Biggstick
2016-03-24, 01:03 AM
I'm not sure if this is possible, so I'm putting it forth to the forums. Could one use the Booming Blade or Green Flame Blade Cantrips with the illusion created by the Trickery Cleric's Invoke Duplicity channel divinity spell? I'll add the RAW for each ability as well in case people are AFB.
Invoke Duplicity: Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1m, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30' of you. As a bonus action on your turn, you can move the illusion up to 30' to a space you can see, but it must remain within 120' of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5' of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Booming Blade:
Cast time: 1 action
Range: 5'
Components: v, m (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spells range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
Spell damage increases yada dada.....
Green-Flame Blade:
Cast time: 1 action
Range: 5'
Components, v, m (a weapon)
Duration: Instant
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5' of it. The second creature takes fire damage equal to your spellcasting ability modifier.
Spell damage increases yada dada....
I couldn't find a Sage Advice on the subject of this, only on the Spell Sniper/Reach weapon combinations. Any advice or clarification would be fantastic.
Invoke Duplicity: Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1m, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30' of you. As a bonus action on your turn, you can move the illusion up to 30' to a space you can see, but it must remain within 120' of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5' of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Booming Blade:
Cast time: 1 action
Range: 5'
Components: v, m (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spells range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
Spell damage increases yada dada.....
Green-Flame Blade:
Cast time: 1 action
Range: 5'
Components, v, m (a weapon)
Duration: Instant
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5' of it. The second creature takes fire damage equal to your spellcasting ability modifier.
Spell damage increases yada dada....
I couldn't find a Sage Advice on the subject of this, only on the Spell Sniper/Reach weapon combinations. Any advice or clarification would be fantastic.