BisectedBrioche
2007-06-20, 12:21 PM
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Psuedothreat
Tiny Fey
HD 2d6+2 (9hp)
Speed 20 ft. (4 squares); Fly 40ft (Average); Dimensional Jump (see below)
Init: +4
AC 17 (+2 size, +4 dex, +1 natural); touch 14; flat-footed 13
BAB +1; Grp -4
Attack Bite +4 (1d4+1)
Full-Attack Bite +4 (1d4+1)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Paralysis
Special Qualities Spell-like abilities; Dimensional Jump, Dimensional Burst, Know Fears, Invisibility, Silent Image
Saves Fort +1, Ref +7, Will +4
Abilities Str 5, Dex 18, Con 13, Int 12, Wis 13, Cha 14
Skills Hide +10, Craft (any) +10, Spot +5, Move Silently+10
Feats Forge Ring or Craft Wondrous Item or Craft Magic Arms And Armor or Brew Potion, see below
Environment Woodland, Caves
Organization solitary, group (2-6)
Challenge Rating 2
Treasure varies, see details below
Alignment Usually Neutral
Advancement 2-4 HD
Level Adjustment n/a
It scared the hell out of us, but at least I don't have to worry as much about undead - Jimmy the Optimist
Psuedothreats are small Fey creatures with skin coloured green, brown or gray depending on their environment and wearing clothes made of bark or small shards of slate. They enjoy frightening travelers (but never maliciously), normally by following them for a few days and making them nervous by using their teleport to move items around. When they have finally decided that their victims are nervous enough they use their Know Enemy spell like ability to find out what would scare them the most, then attempt to replicate it with a Silent Illusion. If they succeed (usually judged by making at least one of their victims scream in terror or in some way make a fool of themselves) then they will will reveal themselves to the party (often giggling uncontrollably) and award them with a mundane alchemical item. If there is a group of 5-6 of them then one of them will be the leader and have higher a hit dice than the rest. In this case there is a 10% chance per its HD that they will instead offer them a quest in exchange for a magical item based on their Craft skill and feat, roll a 1d4 to decide what this is and consult the table below.
{table=head]
1d4 Roll|
Craft Skill|
Feat
1|
Craft(ring)|
Forge Ring
2|
Craft(tool)|
Craft Wondrous Item
3|
Craft(Weaponsmithing)|
Craft Magic Arms And Armor
4|
Craft(Alchemy)|
Brew Potion[/table]
The quests tend to bizarre in nature, anything from giving a speech using a random word to retrieving a stone from a certain area of a dungeon (It is recommended that the DM choose the quest after the item has been rolled to ensure its fair).
Psuedothreats are about 1 to 1.5 ft tall and weigh a little less than 1lb. They speak Sylvan and the language of whatever race they live nearest to (usually common for forest dwellers or terran in the case of cave dwellers).
Paralysis(Ex) Anyone hit by a psuedothreat's bite attack must succeed on a DC15 save or be paralyzed, they may make a DC10 check after 3 rounds to recover, if they fail they may make a check once every subsequent round.
Dimensional Jump(Su) Once every five minutes a psuedothreat may teleport itself or a small item (as a rule anything that could be held in an average human's hand) within a foot of itself to any point within a radius 20ft of its current position. Items teleported into bags, piles of things etc will displace other objects if it is possible to do so, otherwise the pile is treated as a solid substance and the item ejected accordingly. If an item or Pseudothreat jumps into a solid object it is returned to its original position, in the later case it will be dazed.
Dimensional Burst(Su) Once per day a psuedothreat may teleport 5 times per round in quick succession for up to 3 rounds. They will do this to either confuse someone (by appearing all over the place) or to flee.
Know Fears(Su) Once per day a psuedothreat can tell what any one intelligent being within 30 ft. of them hates or fears the most (e.g. a ranger's favoured enemy or something a character has a fear of).
Invisibility(Sp) Functions as the spell as if it was cast by a 5th level wizard.
Silent Image(Sp) Functions as the spell as if it was cast by a 5th level wizard.
Combat
Pseudothreats never willingly engage in combat. If they are threatened they try to paralyze as many of their attackers as possible with their bite before fleeing by using Dimensional Burst to travel in a strait line.
