, I can see why they'd think that.

Vogie
2016-03-30, 08:47 AM
I'm trying to understand the justification of prioritizing E over Q or W, as levelling E gives significantly less damage than either even if you don't build AD. Do you find the acceleration gate speed increase is really important for getting titanic hydra hits in?

It depends... It's great vs Aurelian Sol (and any other target without an escape). Gate, run through while queuing up W then R to switch, Q to leap, triple tap, and E is just solid damage... Once you've gotten the titanic Hydra all three hits of the triple tap have health scaling, then you can activated *again* for a fourth.

Again, I'm staying in hammertime, so the actual acceleration gate speed increase is not the point. It's the active E in Hammertime, Thundering Blow, that we're really leveling up, for the full 20% of target's maximum health (+1)(+AD) as magic damage. That's the special sauce right there. You will be building some AD when creating these items, but W & Q deal magic damage, making you really hard to itemize against.

thracian
2016-03-30, 08:50 AM
And making it harder for you to build meaningful penetration.

EDIT: Aurelion Sol is totally strong as hell.

Siosilvar
2016-03-30, 11:30 AM
Current redposts actually just confirm Riot thinks he's secret OP and need to bring him in line.

As I suspected. He's got an alright win rate on release and there's room to grow with map presence and somewhat finicky mechanics, so it'll only go up from here.


It depends... It's great vs Aurelian Sol (and any other target without an escape). Gate, run through while queuing up W then R to switch, Q to leap, triple tap, and E is just solid damage... Once you've gotten the titanic Hydra all three hits of the triple tap have health scaling, then you can activated *again* for a fourth.

Again, I'm staying in hammertime, so the actual acceleration gate speed increase is not the point. It's the active E in Hammertime, Thundering Blow, that we're really leveling up, for the full 20% of target's maximum health (+1)(+AD) as magic damage. That's the special sauce right there. You will be building some AD when creating these items, but W & E deal magic damage, making you really hard to itemize against.

Your target needs at least 1667 HP for a rank of E (2.4%) to deal more damage than a rank of melee Q (40), even if you never ever use the 50 extra damage on the ranged Q (70 through gate). Sure, it does magic damage... but melee Q's cooldown also goes down to 6 seconds which more than makes up for it in laning.

Like, if you're up against Malphite or Rammus I can see why E max would be better. But in 87.6% of lanes, Q max is pretty much flat-out stronger.

edit: this conversation is making me want to play bruiser jayce again

Vogie
2016-03-30, 03:05 PM
this conversation is making me want to play bruiser jayce again


Then my work here is done *brush off hands*


Your target needs at least 1667 HP for a rank of E (2.4%) to deal more damage than a rank of melee Q (40), even if you never ever use the 50 extra damage on the ranged Q (70 through gate). Sure, it does magic damage... but melee Q's cooldown also goes down to 6 seconds which more than makes up for it in laning.

Like, if you're up against Malphite or Rammus I can see why E max would be better. But in 87.6% of lanes, Q max is pretty much flat-out stronger.

Actually a rank 6 Hammer Q only does 240, which means it's outclassed by rank 6 hammer E for anyone over 1200 health (which isn't hard to hit - IIRC, Jayce himself hits that at level 7)... and the knockback on a 10 second cooldown (before runes/items) is also fantastic.

I've been facing mostly tanky champions top lane (save the occasional Jax) who tend to build armor first, thus my focus with this build as opposed to the accepted one.

When I do play him in mid/bot I go the normal Manamune/ArPen route. I haven't figured out the best way to jungle with him since the item shift...

Siosilvar
2016-03-30, 03:20 PM
-snip-

There's a reason I specified per rank. The base damage on E is good, but you get that with a single point regardless.

Like, Q is the straight-up better max unless against truly ridiculous amounts of armor (hence specifying Rammus and Malphite, and maybe other tanks if you're not confident in your ability to get ahead of them). It's better damage against squishies when +40 flat outdoes +2.4% of max, and it's better damage against tanks since the cooldown is so much lower. Your justification works well for maxing E second, but I'm not convinced the math works for maxing it first, even if you're completely ignoring your ranged form (at which point, why not play AP Maokai?).

edit: And actually, if we're ignoring ranged form and fighting tanks, W max is +60 magic damage per rank which is so much better than E's damage per rank in the early game it's not even funny. Its cooldown doesn't get any shorter but its mana cost doesn't go up either.

Hm, I joke sometimes about going sunfire-iceborn on every top laner, but this might have potential...

edit2: Looked up some numbers. 1200 HP doesn't happen from base stats until level 9-10 on most top laners. That can be around level 6 if they backed early and finished Bami's Cinder, but you're still not getting 1700 for awhile yet.

