PDA

View Full Version : Who Would Win: Animorphs/Worm Crossover



AvatarVecna
2016-03-22, 01:54 PM
Scenario 1: Animorphs don't exist, Elfangor never crash-landed, Ax is dead. In the place of the Animorphs are the Undersiders, who are not yet aware of the Yeerks and are not given special knowledge or power beyond their existing abilities. Yeerks are not yet aware of Undersiders and have no pre-existing knowledge of the Entities or the abilities Entities can grant. Can the Undersiders take down the Yeerk empire?

Scenario 2: Animorphs don't exist, Ax is at the bottom of the sea. In the place of the Animorphs are the Undersiders; when Elfangor crashes, they find him, and he gives them the ability to morph, on top of their pre-existing powers. In addition, one group from Brockton Bay other than the Undersiders (Travelers excluding Noelle, E88, ABB, New Wave+PRT+Wards) is Yeerk-Controlled, and gives the Yeerks as a whole general knowledge of the powers possessed by the Undersiders+Coil. Can the Undersiders take down the Yeerk Empire?

Scenario 3: Just for ****s and giggles: (Zion+Eden) vs Ellimist, (Zion+Eden) vs Crayak, or (Zion+Eden) vs (Ellimist+Crayak), whichever fight you consider the most fair (or unfair, if you like watching curbstomps).

EDIT: Coil removed from Undersiders side, to make things a bit more debatable. Foil/Flachette and Parian also part of Undersiders, potentially.

Forum Explorer
2016-03-22, 05:34 PM
Scenario 1, certainly. Tattletale will detect the Yeerks fast. Particularly with Coil's help. And with Coil, well, they can torture high ranking human Yeerks to learn about the species and their capabilities without alerting the Yeerks that they are being attacked.

From there, well the Undersiders have to play it carefully, but since when is that new? They'd likely take down Visser 3 pretty quickly and then drag his corpse, along with a bunch of corpses of other aliens in front of a news company that they own to spread the word.

Or they don't bother to reveal them publicly, blow their way into a Yeerk pool, and have Skitter slaughter the Yeerks via something like Water Scorpions or something. And they have two tries on the attempt. Meanwhile the Yeerks really have no way to track the Undersiders.

Scenario 2, the ability to morph would mostly be used for it's ability to heal, and disguise themselves. I suppose it could also be used for travelling, and maybe combat for Tattletale. They'd likely recruit Ax as well, but the biggest factor is who their opponents get. The Travelers are crazy powerful, and they know enough about the Undersiders to actually put them in serious danger. E88 has some very strong members, and we never do see them at their best. ABB likely wouldn't really change anything for the scenario. New Wave and PRT+Wards are similar in having almost zero success in fighting the Undersiders. Giving them alien parasites doesn't seem like it'd help. It'd only provide targets for the Undersiders to capture and free for new allies.

Prime32
2016-03-22, 05:54 PM
I'd say Dragon would present a significant obstacle to the Yeerks taking over the PRT, unless the Yeerks manage to infest a Tinker who can shield them from her scans or something. And if Panacea isn't infected then the first time she tries to heal a Controller she'll notice the Yeerk, presume a high-level Master is up to something, and raise the alarm. For that matter, it might not be possible to infect Panacea in the first place.

I'm curious how Dragon would react to the Chee though.

AvatarVecna
2016-03-22, 06:35 PM
Scenario 1, certainly. Tattletale will detect the Yeerks fast. Particularly with Coil's help. And with Coil, well, they can torture high ranking human Yeerks to learn about the species and their capabilities without alerting the Yeerks that they are being attacked.

From there, well the Undersiders have to play it carefully, but since when is that new? They'd likely take down Visser 3 pretty quickly and then drag his corpse, along with a bunch of corpses of other aliens in front of a news company that they own to spread the word.

Or they don't bother to reveal them publicly, blow their way into a Yeerk pool, and have Skitter slaughter the Yeerks via something like Water Scorpions or something. And they have two tries on the attempt. Meanwhile the Yeerks really have no way to track the Undersiders.

Scenario 2, the ability to morph would mostly be used for it's ability to heal, and disguise themselves. I suppose it could also be used for travelling, and maybe combat for Tattletale. They'd likely recruit Ax as well, but the biggest factor is who their opponents get. The Travelers are crazy powerful, and they know enough about the Undersiders to actually put them in serious danger. E88 has some very strong members, and we never do see them at their best. ABB likely wouldn't really change anything for the scenario. New Wave and PRT+Wards are similar in having almost zero success in fighting the Undersiders. Giving them alien parasites doesn't seem like it'd help. It'd only provide targets for the Undersiders to capture and free for new allies.

That seems...pretty fair all around. Maybe if we took Coil out of the equation, it would become a more interesting fight?


