AmbientRaven
2016-03-18, 09:59 PM
Hi Folks,
Since the release of Kits of Old, I feel bards need a re-work/shuffle on their abilities.
Here are the changes i propose
Valor: Remove Combat inspiration. Give them Blade Flourish & choice of Two Weapon Fighting or Dueling
Lore: Remove Cutting Words. Give them Combat Inspiration, but allow to affect attack roll, damage roll or add to AC
Satire: Remove Bonus Proficiencies. Give them Proficient: Insight and Cutting Words. Change fools insight to only cause a social gaffe on a successful attempt to detect thoughts. Change Fools Luck to have no negative effect.
Remove College of Sword.
This allows for Valor to use many weapon types best fitting what you feel fits your character. The change to lore having combat inspiration (Combat knowledge?) better fits the archetype, and, cutting words is the most satire ability that ever did satire.
Re-Work of Blade Flourish
Weapon Flourish
At 3rd level, you learn to conduct impressive displays of skill with your weapons. When you use the Attack action on your turn you can attempt one of the following flourishes.
Defensive Flourish.
You spin your weapon around you in swift circles, creating a hypnotic display. As a bonus action, you expend one use of Bardic Inspiration, rolling a Bardic Inspiration die and applying the number rolled as a bonus to your AC until the start of your next turn.
Attack Flourish.
This favorite trick of those of the College of Valor allows you to expend one use of Bardic Inspiration to increase your attack chance. You may roll a Bardic Inspiration die and apply the number rolled as a bonus to the next attack roll you make with a weapon this turn. This must be done before you make your attack roll.
If the target of the attack is an unattended, inanimate object, the bonus equals double the die roll.
Unnerving Flourish.
Your deadly display of combat prowess unnerves your opponents, leaving them cowering in fear and at your mercy. Whenever you reduce a creature to 0 hit points with a weapon attack, you expend one use of Bardic Inspiration, and instead leave the creature at 1 hit point. The creature is frightened of you for a number of minutes equal to your Charisma modifier. It also make a Charisma saving throw with a DC equal to your spellcasting DC + a bonus equal to the roll of your Bardic Inspiration die. If the creature fails this saving throw, it answers truthfully any questions you ask it and obeys your direct orders while it is frightened by this effect.
What are your thoughts on this?
Since the release of Kits of Old, I feel bards need a re-work/shuffle on their abilities.
Here are the changes i propose
Valor: Remove Combat inspiration. Give them Blade Flourish & choice of Two Weapon Fighting or Dueling
Lore: Remove Cutting Words. Give them Combat Inspiration, but allow to affect attack roll, damage roll or add to AC
Satire: Remove Bonus Proficiencies. Give them Proficient: Insight and Cutting Words. Change fools insight to only cause a social gaffe on a successful attempt to detect thoughts. Change Fools Luck to have no negative effect.
Remove College of Sword.
This allows for Valor to use many weapon types best fitting what you feel fits your character. The change to lore having combat inspiration (Combat knowledge?) better fits the archetype, and, cutting words is the most satire ability that ever did satire.
Re-Work of Blade Flourish
Weapon Flourish
At 3rd level, you learn to conduct impressive displays of skill with your weapons. When you use the Attack action on your turn you can attempt one of the following flourishes.
Defensive Flourish.
You spin your weapon around you in swift circles, creating a hypnotic display. As a bonus action, you expend one use of Bardic Inspiration, rolling a Bardic Inspiration die and applying the number rolled as a bonus to your AC until the start of your next turn.
Attack Flourish.
This favorite trick of those of the College of Valor allows you to expend one use of Bardic Inspiration to increase your attack chance. You may roll a Bardic Inspiration die and apply the number rolled as a bonus to the next attack roll you make with a weapon this turn. This must be done before you make your attack roll.
If the target of the attack is an unattended, inanimate object, the bonus equals double the die roll.
Unnerving Flourish.
Your deadly display of combat prowess unnerves your opponents, leaving them cowering in fear and at your mercy. Whenever you reduce a creature to 0 hit points with a weapon attack, you expend one use of Bardic Inspiration, and instead leave the creature at 1 hit point. The creature is frightened of you for a number of minutes equal to your Charisma modifier. It also make a Charisma saving throw with a DC equal to your spellcasting DC + a bonus equal to the roll of your Bardic Inspiration die. If the creature fails this saving throw, it answers truthfully any questions you ask it and obeys your direct orders while it is frightened by this effect.
What are your thoughts on this?