PoeticDwarf
2016-03-17, 10:25 AM
Perfect for part 3, because there are enough options for optimizing this and because it is seen as really weak by almost everyone, especially from level 5 (and higher). Oh, and you may wonder while reading this, but this is still two weapon fighting. Enjoy!:smallbiggrin:
For optimizing this, there should be asked first why Two Weapon Fighting is seen as… weak.
Well, there are some pretty bad things about Two Weapon Fighting, like these:
-Use of bonus action every turn
-No support (Great weapon master/shield master/polearm master > Dual Wielder. Furtherly are spells as magic weapon not made for two weapon fighting)
-Doesn’t give much back (only low level some extra damage)
So why would you use it, what it does is letting you make one attack more as a bonus action. With some restrictions. So the only real use is the extra attack. What you technically want is having a damage bonus on extra attack to make it worth it. And you want no better use for your bonus action.
Problem, polearm master gives as many attacks as two weapon fighting (and crossbow expert also does that) with a heavy weapon (or ranged for sharpshooter)…
So dealing as much damage on every hit can maybe outdamage the sword and board, but not the great weapon wielder or archer. What you want is outdamaging the sword and board easily and outtanking great weapons. (defensive duelist, dual wielding rapiers with extra AC etc.).
Wait a second, didn’t we already have like 25 threads about it. Dual wielding lances gives really nice damage, sadly, this is not enough to make it all worth it. It is still an option, but just a normal fighter or paladin with some lances is not enough. Another one that comes up sometimes, and that is possible, is using a shield with the dual wielder feat. Maybe you’d need weapon master to get proficiency with it as improvised weapon. But lizard folk can use it, so just steal/buy/murderhobo it from a lizardfolk or just find a good smith and get weapon master. You will now use spiked shields so you get +3 AC from your shields. For most DMs since you already have prof. with the shield you don’t need weapon master to make good attacks with it, but it is a possibility.
You could combine the lance and shield idea. The paladin gets find steed and you will get a mount that way. Now you deal 2d12 (lances) + 1d4 (shield) + 6d8 (divine smite) + 15 (max str.), you could even take shieldmaster for even better defensive options. You will outdamage the sword/shield user, even if that one also uses lances (2d12+4d8+14). You can use bonus action for the extra damage but also for shield master abilities if you need to. Another way is bladesinger, especially if you want to go in the tank role some more. If you then go for a level fighter and rapier you’ll get even more AC. Especially in a bladesong.
But let’s go on with the paladin. You need the ASIs but say 16 paladin / 4 fighter because this helps your build even more (already works earlier but is of course the best on max level). Your AC is 22 (protection, plate, feat, shield), you can get this to 29 with shield of faith and shield. Higher if you have magic items. You deal better damage than a shield user and have with a little bit slower progress more damage. Your DPR won’t be higher than a paladin (not fighter because you can’t compare it, since pally gets loads of stuff) who uses GWM and Polearm master . 1d4+2d10+6d8+45 VS. 1d4+2d12+6d8+15 (28 damage less, and no dice reroll), but with +5 more to hit, +3 more AC (+5 without the fighter idea) and with the defensive and offensive shield master options, the GWM can’t say he’s better easily.
This is already a really nice build, right? But it is not really special yet. Some spell/feat/rule combo for high AC. Another already commonly seen idea for extra damage and the paladin class make this strong… But not that special yet, not the top or the max you can get. So let’s go on. Now you have something that is good to use, but not something this is really optimized.
So your build is now paladin (works from level 2, ends being level 16) and fighter (1-3 levels for the best options, ends being level 4). You use the shield and shield of faith spell but still have enough (higher level) slots left. That’s not bad, but it can better as I said.
First, you can do more with your slots
Second, you want enemies to target YOU
Third, you want if possible more AC/damage/options
Find steed for your mount is another nice option. Furtherly there are some nice smites, but they cost your bonus action, the basic divine smite is really nice but a bit too much nova, still for some slot you have left perfect. Hunter’s mark is also good, cast it once and concentrate on it (1: high level slot for long duration 2: Begin fighter for high CON save). You can get it dipping ranger (warlock), taking a feat (you don’t want so) or taking the right oath (maybe an option).
