View Full Version : DM Help Looking for: Adventure module with guild infiltration (any system).

2016-03-23, 01:50 PM
My players are level 4, many of which are magic users with some serious power. The only non-magic user is a barbarian.

They just finished off an adventure that was heavy on the combat and survival side, so I'd like to throw them into an urban adventure. Are there any published adventures that deal with infiltration and impersonation to get information from a guild/cult? Higher level adventures, say level 10, are welcome. I'd like the players to realize that using brute force and fireballs is probably not the best way to get information out of an underground network of unscrupulous people.

Thanks in advance.