Calen
2016-03-23, 07:29 PM
Taste the Painbow!
Caster of the 7 Deadly Colors!
A wizard who has taken the most mundane of the elements around herself, light, and turned it into a potent weapon.
An idea I had while setting up an NPC for a game.
Please critique and review!
2nd Level
Prismatic Attunement
Starting at 2nd level when you choose this archetype you attune yourself to the colors around you. At the end of a short or long rest roll 2d4 and attune yourself to the indicated color. When you cast a spell that deals damage of the type that you are attuned to you may reroll dice that show a 1 or a 2, you must use the new result. Additionally you are considered proficient when making saving throws that deal the damage type you are attuned to.
The table is set up so that Radiant, Fire and Lightning would be the most rolled.
#
Color
Damage
2
Green
Acid
3
Blue
Cold
4
Red
Fire
5
Yellow
Radiant
6
Orange
Lightning
7
Indigo
Thunder
8
Violet
Necrotic
Light Reveals
When you select this archetype at 2nd level, learn two additional cantrips of your choice. In addition when you cast a spell that allows you to choose a damage type you may choose any damage type from your attunement list.
6th Level
Discerning Gaze
As an action you can view objects as if they were half the distance that they actually are from you.
Powerful Attunement
You have resistance against damage that you are attuned to. In addition when attuning to a color you may roll twice and use either result.
10th Level
Expansive Colors
You gain Blindsight out to 60 feet.
Perfect Hue
When you cast a spell of 5th level or lower you may change the damage type to the color that you are attuned to. You must complete a long rest to use this feature again.
14th Level
Bold Colors
When rolling dice for a spell effect or for the damage type you are attuned to you may add your Intelligence modifier times half the casting level of the spell to the result.
A spell cast at 8th level would add Int mod times 4 to the result
Caster of the 7 Deadly Colors!
A wizard who has taken the most mundane of the elements around herself, light, and turned it into a potent weapon.
An idea I had while setting up an NPC for a game.
Please critique and review!
2nd Level
Prismatic Attunement
Starting at 2nd level when you choose this archetype you attune yourself to the colors around you. At the end of a short or long rest roll 2d4 and attune yourself to the indicated color. When you cast a spell that deals damage of the type that you are attuned to you may reroll dice that show a 1 or a 2, you must use the new result. Additionally you are considered proficient when making saving throws that deal the damage type you are attuned to.
The table is set up so that Radiant, Fire and Lightning would be the most rolled.
#
Color
Damage
2
Green
Acid
3
Blue
Cold
4
Red
Fire
5
Yellow
Radiant
6
Orange
Lightning
7
Indigo
Thunder
8
Violet
Necrotic
Light Reveals
When you select this archetype at 2nd level, learn two additional cantrips of your choice. In addition when you cast a spell that allows you to choose a damage type you may choose any damage type from your attunement list.
6th Level
Discerning Gaze
As an action you can view objects as if they were half the distance that they actually are from you.
Powerful Attunement
You have resistance against damage that you are attuned to. In addition when attuning to a color you may roll twice and use either result.
10th Level
Expansive Colors
You gain Blindsight out to 60 feet.
Perfect Hue
When you cast a spell of 5th level or lower you may change the damage type to the color that you are attuned to. You must complete a long rest to use this feature again.
14th Level
Bold Colors
When rolling dice for a spell effect or for the damage type you are attuned to you may add your Intelligence modifier times half the casting level of the spell to the result.
A spell cast at 8th level would add Int mod times 4 to the result