That also comes to the third. Dipping 4 ranger levels gives you the same amount of ASIs, still the same caster level (9 so a level 5 slot) and it gives you an additional attack most of the time (in my player experience). You will deal in the frontline most of the time an extra attack for additonal 1d12+1d6+2d8+5. And you can take the dueling fighting style for 4/6 extra damage a turn. You are two weapon fighting, sure, but normally you can also take it with a shield in one hand. Even if the DM doesn’t allow it you could take protection from paladin and defense from ranger. You now can give enemies disadvantage. They either have to get through YOUR high AC or sometimes with disadvantage through that of your allies.
You can’t use hunter’s mark and shield of faith at the same time, but using all your slots for find steed, hunter’s mark, shield and shield of faith you will most of the day or all day walk around with 22+ AC, probably 29 and great damage. Or with 22+ and probably 27AC, but with even greater damage. The damage you get then is with the extra hunter attack: 3d12+1d4+8d8+20+4d6 (also +6 if dueling works). Without the extra attack you drop 1d12+2d8+1d6+5.
So the ranger 4/ fighter 4/ paladin 12 will have HUGE AC (and HP with all d10 HD, also high con if you just go 14cha and 13wis or something). You will deal 68 damage a round and you’ll get an additonal 24 damage for a total even GW users are jealous of. Even an optimized sword and boarder can’t outtank you easily (yes this build is still two weapon fighting) or outdamaging you at all. You can action surge smite nova for a total of almost 200 damage with some luck. With many attacks and extra damage on every attack, this build is with a normal to hit deadlier than almost any other character. This works RAW, you have a mount and you have to take 1 feat, another one if your DM doesn’t allow it otherwise and you could get shield master if you want so. But overall you don’t have a slow progress. You can with vhuman let this work from level 1 and being already outstanding or above average around level 3. You can end up with 20str and 20con even with the multiclass stats you need, 18 or 16 con sometimes but it is enough, you’re still a tank. You could swap your +2 con for tough for example.
Every comment is helpful, stories about two weapon fighting would be cool and ideas for this build or the next one could help. Thanks in advance! Hope you enjoyed reading this!
For optimizing this, there should be asked first why Two Weapon Fighting is seen as… weak.
Well, there are some pretty bad things about Two Weapon Fighting, like these:
-Use of bonus action every turn
-No support (Great weapon master/shield master/polearm master > Dual Wielder. Furtherly are spells as magic weapon not made for two weapon fighting)
-Doesn’t give much back (only low level some extra damage)
So why would you use it, what it does is letting you make one attack more as a bonus action. With some restrictions. So the only real use is the extra attack. What you technically want is having a damage bonus on extra attack to make it worth it. And you want no better use for your bonus action.
Problem, polearm master gives as many attacks as two weapon fighting (and crossbow expert also does that) with a heavy weapon (or ranged for sharpshooter)…
So dealing as much damage on every hit can maybe outdamage the sword and board, but not the great weapon wielder or archer. What you want is outdamaging the sword and board easily and outtanking great weapons. (defensive duelist, dual wielding rapiers with extra AC etc.).
Wait a second, didn’t we already have like 25 threads about it. Dual wielding lances gives really nice damage, sadly, this is not enough to make it all worth it. It is still an option, but just a normal fighter or paladin with some lances is not enough. Another one that comes up sometimes, and that is possible, is using a shield with the dual wielder feat. Maybe you’d need weapon master to get proficiency with it as improvised weapon. But lizard folk can use it, so just steal/buy/murderhobo it from a lizardfolk or just find a good smith and get weapon master. You will now use spiked shields so you get +3 AC from your shields. For most DMs since you already have prof. with the shield you don’t need weapon master to make good attacks with it, but it is a possibility.
You could combine the lance and shield idea. The paladin gets find steed and you will get a mount that way. Now you deal 2d12 (lances) + 1d4 (shield) + 6d8 (divine smite) + 15 (max str.), you could even take shieldmaster for even better defensive options. You will outdamage the sword/shield user, even if that one also uses lances (2d12+4d8+14). You can use bonus action for the extra damage but also for shield master abilities if you need to. Another way is bladesinger, especially if you want to go in the tank role some more. If you then go for a level fighter and rapier you’ll get even more AC. Especially in a bladesong.