Eldest
2016-03-31, 04:36 PM
Okay, I have recently started playing Jhin. And I have to question, how does he work super late game, when you near full build? You don't seem to do a ton in team fights, since you get the four shots and a few abilities which seem underwelming compared to constant Jinx autos, for example, or even Grave's pure burst.

Manticoran
2016-03-31, 04:50 PM
Yeah, Jhin is actually super terrifying late game. He only gets 4 autos, but he should be critting for over a thousand damage with each one, and his poke/catch with his W, and poke/execute/catch with his ult, are also pretty huge.

Eldest
2016-03-31, 04:53 PM
Well in that case, what's a good build for him? I tend to go Reaver/Firecannon/BT andd then diverge. A mix of a defensive item, IE, another zeal item (I'm partial to Phantom Dancer), and armor pen usually happens.

Ashen Lilies
2016-03-31, 05:27 PM
I tend to favor IE first over Essence Reaver. Essence Reaver is valid on him, since it gives you more frequent W casts for poke (which is super good lategame with Deathfire Touch) and catch in longer fights, but Infinity Edge gives you bigger crits in teamfights, which I think is more generically useful unless you're /really/ taking advantage of that W. Your build seems to be hitting all the marks, though, which suggests that your problems might have more to do with playstyle and using your stuff at the right time, rather than itemization.

Manticoran
2016-03-31, 06:26 PM
Jhin core is IE/(Shiv/RFC)/Essence Reaver. For lifesteal, BT and Mercurial are his best bets. Don't be afraid to get any of the various defensive AD items, like a Steraks or a Maw. His optimal damage build is IE->Zeal item -> Essence Reaver -> BT -> LW item.

Viera Champion
2016-03-31, 08:52 PM
Somebody hit Silver!

Recaiden
2016-03-31, 08:54 PM
You're welcome.

thracian
2016-04-01, 12:43 AM
Real solo queue plz.

Siosilvar
2016-04-01, 01:26 AM
Real solo queue plz.

Seconded. My last ~15 ranked games have been a struggle because the enemy team is just plain better coordinated than mine, and that's a bit too big a streak to be pure coincidence. Give me somewhere I can actually practice and get better at the game, not at herding cats.

Plus I would like to actually be able to get into normal draft games as a solo player. I have a 5 minute average queue time, and it's been as long as 20 minutes before... I'd like to be able to play more than the same 6 champions and still have my rank be a somewhat realistic assessment of my skill level.

TechnOkami
2016-04-01, 01:33 AM
Give me somewhere I can actually practice and get better at the game, not at herding cats.

But herding cats is easy. All you need is a laser pointer...

...Vel'Koz anyone? :smalltongue:

YossarianLives
2016-04-01, 10:48 AM
I'm gonna be honest, this is probably the most obnoxious thing Riot has ever done. I guess I'm only playing ranked games until the 3rd.

Eldest
2016-04-01, 11:07 AM
So the Jhin issue for me, lies with me. I am the complete opposite of shocked. I suppose my next question is what's a good play pattern for him mid and late game, in team fights.

Ashen Lilies
2016-04-01, 01:08 PM
I'm gonna be honest, this is probably the most obnoxious thing Riot has ever done. I guess I'm only playing ranked games until the 3rd.

Draft Normals also don't have the Draven faces.

Anarion
2016-04-01, 01:40 PM
So the Jhin issue for me, lies with me. I am the complete opposite of shocked. I suppose my next question is what's a good play pattern for him mid and late game, in team fights.

Prefacing this with a note that I'm not that great at Jhin, but a friend of mine has carried himself into diamond with the champ, so I'm reporting my experience with him.

There seem to be two major ways to play Jhin. One is to use his range to start fights: you can stand way back and use the W and the ult to pick people if your front liners land poke or CC. Then you run up and join the team, dealing excellent damage with your autos to win a fight. Note, however, that this is really dangerous if you don't know where someone on the other team is because if you're a screen back from your team and an assassin pops out of a side bush into your face, you're completely dead.

The other option is to play him at the position of a more normal adc. Don't be in front of your tanks and don't get caught, but be near the rest of your teammates and run to them if someone tries to dive or flank you. In that context, you want to use your autoattacks to just put out really good damage, positioning out of range of the high damage or burst abilities from the other team and adding extra damage with your grenade. You use the W to peel for yourself and ult either after you're forced to flash out of combat or after someone who tried to dive you has died and you're free to go after the other team's carries.