I'd say Dragon would present a significant obstacle to the Yeerks taking over the PRT, unless the Yeerks manage to infest a Tinker who can shield them from her scans or something. And if Panacea isn't infected then the first time she tries to heal a Controller she'll notice the Yeerk, presume a high-level Master is up to something, and raise the alarm. For that matter, it might not be possible to infect Panacea in the first place.

While the intention wasn't really a full world-mixing, such a thing would be quite interesting...although I do have to fix one part of your post:


I'm curious how Saint would react to the Chee though.

There, all better. :smallbiggrin:

Kantaki
2016-03-22, 07:10 PM
Fom what I remember of Animorphs the Undersiders should have pretty good chances dealing with the Yeerks (by the way, seriously? The big bad alien conquerors call themself „Jerks”?):smallamused:. Especially if they have Coil backing them.

Right now I'm trying to imagine sheer abuse that would result from morphing-abilities* plus Coil’s funding and power plus Tattletale’s power plus Skitter’s planning.
I'm not sure if controlling one of BB’s cape factions would help much against that.

Saint’s reaction to a whole species of artificial lifeforms? After changing his pants?:smallbiggrin:
I wouldn't be surprised if he tries to attack them- only to protect mankind from Alien-Skynet of course.

*Would Rachel’s power work on someone in a canine-morph? More importantly, can they still use their powers in animal-form.
Right now Im imagining a Rachel-boosted Grue-wolf attacking with his usual darkness-cover.

The Glyphstone
2016-03-22, 07:19 PM
Can we have a summary of who the Undersiders are, and their abilities? I'm vaguely aware that Worm is a webnovel about superheroes, and the undersiders are some sort of villain-gang, but what superpowers do they have?

AvatarVecna
2016-03-22, 08:05 PM
Can we have a summary of who the Undersiders are, and their abilities? I'm vaguely aware that Worm is a webnovel about superheroes, and the undersiders are some sort of villain-gang, but what superpowers do they have?

By your Command!
Bitch/Hellhound can channel her power into canines, causing them to grow bigger, stronger, and tougher; the more power she uses, the more dogs she can affect at one time, the quicker the transformation goes, and (possibly, IIRC) the greater the final effect (size/strength/toughness). She possesses no ability to mentally control these super-dogs, but the mind is maintained from dog to super-dog; with Rachel being a highly-skilled dog-trainer, on top of having an innate understanding of canine body language/behavior, this allows her to effectively command super-dogs in combat if she has trained them sufficiently.
Tattletale combines a naturally-gifted intellect with the uncanny ability to read body-language, context clues, and subtle information about a target from direct observation, up to and including things that would be impossible to deduce normally; her power amounts to super-deduction/super-guessing, which is accurate enough for her to pretend to be psychic and get away with it half the time.
Grue can generate supernatural darkness that blocks most of the light spectrum, muffles sound, and throws off balance; Grue can see through this darkness just fine, and is a fairly-capable boxer/martial artist to boot.
Regent/Hijack can cause twitches in a person's nervous system that can make their limbs spasm, resulting in various effects (punches swinging wild, dropping a gun, pulling the trigger too soon, aiming in the wrong direction suddenly, etc); if he is close enough to a person while actively using his power to become familiarized with their nervous system, he can control their physical body like a puppet, bypassing the brain's ability to control it's own limbs. Setting this up takes a long time to pull off, but once it's been done he can reassert control if the ex-puppet comes within range again (and his range for this particular ability can be quite impressive).
Imp, when not actively suppressing her power, causes everybody to constantly forget about her; this does not affect non-organic surveillance records or capes with powers that prevent their memories from being altered, but against anyone else, she is effectively undetectable while her power is active.
Skitter can control bugs (which includes insects, spiders, and some crustaceans) within her range, which varies throughout the series, but seems to average somewhere around a 5 block radius; she has the ability to super-multitask with said bug control, being able to command each individual bug to do something different without any lag in real-time. She has several tricks she uses this bug control for (creating false bug-body duplicates, tripping up foes with woven spider-silk, covering flying stinging/biting insects with capsaicin, etc), but one of the most impressive is that she has a perfect sense for where each bug is located relative to her body...allowing her to know exactly where a bug-covered opponent is, which lets her predict/react to a foes moves with uncanny accuracy/speed.
Parian (secondary member) has the ability to create giant, sentient stuffed animals with a great deal of strength/toughness. The exact form tends to vary, but they're generally fairly effective.
Foil/Flachette (secondary member) has the ability to imbus a piercing weapon she wields (melee or ranged) with the ability to pierce any defense, full stop. She also possesses a secondary power giving her uncanny accuracy.
Coil (secret backer) possesses an odd form of precognition: if he is not already doing so, he can split the timeline in two, making a different decision in each one; at any point, he can drop one timeline in favor of the other (his dying in one timeline immediately causes that timeline to be dropped). Actions taken in said timelines happen simultaneously: he cannot split a timeline, see it going bad in a hour, and find himself back where the hour started, but rather will find himself wherever the non-bad timeline was an hour from the start.