But let’s go on with the paladin. You need the ASIs but say 16 paladin / 4 fighter because this helps your build even more (already works earlier but is of course the best on max level). Your AC is 22 (protection, plate, feat, shield), you can get this to 29 with shield of faith and shield. Higher if you have magic items. You deal better damage than a shield user and have with a little bit slower progress more damage. Your DPR won’t be higher than a paladin (not fighter because you can’t compare it, since pally gets loads of stuff) who uses GWM and Polearm master . 1d4+2d10+6d8+45 VS. 1d4+2d12+6d8+15 (28 damage less, and no dice reroll), but with +5 more to hit, +3 more AC (+5 without the fighter idea) and with the defensive and offensive shield master options, the GWM can’t say he’s better easily.
This is already a really nice build, right? But it is not really special yet. Some spell/feat/rule combo for high AC. Another already commonly seen idea for extra damage and the paladin class make this strong… But not that special yet, not the top or the max you can get. So let’s go on. Now you have something that is good to use, but not something this is really optimized.
So your build is now paladin (works from level 2, ends being level 16) and fighter (1-3 levels for the best options, ends being level 4). You use the shield and shield of faith spell but still have enough (higher level) slots left. That’s not bad, but it can better as I said.
First, you can do more with your slots
Second, you want enemies to target YOU
Third, you want if possible more AC/damage/options
Find steed for your mount is another nice option. Furtherly there are some nice smites, but they cost your bonus action, the basic divine smite is really nice but a bit too much nova, still for some slot you have left perfect. Hunter’s mark is also good, cast it once and concentrate on it (1: high level slot for long duration 2: Begin fighter for high CON save). You can get it dipping ranger (warlock), taking a feat (you don’t want so) or taking the right oath (maybe an option).
That also comes to the third. Dipping 4 ranger levels gives you the same amount of ASIs, still the same caster level (9 so a level 5 slot) and it gives you an additional attack most of the time (in my player experience). You will deal in the frontline most of the time an extra attack for additonal 1d12+1d6+2d8+5. And you can take the dueling fighting style for 4/6 extra damage a turn. You are two weapon fighting, sure, but normally you can also take it with a shield in one hand. Even if the DM doesn’t allow it you could take protection from paladin and defense from ranger. You now can give enemies disadvantage. They either have to get through YOUR high AC or sometimes with disadvantage through that of your allies.
You can’t use hunter’s mark and shield of faith at the same time, but using all your slots for find steed, hunter’s mark, shield and shield of faith you will most of the day or all day walk around with 22+ AC, probably 29 and great damage. Or with 22+ and probably 27AC, but with even greater damage. The damage you get then is with the extra hunter attack: 3d12+1d4+8d8+20+4d6 (also +6 if dueling works). Without the extra attack you drop 1d12+2d8+1d6+5.
So the ranger 4/ fighter 4/ paladin 12 will have HUGE AC (and HP with all d10 HD, also high con if you just go 14cha and 13wis or something). You will deal 68 damage a round and you’ll get an additonal 24 damage for a total even GW users are jealous of. Even an optimized sword and boarder can’t outtank you easily (yes this build is still two weapon fighting) or outdamaging you at all. You can action surge smite nova for a total of almost 200 damage with some luck. With many attacks and extra damage on every attack, this build is with a normal to hit deadlier than almost any other character. This works RAW, you have a mount and you have to take 1 feat, another one if your DM doesn’t allow it otherwise and you could get shield master if you want so. But overall you don’t have a slow progress. You can with vhuman let this work from level 1 and being already outstanding or above average around level 3. You can end up with 20str and 20con even with the multiclass stats you need, 18 or 16 con sometimes but it is enough, you’re still a tank. You could swap your +2 con for tough for example.
Every comment is helpful, stories about two weapon fighting would be cool and ideas for this build or the next one could help. Thanks in advance! Hope you enjoyed reading this!