Psuedothreat
Tiny Fey
HD 2d6+2 (9hp)
Speed 20 ft. (4 squares); Fly 40ft (Average); Dimensional Jump (see below)
Init: +4
AC 17 (+2 size, +4 dex, +1 natural); touch 14; flat-footed 13
BAB +1; Grp -4
Attack Bite +4 (1d4+1)
Full-Attack Bite +4 (1d4+1)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Paralysis
Special Qualities Spell-like abilities; Dimensional Jump, Dimensional Burst, Know Fears, Invisibility, Silent Image
Saves Fort +1, Ref +7, Will +4
Abilities Str 5, Dex 18, Con 13, Int 12, Wis 13, Cha 14
Skills Hide +10, Craft (any) +10, Spot +5, Move Silently+10
Feats Forge Ring or Craft Wondrous Item or Craft Magic Arms And Armor or Brew Potion, see below
Environment Woodland, Caves
Organization solitary, group (2-6)
Challenge Rating 2
Treasure varies, see details below
Alignment Usually Neutral
Advancement 2-4 HD
Level Adjustment n/a
It scared the hell out of us, but at least I don't have to worry as much about undead - Jimmy the Optimist
Psuedothreats are small Fey creatures with skin coloured green, brown or gray depending on their environment and wearing clothes made of bark or small shards of slate. They enjoy frightening travelers (but never maliciously), normally by following them for a few days and making them nervous by using their teleport to move items around. When they have finally decided that their victims are nervous enough they use their Know Enemy spell like ability to find out what would scare them the most, then attempt to replicate it with a Silent Illusion. If they succeed (usually judged by making at least one of their victims scream in terror or in some way make a fool of themselves) then they will will reveal themselves to the party (often giggling uncontrollably) and award them with a mundane alchemical item. If there is a group of 5-6 of them then one of them will be the leader and have higher a hit dice than the rest. In this case there is a 10% chance per its HD that they will instead offer them a quest in exchange for a magical item based on their Craft skill and feat, roll a 1d4 to decide what this is and consult the table below.
{table=head]
1d4 Roll|
Craft Skill|
Feat
1|
Craft(ring)|
Forge Ring
2|
Craft(tool)|
Craft Wondrous Item
3|
Craft(Weaponsmithing)|
Craft Magic Arms And Armor
4|
Craft(Alchemy)|
Brew Potion[/table]
The quests tend to bizarre in nature, anything from giving a speech using a random word to retrieving a stone from a certain area of a dungeon (It is recommended that the DM choose the quest after the item has been rolled to ensure its fair).
Psuedothreats are about 1 to 1.5 ft tall and weigh a little less than 1lb. They speak Sylvan and the language of whatever race they live nearest to (usually common for forest dwellers or terran in the case of cave dwellers).
Paralysis(Ex) Anyone hit by a psuedothreat's bite attack must succeed on a DC15 save or be paralyzed, they may make a DC10 check after 3 rounds to recover, if they fail they may make a check once every subsequent round.
Dimensional Jump(Su) Once every five minutes a psuedothreat may teleport itself or a small item (as a rule anything that could be held in an average human's hand) within a foot of itself to any point within a radius 20ft of its current position. Items teleported into bags, piles of things etc will displace other objects if it is possible to do so, otherwise the pile is treated as a solid substance and the item ejected accordingly. If an item or Pseudothreat jumps into a solid object it is returned to its original position, in the later case it will be dazed.
Dimensional Burst(Su) Once per day a psuedothreat may teleport 5 times per round in quick succession for up to 3 rounds. They will do this to either confuse someone (by appearing all over the place) or to flee.
Know Fears(Su) Once per day a psuedothreat can tell what any one intelligent being within 30 ft. of them hates or fears the most (e.g. a ranger's favoured enemy or something a character has a fear of).
Invisibility(Sp) Functions as the spell as if it was cast by a 5th level wizard.
Silent Image(Sp) Functions as the spell as if it was cast by a 5th level wizard.
Combat
Pseudothreats never willingly engage in combat. If they are threatened they try to paralyze as many of their attackers as possible with their bite before fleeing by using Dimensional Burst to travel in a strait line.