Ashen Lilies
2016-04-01, 02:34 PM
Keep in mind that Jhin has significant mobility/kite potential later on in the game (compared to other low-mobility carries) because of his CC, swiftness boots, amazing movespeed steroid, and longer downtime between auto attacks (meaning you can spend more time walking without losing DPS). You can actually spend a lot of time during the fight outside your own auto attack range if you're really scared of being dived. Walk in for a shot, then scoot back out and then into range for the next shot with your movespeed. Use the guaranteed movespeed and forced downtime from your fourth shot to reposition yourself for your next clip - either out of danger, or into range to hit a juicier target, if it's safe to do so.

thracian
2016-04-01, 03:08 PM
Draft Normals also don't have the Draven faces.

You can also just turn them off in options. :P

EDIT: If you Q someone as Garen with Statikk Shiv proc, the proc goes off before your Q animation does. This means if the proc kills your target without needing your Q, it doesn't consume your Q.

Antonok
2016-04-02, 08:36 PM
Is anyone just not getting key fragments as drops? I've gotten 3 chests and 5 key fragments. 4 of those shortly after the mode launched and 1 in the last week.

Siosilvar
2016-04-02, 08:44 PM
You can also just turn them off in options. :P

EDIT: If you Q someone as Garen with Statikk Shiv proc, the proc goes off before your Q animation does. This means if the proc kills your target without needing your Q, it doesn't consume your Q.

under what circumstances does garen want statikk shiv instead of PD


Is anyone just not getting key fragments as drops? I've gotten 3 chests and 5 key fragments. 4 of those shortly after the mode launched and 1 in the last week.

They drop about 1 in 4 games for me (8 fragments, 30-ish matchmade games since launch).

thracian
2016-04-03, 01:27 AM
Key fragments are semi-random: They're more likely to drop when you haven't received one in a while. They're more likely to drop when playing with a group, as well.

Chests have nothing to do with number of key fragments, they drop when someone in your premade group (or you, if you're just solo queuing) gets an S rank and you're playing a champion you haven't received an chest with yet. I got 4 chests within 4 games once the system started, for example, because I was queuing with 5 people, played 4 different champions in 4 games and somebody got an S in all 4 games.

Excellent strats by TSM. C9 can't reverse sweep you if you let them win the first game.

Ashen Lilies
2016-04-03, 01:29 AM
You can also just turn them off in options. :P


Were you willing to turn off the deermouse and riverduck to make that happen though.

Nadevoc
2016-04-03, 03:15 AM
Key fragments are semi-random: They're more likely to drop when you haven't received one in a while. They're more likely to drop when playing with a group, as well.

Chests have nothing to do with number of key fragments, they drop when someone in your premade group (or you, if you're just solo queuing) gets an S rank and you're playing a champion you haven't received an chest with yet. I got 4 chests within 4 games once the system started, for example, because I was queuing with 5 people, played 4 different champions in 4 games and somebody got an S in all 4 games.

Is it public how much queuing as a group impacts key drops?

Manticoran
2016-04-03, 10:02 AM
Is it public how much queuing as a group impacts key drops?

No, they've specifically kept the key drop formula private, they've just told us that it's not entirely random, more people in your group gives you better chances, you only get them on wins, and you're less likely to get them when you've gotten some recently.

Artanis
2016-04-03, 12:16 PM
Sort of a half-comment, half-question about keys and chests:

One thing that comes to mind is that the rate of chests will be highest early in the season. As the season goes on, you'll have fewer and fewer champions with whom you haven't gotten a chest, thereby dragging down the rate at which you get them. If the rate of key drops stays the same, then that would mean that eventually, your keys will catch up with your chests simply due to not getting chests anymore*. So...is there any information on when and/or how often they'll reset the list of which champions you can still get chests with?


*shrug* Just a random thought.


*Super-simplified example: say you get 4 chests and 1 key in X-long Time Period 1. In X-long Time Period 2, you get 1 chest and 1 key. In each of X-long Time Periods 3, 4, and 5, you get 0 chests and 1 key. After 5 X-long Time Periods, you will have 5 chests and 5 keys total.

Recaiden
2016-04-03, 12:21 PM
So...is there any information on when and/or how often they'll reset the list of which champions you can still get chests with?


Each season. So for many people, 1/champion is not going to be so much of a limit as the chest recharge rate.

Djinn_in_Tonic
2016-04-03, 01:12 PM
Each season. So for many people, 1/champion is not going to be so much of a limit as the chest recharge rate.

Yep. I don't play as much as I used to these days, but my unique champion S rank rate is already easily 10-12 above my total number of chests acquired. People with smaller champion pools or friend groups may not max out their chests over the course of a season, but I think many of us will have more chests than keys by a decent margin, unless you play a TON.

Olinser
2016-04-03, 03:41 PM
Yep. I don't play as much as I used to these days, but my unique champion S rank rate is already easily 10-12 above my total number of chests acquired. People with smaller champion pools or friend groups may not max out their chests over the course of a season, but I think many of us will have more chests than keys by a decent margin, unless you play a TON.

