Cyrus_Mortis
2016-03-23, 03:20 PM
Hello,
I created a couple feats for casters, the first specifically with the Dread Necromancer(Diachronos' Conversion) in mind, the other is more a generic caster feat.
I would appreciate any feedback
Name: Necromantic Mastery
Prerequisites: Spell focus(Necromancy), Undead Mastery, Dread Necromancer Level 5, either Undead Guardian or Undead Familiar Necromantic Talent. (possibly Corpsecrafter as an additional pre-req.)
Normal:
The dread Necromancer cannot choose both Undead Familiar and Undead Guardian Necromantic Talent, The Undead Guardian is either a skeleton or zombie without variant.
Effect:
This feat allows the Dread Necromancer to take both the Undead Guardian and Undead Familiar Necromantic Talents.
This feat also allows the Dread Necromancer to use a Variant of Zombie or Skeleton when creating it's guardian for an additional 400 gold worth of materials used in its creation. If already created the Dread Necromancer can upgrade its Guardian into a variant using another 8 hour ritual costing 500gold (If being upgraded the original 100 spent on its creation doesn't count towards the upgrade cost).
---------------------------------------------------------------------------------------------------------------------This next one is kind of based off of the Draconic Sorcerer Bloodline Arcana ability.
Name: Energy Focus
Prerequisites: Channel Energy Class ability, or ability to cast arcane spells; Spell focus(any)
Effect:
When taking this feat the player chooses an energy type from the following: acid, electricity, cold, fire, positive, negative.
This choice cannot be changed later
If the prerequisites are met with Channel energy the energy type is the same as their class. If the character has both arcane spells and channel energy they can choose any energy type.
If the caster has a class where they pick an energy specialty(ie: Draconic Sorcerer, Wizard with an Elemental School) this feat can only be applied to the same energy type chosen for said class.
For the chosen energy type the caster receives a +1 damage bonus per die on all spells of that energy type.
This feat cannot be taken more than once.
I created a couple feats for casters, the first specifically with the Dread Necromancer(Diachronos' Conversion) in mind, the other is more a generic caster feat.
I would appreciate any feedback
Name: Necromantic Mastery
Prerequisites: Spell focus(Necromancy), Undead Mastery, Dread Necromancer Level 5, either Undead Guardian or Undead Familiar Necromantic Talent. (possibly Corpsecrafter as an additional pre-req.)
Normal:
The dread Necromancer cannot choose both Undead Familiar and Undead Guardian Necromantic Talent, The Undead Guardian is either a skeleton or zombie without variant.
Effect:
This feat allows the Dread Necromancer to take both the Undead Guardian and Undead Familiar Necromantic Talents.
This feat also allows the Dread Necromancer to use a Variant of Zombie or Skeleton when creating it's guardian for an additional 400 gold worth of materials used in its creation. If already created the Dread Necromancer can upgrade its Guardian into a variant using another 8 hour ritual costing 500gold (If being upgraded the original 100 spent on its creation doesn't count towards the upgrade cost).
---------------------------------------------------------------------------------------------------------------------This next one is kind of based off of the Draconic Sorcerer Bloodline Arcana ability.
Name: Energy Focus
Prerequisites: Channel Energy Class ability, or ability to cast arcane spells; Spell focus(any)
Effect:
When taking this feat the player chooses an energy type from the following: acid, electricity, cold, fire, positive, negative.
This choice cannot be changed later
If the prerequisites are met with Channel energy the energy type is the same as their class. If the character has both arcane spells and channel energy they can choose any energy type.
If the caster has a class where they pick an energy specialty(ie: Draconic Sorcerer, Wizard with an Elemental School) this feat can only be applied to the same energy type chosen for said class.
For the chosen energy type the caster receives a +1 damage bonus per die on all spells of that energy type.
This feat cannot be taken more than once.