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View Full Version : D&D 3.x Class The Psion (E6 Project v3, PEACH)



Gnorman
2016-03-19, 01:42 AM
The Psion (E6)

Designer's Notes:
Here's the Psion, which is largely unchanged from its core equivalent. It's the "caster" class of the three psionic classes, a category which will also include the Psychic Warrior and the Psychic Rogue (possibly called the Ardent and the Lurk, respectively). I've rounded out some of the emptier levels with minor abilities, as the Psion is already quite strong, even in the E6 environment. In previous editions, I restricted the psion's disciplines to only two or three; while I no longer think that is strictly necessary, I do worry that this versatility will leave them a bit on the more powerful side. I would welcome your thoughts on this matter.

Archetypes should speak for themselves here - summoner, blaster, and controller. All three are generally quite good at their respective schtick. The constructor's astral buddies are bigger, stick around for longer, can be used as mobile artillery platforms. The Kineticist does fistfuls of energy damage. The telepath can affect anything with a language with her powers, and can charm multiple targets at once or suggest that they all jump off a cliff.

Also, h/t to Surrealistik for the Constructor's Moderate ability. He suggested it four years ago and I'm still using it. It's that cool.

HD: d4
Class Skills: Autohypnosis, Bluff, Concentration, Craft, Diplomacy, Knowledge (architecture and engineering), Knowledge (local), Knowledge (psionics), Knowledge (the planes), Profession, Psicraft, and Sense Motive
Skill Points: 2 + Int per level (4x at 1st)



Level
BAB
Saves
Special
Power Points/Day
Powers Known
Maximum Power Level Known





Fort
Ref
Will






1st
+0
+0
+0
+2
Archetype Power (Lesser), Manifesting, Psicrystal
2
3
1st


2nd
+1
+0
+0
+3
Inconstant Companion
6
5
1st


3rd
+1
+1
+1
+3
Archetype Power (Moderate)
11
7
2nd


4th
+2
+1
+1
+4
Energy Efficiency
17
9
2nd


5th
+2
+1
+1
+4
Bonus Feat
25
11
3rd


6th
+3
+2
+2
+5
Archetype Power (Greater), Pinnacle of the Mind
35
13
3rd



Proficiencies: The Psion is proficient with simple weapons, but no armor or shields.

Manifesting: The Psion manifests powers as the base psion (http://www.d20srd.org/srd/psionic/classes/psion.htm). Her key ability modifier for manifesting powers is Intelligence. She may only select powers from the general psion list, unless otherwise noted.

Archetype Power: At 1st level, the Psion chooses an archetype from the following list. Once made, the choice is final. Each archetype offers the Psion a different set of abilities at levels 1, 3, and 6, as noted below.

Psicrystal: The Psion gains Psicrystal Affinity as a bonus feat.

Energy Efficiency: Whenever the Psion uses a metapsionic feat, the additional power points required to do so are reduced by one.

Inconstant Companion: Once per day, as a full-round action, the Psion may change her psicrystal's personality to any other. If her psicrystal has more than one personality (such as via the Improved Psicrystal feat), she can change all of them at once.

Bonus Feat: The Psion gains a bonus feat. She must meet its qualifications, and it must be a psionic feat, a metapsionic feat, or a psionic item creation feat.

Pinnacle of the Mind: The Psion is no longer required to expend her psionic focus when using metapsionic feats. However, she may only apply a single metapsionic feat to a single manifestation.


Archetypes

Constructor

Lesser Archetype Power: A constructor may manifest astral construct as a standard action, and her astral constructs last for an additional number of rounds equal to her Constitution bonus (if any).

A constructor may select Metacreativity discipline powers when selecting powers known.

Moderate Archetype Power: While psionically focused, a constructor may share senses with any construct within 10 feet per class level. She may manifest powers from that construct's space as if she occupied it for the purposes of determining range, origin square, and line of sight and effect. She may also use powers with a range of personal or touch on that construct.

Greater Archetype Power: A constructor may expend her psionic focus when manifesting astral construct to increase her effective manifester level by up to half her Constitution modifier. This allows her to exceed the normal number of power points she can spend on the power, and stacks with other effects that increase her effective manifester level, such as the Overchannel feat.


Kineticist

Lesser Archetype Power: When manifesting a power than deals energy damage (cold, fire, electricity, or sonic), a kineticist deals an additional damage per die equal to half her Charisma bonus (minimum of zero). When casting such powers, she may also choose to deal acid or force damage; if she chooses the latter, the damage die of the power is reduced one step.

A kineticist may select Psychokinesis discipline powers when selecting powers known.

Moderate Archetype Power: While psionically focused, a kineticist gains resistance 10 to the energy type of her choice, out of acid, cold, fire, electricity, or sonic. She chooses the energy type upon gaining psionic focus, and may change it to any other type as a move action.

Greater Archetype Power: When casting a power that deals energy damage, a kineticist may expend her psionic focus to cause the damage to continue for multiple rounds. For a number of additional rounds equal to the kineticist's Charisma bonus (if any), the target(s) takes half again the damage caused in the previous round.


Thrallherd

Lesser Archetype Power: A thrallherd gains a bonus on opposed Charisma checks to convince charmed targets to complete dangerous tasks equal to her Wisdom bonus (if any). Charmed targets will still refuse to carry out blatantly suicidal orders. The target of her charm powers do not receive the normal +5 bonus to the save for being threatened or attacked by the thrallherd or her allies.

A thrallherd may select Telepathy discipline powers when selecting powers known.

Moderate Archetype Power: While psionically focused, a thrallherd gains the supernatural ability to communicate telepathically with any creature within 60' that has a language.

Greater Archetype Power: When manifesting a power of the Telepathy discipline, a thrallherd may expend her psionic focus to target a number of additional creatures with the power equal to half her Wisdom bonus. Any additional creatures targeted must be within the range of the original power.

Changelog:
3/18/16: Class originally posted.