Yeah I've already got 4 chests waiting on keys and that's after playing a decent amount of solo que.

mrcarter11
2016-04-03, 04:15 PM
No, they've specifically kept the key drop formula private, they've just told us that it's not entirely random, more people in your group gives you better chances, you only get them on wins, and you're less likely to get them when you've gotten some recently.

They've also told us that keys get rarer over the course of a month as you get more keys.

Djinn_in_Tonic
2016-04-03, 04:21 PM
They've also told us that keys get rarer over the course of a month as you get more keys.

I imagine it's on a soft XP style system. Each fragment requires a bit more XP (earned on total games, with more earned on wins) to "unlock" the ability to roll, and then you're dealing with random or psudeo-random (likely the latter) until you get it.

That way you'd be unable to get two in quick succession, and subsequent keys would take longer and longer to get.

Just a guess though.

Manticoran
2016-04-03, 06:11 PM
Can't be, I got two key fragments in a row once.

Djinn_in_Tonic
2016-04-03, 06:43 PM
Can't be, I got two key fragments in a row once.

It might block things as "by key" instead of "by fragment" though. I got my second key pretty quickly...once I started getting it at all.

In fact, that would feel more rewarding, as you wouldn't be sitting for ages waiting for that last fragment.

Again, though...just guessing.

Duck999
2016-04-03, 07:45 PM
Keys probably shouldn't be as rare as they are. I have gotten one more key fragment than I have gotten chests. They overestimated the key fragments, underestimated the tests, both, or they just want people to buy more stuff.

Djinn_in_Tonic
2016-04-03, 08:06 PM
Keys probably shouldn't be as rare as they are. I have gotten one more key fragment than I have gotten chests. They overestimated the key fragments, underestimated the tests, both, or they just want people to buy more stuff.

I suspect the latter is at least somewhat intentional. Cheaper content purchases have a chance of getting non-spending players to chip in a little here and there, while also providing free content to other players. No one really loses save the player who feels bad about not getting EVERYTHING opened.

Madcrafter
2016-04-03, 08:10 PM
Well, most people probably will have more chests at the moment because it is the beginning of the system and everyone started out with four ready to go. As time goes on it could even out since it's limited to only one per week.

TechnOkami
2016-04-04, 12:02 AM
I understand the reasoning behind it, but I'm still a little irked that I can't outright but Hextech Annie, because it's an amazing skin and I wish I owned it, and if there is a skin I want I usually just buy it.

Dunno, I just need to be patient and git gud to get chests and keys and continually re-roll them into skins I want, which currently is one.

Can you get multiple skin shards of the same skin? If not, would it mean its worth holding onto those skin shards to limit the pool until you get the shard of the skin you want?

Duck999
2016-04-04, 05:42 AM
I understand the reasoning behind it, but I'm still a little irked that I can't outright but Hextech Annie, because it's an amazing skin and I wish I owned it, and if there is a skin I want I usually just buy it.

Hextech Annie is the single most expensive skin (more expensive than Draven Draven (which has it's own tier of expensive)) if you want to buy it, since it would require opening tons of chests. I don't know why they don't make it buyable with tons of RP, but they don't. So to get it, you have to get really lucky.

YossarianLives
2016-04-04, 03:10 PM
Oohh, look more Taric stuff (http://na.leagueoflegends.com/en/site/taric-comic/)

Something tells me this new Taric isn't going to be very outrageous, but it does look promising.

Dienekes
2016-04-04, 03:31 PM
I actually liked what I read. A lone warrior, banished from his old home for breaking his oath, but goes through a spiritual journey of redemption and tries to regain his honor and prove his morality. Good stuff.

Though now I'm just worried for when the Targonians show up. Taking another interesting character and having him become possessed by space parasites. A story twist that is always disappointing.

heronbpv
2016-04-04, 03:31 PM
Maybe his new splash art will change your mind:

http://i.imgur.com/WajADX5.jpg

Manticoran
2016-04-04, 03:37 PM
Maybe his new splash art will change your mind:

http://i.imgur.com/WajADX5.jpg (New splash link - too big a resolution)

This page doesn't work?

EDIT: If I copy/paste the url, it works fine, it looks like the hyperlink is broken

Duck999
2016-04-04, 03:38 PM
So Taric is Demacian? Wasn't he Targonian before? At least he looks really cool. He looks like someone who would be a top-lane bruiser though...

Dienekes
2016-04-04, 03:50 PM
So Taric is Demacian? Wasn't he Targonian before? At least he looks really cool. He looks like someone who would be a top-lane bruiser though...

Originally Taric was an alien that was summoned to Runeterra. Then the IoW was retconned and he had no real background though his character bio stated his birthplace was Demacia with no further information at all except his old alien lore.