EDIT: Aaaaaaaaand Imp'd two people!

Kantaki
2016-03-22, 08:08 PM
Can we have a summary of who the Undersiders are, and their abilities? I'm vaguely aware that Worm is a webnovel about superheroes, and the undersiders are some sort of villain-gang, but what superpowers do they have?

Grue: more or less the leader, creates areas of „darkness” that cause sensory deprivation in anyone else.
Skitter: Originally wanted to be a hero. Sometimes leader of the Undersiders. Controls all bugs in a radius of several blocks.

Tattletale: has „superdeduction” that allows her to draw conclusions from the smallest hints and fills the blanks for her.

Rachel (her cape-name* might be slightly offensive): can grow dogs (and wolves) into car-sized monsters. No direct control, has to train them.

Regent: can cause spasms in his opponents causing them to stumble/throw of their aim/ drop their weapon or take complete control of their bodies. For the latter he needs time (the first time he takes someone over at least), it wouldn't be option mid battle.

Parian: uses telekinesis to create and control giant plushies.

Foil: Former heroine. Enhanced timing and the ability to imbue objects (like crossbow bolts or throwing darts for example) with a phasing-like effect that allow them to hurt even invulnerable targets

Funds the Undersiders. Plans to take over Brockton Bay. Can split the timeline, giving him two chances to do something when ever he does so, and drop the one that is less beneficial to him. Can remember events from both timelines. (For example he can interrogate someone in timeline B, keep timeline A and still use the intel from B)
*The self choosen one. Not the one the heroes use.
I hope I didn't forget anyone.
Imp: Grue’s little sister. Her power makes others unaware of her presence by preventing them from remembering her.

Prime32
2016-03-22, 08:33 PM
Skitter: Absolute control over all bugs in a large radius (possibly a mile? I forget), and can see through their senses. Superhuman multitasking and information processing capabilities, able to issue extremely complex commands to each bug individually without affecting her concentration (such as ordering a horde of winged insects to carry a horde of spiders and have them wrap enemies in webs, or arranging bugs into humanoid shapes to act as decoys). Breeds specialised bugs like black widows, and has some of her bugs dip their pincers in capascin so that they can incapacitate things they bite. Also extremely resourceful and scrappy in general.

Tattletale: Deduction powers to put Sherlock Holmes to shame, and a master of social engineering.

Grue: Can generate a cloud of darkness which mutes the senses of others within it, and interferes with radio signals and "phasing" powers.
Extreme trauma later causes him to undergo a Second Trigger Event. After this, his darkness causes him to partially absorb the powers of other superhumans within it.

Hellhound: Excellent at understanding and training dogs, at the cost of being aggressive and antisocial around humans. Can surround dogs in a "meat suit" which greatly increases their size, strength and durability. Note: Hellhound is not her actual codename and the other Undersiders don't call her that; the heroes came up with it because they can't say her real codename on TV (it starts with a B).

Regent: Can control the bodies of other people to a limited extent, causing them to trip or drop weapons.
Focusing his powers on a person for a few hours allows him to fully control their body as if it was his own, though his influence fades at extreme range.

Imp: Joins later in the story. Cannot be noticed or remembered unless she actively chooses to be.

Douglas
2016-03-22, 08:56 PM
I think that's enough summarizing there. I'll just comment that, while "controls bugs" may not sound that impressive, Skitter is actually by far the most dangerous of the lot. She is extremely determined, ruthless, and creative, doesn't care in the slightest about fighting fair, and the super-multitasking plus location sense and range let her do some amazing stunts.

AvatarVecna
2016-03-22, 09:06 PM
I think that's enough summarizing there. I'll just comment that, while "controls bugs" may not sound that impressive, Skitter is actually by far the most dangerous of the lot. She is extremely determined, ruthless, and creative, doesn't care in the slightest about fighting fair, and the super-multitasking plus location sense and range let her do some amazing stunts.

Paradoxically, Skitter is particularly dangerous with her power precisely because it's got a lot of natural counters/no-sells: people hear she controls bugs, and they figure they can take her on easily by countering the bugs, so they don't try as hard; meanwhile, Skitter knows what her own weaknesses are (as opposed to everybody else who only think they know), and so she makes sure to plan and prepare so that people have as few opportunities to take advantage of those flaws as possible. With Skitter throwing her all into the fight, and her opponents refusing to take her seriously until it's too late, she's gone up against opponents that, by all accounts, she had no right to live fighting them, and she won.

Her first fight, which sets the tone for the series, is against a regenerating, super-tough pyrokinetic (that's one dude with three separate ways to no-sell her power) whose powers get more powerful the longer the fight goes on (gradually turning him into a freaking dragon); this dude has gone toe-to-toe with Kaiju that could tank an entire solar system being thrown at them, and Skitter takes him down with bugs, due to absolutely refusing to go easy on him prior to him getting really ramped up.