RickAllison
2016-03-25, 11:40 AM
I just wanted some input from the community on adding more options for DMG potions to the Artificer. I, however, have no experience with homebrewing and so need help figuring which potions merit what spell slots. For reference, here are the officially ranked potions:
Spell Slot Potion Created
1st Climbing, growth, or healing
2nd Mind reading or greater healing
3rd Invisibility, superior healing, or water breathing
4th Resistance
Now I guess I'll list what seems to be decent judgement so you all can show me how I'm wrong!
1st: Animal Friendship; Diminution; Hill Giant Strength; Poison;
2nd: Gaseous Form;
3rd: Clairvoyance (possibly 2nd); Fire Breath; Frost/Stone Giant Strength
4th: Flying (might be 3rd); Supreme Healing;
5th: Heroism; Speed (might be 4th); Fire Giant Strength; Philter of Love
6th: Invulnerability; Elixir of Health
7th: Vitality, Cloud Giant Strength
8th: Longevity;
9th: Storm Giant Strength
My ratings seem all over the place, but I can see where being able to spam certain potions could cause problems. I think Longevity definitely deserves a high-level slot and Vitality is the only way I can think of to remove Exhaustion so it might well deserve a higher-level slot as well. Invulnerability is a potent, but short duration effect and so I find it hard to rank. Potions of Giant Strength are hard to rank as well; I could see keeping them one level apart and running them from 3rd through 7th or 4th through 8th. I would love more input on this.
Additionally, what does the community think of a substitute level 14 class feature allowing advantage or other modifiers on checks to mix potions?
Spell Slot Potion Created
1st Climbing, growth, or healing
2nd Mind reading or greater healing
3rd Invisibility, superior healing, or water breathing
4th Resistance
Now I guess I'll list what seems to be decent judgement so you all can show me how I'm wrong!
1st: Animal Friendship; Diminution; Hill Giant Strength; Poison;
2nd: Gaseous Form;
3rd: Clairvoyance (possibly 2nd); Fire Breath; Frost/Stone Giant Strength
4th: Flying (might be 3rd); Supreme Healing;
5th: Heroism; Speed (might be 4th); Fire Giant Strength; Philter of Love
6th: Invulnerability; Elixir of Health
7th: Vitality, Cloud Giant Strength
8th: Longevity;
9th: Storm Giant Strength
My ratings seem all over the place, but I can see where being able to spam certain potions could cause problems. I think Longevity definitely deserves a high-level slot and Vitality is the only way I can think of to remove Exhaustion so it might well deserve a higher-level slot as well. Invulnerability is a potent, but short duration effect and so I find it hard to rank. Potions of Giant Strength are hard to rank as well; I could see keeping them one level apart and running them from 3rd through 7th or 4th through 8th. I would love more input on this.
Additionally, what does the community think of a substitute level 14 class feature allowing advantage or other modifiers on checks to mix potions?