Because of Poppy's joke about Targonians and gems and Targon's new lore with them actually being alien space empire things it was then assumed that reworked Taric would be a Targonian. Now it's basically confirmed that he's going to be a Demacian who becomes an Aspect. Pity for him. Hope the alien body snatchers leave most of his personality in tact.

Manticoran
2016-04-04, 03:51 PM
So Taric is Demacian? Wasn't he Targonian before? At least he looks really cool. He looks like someone who would be a top-lane bruiser though...

I believe he was unaffiliated, maybe with some affiliation to the removed Crystal Scar?

Just checked his old lore blurb, it was standard generic "Dude is a gem knight from somewhere, then gets pulled in by summoners."

RoyVG
2016-04-05, 02:14 AM
I'm digging the new Taric, at least based on his looks and lore. I hope they're gonna drop him on the PBE tonight/tomorrow to see how his skillset has changed. It's a Sion-level rework, so I'm expecting big things. Also I'm really wondering how his other skins are going to look now, and see if Bloodstone is actually worth it now.

Can't show the match history right now because univeristy PCs are borked, but yesterday I had the best Nasus game I've ever had. I was able to farm Q to >500 at 21 minutes against a passive Garen (biggest mistake on his part). At 35 minutes I managed to push from the second bot turret all the way to the Nexus turrets and win the game while my team stopped the enemy from recalling or killing them outright. The only line of defense they had was a support Jax, which I promptly ignored in favor of Q'ing the Nexus, but he arrived after the turrets had already fallen anyway, so there was no real danger for me anyway. I only went 2/2/3, resulting in a A+:smallannoyed:, but 330 CCs at 36 minutes is a personal best, and I was splitpushing aaaall the time. Luckily my team was able to hold their position, allowing me to be Trick2G for once :smallbiggrin:

Artanis
2016-04-05, 11:57 AM
Can't show the match history right now because univeristy PCs are borked, but yesterday I had the best Nasus game I've ever had. I was able to farm Q to >500 at 21 minutes against a passive Garen (biggest mistake on his part). At 35 minutes I managed to push from the second bot turret all the way to the Nexus turrets and win the game while my team stopped the enemy from recalling or killing them outright. The only line of defense they had was a support Jax, which I promptly ignored in favor of Q'ing the Nexus, but he arrived after the turrets had already fallen anyway, so there was no real danger for me anyway. I only went 2/2/3, resulting in a A+:smallannoyed:, but 330 CCs at 36 minutes is a personal best, and I was splitpushing aaaall the time. Luckily my team was able to hold their position, allowing me to be Trick2G for once :smallbiggrin:

That is a LOT of Q stacks. Any Nasus that does that deserves the win, and has earned the satisfaction of soloing 6 buildings in a row to win :smallsmile:

How many of the enemy b****ed along the lines of, "Nasus OP such a stupid champ" after the game? :smalltongue:

The only bad part is that, not having played Nasus, I'm not sure what the appropriate wording is to praise such a feat. "Congrats on having Gawt Gud", perhaps? Somebody help me out here :smallredface:



a support Jax

...wut :smallconfused:

Dienekes
2016-04-05, 12:51 PM
That is a LOT of Q stacks. Any Nasus that does that deserves the win, and has earned the satisfaction of soloing 6 buildings in a row to win :smallsmile:

How many of the enemy b****ed along the lines of, "Nasus OP such a stupid champ" after the game? :smalltongue:

The only bad part is that, not having played Nasus, I'm not sure what the appropriate wording is to praise such a feat. "Congrats on having Gawt Gud", perhaps? Somebody help me out here :smallredface:




...wut :smallconfused:

Nah, Nasus isn't OP.

He is however on my short list of champions I would prefer weren't in the game.

Siosilvar
2016-04-05, 01:01 PM
...wut :smallconfused:

Stun, gapcloser, free resists... Leona and Nautilus do it better for way less money, but it at least sounds plausible.

Darth Mario
2016-04-05, 01:21 PM
Taric Update! (http://na.leagueoflegends.com/en/page/champion-update-taric-shield-valoran)

Holy good god is that double-AoE Kayle ult?!

McDouggal
2016-04-05, 01:44 PM
I was fairly unimpressed with his kit other than his ult. The delay and small width of the stun on his E makes it better as follow-up CC or a zoning tool rather than (what I personally view as more useful) upfront CC. If he's still being imagined as a support, he's going to be a similar style to Leona because of how his new passive works, but without the gapcloser that MAKES Leona work.

His ult though... That Rioter who said that Taric will have "situationally the most powerful ult in the game" was right on the money. And yes, his stun and ult will also cast from his bonded ally. I can certainly see him seeing pro play based just on the ult, with a laneswap to avoid the almost certainly <redacted> lane phase. Heck, depending on if his passive proc applies to towers, he would only be played in tower trading lanes.

Siosilvar
2016-04-05, 02:56 PM
So many delayed abilities... </3

Olinser
2016-04-05, 02:59 PM
Maybe his new splash art will change your mind:

http://i.imgur.com/WajADX5.jpg

...

I didn't know they hired Disney to do splash art now.

Ashen Lilies
2016-04-05, 03:47 PM
That Armor of the 5th Age splash, though...

RoyVG
2016-04-05, 04:02 PM
That is a LOT of Q stacks. Any Nasus that does that deserves the win, and has earned the satisfaction of soloing 6 buildings in a row to win :smallsmile:

How many of the enemy b****ed along the lines of, "Nasus OP such a stupid champ" after the game? :smalltongue:

The only bad part is that, not having played Nasus, I'm not sure what the appropriate wording is to praise such a feat. "Congrats on having Gawt Gud", perhaps? Somebody help me out here :smallredface:

Here's the match (http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2599680682/24190980?tab=stats). Actually, no one started spamming 'NASUS OP PLZ RITO NERF!' or anything of that sort, They were more like 'gg' and left it at that, they saw it coming after they lost the last teamfight 5V4. My final result was around +850 Damage stacked on Q. I wanted to go for 1000, but decided to end the game there and then :smallcool:. 4 towers, 1 inhib and 1 nexus in the span of about 1 minute. (36:24 the first tower went doen, nexus fell at 37:26)

I'm loving the new Taric btw. I playined him briefly on the PBE in a custom game against bots and his skills definitely improved in usability and interaction IMO. His ult is a bit difficult to use (and against bots, generally wasted anyway), but damn if you can get it just right. His stun works great if you have a good initiator and his peel is much better now as well. The stun is actually pretty interesting becasue it acts like a Lucian R, where it travels with you in a set direction upon casting it, and stunning after a brief delay.

He is now very good at initiating or denying a towerdive once he has his ult. He has become a good protector champion. I'm actually contemplating on going 0/18/12 or 0/12/18 on him, taking Windspeakers Blessing or Bond of Stone respectively. After getting some cooldown reduction, he can keep Windspeakers up for a pretty long time if hecan get his auto's off with his passive CDR . Also, I absolutely looooove the new Armor of the Fifth Age splash.

Forum Explorer
2016-04-05, 04:05 PM
So I went Aurelion Sol into J4. I did alright for a bit, and then he managed to chunk 80% of my HP with a single spear drag auto combo. All he had was a Hexdrinker, corrupting potion, and boots. Things went downhill from there.

So my question is; is Aurelion Sol that squishy or J4 have that much damage base? Or both?

Recaiden
2016-04-05, 04:31 PM
J4 just does that much damage. Aurelion is pretty average when it comes to health. A little bit squishy, perhaps, but nothing out of the ordinary.

Anarion
2016-04-05, 04:59 PM
So I went Aurelion Sol into J4. I did alright for a bit, and then he managed to chunk 80% of my HP with a single spear drag auto combo. All he had was a Hexdrinker, corrupting potion, and boots. Things went downhill from there.

So my question is; is Aurelion Sol that squishy or J4 have that much damage base? Or both?

J4 actually has some of the most dominant laning in the game. He doesn't get laned more because if you can avoid his all-in (or if your jungler is on point), he'll be badly screwed. But if you let him land his full combo, it's going to hurt a lot.

With the recent changes to his ult being aoe, he can kill multiple people now really easily if he gets super fed. You "win" that lane by avoiding his stuff and farming well.

Olinser
2016-04-05, 06:23 PM
That Armor of the 5th Age splash, though...

This one?

https://i.ytimg.com/vi/-YOyabVPlko/maxresdefault.jpg

Mabn
2016-04-05, 07:45 PM
do taric's new abilities channel, or just take a few seconds to happen?

Ashen Lilies
2016-04-05, 07:47 PM
It's just a delay, not a channel. You can move while using both the E and the R to get in position, similar to how Darius' Q works right now.

Siosilvar
2016-04-06, 02:04 AM
So I got around to playing tank Jayce for a couple of games. This is hilariously fun and works way better than it has any right to. Definitely a fan of being able to dive into the enemy team and actually live to get out again, and his damage is still pretty decent.

Game 1, fed Panth early, ganked the hell out of Lyra's lane, went from 70 CS behind to legendary. (matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2149042309/50726347) Mostly off the back of 20/1 (plus one execute) Cass but I was surprisingly useful despite being so far behind.

Game 2, Shyvana is possibly the easiest Jayce matchup, nothing to see here. (matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2149090168/50726347)

Both games I built Tear->Sunfire->IBG->Muramana, last two items are choice but I think Cleaver + Banshee's (or Maw) is optimal.

Having played it now, Q is definitely the best max. It's just plain the most damage early game, and with Iceborn and 33%+ CDR you can AoE permaslow. W or E second is up to choice, I like W for waveclear and taking towers.

That's about all that I can squeeze out of those two games, we crushed pretty hard in both. Super fun build, would play again.

Ashen Lilies
2016-04-06, 03:17 AM
http://i.imgur.com/FGs9APE.jpg

(needs moar grasp of the undying)

Trolled a little with RoA -> Iceborn -> Metagolem Karma top. Thinking of trying out Metagolem Diana top as well.

RoyVG
2016-04-06, 03:46 AM
http://i.imgur.com/FGs9APE.jpg

(needs moar grasp of the undying)

Is it wrong that I'm getting an Exodia feel from this? Also, needs more Deadmans Plate, or Steraks Gage.

Vogie
2016-04-06, 07:39 AM
You're looking at the old build.

Behold the Titanic Metagolem

http://s14.postimg.org/c00t4zfjl/New_Metagolem.png

Personally, I'd have reversed the Dead Man's Plate, and put it in the Gage's Place as a "knee", but that's just aesthetics.

Ashen Lilies
2016-04-06, 08:12 AM
I think Titanic and Iceborn have interchangeable slots in the Metagolem. Titanic is better on manaless bruisers and auto-attackers like Akali, Dr. Mundo, Shen, and Volibear. True Tanks and ability-based fighters like Maokai, Nautilus, Poppy, and Ekko prefer the Iceborn. Trundle gets both, because he's weird like that.

Rammus skips both and gets Thornmail instead.

I still prefer Swifties to Mercs, personally, but they're pretty interchangeable based on the situation, I guess.

Manticoran
2016-04-06, 09:39 AM
http://i.imgur.com/FGs9APE.jpg

(needs moar grasp of the undying)

Actually fairly certain this is still the more accurate one. Steraks and Dead Man's Plate are situationally good on certain top laners, but certainly not on EVERYONE the way IBG/Sunfire/SV are.

Siosilvar
2016-04-06, 12:27 PM
Amusingly, Jarvan isn't building Metagolem for once. Though Titanic->Zz'rot is close enough that it ought as well be...


Exodia

http://i.imgur.com/uYvaF4z.png

RoyVG
2016-04-06, 02:29 PM
-Picture-

http://img06.deviantart.net/eaa5/i/2014/321/a/c/bronzodia__the_forbidden_one_by_artsed-d6vs15d.jpg

Merellis
2016-04-07, 05:40 PM
... Huh.

Better Buff Irelia?

Olinser
2016-04-07, 08:00 PM
So has anybody actually managed to get keys from ARAM yet?

I played 7 games last night (4 wins, 3 losses), have not gotten a key from any mode since the month reset, and did not get a single key.

EDIT - well I finally did get 1 key on win #7.

shadow_archmagi
2016-04-08, 06:31 AM
Oh man my games last night were painful. They were both those games where you do somewhere between "respectable" and "pretty well" in lane. Not quite well enough to freely roam or anything, but, you know, you're going 1-0-0 and up fifteen CS or something

Then you look down and see that your botlane is getting trashed and their ADC has seven kills and forty more CS than you.

TechnOkami
2016-04-08, 07:08 AM
So I finally completed my Placements...

...last season I was Silver 1.

Now I'm Season 2.

I would have Assumed I would have been Season 1.

Wat.

shadow_archmagi
2016-04-08, 07:15 AM
So I finally completed my Placements...

...last season I was Silver 1.

Now I'm Season 2.

I would have Assumed I would have been Season 1.

Wat.

Assuming that you meant to type Silver instead of Season there, that's actually really fortunate. Almost everyone drops dramatically on Placement; I went from Gold V to Silver V, for example. I think the idea is that they drop you down a few rankings to encourage you to play more to get back to where you were.

TechnOkami
2016-04-08, 08:49 AM
I'd also like to amend that I was very tipsy at the time I posted that, and I meant to say that I thought I would have been shunted into Bronze 1, and not Silver 2. So yes, very fortunate for me that I didn't drop much at all.

Vogie
2016-04-08, 02:01 PM
... Huh.

Better Buff Irelia?

I know, I was surprised too. Usually they "buff Irelia" by nerfing other top laners and buffing items.

I was expecting the typical "We need to buff her, but her kit is fundamentally broken on every level" yada, but no... it's an actual buff.

McDouggal
2016-04-09, 11:02 AM
So.

Ekko top currently has a 57.5% winrate in plat and higher ranked matches. He currently has a 13.2% pickrate, and 32.7% banrate.

He's currently completely borked with the Sunfire/IBG combo.

He beats Lissandra, Yasuo, and Singed in toplane in 54.2% - and those are his worst toplane matchups.

Ban him. Permaban him.

Dienekes
2016-04-09, 12:19 PM
So.

Ekko top currently has a 57.5% winrate in plat and higher ranked matches. He currently has a 13.2% pickrate, and 32.7% banrate.

He's currently completely borked with the Sunfire/IBG combo.

He beats Lissandra, Yasuo, and Singed in toplane in 54.2% - and those are his worst toplane matchups.

Ban him. Permaban him.

Actually his worst matchups are Darius, Pantheon, Kayle, and Mundo (champion.gg isn't in the correct order). But even then, his winrate is above 53%

Personally, when I played against him as Panth the last 3 or so days I didn't have any trouble. But, the numbers are showing him as very strong. But then, I'm nowhere near platinum or higher, so it's likely that those I'm playing against are doing something wrong. Even if they have been rushing sunfire/IBG

lord_khaine
2016-04-09, 04:46 PM
Am i the only one getting just a touch bored by the LCS matches?

Seems like the current pool of viable champions are extremely small. And just about every match playes out the same way initially, with teams trading out towers.

PhantomFox
2016-04-09, 05:29 PM
Am i the only one getting just a touch bored by the LCS matches?

Seems like the current pool of viable champions are extremely small. And just about every match playes out the same way initially, with teams trading out towers.

Not particularly. At least, not compared to other seasons.

Dragonus45
2016-04-09, 06:37 PM
http://i.imgur.com/FGs9APE.jpg

(needs moar grasp of the undying)

Trolled a little with RoA -> Iceborn -> Metagolem Karma top. Thinking of trying out Metagolem Diana top as well.

Metagolem Diana could actually be good...

Anarion
2016-04-10, 02:08 AM
Am i the only one getting just a touch bored by the LCS matches?

Seems like the current pool of viable champions are extremely small. And just about every match playes out the same way initially, with teams trading out towers.

Today's games were pretty exciting, I thought. They picked the sane champions because they were denying them from each other.

lord_khaine
2016-04-10, 04:18 AM
Today's games were pretty exciting, I thought. They picked the sane champions because they were denying them from each other.

Yeah those games were a little more exciting, we got to see an Aniva comp that looked pretty funny as long as you were not playing against it.

Olinser
2016-04-10, 06:05 AM
Am i the only one getting just a touch bored by the LCS matches?

Seems like the current pool of viable champions are extremely small. And just about every match playes out the same way initially, with teams trading out towers.

Not really a surprise. I mean in playoff matches you see a lot less experimentation - everybody is picking what is considered 'safe' choices (unless they get desperate in the last game).

When a team goes down 2 games in a BO5 is when you start to see crazy picks come out.

I was pretty interested in these games. Teams were pretty well matched so the excitement comes from who you want to win.

Olinser
2016-04-10, 02:40 PM
Am i the only one getting just a touch bored by the LCS matches?

Seems like the current pool of viable champions are extremely small. And just about every match playes out the same way initially, with teams trading out towers.

Well if you want excitement in champion select go watch Immortals vs TSM game 1.

Immortals is playing THREE ADCS. Lucian top, Corki mid, Jhin bot.

In fact, because TSM is playing Graves jungle, there are FIVE ADCS in this game.

Legoshrimp
2016-04-10, 02:51 PM
Well if you want excitement in champion select go watch Immortals vs TSM game 1.

Immortals is playing THREE ADCS. Lucian top, Corki mid, Jhin bot.

In fact, because TSM is playing Graves jungle, there are FIVE ADCS in this game.


Three adc comps have been happening in LCK for a while now. The more interesting thing is lucian top then 3 adcs I think.

Although this could just be me being cynical about TSM, immortals might not be really scared this game, and are trying something new.

Edit:
Apparently having no front line, and only having support karma and gragas ult for disengage isn't enough to prevent maokai braum engage.

Olinser
2016-04-10, 04:07 PM
Three adc comps have been happening in LCK for a while now. The more interesting thing is lucian top then 3 adcs I think.

Although this could just be me being cynical about TSM, immortals might not be really scared this game, and are trying something new.

Edit:
Apparently having no front line, and only having support karma and gragas ult for disengage isn't enough to prevent maokai braum engage.

Game 2 Also interesting for champion shenanigans.

And the Urgot makes his grand re-entrance to the NA LCS!

Legoshrimp
2016-04-10, 04:31 PM
Game 2 Also interesting for champion shenanigans.

And the Urgot makes his grand re-entrance to the NA LCS!

Promptly to go back away for a year.